Author Topic: Making a Final Fantasy thread and no one can stop me. (Finalphile Support Group)  (Read 194524 times)

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demi

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Dark Aeons & Penance weren't in US version, just Nemesis & Omega Weapon (who gets a boost in International as well)

demibear
fat

Himu

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I wrote a review at the other place on FFX int.

http://www.neogaf.com/forum/showthread.php?t=842225

haven't gotten to x-2 yet aside from the intro because i'm taking a break after doing some heavy grindan in x. but expect a similar review, only over here.
IYKYK

Positive Touch

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yeah that's what I meant by "the new ones." the arena bosses and nemesis were bad enough, and the dark aeons seem much stronger.

thx
pcp

Cheddahz

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Superbosses are nothing but a slog (unless you cheese with Zanmato), anyway. Jump to X-2.
Basically this

If you give a shit about trophies, then do them, but I wouldn't go through the trouble to defeat them

demi

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I put X2 on my Vita, I'm ready to dive in and become who I really am. Also Vita lets you have a Browser open as well so I can flip to the 100% guide easy.
fat

Positive Touch

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that's a great write-up himu!

yesterday I found a 100% checklist I had printed out a decade ago, so I'm good to go!
pcp

I'm a Puppy!

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After I'm done with DQVI I'm seriously thinking of a FF series playthrough (probably less XII and XIII though I finished XII like a year or so ago and XIII...well nope).
But I do have Radiant Historia looking at me on the shelf. Hrmm....decisions decisions.
que

Himu

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Going from DQ to FF will expose FF as the inferior series. Go with Radiant.
IYKYK

I'm a Puppy!

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I've always known that FF was inferior DQ so that's not gonna be a surprise. But...maybe you're right.
que

dmj

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I tried to play FFX-2 after FFX and I just couldn't. I thought I'd enjoy playing it, but I did the same thing when it came out on the PS2, which is be completely disenchanted with the game as a whole.  It joins Lighting Returns as the two main-line FF games I've not played to completion. 


Positive Touch

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:shrug I started it up and it's just as great as I remembered. assloads of great content all available from the start, an all-new battle system that's my favorite in the series, lots of story stuff that builds on the original instead of ignoring it or retconning it, plus a big-ass new gamelong sidequest. feck I love that game
pcp

Himu

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IYKYK

SpeedStats

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Aw, I love FFX-2 to bits and pieces.  But it's definitely not for everyone.

One of my Top 5 FFs.

Going from DQ to FF will expose FF as the inferior series. Go with Radiant.

Seconding this.  Go with Radiant Historia first.

And I'd agree. DQ is more consistent than FF with respect to narrative, systems, etc.  I should do that playthrough of DQ6 SFC next year when I have more time because I really liked DQ7 and those two games are similar.  I love FF, but it can be inconsistent at times and sometimes one thing might hurt how the whole package works.

Himu

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X-2 is top 5 FF for me too.
IYKYK

Himu

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Aw, I love FFX-2 to bits and pieces.  But it's definitely not for everyone.

One of my Top 5 FFs.

Going from DQ to FF will expose FF as the inferior series. Go with Radiant.

Seconding this.  Go with Radiant Historia first.

And I'd agree. DQ is more consistent than FF with respect to narrative, systems, etc.  I should do that playthrough of DQ6 SFC next year when I have more time because I really liked DQ7 and those two games are similar.  I love FF, but it can be inconsistent at times and sometimes one thing might hurt how the whole package works.

I get more FEELS when it comes to FF because it was my first rpg love and nothing can take that away from me, so to this day I admit I have a bit of a heart jump when it comes to new FF announcements. But in the end, I'd take DQ over FF any day. Gameplay, charm, ideas, it just suits me more as an adult.
IYKYK

Rahxephon91

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I tried to play FFX-2 after FFX and I just couldn't. I thought I'd enjoy playing it, but I did the same thing when it came out on the PS2, which is be completely disenchanted with the game as a whole.  It joins Lighting Returns as the two main-line FF games I've not played to completion. 


