Author Topic: THE WITCHER 3: WILDE HUNT  (Read 193529 times)

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Great Rumbler

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Re: THE WITCHER 3: WILDE HUNT
« Reply #60 on: June 05, 2014, 11:02:02 PM »


Oh man, it needs to be February 2015 right now.
dog

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Re: THE WITCHER 3: WILDE HUNT
« Reply #61 on: June 06, 2014, 01:17:48 AM »
might be time for an upgrade :whew

Brehvolution

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Re: THE WITCHER 3: WILDE HUNT
« Reply #62 on: June 06, 2014, 09:53:04 AM »
:noah
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mjemirzian

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Re: THE WITCHER 3: WILDE HUNT
« Reply #63 on: June 06, 2014, 11:08:34 AM »
Does this still count as eurojank, or has it transcended into something more?

Preordered on GOG. Praying it doesn't crash on Witcher 3 launch day, don't make me regret this CDP.

Rufus

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Re: THE WITCHER 3: WILDE HUNT
« Reply #64 on: June 06, 2014, 12:09:42 PM »
The first one may have still fit the eurojank moniker, but by the second game it fit in with other AAA games in the genre. If Bioware makes the grade then so does this.

Human Snorenado

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Re: THE WITCHER 3: WILDE HUNT
« Reply #65 on: June 06, 2014, 04:40:14 PM »
Witcher 2 shits all over anything Bioware has done in the past 5 years. From lofty heights even. Except maybe ME2. But still.
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Re: THE WITCHER 3: WILDE HUNT
« Reply #66 on: June 06, 2014, 05:29:16 PM »
Witcher 1 = Eurojank

Witcher 2 & 3 = Eurogods
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Great Rumbler

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Re: THE WITCHER 3: WILDE HUNT
« Reply #67 on: June 06, 2014, 07:16:05 PM »
Euro excellence
dog

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Re: THE WITCHER 3: WILDE HUNT
« Reply #68 on: June 07, 2014, 07:23:05 AM »
Y'know, I have a friend who works in this genre and always scoffed at Euro RPGs because they weren't to the same level of quality or budget of games produced over here. I kept telling him that European developers were going to eat his lunch soon because they keep getting better every year. On top of that the Euro development houses are more efficient and have little overhead by comparison so they can afford to quickly iterate their designs.

And now it's 2014 and the best looking and most anticipated RPG is coming from a little known Polish developer and the other well known RPG developers on this continent can't hope to compete. Hopefully this is a good wake up call.

Great Rumbler

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Re: THE WITCHER 3: WILDE HUNT
« Reply #69 on: June 07, 2014, 11:02:33 AM »
Although, to be fair to your friend, CD Projekt Red is also head and shoulders above developers like Reality Pump and Piranha Bytes.
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Rufus

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Re: THE WITCHER 3: WILDE HUNT
« Reply #70 on: June 07, 2014, 11:43:27 AM »
Yup. And Poland is cheap.

Rahxephon91

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Re: THE WITCHER 3: WILDE HUNT
« Reply #71 on: June 07, 2014, 01:52:46 PM »
Not even going to watch any videos on this game. There's just no need. I'm already sold. I was the moment they said "Witcher 3". The only looks at the game I've seen are the gifs on the 2nd page.

a slime appears

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Re: THE WITCHER 3: WILDE HUNT
« Reply #72 on: June 08, 2014, 09:07:08 AM »
Although, to be fair to your friend, CD Projekt Red is also head and shoulders above developers like Reality Pump and Piranha Bytes.

You're right but I was mainly annoyed by his attitude that we're somehow inherently better over here due to our finely honed production pipelines and they couldn't catch up. I think that's a load of horseshit as evidenced by CD Projekt Red's very quick rise in quality. There's a lot of brilliant talent in small studios all over the world. All you need is to have someone in Production getting everything running correctly and you'll see a huge change of quality.

Huff

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Re: THE WITCHER 3: WILDE HUNT
« Reply #73 on: June 08, 2014, 12:04:58 PM »
yo bros, it is a big deal if i skip W1 and go straight into 2?
dur

Rufus

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Re: THE WITCHER 3: WILDE HUNT
« Reply #74 on: June 08, 2014, 12:08:54 PM »
Not really. W2 is a self-contained story. It helps with the initial confusion about the nature of the world, Geralt's backstory and such, but a trip to a wiki will accomplish the same.

