Author Topic: Puzzle and Dragons  (Read 70860 times)

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magus

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Re: Puzzle and Dragons
« Reply #1440 on: September 11, 2014, 05:01:51 PM »
Zeus Mercury



God/Attacker - Water/Light

AS: turn the whole board into water
LS: atk & rcv x2.5 when a skill is activated
Enchance Water Orb/Two Prong Attack/Enchance Water Row

a series of shield dragon that skill ups fruit dragons has also been pushed, no idea how you get them





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magus

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Re: Puzzle and Dragons
« Reply #1441 on: September 12, 2014, 10:30:42 AM »
today update :gladbron

- U&Y Uvo is healer, gains another enchanced water orb, a skill boost and most importantly another two-pronged attack, requires uvo mask



- Kushinada Uvo is also an healer, gain extend time,enchance wood row and auto heal, requires uvo mask



- Bastet got another Uvo for... random reasons, becomes wood/dark devil, LS get changed to "Devil atk x3/hpx1.35", requires devilit AND uvo mask



- Super Minerva, requires hera-ur,zeus vulcan, dark and light orbs and a red tri-fruit,turns into dragon/devil, LS get changed to "fire and dragon monster atk x2.5, reduce dark & light damage by 50%" AS get changed to "reduce defense by 50%, dark orbs become fire orbs"



- Super Neptune, requires hera-is,zeus mercury, dark and light orbs and a water mask,turns into attacker/devil, LS get changed to "water and attacker monster atk x2.5, reduce dark & light damage by 50%" AS get changed to "poison all enemies and attacker damage x2 for 1 turn"



- Super Ceres, requires hera-beorc,zeus dios, dark and light orbs and a wood mask,turns into balanced/devil, LS get changed to "wood and balanced monster atk x2.5, reduce dark & light damage by 50%" AS get changed to "heal 30% hp and reduce bind by 3 turns" this seems like a downgrade compared to shower of healing but the cooldown is much shorter



- New godfest exclusive, Kali



- The New biweekly series is bug dragons, here's mantis dragon and grasshopper dragon




The Important Stuff

- Gold can now be used to open dungeons for a whole day, for 10 million gold you can open a dungeon that only has tamadra as enemies

- The stamina timer is getting reduced from 10 minutes to 5 minutes

- 100% Skill Up Fodder



- also you get 100% skill-up if you now feed a level 99 monster to another level 99 monster (seems like a waste of XP to be honest)

- New mode getting introduced where you fight random monsters until you die

- Also another mode is getting introduced where you and a pal fight each other team and the one with the highest score gets PAL point

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Madrun Badrun

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Re: Puzzle and Dragons
« Reply #1442 on: September 12, 2014, 11:44:49 AM »
new Bastet :lol  everything else I like.  U&Y  and marine rider is 4 2 prongs, might be enough to fuck shit up.  I don't think healer is super useful. 
NtGay

Madrun Badrun

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Re: Puzzle and Dragons
« Reply #1443 on: September 14, 2014, 09:44:40 AM »
got a Minerva and a second Ares.  If I could ever get the material for Awoken Minerva I'm pretty sure I could make a killer fire team.
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magus

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Re: Puzzle and Dragons
« Reply #1444 on: September 14, 2014, 09:47:55 AM »
i'm not rolling, i already have a minerva, 2 U&Y and a kushinada
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magus

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Re: Puzzle and Dragons
« Reply #1445 on: September 19, 2014, 08:00:17 AM »
dark bastet skill is getting changed and now it's combo based again, starts from 5x combo and caps at 4.5x (so 5x -> 3x and then 0.5 increment up to 8 combo?) also she's getting enchance row switched for a two prong attack and spread cats is getting buffed to provide a small wood damage buff on top of the effect

weekend dungeon is getting a new difficulty! i guess that now that coins have an use, it was bound to happen

the new DBZ card have been released,all of the previous card gets evolution too and extra awakenings so now they have

