Author Topic: GTAV - first person mode in pc/ps4/xb1 :o  (Read 216953 times)

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chronovore

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Re: GTAV
« Reply #1740 on: March 31, 2014, 11:38:40 AM »
I knew a bunch of these, but I didn't know about #31 - I'm going to try it tomorrow. I'm desperately hoping this was the trick Players were using in RDR that I never was able to figure out.

The Random Events #1 thing happened to me this morning. Pretty surprising. I should have Quick Saved before the encounter but, as it was, the setup did a fantastic job of getting me looking the wrong way at the right time. :lol

http://gtaforums.com/topic/595942-things-you-didnt-know-about-gtav/

Quote
GTA Online:
World Interaction:
1. Give the finger in a vehicle by being unarmed, and holding down L1/LB and aim the camera in any direction.
2. Toggle headlights on vehicles with right on the D-pad. At night, you have 2 types of headlight options.
3. When you're near someone on foot, press right on the D-pad to say something to them. The attitude is automatic depending on the situation. Persisting will make them run away, or apparently even fight you.
4. Hold X/A while climbing a ladder to climb faster.
5. In a fighter jet, press square/X to alternate between cannons & missiles. Press X/A to fire.
6.  If you want to take Chop for a walk with you, hold down R2/LT and then press R1/RB. He'll enter the passenger seat of most cars, follow you on bikes (drive slow!), and you'll get a ball in your inventory which you can use to play fetch with Chop. Throw it like a grenade, & press the right arrow button to call Chop back.
7. Most buildings can be climbed on if you look carefully. Also, you can climb up most mountains/rocks.
8. To easily do a wheelie (on bikes), hold the left stick forward to lean in, and then flick & hold it back.
9. With the tow truck, you can even tow police cars that are pursuing you. This can be helpful as a shield.
10. You can kill a shark with a knife.
11. You can hide from cops in bushes.
12. The backfire from cars can ignite gasoline trails.
13. You can easily destroy pursuing police helicopters by leading them into the windmill farm.
14. Practice emergency landings (with planes) by holding down L2/LT to turn off your engine.
15. To quickly get underground, you can use an above-ground subway system.
16. Press circle/B while driving to toggle cinematic view. Press the right stick in cinematic view to toggle slow-mo. Use the right stick to switch camera angles.
*17. If you burn out at a stop light, the car next to you will most likely try to race you or speed off.
18. If you have the flashlight attachment on a gun, toggle it on/off by pressing the right directional button while aiming.
*19. Punch the back of a pickup truck to open the hatch. You can store certain things there, such as bikes.
20. Control your vehicle in mid-air using the left stick. This tilts the vehicle.
*21. Trailer-mounted vehicles are usable. Back a boat trailer into a body of water, and the boat will be released. Kick a car-hauler's back ramp, and the ramp will fall; from here, put the truck on a slant so the cars can slide off onto the ground.
*22. In mid-air, press & hold circle/B and you will flip.
*23. The phone does have a dial pad. Go to contacts, then press square/X.
*24. The gas tank is located right in front of the left-rear tire. Shoot it, and it'll leak a trail of gas. Shoot it to ignite it.
*25. If you have a wanted level but the cops can't see you, enter a new vehicle. Since they never witnessed you entering the vehicle, they usually will not notice you if you drive normally & slowly (even directly in their vision).
26. While stationary in a convertible car, hold down the right directional button to put the roof up/down.
27. Tap L1/LB in a car to quickly change to the next radio station, rather than using the weapon wheel. Useful for races.
28. Tap L1/LB on foot to equip/holster your most recently used weapon.
29. With a gun equipped, hold down R2/RT only halfway. You are aiming, but you have better control of your movement. While you're doing this, you can "combat jog" by holding down the X-button. (you might need high stamina/shooting to combat jog, because this only works with my Michael).
30. While aiming, press square/X to roll. (this can be useful for dodging cars/bullets/etc).
*31. To quickly do a 180, have a gun equipped, hold down R3 and hold R2/RT halfway. (useful in combat).
*32. To park your car/bike on a slope without it rolling away, hold down the handbrake. (R1/RB or X/A).
33. Lowering your car's suspension: although it doesn't change any stats, your car will turn corners better.
*34. You can shoot down the cable cars.
35. If your car flips over, you can almost always flip it back up. Just play around with the left stick.
 
Easter Eggs/glitches/secrets:
1.  There are weapons not sold at Ammu-Nation that you need to find yourself. The baseball bat, crowbar, golf club, molotov.
2. You can survive virtually anything with Trevor's rage mode, such as extremely high falls.
3. You can take a bike with you on the sky lift.
4. There's body armor at the back of Sandy Shores hospital.
5. An easy way to get a golf club is to play a round of golf.
*6. You can use cheats without getting your trophies/achievements disabled. Once you're done using the cheat(s), save the game. Now, reload the game. You will still be able to get trophies/achievements. Also, you will keep your spawned parachute, and possibly even the cars you spawned.
*7. You can enter any building in the game (sort of...) by placing a waypoint on the building, and using a cab to drive to the waypoint. Skip the ride, and you'll be inside. Good luck getting out!
*8. There are 3 moving UFOs and 1 sunken UFO.
*9. If your character is underwater and you switch characters, the former character's Lung Capacity will still be upgrading. They will not drown. Use this to your advantage to train your Lung Capacity, or to prevent drowning. Note that your Lung Capacity doesn't upgrade while in a wet suit.
10. On the first heist, if your gunman dies on the bike, you can pick up his dropped money.
11. Save Franklin's Lester assassination missions until you beat the game. Look up a stock market guide for more info.
*12. If you prefer larger crosshairs like in IV, Go to menu>Settings>display>weapon targeting>complex.
 