Great Rumbler

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Re: THE WITCHER 3: WILDE HUNT
« Reply #75 on: June 08, 2014, 12:25:30 PM »
I really like W1, but some parts of it go on for way too long without anything really important happening. W2 is much more focused and the combat is way better.
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Rufus

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Re: THE WITCHER 3: WILDE HUNT
« Reply #76 on: June 08, 2014, 12:37:12 PM »
Yeah, I could have done without the swamps or the entire island (?) part. The part in the village where the kid goes missing is largely superfluous too if I remember correctly, but it's pretty.
I thought the combat was pretty cool though. Haven't seen anything like it since. It only got boring because the game is so long.

Damian79

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Re: THE WITCHER 3: WILDE HUNT
« Reply #77 on: June 09, 2014, 02:15:35 PM »
You can get witcher 3 ong GOG.com for 22 bucks if you use a Russian proxy.  I cant pay 80 bucks for the game here in aus.  :(  Its just too much.

Dickie Dee

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Re: THE WITCHER 3: WILDE HUNT
« Reply #78 on: August 23, 2014, 06:29:16 AM »


:whew
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Great Rumbler

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Re: THE WITCHER 3: WILDE HUNT
« Reply #79 on: August 23, 2014, 10:04:06 AM »
Seeing how good Wilde Hunt looks compared to Assassin's of Kings really makes me want CD Projekt to just go ahead and a do a full reveal of Cyberpunk 2077 already.
dog

Human Snorenado

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Re: THE WITCHER 3: WILDE HUNT
« Reply #80 on: August 23, 2014, 11:42:57 AM »
This game

:noah

This game on the new computer I'm building

:noah :noah :noah
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toku

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Re: THE WITCHER 3: WILDE HUNT
« Reply #81 on: August 23, 2014, 02:40:54 PM »


:whew

F L A M E S


Even the score is killing it. Love how they've still kept the identity. It's new and refreshed but still totally a Witcher game.

Rufus

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Re: THE WITCHER 3: WILDE HUNT
« Reply #82 on: August 24, 2014, 11:54:22 AM »
No, because I have cause to think nothing but that and we can't have the same thought taking up all of the processing cycles, now can we? Not to mention the emotional fallout. We do have a Three Gorges Dam type installation for that though, so it trickles through in managable amounts.

Great Rumbler

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Re: THE WITCHER 3: WILDE HUNT
« Reply #83 on: October 26, 2014, 10:03:28 AM »
dog

Rufus

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Re: THE WITCHER 3: WILDE HUNT
« Reply #84 on: October 26, 2014, 10:37:54 AM »
No, because I have cause to think nothing but that and we can't have the same thought taking up all of the processing cycles, now can we? Not to mention the emotional fallout. We do have a Three Gorges Dam type installation for that though, so it trickles through in managable amounts.
What the fuck was I talking about?  :neogaf

Van Cruncheon

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Re: THE WITCHER 3: WILDE HUNT
« Reply #85 on: October 27, 2014, 12:06:13 PM »
day one
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Great Rumbler

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Re: THE WITCHER 3: WILDE HUNT
« Reply #86 on: December 06, 2014, 11:53:52 AM »
dog

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fistfulofmetal

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Re: THE WITCHER 3: WILDE HUNT
« Reply #88 on: December 09, 2014, 12:38:34 AM »
super happy this is getting delayed till May

means I don't have to drop the money on upgradez as soon.
nat

Rufus

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Re: THE WITCHER 3: WILDE HUNT
« Reply #89 on: December 09, 2014, 12:44:35 AM »
super happy this is getting delayed till May

means I don't have to drop the money on upgradez as soon.
Yup. Right there with you. :lol

Human Snorenado

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Re: THE WITCHER 3: WILDE HUNT
« Reply #90 on: December 09, 2014, 01:01:53 AM »
Some of us just built a new pc, tho.   :maf
yar

Great Rumbler

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Re: THE WITCHER 3: WILDE HUNT
« Reply #91 on: December 09, 2014, 08:46:33 AM »
Some of us just built a new pc, tho.   :maf

:umad
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tiesto

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Re: THE WITCHER 3: WILDE HUNT
« Reply #92 on: December 09, 2014, 10:23:13 PM »
Shame about the delay - There's nothing like a super-long RPG in the freezing cold NY Februrary weather.
^_^

Great Rumbler

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Re: THE WITCHER 3: WILDE HUNT
« Reply #93 on: December 09, 2014, 10:30:57 PM »
Shame about the delay - There's nothing like a super-long RPG in the freezing cold NY Februrary weather.