Goku - Enchance Fire Row/Enchance Light Row/Bind Resist - /Skill Boost/Two-Prong/Skill Boost/Bind Resist
Gohan - Enchance Water Row/Enchance Light Row/Two Prong Attack/Skill Boost/ - Skill Bind Resist/Skill Boost/Jammer Resist
Vegeta - Enchance Dark Row/Enchance Light Row/Two Prong Attack/Skill Boost/ - Skill Boost/Two-Prong Attack/Time Extend
Trunks - Enchance Water Row/Enchance Light Row/Skill Bind Resist/Skill Bost/- Bind Resist/Skill Boost/Two-Prong Attack

piccolo also gets an uvo, his subelement change from dark to light, his AS change from a nuke to hearts into woods and his LS change from "x3 atk when clearing wood/wood" to "3.5x atk when clearing wood/wood/light"

new REM cards



Active: Deal 30x ATK as wood against 1 enemy & enhance wood orbs
LS: 3x ATK for wood attribute card after 4+ combo



Active: Deal 250x ATK as fire against 1 enemy
LS: 3x ATK for fire attribute card after 4+ combo



Active: Deal 30x ATK as water against 1 enemy & change entire board into water, wood, light orbs
LS: 3x ATK water attribute card after 4+ combo



Active: Deal 100x ATK against 1 enemy & enhance wood and dark orbs
LS: 3.5x ATK to Dragon and Devil types



Active: Delay enemies for 2 turns & deal 1x ATK against 1 enemy
LS: Increase coins after battle (unable to switch subs)

the new dungeon will be based on the buu saga, no info on buu at all




« Last Edit: September 19, 2014, 08:06:14 AM by magus »
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Re: Puzzle and Dragons
« Reply #1446 on: September 22, 2014, 10:28:27 AM »
Finally got u&y last god fest.  That should be useful later. 

Been working on leveling that takaoka city collab boss too.  All green team with double Artemis wrecked the shit out of that dungeon.

magus

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Re: Puzzle and Dragons
« Reply #1447 on: September 25, 2014, 07:46:31 AM »
new godfest exclusive

Dark Kali



AS: change the whole board into fire/water/wood/dark/light/hearts (basicaly orb reshuffle but it force to have 3 of every color)
LS: atk x6 when matching fire,water,wood,dark and hearts



AS: change the whole board into fire/water/wood/dark/light
LS: atk x5 when matching fire,water,dark and light

next descend will be some chinese girl called guan yinping (uh a quick google search reveals it's supposed to be guan yu daughter) dungeon will be physical and healer only



the RGB indian 2.0 are getting buffed, their chance to drop orbs of the same color is getting improved and their min cd is being reduced to 6

new series of REM monster called the magician, no idea if they are silver egg or gold eggs, but i think they are gold eggs since their evolved form are 6 stars



AS: topmost row becomes all fire
LS: atk x3 when using a skill



AS: middle row becomes all water
LS: atk x3 when using a skill



AS: bottom row becomes all wood
LS: atk x3 when using a skill



AS: leftmost column becomes all light
LS: atk x3 when using a skill



AS: rightmost column becomes all dark
LS: atk x3 when using a skill



AS: delay enemies by 1 turn and middle row becomes all hearts
LS: atk x2,5 and reduce damage taken by light monsters



AS: 10% gravity and turns poison and jammer orbs into heart orbs
LS: atk x2,5 and reduce damage taken by dark monsters

majin buu from the new DBZ dungeon also has a similiar skill (leftmost column becomes all hearts)
« Last Edit: September 25, 2014, 08:17:58 AM by magus »
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Madrun Badrun

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Re: Puzzle and Dragons
« Reply #1448 on: September 25, 2014, 12:17:26 PM »
Dark Kali on my Ra team with 2 Yomi's.  Do want. 
NtGay

benjipwns

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Re: Puzzle and Dragons
« Reply #1449 on: September 27, 2014, 09:25:01 AM »
Those dumb little early lits are pissing me off, did like seven runs through the early dungeons trying to get two of them so I could evolve some dudes.