I can't get into X-2 as well and at this point I don't know why. When I played it back when it came out it was because of how different it was from X. It had a strange battle system to me(first FF was X), had a level select type mission structure(which I don't like in XIII-2 either), and just wasn't what I was looking for. It had nothing to do with the tone as that never bothered me.

I've thought about going back since I enjoyed XIII and now can appreciate a fast paced battle system. I also get the jobs and whatnot now. Yet, I also don't really care for FF sequels and thats a barrier for me as well. I just don't seem to enjoy going back to thier worlds and stories after the main event. Maybe one day I'll buy it on Vita and play it that way. 

dmj

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Aw, I love FFX-2 to bits and pieces.  But it's definitely not for everyone.

One of my Top 5 FFs.

Top 5:

FFVII
FFVIII
FFIX
FFX
FFT

 :bow :bow2

The PS1 era was my first introduction into the series, so obviously nostalgia plays a big part in it, but those five are my favorites

I can't get into X-2 as well and at this point I don't know why. When I played it back when it came out it was because of how different it was from X. It had a strange battle system to me(first FF was X), had a level select type mission structure(which I don't like in XIII-2 either), and just wasn't what I was looking for. It had nothing to do with the tone as that never bothered me.

I've thought about going back since I enjoyed XIII and now can appreciate a fast paced battle system. I also get the jobs and whatnot now. Yet, I also don't really care for FF sequels and thats a barrier for me as well. I just don't seem to enjoy going back to thier worlds and stories after the main event. Maybe one day I'll buy it on Vita and play it that way.

Yeah the change of pace is so hard to wrap my head around, and the battle system doesn't work for me either. 

nachobro

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6
4
10
11
14

:D

This is only counting FFs I've finished though, so no 12 or X2 even though I really liked both of those a lot. 13 could be up there if it wasn't a complete trash story. I really liked battles in that game.

Himu

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12
8
x-2
5
IX or Tactics
IYKYK

Rahxephon91

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X
XII
VI
XIII
IX

Positive Touch

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and here come the listwars
pcp

SpeedStats

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I should probably shoulder the blame for that one.  I'm sorry. :/

I think all of them are pretty good and while some fall shorter than others, they do have some redeeming qualities.  I don't think there's an FF game that I can say I outright hate as a video game.  They're pretty top-tier as games in general.

I get more FEELS when it comes to FF because it was my first rpg love and nothing can take that away from me, so to this day I admit I have a bit of a heart jump when it comes to new FF announcements. But in the end, I'd take DQ over FF any day. Gameplay, charm, ideas, it just suits me more as an adult.

I'm still trying to figure out what exactly I value out of FF since I've started to feel like what I like about the series might vary from what a lot of people like about it.  Like, I don't see a lot that I like about XVersus while a lot of people seem to, for example.  I think the multiple playthroughs of FF5 I did this year probably factored into that, though, haha.

DQ's narratives and systems have depth in simplicity and that's why I've started to appreciate them more than I did before.  Mind, DQ1 was one of the first RPGs I'd played and I liked it and PS1 at the time a lot for different reasons.  Didn't feel the same about FF1 for some reason.

Still gotta do some thinking with respect to what makes FF for me. 
« Last Edit: September 21, 2014, 10:11:21 PM by SpeedStats »

Rufus

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I've always liked that it's not the same every time. There are common traits and themes, but the systems always have some twist to them. That necessarily means the overall quality will vary, but it was enough to keep me on board until the PS2 era. They lost me with 13, but I'll check it out on PC I guess. See if it's really as un-appealing as it always looked.

I'm a Puppy!