Random Events/odd customs:
*1.  If you are long enough with one of the protags in Sandy Shores, a stranger will start following you. If you get out of your car, he instantly tazers you. Then you wake up in underwear on train tracks with an approaching train.
2. Sometimes, if there is an empty van in the middle of nowhere, walk up to it and you get tazed. You wake up on a train track in underwear, with the train fast-approaching.
*3. If you find & follow a protagonist in free mode for too long, they will punch you too death.
*4. If you leave your car unattended, homeless people can steal it.
*5. If you run over Trevor in free roam, he'll pull out a weapon, curse you out, and shoot you.
6. Most pedestrians do not like Trevor. Stand near them too long and they'll either move away and insult you, get aggressive, or call the cops on you.
7. Not all random events are marked on your map and count as missions. (e.g. People being robbed in dark alleyways; killing the robber won't give any rewards besides his measly pocket change.)
*8. If you manage to run over Trevor in free roam as another character, he will spawn at a nearby hospital and text you "You're paying for my medical bills, haha!"
9. If you press circle/B while jumping, you will fall onto the ground.
*10. Prisoners can sometimes escape and will ask you to stop and give them a ride; they'll hijack your vehicle.
*11. If you enter Franklin's house as Trevor, he texts you asking "Are you the one loitering in my house?"
12. There's a random event, much like No Country For Old Men where you find $25,000.
*13. If you're playing as Trevor or Franklin and shoot rockets at Michael's house, he'll call you and actually say "stop f*cking firing rockets at my house!"
14.  if Franklin has grenades on him during the Jewlery Store Heist, Mike makes a big deal not to toss them into the air vent and Franklin gets pissed off.
 
* = Not yet proven. I will prove them when I get the chance, or another user can prove it.
 

Positive Touch

  • Woo Papa
  • Senior Member
Re: GTAV
« Reply #1741 on: March 31, 2014, 04:32:54 PM »
note to western devs: QUIT MAKING CHARACTER APPEARANCE CUSTOMIZATION A ONE-TIME THING JESUS FUCKING CHRIST
pcp

Joe Molotov

  • I'm much more humble than you would understand.
  • Administrator
Re: GTAV
« Reply #1742 on: March 31, 2014, 07:01:12 PM »
note to western devs: QUIT MAKING CHARACTER APPEARANCE CUSTOMIZATION A ONE-TIME THING JESUS FUCKING CHRIST

Saint's Row :aah
©@©™

Positive Touch

  • Woo Papa
  • Senior Member
Re: GTAV
« Reply #1743 on: March 31, 2014, 07:23:18 PM »
gtav may have a shitload of content but sr still beats it (and every other damn game) in terms of innovate, player-friendly design

also, what do i do in gta online? i mean is it just freeroam deathmatch + the jobs on this list?
pcp

Himu

  • Senior Member
Re: GTAV
« Reply #1744 on: March 31, 2014, 07:26:46 PM »
Yeah the character creator for GTAO is ghetto as fuck.
IYKYK

Himu

  • Senior Member
Re: GTAV
« Reply #1745 on: April 01, 2014, 02:47:38 AM »
Oh my GOD. There's hair that is BLACK AS FUCK NOW IN BARBER SHOPS IN GTAO. Yessssssss hair that actually looks like black hair. Rockstar you have pooped on every other developer with this move. :tocry
IYKYK

The Sceneman

  • Did my wife send you?
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Re: GTAV
« Reply #1746 on: April 01, 2014, 03:27:24 AM »
gtav may have a shitload of content but sr still beats it (and every other damn game) in terms of innovate, player-friendly design

also, what do i do in gta online? i mean is it just freeroam deathmatch + the jobs on this list?

Theres a lot to GTA online but you do need to level up a bit to unlock everything.

Theres free mode, where you can piss around and shoot people, once you rank up you can rob armored cars, deliver cars to the chop shop, pick up bonus crates, set bounties and collect them

Your contacts start you off with some basic jobs, but as you rank up you meet more characters from the single player mode and they give you more co-op missions. I've seen at least 30 different missions and you keep getting more as you level up.

Once you hit rank 5 iirc you unlock all the other 'jobs' which are races, deathmatches, parachuting and CTF modes - hundreds of instances of these

There also sports and arm wrestling and other stuff.

GTA Online takes a while to get going but its great if it clicks with you! There are a lot of haters of the mode so it isn't to everyones taste, but me and Chronovore play it and love it. It is a serious time sink though.

What I really like about it is the depth of customisation you can put into your profile, you can trick out a fleet of cars, dress your guy up weird and even make your own races and deathmatches which is ton of fun
« Last Edit: April 01, 2014, 03:30:31 AM by The Sceneman »
#1

Himu

  • Senior Member
Re: GTAV
« Reply #1747 on: April 01, 2014, 03:35:09 AM »
Yeah. You can change clothes at any store, makeup and hair at any barber shop. The only legit complaint about it is the horrible interface for character creation I think.
IYKYK

The Sceneman

  • Did my wife send you?
  • Senior Member
Re: GTAV
« Reply #1748 on: April 01, 2014, 03:37:56 AM »
yeah that is straight up bullshit for sure. Pick your grandparents WTF? They should have given a creator a-la Saints Row so you make a skinny guy with a massive cranium or whatever. Currently most of the guys online look like some generic caucasian Vanilla Ice wannabe
#1

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: GTAV
« Reply #1749 on: April 01, 2014, 01:47:13 PM »
GTA Online is a mixed bag.

There are some really fun concepts in there but an equal opportunity of missed opportunities and execution.