There's probably a smarter way to do this. Like waiting for whichever day it's the one dungeon with a billion of them.

magus

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Re: Puzzle and Dragons
« Reply #1450 on: September 30, 2014, 07:28:51 AM »
guan yinping info are out and she's AWFULL



Fire/Wood - Healer/Physical - 3035/956/504

AS: enchance fire and wood orbs
LS: healer and physical monster hp/atk x2
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magus

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Re: Puzzle and Dragons
« Reply #1451 on: October 03, 2014, 11:59:41 AM »
next descend announced, it's going to be astaroth dumb puppet



the previously japanese exclusive shinra bansho collaboration is coming to the us, comes with lakshmi,baal,astaroth,shiva and dragon rider arthur skillups... the invade is a decent orb changer that turns light into woods and heart into lights and can also be changed to either light or wood depending on your need, and the boss is a 20% gravity devil that comes with 10% dark resist and a two-prong attack
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magus

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Re: Puzzle and Dragons
« Reply #1452 on: October 07, 2014, 05:22:13 PM »
cachemaur skills revealed

Before evo

Devil - 2063/1205/473

AS: damage reduction for 1 turn (25%?) and change whole board into wood,fire,dark
LS: if dreaming archdemon astaroth is in party (the healer astaroth), 2x hp and 2.5x atk

After Evo

Devil - 3135/1519/0

AS: same
LS: if pure demon lord astaroth is in party (the attacker astaroth), 2x hp and 2.5x atk

Awakenings, Enchance Wood Row/Auto Heal/Skill Boost

having a descend that requires a specific rem pull to be fully used is pretty iffy... at least the active is usable (if it doesn't have some distinguished mentally-challenged fellowed CD)

also there is some mega-rebalancing act going on so far stuff we have

- l.meta getting an hp buff on top of the 3.5x atk
- wood guan yu now being physical AND dragons instead of just physical
- lakshmi active now also enchance water orbs
- indra is getting his stat boost replaced with skill bind resist and time extend
- dark cigarilloan is getting extra awakening
- slimes now have a small damage effect on top of the type buff so that in this way they can override buff's

plus something about giving more awakenings to monster that requires jewel
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magus

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Re: Puzzle and Dragons
« Reply #1453 on: October 10, 2014, 11:59:27 AM »
there was another popularity contest with the 3 top winner getting an uvo and the results are in the 3 winner are

Satan



goes from D/B to D/R, HP buff on top of the 3.5x atk

Dmeta



goes from D/L to D/B, leader skill now extend to god type and active now also heal bind by 1 turn

Rsonia



get additional attack when making 6+ combo, time extension awakening also added

- New Series of monster based on the norns/moirai, all of them provide a buff to one color, another buff to a different color and i seems to understand both buff to creature that are both of those colors, also all of them have an active that change the whole board into their own 2 colors + hearts

Urd



Fire atk x2.5, water atk x1.5, (fire/water or water/fire monster atk x3.75)

Verdandi



Wood atk x2.5, fire hp x2

Skuld



Water atk x2.5,wood rcv x2

New egyptian monsters

Osiris



AS: rightmost column change to wood
LS: small hp and rcv increase to wood monsters, x3.5 when doing combo 6+

Hathor



AS: ?
LS: small hp and rcv increase to light monsters, x4 atk when matching 5 colors or 4 color and hearts

- New technical dungeon boss, hathor (D/L)



- artwork for the other insect dragon




- there was an art contest where the winner would get their monster featured in the game






- detective conan is getting a collaboration



- more balance tweaks

Active skill changes

Ripper dragons: 15/10 -> 15/8
Kagutsuchi: 30/15 -> 25/10
Cao Cao: 14/10 ->14/9
Sun Quan: 18/14 -> 18/13
Liu Bei: 15/11 -> 15/10
Apocalypse: 20/15 -> 16/11
Angel Luci: 35/25 -> 35/20
Satan: 35/25 -> 35/20
Lakshmi: Gains orb-enhance
Ultimate Archer, King Slimes, Mari & Eva, GC Crab, Izanagi, Robin, B/W Batman, AB. Wingman, Biscuit, Pitou, Hello Kitty Tyrra, Tamadrapurin, I Love Padbear: Gains nuke (overwrite)
Draggie: gains 1-turn delay
Draggie Knight and evos: gains 1-turn delay
GZL: gains 50% armor reduction
LZL: gains "heal 4x of monster RCV"
Thoth: gains 2-turn bind recover
Xuanzang (Light): gains heal 3000
Xuanzang (Dark): 7x -> 10x
Dmeta: 1-turn bind recover
Norse enhance nukes go from 10x to 30x
Awoken Neptune: 2x ATK for both attackers and devil for 1 turn instead of just attackers
Durga: 1.5x -> 2x for god enhance