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12
8
x-2
5
IX or Tactics
Its almost as if you decided on creating the most controversial list you could. (With the exception of ix)
que

tiesto

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Just completed the bonus dungeon, and up right before the final battle in LR. Looks like I need to do a new game plus for a little while and collect a few more items to get the last few achievements according to this walkthrough, but that shouldn't be so bad. So this is the end of the 13 saga... I still have no idea wtf is going on. I do want to play through the Lightning XIII-2 dlc, but I don't want to go through the hassle of getting the Treasure Hunter trophy (all I will be missing for a platinum for the whole series)
^_^

Himu

  • Senior Member
12
8
x-2
5
IX or Tactics
Its almost as if you decided on creating the most controversial list you could. (With the exception of ix)

I don't see why it's controversial. Especially if you connect the dots and see that all of those games share commonalities - except for IX.

I should probably shoulder the blame for that one.  I'm sorry. :/

I think all of them are pretty good and while some fall shorter than others, they do have some redeeming qualities.  I don't think there's an FF game that I can say I outright hate as a video game.  They're pretty top-tier as games in general.

I get more FEELS when it comes to FF because it was my first rpg love and nothing can take that away from me, so to this day I admit I have a bit of a heart jump when it comes to new FF announcements. But in the end, I'd take DQ over FF any day. Gameplay, charm, ideas, it just suits me more as an adult.

I'm still trying to figure out what exactly I value out of FF since I've started to feel like what I like about the series might vary from what a lot of people like about it.  Like, I don't see a lot that I like about XVersus while a lot of people seem to, for example.  I think the multiple playthroughs of FF5 I did this year probably factored into that, though, haha.

DQ's narratives and systems have depth in simplicity and that's why I've started to appreciate them more than I did before.  Mind, DQ1 was one of the first RPGs I'd played and I liked it and PS1 at the time a lot for different reasons.  Didn't feel the same about FF1 for some reason.

Still gotta do some thinking with respect to what makes FF for me.

I like every FF, so my position is that if it has a mix of familiar monsters with sci-fi crossed with fantasy, it's FF. I expect certain things: cid, chocobos, moogles, but that's where the expectations end. I've enjoyed every game in the series due to that even if some (13, 2) flounder in certain areas. FF for me is like, the one series I special fellow out about, so it's really special to me, even if I think there's a lot of jrpg franchises that are better.
« Last Edit: September 21, 2014, 11:21:00 PM by Queen of Ice »
IYKYK


Joe Molotov

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So, only 8 more years until it's finished?
©@©™

Himu

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back to X-2 intl now I'm done with DQ8.
IYKYK

Himu

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Tabata throws Nomura under the bus : :heh

Quote
The Man Who Saved Final Fantasy XV

The trailer was, in a word, stunning. The game that is now Final Fantasy XV was first announced as Final Fantasy Versus XIII over eight years ago. At this point, some players might have given up on the game ever coming out. The development process hardly seemed ideal—or typical. To many, it seemed like the game was a lost cause.

Eight years is a long time for a game. Currently, Final Fantasy XV is 55 percent completed. That number, however, is misleading. That isn't 55 percent after eight years worth of work. This is 55 percent during the two years Tabata has joined the project. It's something that Square Enix want to be very clear. Perhaps that is the most honest way to think about Final Fantasy XV: The game's development can be divided into before Tabata and after Tabata.

"I joined the project about two years ago, and around that time, we changed platforms," he said. "We re-examined Final Fantasy XV's development structure. We had the gameplay team, the cinematics or CG team, and the game engine team. And we finally merged them all together to work on this game. I think we can deliver the best that Square Enix has to offer."

Internally, more was going on at Square Enix than simply moving teams around. "So, when I joined the development team, we've also shifted from primarily using pre-rendered CG to a mix of pre-rendered CG and in-game images that are at the quality of a pre-rendered image." Tabata wants the experience to be as seamless, as beautiful, as possible. As the trailer shows, they're getting there. According to Tabata, the graphics are about 70 percent of what they are aiming for. "I think we can get the demo's graphics at about 80 percent of what we hope to achieve," he said. "By the time the game is released, we hope to achieve 100 percent."

The rub, of course, for some fans will be that, even though eight years has passed and the game isn't out, its original creator, Tetsuya Nomura, isn't directing. I ask the logical question: Should we think of Final Fantasy Versus XIII and Final Fantasy XV as separate games? You know, different?