The player count for it was always gimped. And its missing some of the more interesting open world role playing designs like Altis like and Takistan life and other interesting Arma mods bring to the table with essentially the same type of world.

chronovore

  • relapsed dev
  • Senior Member
Re: GTAV
« Reply #1750 on: April 01, 2014, 06:45:07 PM »
yeah that is straight up bullshit for sure. Pick your grandparents WTF? They should have given a creator a-la Saints Row so you make a skinny guy with a massive cranium or whatever. Currently most of the guys online look like some generic caucasian Vanilla Ice wannabe
Oh my GOD. There's hair that is BLACK AS FUCK NOW IN BARBER SHOPS IN GTAO. Yessssssss hair that actually looks like black hair. Rockstar you have pooped on every other developer with this move. :tocry
There may be hair for blacks in GTA Online, but how about facial features for African descendants?

The caucasian thing which Sceneman mentioned is really weird; hitting RANDOM in the character creator, the color spectrum is pretty well even-handed across the spectrum. Pale, tan, brown, black: the main thing which changed seemed to be color; if anything, most of the non-caucasian characters looked like Middle Eastern, Ethiopian, Morrocan, or Mediterranean due to dark hues but due to the randomness of the lineage, the common result is a mixed race character. I love that, but it doesn't play to GTA's tones of amplified reality: insularism, racism, xenophobia.

When one gets online though, and sees the lobbies lined up to play the next deathmatch or race, the majority of characters are same-featured caucasians, sporting the same generic short black hair and Van Dyke beard. They all look like that one guy from NKOTB. I've never seen a person missing the epicanthic fold. I've never seen a broad-nosed character. I'm guessing that Players have gone out of their way to represent their race accurately, resulting in a mix of the limited caucasian parent-types, and then gone to get a haircut which mirrors their own. It is eerie and weird, and speaks to the level of failure in this one aspect of character creation.

GTA Online is a mixed bag.

There are some really fun concepts in there but an equal opportunity of missed opportunities and execution.

The player count for it was always gimped. And its missing some of the more interesting open world role playing designs like Altis like and Takistan life and other interesting Arma mods bring to the table with essentially the same type of world.

Had to google these. They're RPG aspects Altis Life and Takistan Life are additions which add life simulation to Arma? I spent 10 minutes watching videos and reading forum announcements, but none of them summarize the features. What do you think would add to GTA Online's gameplay?

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: GTAV
« Reply #1751 on: April 01, 2014, 06:58:10 PM »
Basically mods like that give context and direction to the open world experiences. I really enjoy that idea and believe it could be taken even further especially since the world of GTA is so much more fleshed out structurally than the Arma or Day Z mods are.

The missions are supposed to do that in GTA online but those aren't really large scale multiple player open world design. Instead GTA online world turns into a massive disorganized free for all. Which is okay sometimes. But there is much more there possible if people had roles and goals and structure even in the "Free Roam" portion beyond what currently exist in the game.  To create these situations now you would have to play with 16 friends and discreetly make up rules to abide by. I would love servers that were instead setup specifically to accomodate the style of play I'm talking about and were designed that way from scratch where everybody knew the rules going in. (You would need more than the current player count though so its not possible on current gen system so in a sense its an unfair criticism of GTA online since it has the last gen limitations)

Even the free for all scenario designs for Day Z/Arma have more interesting design choices.

I think GTA Online was a very interesting step for the franchise. But the real step is designing a world where the number of people in the world actually contribute to the design and fun of the world instead of just being there for chaos. Day Z and Arma can experiment with these concepts very well because of the mod nature of the game but GTA online or any smart developer really should be looking at what some of these games are doing.

« Last Edit: April 01, 2014, 07:07:31 PM by Stoney Mason »

chronovore

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Re: GTAV
« Reply #1752 on: April 01, 2014, 07:39:53 PM »
Thanks for that -- I'm still curious, though, what some of these activities are. Missions? Careers? Home improvement? Clan clubhouse barn raising?

For my part, I think some GTAO additions from Story Mode would have worked, such as property purchases opening up additional Free Mode Jobs, which would have to be conducted while the other players go about their business.

I also get that there are very few activities in Free Mode which involve a portion of the players. It's a free-for-all, and any alliances are purely a matter of choice; everything assumes a single player pursuing a goal and one-or-more "opposing" players who are only considered in that they might mess with the single player's progress. I'm thinking about Gang Hideouts where other players show up and menace, or Simeon's special green Export Vehicle, which is rarely contested, and more frequently just destroyed by other players.

Even RDR implemented Free Roam's "King of the Hill" gameplay, establishing contested ownership of certain map locations. But that was also one-against-many, and not many-against-many.

There's nothing in Free Mode which says "DEFEND THIS for 2,000 RP, or DESTROY IT for 500 RP," playing into the simplest concept of it being easier to destroy than to preserve.

Heists are supposedly in the works; I suspect these will be Mission playlists with a couple of forked options, opened up to lobby voting, or perhaps set by the host. These could be nuts if they took place in Free Mode, but I would not take odds on that happening.


Thought I posted this yesterday:

note to western devs: QUIT MAKING CHARACTER APPEARANCE CUSTOMIZATION A ONE-TIME THING JESUS FUCKING CHRIST

Not only that, but there are additional slots for more characters in the menu. I've got a second one, heterogenous to my level 76 main, who's level 10. There is, however, NO BENEFIT to switching out characters, as all the abilities and stats; and availability of Jobs; and even Free Mode Activities, AND ACHIEVEMENTS -- are grind-based.

After realizing that, I've only switched to that character to gain Valentine's Day Massacre clothing items, which I had thought were limited availability.

I really don't understand their decision here.

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: GTAV
« Reply #1753 on: April 01, 2014, 08:21:58 PM »
Thanks for that -- I'm still curious, though, what some of these activities are. Missions? Careers? Home improvement? Clan clubhouse barn raising?