Dragon Age: Inquisition, unless you're already playing it.
dog

tiesto

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Re: THE WITCHER 3: WILDE HUNT
« Reply #94 on: December 09, 2014, 10:52:40 PM »
Shame about the delay - There's nothing like a super-long RPG in the freezing cold NY Februrary weather.

Dragon Age: Inquisition, unless you're already playing it.

Never got into that series, and I don't think Bioware is for me based on the games I've played from them. I'll probably play Dragon Force on Saturn or maybe one of the Growlansers, till Type-0 comes out.
^_^

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Re: THE WITCHER 3: WILDE HUNT
« Reply #95 on: January 26, 2015, 01:19:59 PM »

Great Rumbler

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Re: THE WITCHER 3: WILDE HUNT
« Reply #96 on: January 26, 2015, 02:41:45 PM »
My PC is already weeping. :stahp
dog

Human Snorenado

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Re: THE WITCHER 3: WILDE HUNT
« Reply #97 on: January 26, 2015, 04:25:42 PM »
yar

Rufus

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Re: THE WITCHER 3: WILDE HUNT
« Reply #98 on: January 26, 2015, 04:27:39 PM »
I'm just gonna slap in another 4GB of RAM and play on near-poverty settings.

Hold out a little longer, Phenom II. :uguu

Great Rumbler

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Re: THE WITCHER 3: WILDE HUNT
« Reply #99 on: February 23, 2015, 10:19:35 AM »


:rejoice
dog

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Re: THE WITCHER 3: WILDE HUNT
« Reply #100 on: February 23, 2015, 12:44:26 PM »
Horse armor for free

Full circle

sarslip

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Re: THE WITCHER 3: WILDE HUNT
« Reply #101 on: February 23, 2015, 01:34:21 PM »
Beard set 
:mouf

Brehvolution

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Re: THE WITCHER 3: WILDE HUNT
« Reply #102 on: February 23, 2015, 03:21:20 PM »
Translated from the forums:

Quote
- there are many different types of additional weapons that you can pick up. What's interesting, you need a higher level in order to be able to use it

- weapons (including swords) will not last forever and can be destroyed if used too much. You need to regularly pay a visit to a craftsman to maintain it

- HUD is very customizable. There are several options available, including turning off minimap and all sorts of notifications if you so desire

- all graphical settings are present in in-game menu

- enemies will parry crossbow's bolts with a shields

- skill tree is really massive. There are 5 trees (according to witchersite there was 4, so I'm not sure who is closer to the truth), each has 5 tiers and each tier contains 5 skills. Every skill has 3 or 4 levels to unlock. Even though later Geralt will gain more skill points per level it's still will be impossible to unlock all of it

- after unlocking the skill it needs to be activated. You do that by putting it into separate tree, which contains a limited number of slots (it will increase with character's progress). Activated skills affects Geralt's fighting style. Activating set of skills from the same category will increase it's effects. It adds another layer to preparations and tactical planning, as you have to choose an appropriate set of active skills depending on what kind of opponent you going to face (for example, if you going to fight with heavily armored knights, you can activate Igni upgrade that allows you to melt armors)

- there are also four slots for mutagens, which also affects your abilities

- temporary companions are quite helpful and even use different fighting styles. For example, one woman that accompany them waited for a right moment while enemies were focused on Geralt to backstab them for massive damage

- game is pretty difficult, as you can die even on easy if you're not careful

- some details about dynamic weather: there will be snow, different phases of day/night, different stages of cloudiness, storms, a few types of rain and even a morning mist

- enemy AI is really good. Wolves and bandits spread to cut off all of Geralt's escape routes. If you kill their respective leaders, they end up completely disorganized. One enemy can use himself as a living bait to give the rest of his squad a chance to put Geralt in a corner If you set up a trap or Yrden sign in front of the enemy, he will avoid it

- NPC's models are very diverse and interior of every hut looks different, so there will be no feeling of deja vu

Quote
Q: Explain the skills and armors then.
A: Okay. Activated skills determine tactics. You choose (activate) some of them and you have resources to manage (stamina and adrenaline), so behaviour in combat depends on skill choices. In other words, to use your build properly, you cast signs, parry, dodge and hit with you sword more or less frequently. Some skills grant additional signs modes or special blows.

There are 3 types of armor elements: light, medium and heavy. Protection they grant is less important than synergy with combat tactics they are designed for. For example heavy armor favors aggressive swordfighting. But you can mix armor elements to balance bonuses they offer.