"We are making this for the gamers who have been waiting since the game was Final Fantasy Versus XIII," Tabata said. "But, this is not the exact same game. The director is different, and the platform was switched to the current gen. And because the platform has changed, there were things we had to re-evaluate, like what we can and cannot do or even what we have to do. The various circumstances are different."


http://kotaku.com/the-man-who-saved-final-fantasy-xv-1637142585

Quote
The New Director Talks About Release Date And Demo Length

On FF XV’s Progress:
In terms of development, about 50 to 60 percent of the game is complete. We kind of started from the beginning of the game, so the first part is more complete than the others.

On The Open World:
Not literally everything is open world, but it is pretty vast, and you will be able to freely explore. You may have noticed that they’re traveling in a car. You can technically walk around the world, but we recommend using a vehicle, and it’ll be a journey driving through the continent.

On Encounters:
In XV, it’s all seamless; you’ve got enemies that are roaming around in all areas…there’s not an “encounter,” per se. It’s all seamless.

On Stances:
We won’t go into too much detail, but you can switch between an offensive stance and a defensive stance with the push of a button.

---

On Release Dates:
During the “Versus era” – though it might be weird to refer to it that way – we weren’t able to reveal any information on release timing because that was a project in which we had to overcome so many different problems that arose. Unfortunately, while we were trying to work through the issues, the timing never matched. But about two years ago, when I officially joined the project, we did a pretty major directional change when we decided not to go with the previous generation. I also had to talk with Nomura-san about the direction FF XV is going to take. Unfortunately, it’s still going to take a while, but I’m hoping people will reset their timers from when I joined the team and restart the count from there.

http://www.gameinformer.com/games/final_fantasy_xv/b/playstation4/archive/2014/09/21/tabata-interview-final-fantasy-xv.aspx
IYKYK

Himu

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Even CC isn't good. It's full of random bullshit and taking control away from the player. I honestly don't think it's good. I know he'll get it finished, but I've liked every Nomura game I've played. I haven't liked a single Tabata aside from CC, which I find average and not very fun.

I'm worried about Nomura getting the boot from the company period after KHIII.
IYKYK

To me, its the difference between XV coming out or not period. It very much seems like a Metal Gear Rising type situation where the first director couldn't make a coherent and fun game out of the original concept/idea. If Tabata hadn't finally stepped in, Versus could have just been cancelled outright. So even if it ends up being a different game, I'd rather play a XVersus within my lifetime than it never coming out after being teased for so long.

Also eff, rankings, that shit's dumb. I like every (mainline) FF to varying degrees.

12
8
x-2
5
IX or Tactics
Its almost as if you decided on creating the most controversial list you could. (With the exception of ix)

Not even close to being a purposefully controversial list.

Himu

  • Senior Member
I wouldn't cry for Nommy. Guy could probably make a very good living as a freelancer/indie.

he might be, but who will be there to groom the staff in the future? it feels like more and more, the old guard of FF is leaving. These people have been involved for ages. This could be good or bad, depending on how you lppk at it.
IYKYK

Himu

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 tidbits from jp interviews on xv:

Quote
- Your party members can get tired from fighting so you have to "set up camp" to rest up and if you don't they won't be as good in battle.

- One in-game day is about 30 minutes long, and monsters that like the dark and hide in caves/dungeons will come out at night time but if you set up camp they won't attack you.

The biggest stuff though is about the combat. The combat seems to be a lot less action-focused now. You cannot manually control any other characters except Noctis, and the combat focuses on two major buttons, one for offense and one for defense. The way it sounds is, that there is a system much like the Gambit system in FF12 where you can set up what your buddies will do in battle. You can also open up a menu to change your battle strategies in the middle of battle. It all seems to me like it's starting to more and more resemble a traditional role-playing game.