It would be easier to watch a few videos and then you would get the jist of why it ends up feeling and playing different. I can be somewhat entertaining to watch a person play some of the more interesting mods on twitch. It is never interesting to watch somebody play GTA online on twitch. The infrastructure of the world is already there though.

Basically the main thing though is defining roles and limitations and consequences and punishments for either playing improperly or poorly. That's what creates a nice role playing experience.

All the existing stuff you mention like Careers, Missions, Home Improvement, etc already exist in GTA Online as proper incentives. It's not that the Day Z/Arma mods have tons more rewards. They just have better rulesets and design oriented tasks. GTA has plenty of rewards and incentives. They just don't exist in a context in an open world that matters. You can make your money in GTA online via missions but never really have to interact with anybody but AI. It's all instanced events. If you decide to interact with people its by being a lone wolf and murdering randoms and then stealing their money in the free for all portion.

I know for some people this is fine. They don't want to interact with other people or deal with dicks. But you solve that problem a bit by putting real rules and limitations on when you can do what you do. The players are the cops and the players are the criminals /terrorists in say Takistan or Altis life.

But not every encounter turns into pull out weapons and start firing until you kill each other. Because cops have limitation on how and when they can do cop things. And so do the criminals. And if they act improperly then the cops ban together and if you are killed then you have to go to jail for x amount of time or suffer a real significant financial penalty.

People play it more seriously because of that. Where as nobody plays GTA online that way unless you are among a group of friends. And its because the roles are limited by comparison and the punishments and consequences are non-existent by comparison.


Now not everyone wants an experience like that. I totally get that. But I think a lot of people would as GTA online starts to feel mindless after awhile. Even though its an open world most of the important interactions you have are really with AI. Where as most of the most important interactions you should ideally have would be with other players. And not psycho players. But players playing a role with their own ruleset and limitations. 

Not only that, but there are additional slots for more characters in the menu. I've got a second one, heterogenous to my level 76 main, who's level 10. There is, however, NO BENEFIT to switching out characters, as all the abilities and stats; and availability of Jobs; and even Free Mode Activities, AND ACHIEVEMENTS -- are grind-based.

I think you nail it with your post above. The design of GTA Online is grindbased. Not role based. It doesn't encourage you to have fun meaningful interactions with people in an open world.  I think that is the ultimate flaw. Because once you complete the grind, you are done. It doesn't foster replayability like a more role based design would.

« Last Edit: April 01, 2014, 08:38:22 PM by Stoney Mason »

Positive Touch

  • Woo Papa
  • Senior Member
Re: GTAV
« Reply #1754 on: April 01, 2014, 09:47:21 PM »
whenever i get high-level people that are actively starting missions its so that they can redo the same missions over and over to get shitloads of cash fast
pcp

Himu

  • Senior Member
Re: GTAV
« Reply #1755 on: April 01, 2014, 09:48:46 PM »
To be fair, the drain race is fantastic.
IYKYK

Positive Touch

  • Woo Papa
  • Senior Member
Re: GTAV
« Reply #1756 on: April 01, 2014, 09:49:25 PM »
the races have been the most fun thing to me. the deathmatches are abysmal
pcp

Himu

  • Senior Member
Re: GTAV
« Reply #1757 on: April 01, 2014, 09:50:22 PM »
Gtao is a great racing game but it requires almost a full game to be :lawd tier. The races are :bow You HAVE to do this one highway race with sport cars or bikes. It is :bow

Try to get a full game of people doing that race.
IYKYK

Positive Touch

  • Woo Papa
  • Senior Member
Re: GTAV
« Reply #1758 on: April 01, 2014, 09:52:09 PM »
ok
pcp

chronovore

  • relapsed dev
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Re: GTAV
« Reply #1759 on: April 01, 2014, 09:53:42 PM »
Thanks for that summary, Stoney.

Interesting to think that, what brings people back to MMOs and TF2 and other similarly long-lived games is the ability to fit into a unit, to fill a role... and that what you're describing is, in some way, the meta-version of that interaction. Filling a role in a larger canvas by operating in a proscribed method.

It's interesting to note that, as much as I enjoy GTAO, I'll likely be done with it when I clear the Achievements.

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: GTAV
« Reply #1760 on: April 01, 2014, 09:55:12 PM »
the races have been the most fun thing to me. the deathmatches are abysmal


Races are fun. Some of the missions are fun. But yeah pure deathmatch on foot is horrible. The gunplay isn't strong enough to support a mode based solely on that. There are some interesting multiplayer deathmatch games that combine the cars and deathmatch aspect with capture the flag type objective play but the queue system for finding them is terrible.

Himu

  • Senior Member
Re: GTAV
« Reply #1761 on: April 01, 2014, 09:57:46 PM »
It's like, GTAO is great with full game of 16 players and everyone is playing together. But most clans aren't like that because we're splintered via system, and most aren't play gtao compared to the story mode anyways. So you have  a lot of games full of people not hanging out and just people killing each other. The few that do chill together are few.

I think GTAO will shine more on pc.
IYKYK

Stoney Mason

  • So Long and thanks for all the fish
  • Senior Member
Re: GTAV
« Reply #1762 on: April 01, 2014, 09:58:14 PM »
Thanks for that summary, Stoney.

Interesting to think that, what brings people back to MMOs and TF2 and other similarly long-lived games is the ability to fit into a unit, to fill a role... and that what you're describing is, in some way, the meta-version of that interaction. Filling a role in a larger canvas by operating in a proscribed method.

It's interesting to note that, as much as I enjoy GTAO, I'll likely be done with it when I clear the Achievements.