Leader Skill changes

GGY: Affects Dragon in addition to Physical
RGY: Affects Balance in addition to Dragon
Pirate Zaerog: Gains small HP boost
Minerva/Neptune/Ceres/Venus/Hades: 1.5x ATK for devil (dark version) or god (light version) in addition to damage reduction
Bodin, Rodin: 1.5x HP, 2.5x ATK for God, Water and God, Fire
Amaterasu: 1.5x ATK for God types in addition to auto-heal
Lmeta, Bmeta: Gains small HP boost for healers

Added sub-types

F/F Horus gains Balance
F/L Horus gains Attacker
L/D Ra gains Physical
L/L Ra gains Healer
Uvo Angel Luci gains Balance

Added Awakenings

L/L cigarilloan gains 2nd skillboost, light row enhance, 2-prong
D/L cigarilloan gains 2x bind-resist, 2nd 2-prong
Uvo Beelze gains skillboost, 2nd 2-prong and poison resist
Uvo Hera-Ur gains skillboost
Parvati auto-heal (4th awakening) changed to time extension
Indra 1st and 2nd awakenings are now time extension and additional skill-bind resist
Orochi 2nd HP boost changed to 2-prong
Susano Attack boost changed to 2-prong
Uriel/Gabriel/Michael Attack boost changed to skill-bind resist
Raphael attack boost changed to light row enhance, bind recover changed to skillboost
Angel Luci attack boosts changed to 2-prong and skill-boost
Awoken Zeus Olympios light resist changed to skill-boost, attack boost changed to 2-prong
DQ Hera dark resist changed to skill-boost, attack boost changed to 2-prong
Zaerog attack boost changed to 2-prong
Apollo/Persephone attack boost changed to 2-prong
Izanagi attack boost changed to blind resist
Durga poison resist changed to time extension

also they are looking into improving the orb enchancing awakening by making them increase the damage that enchanced orbs do
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Madrun Badrun

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Re: Puzzle and Dragons
« Reply #1454 on: December 13, 2014, 06:21:13 PM »
Got an Lkali.  Fuck ya.  If only I had Hathor I'd have a crazy ass team.

Right now I'm thinking LKali will replace EOS on my Ra team for

LL Ra, Yomi, Yomi, LKali, BG Lakmishi.   That's a lot of time extends and an Ok amount of skill boosts.
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Madrun Badrun

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Re: Puzzle and Dragons
« Reply #1455 on: February 21, 2015, 05:21:09 PM »
My LKali team is decimating everything.   Shit is crazy.


They announced a new rouge-like dungeon system where you can gain permanent awakenings for the monsters you use in the dungeons. 
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Madrun Badrun

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Re: Puzzle and Dragons
« Reply #1456 on: July 28, 2015, 06:08:56 PM »
I miss when I wasn't the only one playing this game.

I'm wrecking shit with my awoken Ra team.  The game has gotten pretty damn good recently in terms of events and new monsters.
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Human Snorenado

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Re: Puzzle and Dragons
« Reply #1457 on: July 28, 2015, 06:36:19 PM »
NO SIR, NOT FALLING BACK DOWN THIS RABBIT HOLE.
yar

Madrun Badrun

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Re: Puzzle and Dragons
« Reply #1458 on: July 28, 2015, 06:43:07 PM »
Man just look at this beast of a card and tell me you don't want to play again

http://www.puzzledragonx.com/en/monster.asp?n=2012

Shit is a 100X leader.
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Madrun Badrun

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Re: Puzzle and Dragons
« Reply #1459 on: July 28, 2015, 06:47:20 PM »
And look at how hard the descends have gotten

http://www.puzzledragonx.com/en/mission.asp?m=1225  shit is great fun.
NtGay

Human Snorenado

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Re: Puzzle and Dragons
« Reply #1460 on: July 28, 2015, 06:55:33 PM »
NOPE
yar

recursivelyenumerable

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Re: Puzzle and Dragons
« Reply #1461 on: January 31, 2019, 08:06:16 PM »
QED

Joe Molotov

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Re: Puzzle and Dragons
« Reply #1462 on: January 31, 2019, 08:36:50 PM »
:cat
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recursivelyenumerable

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Re: Puzzle and Dragons
« Reply #1463 on: February 01, 2019, 06:37:59 PM »
Don't catface me.
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