If you like to tweak and customize, you'll find it attractive, I think.
Quote
Here's the way the skill development works.

There are 4 groups of skills. Swordsmanship, Alchemy, Signs and Miscellaneous. The fifth group some folks were talking about is Mutagens.

As you level up the character, you unlock various skills. You can then assign them to one of the slots. Assigning a skill to a slot makes it active - you can activate and deactivate skills at will making custom builds to suit your current needs best. There are up to 12 slots (+ 4 for mutagens) which are being unlocked as you progress - mutagens modify skills making the skills stronger. To make mutagens even more effective, it's best to use the same type of mutagen and skills in one combination.

We've talked about it but ultimately there will be no presets.

:noah
Looks like I'm getting myself a new video card for my birthday. Though I do kind of want to see how it runs on my 270x first.
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sarslip

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Re: THE WITCHER 3: WILDE HUNT
« Reply #103 on: February 25, 2015, 11:31:44 AM »
Though I do kind of want to see how it runs on my 270x first.

« Last Edit: February 25, 2015, 11:54:35 AM by sarslip »

Brehvolution

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Re: THE WITCHER 3: WILDE HUNT
« Reply #104 on: February 25, 2015, 12:45:15 PM »
 :lol I don't think it will be that bad.
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Brehvolution

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Re: THE WITCHER 3: WILDE HUNT
« Reply #105 on: March 03, 2015, 04:16:11 PM »
©ZH

Rufus

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Re: THE WITCHER 3: WILDE HUNT
« Reply #106 on: March 03, 2015, 04:39:12 PM »
Trying not to get hyped here.

Human Snorenado

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Re: THE WITCHER 3: WILDE HUNT
« Reply #107 on: March 03, 2015, 07:46:55 PM »
Sounds like there's a definite difference between master race and dirtperson version

:smug
yar

sarslip

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Re: THE WITCHER 3: WILDE HUNT
« Reply #108 on: March 04, 2015, 12:11:08 PM »
Trying not to get hyped here.



keep trying

chronovore

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Re: THE WITCHER 3: WILDE HUNT
« Reply #109 on: March 08, 2015, 04:59:35 AM »
WILDE HUNT: I was excited for this until I realized it nothing to do with Olivia Wilde.

Although, to be fair to your friend, CD Projekt Red is also head and shoulders above developers like Reality Pump and Piranha Bytes.

You're right but I was mainly annoyed by his attitude that we're somehow inherently better over here due to our finely honed production pipelines and they couldn't catch up. I think that's a load of horseshit as evidenced by CD Projekt Red's very quick rise in quality. There's a lot of brilliant talent in small studios all over the world. All you need is to have someone in Production getting everything running correctly and you'll see a huge change of quality.

LTTP response:
Yeah, and it's ironic, because this is also what happened to Japan.

sarslip

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Re: THE WITCHER 3: WILDE HUNT
« Reply #110 on: April 10, 2015, 10:36:22 AM »
   :mindblown

Rufus

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Re: THE WITCHER 3: WILDE HUNT
« Reply #111 on: April 10, 2015, 10:43:24 AM »
And even racism!? :gladbron

I know what to expect, but this trailer is a bit corny/cocky/try-hardy the way it tries to supercut its edginess, but I did like the bit with the vampire.

Human Snorenado

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Re: THE WITCHER 3: WILDE HUNT
« Reply #112 on: April 10, 2015, 11:41:50 AM »
Even racism? Stealthfan goty here.
yar

Great Rumbler

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Re: THE WITCHER 3: WILDE HUNT
« Reply #113 on: April 10, 2015, 12:39:54 PM »
Even racism? :obama
dog

Brehvolution

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Re: THE WITCHER 3: WILDE HUNT
« Reply #114 on: April 10, 2015, 01:29:13 PM »
Drink with me, cocksucka. :aah

Only one more month. :noah
« Last Edit: April 10, 2015, 01:46:42 PM by Brehvolution »
©ZH

Brehvolution

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Re: THE WITCHER 3: WILDE HUNT
« Reply #115 on: April 10, 2015, 03:17:00 PM »
©ZH

Brehvolution

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©ZH

Cerveza mas fina

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Re: THE WITCHER 3: WILDE HUNT
« Reply #117 on: April 10, 2015, 07:02:02 PM »
Will this be the first witchher I actually play to the end?

Brehvolution

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sarslip

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Re: THE WITCHER 3: WILDE HUNT
« Reply #119 on: April 16, 2015, 12:18:14 PM »
gold, bitches