I think multiplayer open world design is still in its infancy. People are still kind of at that stage where they think just throwing people into an open world is the end goal. And it is isn't. It's really just the beginning.

chronovore

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Re: GTAV
« Reply #1763 on: April 02, 2014, 10:20:25 PM »
http://www.rockstargames.com/newswire/article/52217/Grand-Theft-Auto-Online-Spring-Updates

Quote
Get ready for lots of exciting Grand Theft Auto Online updates to be added throughout the spring and beyond. Here's a brief rundown of some of the new content, features, and enhancements that you can expect to see barreling down the La Puerta Freeway in the months to come.
 
SPRING GAME UPDATES
 
Capture Creator: Coming next week, the Creator community will be able to make their own original customized Capture Jobs and add to the over 3.5 million (and counting) player-created Deathmatches and Races currently available on Social Club. Strategically place pick-ups, define weaponry, set location, and tweak tons of other variables to make your own unique Capture Job for others to take on. We will also be reviewing your homemade Capture creations to stamp standout experiences as Rockstar Verified.
 
The High Life Update: The High Life Update will allow you to expand your foothold in Los Santos with new high-end apartment options, the powerful Bullpup Rifle, new wardrobe items, the Dinka Thrust motorcycle and three new lavish cars to choose from, including the Super class Pegassi Zentorno. The High Life Update will also feature the debut of multi-property ownership in GTA Online, which means you'll be able to own two distinct properties (with garages) simultaneously. All this plus the new Mental State player statistic, which is designed to let you see just how passive or psychotically unhinged fellow players in your session really are, and a slew of new Jobs.
 
Heists: Coming this spring to Grand Theft Auto Online, team up with your most trusted Crew members or with random other mercenaries in Grand Theft Auto Online to pull off cooperative Heist Missions for glory and profit. We know many in the GTA Online community have been looking forward to this update — stay tuned for much more information to come.
                                                     
And later this year, look for even more additions to both Grand Theft Auto Online and Grand Theft Auto V, including more holiday-themed updates, some very exciting Story Mode DLC and much more.
 
CONTINUING REFINEMENTS BASED ON YOUR FEEDBACK
 
Ever since the launch of GTA Online, we've been continuously monitoring how the community is playing the game as well as all player feedback sent to us at our GTAOnline@rockstargames.com address to see what you’re liking, disliking, and what should be addressed in upcoming GTA Online Title Updates.
 
A recent update addressed an issue that we saw with the way motorcycles and bikes handled while in the air. As it turned out, many members of the GTA stunting community were disappointed to discover that this fix made pulling off certain popular bike tricks and stunts virtually impossible, so we're going to be restoring the original in-air motorcycle/bike physics in an upcoming Title Update. In general, we are open to keeping unintended ‘glitches’ in the game if players enjoy them and they aren’t causing any negative impact to gameplay or fairness in any way.



Renowned GTA stuntman Kwebbelkop upon hearing about our plans to roll back the handling update.
 
There are many other ongoing improvements to expect as we continue to dedicate attention towards refining and ensuring the most fair and fun experience possible for everyone. In upcoming Title Updates and via dynamic tuning, you can expect:
 
  • The addition of a 'Non-Contact' option for Races. This will allow you to play standard Races with collisions disabled between player vehicles. Other players will appear as semi-transparent and you'll still be able to collide with non-player traffic, structures and other scenery, but this mode - for those who want to play it - will eliminate the "rubbing is racing" mentality that some wish to avoid.
  • Players will be able to call Lester and have him tell his cop buddies to turn a blind eye to any crime you may or may not be committing for a short period of time.
  • As a reward for players who leave feedback on Jobs, there will be some bonus RP granted every time a player likes or dislikes content after playing it.
  • GTA$ payouts will be increased when completing Parachute, Races, Deathmatches and LTS Jobs with less than 4 players.
  • As part of our ongoing commitment to target cheaters and keep the game as fair as possible, we are closing RP exploits and will be adjusting the RP totals of players who we know for certain to have gained illegitimate RP by cheating. Your RP will only be adjusted if you participated in mods, hacks, DNS redirects, manipulation of cloud files, or other similarly nefarious behavior. If you grinded short legitimate missions or otherwise gained a small amount of RP without modding, your RP should not be affected by this correction.
  • We’ll be fixing the issue where players who had upgraded personal vehicles prior to Title Update 1.10 were only able to sell them for $10,000.
These are just a few of the ongoing tweaks and enhancements in the works — and as mentioned above, we are interested in hearing what YOU want to see, so please hit us up and let us know what you'd like to see added to the world of Grand Theft Auto Online.

I don't think Heists are coming soon; I think we'll be seeing them in July or whichever month has the last portion of "Spring" in it. Part of me thinks it may be the first paid DLC offered, other than GTA$ packs. But I'm feeling pessimistic today.

The Sceneman

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Re: GTAV
« Reply #1764 on: April 02, 2014, 11:05:55 PM »
ooooh boy, I actually hope heists are paid DLC, so that I may wade through the sweet, sweet tears.

On every article about upcoming GTAV updates, half of the comments are like "WHERE ARE HEISTS ROCKSTAR YOU PROMISED US HEISTS", with some of the crazier ones stating things along the lines of being offered a refund and even reparations for damages - as they believe that because heists are not currently online, they have been mislead and have paid for a faulty product. I think someone even went so far as to describe it as "unconstitutional".

I'll never understand why gamers have such an inflated sense of entitlement.

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chronovore

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Re: GTAV
« Reply #1765 on: April 02, 2014, 11:25:45 PM »
Gamer entitlement is bad, and the Comments section of any website is basically Mos Eisley. If we go there, we know we're going to have to watch our ass, and probably someone's arm is going to get cut off. My Chrome setup has a plug-in which kills them on YouTube, and something else I've got running appears to shut down comments while they're loading in many websites.

At my Japanese dev job, I was in charge of responding to English-language fan letters. It's surprising how many of them were polite, kind, and supportive. It was a pleasure to respond to those users, and it inspired me to try and help them in any way I could. There are a lot of good players out there, the bulk of them are quiet; sometimes it's hard to remember that when so many noisy people are so easily able to draw attention to themselves.

Himu

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Re: GTAV
« Reply #1766 on: April 02, 2014, 11:43:26 PM »
To be fair, I can understand the want for heists as it was clearly advertised in the reveal trailer. You cannot fault gamers for that when this was what Rockstar initially revealed to be what was a full representation of the game, which has yet to come to pass.



The heists and missions that require mutual player cooperation was the main feature of this trailer. In fact, it's the first thing you see: a whole troop of players following each other, from helicopter, to bike, to sports car, to carry out one singular heist mission.

This has yet to be seen.

Gamers have the right to complain. Rockstar released GTA:O seemingly half baked and not entirely fully featured.
« Last Edit: April 02, 2014, 11:45:40 PM by Formerly Known As Himuro »
IYKYK

chronovore

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Re: GTAV
« Reply #1767 on: April 03, 2014, 01:38:02 AM »
Heists have been promised from before GTAO was launched: agreed
Half a year is a long time to wait: agreed
GTAO was released mostly broken: agreed
Gamers have a right to complain: agreed

With regard to the last, sure, absolutely; they have a right to say what they want, and anyone is free to say what they want in response. That's me, saying what I want, in response to you saying that anyone can say what they want. I'm glad we're on the same page.

When fans engage in bombast and hyperbole, they erode any chance of actual communication happening. Then again, we're referring to the Comments section of their announcement page; I suspect customers who actually make their way to the proper venue for customer support not only manage to write a coherent missive, they probably receive an actual response from Rockstar.

Himu

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Re: GTAV
« Reply #1768 on: April 03, 2014, 02:02:17 AM »
Oh. I don't give a fuck about their comments section. I'm not saying that gamers don't wallow in hyperbole and self entitlement. But in the case of heists in GTAO, I definitely think R* dropped the ball.
IYKYK

chronovore

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Re: GTAV
« Reply #1769 on: April 03, 2014, 02:09:53 AM »
Oh. I don't give a fuck about their comments section. I'm not saying that gamers don't wallow in hyperbole and self entitlement. But in the case of heists in GTAO, I definitely think R* dropped the ball.
I wonder what's holding them up as well.

I wonder if some of the systems which required fixing in the last half year have been fixed in such a way that the Heists' design was indirectly broken by it.

The Sceneman

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Re: GTAV
« Reply #1770 on: April 03, 2014, 02:15:28 AM »
But a "heist" is just another (albeit maybe more elaborate) mission? Theres already dozens of heist style capers in the online mission roster. A buttload of content I bet the assclowns complaining haven't even touched.

And I disagree that that trailer implied heists - its just a bunch of dudes cruising in different vehicles, you can do that currently.
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Himu

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Re: GTAV
« Reply #1771 on: April 03, 2014, 02:20:19 AM »
No, they said that was a part of a heist mission. The trailer also features a heist mission - a bank robbery to be exact.

The problem is that currently gtao lacks missions that fully take advantage of the full 16 player limit, so most missions are barren as all fuck. Heists require larger numbers. So far, we only really have cat and mouse missions. Which while fun, are not the heists you plan and execute ala GTAV single player. That's the problem. People want that, with 16 players, online, as was advertised in the trailer.
« Last Edit: April 03, 2014, 02:22:10 AM by Formerly Known As Himuro »
IYKYK

The Sceneman

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Re: GTAV
« Reply #1772 on: April 03, 2014, 02:28:30 AM »
Well you do have a point there - R* did kinda promise the world with GTA Online, and it's still very much a work in progress. I dunno maybe I'm just more patient than some others, I'll be hanging onto my copy of GTAV for years to come and I'll keep playing Online as the game evolves. It's not the kind of game you try and rinse for 1000/1000 as fast you can
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Himu

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Re: GTAV
« Reply #1773 on: April 03, 2014, 02:43:56 AM »
Naw, I feel the same way. I'm patient too. GTAO gets better and better. But I find the complaints understandable so long as they aren't written by fucking entitled distinguished mentally-challenged fellows.
IYKYK

chronovore

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Re: GTAV
« Reply #1774 on: April 03, 2014, 03:50:30 AM »
Knife Flights: done
Under the Bridge stunts: in-progress

Meanwhile, some of the Unique Stunt Jumps look like they'll need BOTH Franklin's special driving ability AND liberal use of the phone's Quick Save ability.

Look at this fresh madness:


 :omg

PS: Himumu, I'm surprised to see you used "distinguished mentally-challenged fellows" as a pejorative. There are so many other wonderful words to describe someone who willfully refuses to engage their intelligence.

The Sceneman

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Re: GTAV
« Reply #1775 on: April 03, 2014, 04:06:12 AM »
yeah, that Lighthouse jump was total ass
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Himu

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Re: GTAV
« Reply #1776 on: April 03, 2014, 08:23:59 AM »
That lighthouse stunt. :rofl
IYKYK

chronovore

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Re: GTAV
« Reply #1777 on: April 03, 2014, 01:30:50 PM »
Under the Bridge: done
100% game completion Achievement: Unlocked (oddly, it only requires a subset of the Jumps and Flights)
Unique Stunt Jumps: 11 to go; I've just botched The Jetty Hotel jump 8 times, it's 2:30 AM, and my eyelids are like sandpaper. Time for bed. Probably going to have some weird GTA dream.

chronovore

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Re: GTAV
« Reply #1778 on: April 04, 2014, 02:04:51 PM »
Unique Stunt Jumps: done

Lighthouse video took 1/2 an hour, compared to 30 seconds for most of them. Wow.

3 AM here. Meeting Mr. Gundam for coffee an hour away from here at 8 AM for coffee to start the day. I may have been overzealous in my pursuit of vidya.

70 Gold Medals in missions, etc. and Level 100 in online, and I'm 1000/1000. Oh, wait, no. I have to replay the game through to being able to buy the Downtown Taxi Co., as a bug prevented that special job and ALL owned Property jobs from happening. Anyway, 3 Achievements to go!

The Sceneman

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Re: GTAV
« Reply #1779 on: April 04, 2014, 06:28:32 PM »
nice!

the 70 gold medals can be a bit of a grind  :(
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chronovore

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Re: GTAV
« Reply #1780 on: April 05, 2014, 10:03:19 AM »
Yeah, I replayed the first mission on the list which wasn't Gold, and after re-doing it, I didn't improve my score at all. :lol

New strategy: I'm going to try for most of them from the 45 Strangers and Freaks stuff. I think 1/2 of them are already Gold medaled for me, and a mess of them are Silver.

Not tonight though. I'm DEAD.

The Sceneman

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Re: GTAV
« Reply #1781 on: April 09, 2014, 04:55:16 AM »
Yeah do all the strangers and freaks first, then you can round out the 70 with the shorter main missions. I.e the mission "Ballad of Rocco" can be completed to gold in 1:30

I used the achievement guide on TA for mission suggestions, but you can also make your own judgement on which missions have few requisite criteria for gold. Even though progress is cumulative (ie. do one objective per run) some of those even can be very unforgiving. If they had a cheev for 100% gold on every level? That would be one HELL of a grind.

Also, avoid the "Border Patrol" strangers and freaks for gold - they are glitchy as hell for getting the objectives to register.

Theres a 2X RP event on for Capture events lol, currently my game is idling while I glance at the screen waiting for a "special" crate to drop.  Awesome.
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Himu

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Re: GTAV
« Reply #1782 on: April 09, 2014, 07:45:09 AM »
I missed out on finishing Michael's stranger mission in LS where you have to get...something. don't remember. Had blue dots scattered around the city. When I was doing it I did that one mission where you leave town and can't go back. And now I can't finish that mission anymore. Pretty bullshit.
IYKYK

chronovore

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Re: GTAV
« Reply #1783 on: April 13, 2014, 07:29:57 PM »
I got to Level 77 last night, with the additional RP from a couple Capture jobs I joined. My team won the first one, and it was 5K RP and $22,200 in loot. I nearly fell out of my chair.

My last round was the My Maibatsu Capture, ripping off Sanchez bikes from a central warehouse. I was the top player on my team, but we lost. That was a great fight, though; leading back to each base, there are straight shots followed by severe turns, so people trying to go bat-out-of-hell style to get back always have trouble navigating those sharp turns. Man, that was really what I want from this game.

I gotta design my own Capture map now.

Himu

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Re: GTAV
« Reply #1784 on: April 13, 2014, 07:48:19 PM »
Gray skies today in Houston.

Looks like it's a GTAV day! Clear sunny weather in Los Santos!
IYKYK

The Sceneman

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Re: GTAV
« Reply #1785 on: April 13, 2014, 11:32:50 PM »
Got the achievements for level 50 and for getting 30 platinum awards in GTA Online yesterday (with some help from Chronovore).

GTA Online is so addicting! got 47 out of 48 cheevs unlocked now, "only" need to reach level 100 for my 1000/1000. That will probably be a few months away.
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chronovore

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Re: GTAV
« Reply #1786 on: April 15, 2014, 05:44:34 PM »
Got "Solid Gold, Baby" (70 gold medals in Story missions). I'd become so accustomed to trudging through levels and that interceding, interminable load-mission/load-story mode pattern, I thought I'd go crazy.

In the main game, it's amazing how few loading screens there are past the initial one, so it is even more surprising how much time is spent in load/load/load screens during these mission replays and returning to the main Story Mode.

Now I've just got the Taxi 'cheevo, and the one for level 100 in GTAO. I'm already up to level 77, so that shouldn't be impossible.

The Sceneman

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Re: GTAV
« Reply #1787 on: April 16, 2014, 03:41:05 AM »
nice work! It is a grind getting all 70 golds, I was pretty bored by the end of it. A shame you dont have a save game before you've purchased the cab company, as it's easy to force the mission by saving and reloading as soon as you buy it. Should only take a couple of hours to get to the part in the game where you can buy the cab company?
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Himu

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Re: GTAV
« Reply #1788 on: April 16, 2014, 03:53:52 AM »
You guys have perseverance I don't have. Don't know how you guys 1000 so many games. I'm going to be doing a post-mortem review for GTAV later now that I've finally beaten it.
IYKYK

chronovore

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Re: GTAV
« Reply #1789 on: April 16, 2014, 06:21:32 PM »
Which ending did you choose? Sceneman and I both went with "option C."

The gold medal replays wouldn't have been nearly so bad except for those interminable loading screens. Really rough, those. I actually got up and grabbed the morning trash, took it out front and dropped it off, then came back, and it hadn't finished loading. I've got an optimal setup, according to Rockstar: main content on HDD, supplemental packs on USB storage device.

Still slow.

Having gone through a few early missions for their optimal path, I'm blowing through missions pretty quickly. And playing through Story Mode without those loading screens, they're going pretty quickly.

Himu

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Re: GTAV
« Reply #1790 on: April 16, 2014, 06:22:35 PM »
C.
IYKYK

chronovore

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Re: GTAV
« Reply #1791 on: April 16, 2014, 06:33:11 PM »
The other endings are repayable from the Game/Replay Mission menu. They're decent missions, but quite moving from a character perspective. I like treating them as dreams Franklin had, in my fan-obsessed continuity.  :-[

chronovore

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Re: GTAV
« Reply #1792 on: April 19, 2014, 12:59:34 PM »
ACHIEVEMENT UNLOCKED: All's Fare In Love and War
Okay, officially the most annoying achievement of GTAV. First off, this was bugged out of my first playthrough, so it had to wait for my 100% and 70 Gold Medals.

Starting over from scratch in a new game, this took a long longer than I expected it to achieve. Holy shit! You have to play through several of Michael's and Franklin's missions, the first heist, and the beginning three or four mission of Trevor's story arc before you can buy the cab company. Then you have to play another hour at least of regular gameplay before it offers you the special fare.

The first time it showed up I quick saved after the call. That was a good move, because it was the "uncle looking into the disappearance of his niece" mission/fare. He died, facing down The Lost. I reloaded, and got the call again immediately, this time just delivering three finance douche bros to there respective jobs.

I'm nearly to 1000 gamerscore on this. I need level 100 on GTA Online, and I am done.

Himu

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Re: GTAV
« Reply #1793 on: April 19, 2014, 02:06:19 PM »
Overall, I liked C, but it doesn't fit the game to me. The ending is quite strung out and pretty hamfisted. The monologue Michael gives Devin about capitalism is just :what :snoop I think the ending also displays how there weren't any particularly good villains in the game aside from that dick FIB guy. Chinese guy disappears. That guy fucking with Frank and Lamar disappears. Devin randomly shows up near the end. There aren't any concrete villains here, and while I realize that the developers made this is a deliberate choice due to the inclusion of the three main leads, something still feels missing. I feel like being able to choose option C is a cop out, and the fact that there's choice in the matter to deter the ending from a bad ending is cowardly.

As for the rest of the story, I'll cover it in my review, but I think that...when it comes to brass tacks, it has its heart in the right place, and its memorable enough, but flounders in the last third.

I also think missions do as well.

Then again, I'm still working my way through the game. I'm 0 for 50 stunts for example. I have no idea how you're supposed to land stunts in V and I'm not using a guide either. I think I'll do taxis today. Is there a taxi cab achievement? I haven't really looked at the cheevo list.

One thing I will say though, I'm still playing the game 8 months or so after its release, so I think it's fair to say V is everything IV wasn't. I went back to Saints Row 1 - much better than GTAIV - two months after IV came out.
IYKYK

chronovore

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Re: GTAV
« Reply #1794 on: April 20, 2014, 12:24:28 PM »
I'm not going to get into a SR4 vs GTA 4 or 5 debate with you. At this point, they're very different games, and I appreciate each for its own qualities.

However, I will agree with you that Ending C is a bit of a cop-out. It's a bunch of stuff strung together and, especially where so much of the story deals with one's inability to escape consequences of one's actions, it is strange that Ending C is largely the opposite of that.
spoiler (click to show/hide)
It would have been great to have Franklin face the choice, and still opt out of killing either Trevor or Michael, but where that allows them to live, it would cost Franklin his life. This is the bed, now lay in it.
[close]

There is a Taxi-related Achievement/Trophy, the one I mentioned just above your post, "All's Fare..." You have to buy Downtown Cab Co., and then a few hours of real-time later, you'll get a call for a special fare. Apparently there are a heap of mission types, it's random what happens.  Actually, each purchasable property has jobs for you; I had the bug where those calls don't happen.

As for Unique Stunt Jumps, it's different than any previous GTA: there's no landing zone, you just have to land on all four tires, a perfect landing kind of thing.

Himu

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Re: GTAV
« Reply #1795 on: April 20, 2014, 03:12:49 PM »
I did not bring up SRIV.
IYKYK

chronovore

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Re: GTAV
« Reply #1796 on: April 20, 2014, 07:38:30 PM »
Ah, I'm having a reading comprehension fail moment again. I saw the IV in your post, and somehow jumped to SR IV when you meant GTA IV.  :-[

In other news, I'm at level 79, halfway to level 80 now. I'm probably going to set aside GTAV/Online for a bit, until Heists are added, or some other content. I mean, I'll still play it, but I think I'm done cat-assing it.

chronovore

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Re: GTAV
« Reply #1797 on: May 02, 2014, 08:15:14 PM »
http://socialclub.rockstargames.com/news/article/52242/Get-Double-GTA-Double-RP-Today-and-Tomorrow-in-GTA-Online

Quote from: Rockstar
(Image removed from quote.)
Beef up your bank balance and boost your notoriety in Grand Theft Auto Online this weekend to prepare for the new apartments, lavish cars and amenities coming in the High Life Update coming this month. Starting today and ending tomorrow night at midnight Eastern, all Jobs and activities in GTA Online will earn you twice as much GTA$ and RP including:
Races
Deathmatch & Team Deathmatch
Capture
Last Team Standing
Survival
Missions
Parachuting
Gang Attacks
Hold Ups
Import Export
Losing Wanted Level

Get in there.

The Sceneman

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Re: GTAV
« Reply #1798 on: May 03, 2014, 09:23:03 PM »
got so much much cash and RP already :lawd

gonna get even more today :lawd
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chronovore

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Re: GTAV
« Reply #1799 on: May 03, 2014, 09:24:55 PM »
I went from 81 to 85 yesterday. Pretty sweet.

That "Dry Docking" mission can go fuck itself though. :maf