Also, Tabata says the game is around 60% complete and I'll take him at his word for it. He says that the beginning parts are a lot farther along so I wouldn't be surprised if the beginning of the game is just about complete now, which is why the Demo (which is basically the beginning of the game) is coming so soon. But I still wouldn't say that a late '15 early '16 Japanese release is out of the cards, since a huge chunk of those 2 years that Tabata had to get to 60% was basically him trying to put out the fire of the smoldering wreck that was Versus.

from something awful

Sounds great.
« Last Edit: September 22, 2014, 01:41:54 AM by Queen of Ice »
IYKYK

Himu

  • Senior Member
Quote
But since this is Final Fantasy, this car is more than just a car. According to Tabata, "You can consider the car like it's a member of your party—like airships are in other Final Fantasy games."

The car, though, as a symbol, represents so much. The open road. Far off destinations. And freedom. It seems like a perfect symbol for Final Fantasy XV itself. "Whether it's driving or combat, you can do what you like in the game," Tabata said. "There is that freedom. It's open world, and it's possible to go where you want and explore."

"That being said, if the game is totally open world, it kind of defeats what makes a Final Fantasy game Final Fantasy—which is the dramatic and cinematic storytelling. The game is balanced to ideally satisfy those fans who like traditional Final Fantasy storytelling so they can feel like they're following an epic story."

From what Tabata said, it sounds like Final Fantasy XV aims to offer the experience players get from some of the best open world games: There is the freedom to do as one pleases and explore, but a narrative arc, forgive the pun, drives the game forward.

:noah

Quote
"Before I joined Square Enix, I always looked at Final Fantasy games as the benchmark for game consoles," Tabata said. "Each new game showed what was possible on video game hardware." So, two years ago, when Tabata joined this project, that was the goal: Make a game that would knock everybody's socks off. According to him, the attitude on the team is that they have to make a great game and that they have to impress.

"If we don't do something that people think is amazing, it's meaningless," Tabata said. "If we don't do something that's challenging, it's also meaningless."

:noah That's my S-E visionary bravado I missed from the psx and ps2 days. I love their ambition! :) Here's hoping it does knock our socks off!!
« Last Edit: September 22, 2014, 01:54:17 AM by Queen of Ice »
IYKYK

SpeedStats

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I really want a postmortem article for this game because it would be just as interesting as the FF13 one from a few years ago.  Hell, this whole thing needs its own book, but I don't know if "Japanese companies suffer from mismanagement and/or lack of preparedness for a coming console generation" would fit 200 pages.

It could be a complete mess by the end of it, be somewhat salvaged but not as great as we'd like due to development problems (ex: FF13), or be the best game (which doesn't look likely).  I'm really curious about XV's fate and its legacy, for better or worse.  It feels like one for the books like Daikatana, Duke Nukem Forever, Morrowind, Fallout 3, Resident Evil 4, Prey, etc. were.

I like every FF, so my position is that if it has a mix of familiar monsters with sci-fi crossed with fantasy, it's FF. I expect certain things: cid, chocobos, moogles, but that's where the expectations end. I've enjoyed every game in the series due to that even if some (13, 2) flounder in certain areas. FF for me is like, the one series I special fellow out about, so it's really special to me, even if I think there's a lot of jrpg franchises that are better.

Hmm, yeah.  I like commonalities between every entry like Cid, Chocobos, airships, Moogles, summons, crystals, some music that appears in previous entries (ex: "Final Fantasy"/"Prologue", which is one of my favourite themes in the series since it's like the DQ theme to me), etc.  But it's not enough for them to just be there but it's great when they're used in the narrative or as quest items, or something like that, to a decent extent.  I think when I played FF13 for the first time when I got the Japanese version was that I was so disappointed that very little of that stuff was there, and if they were there, it wasn't used as much as it was in previous entries.  Though I do have to say that for some reason I felt that way when I played FF12 but I was a dumb 18-year-old who didn't know what she wanted and had to play the game a year to completely "get" what it was going for (and even then it had some issues later on in the game). 

All I can come up with is that they aren't perfect games.  They don't all have everything I like about the series, but they have certain elements like the music, recurring themes, recurring characters/enemies/gimmicks/items, etc.  Those elements are not what makes me like it so much.  I guess I just like it when they're really fun to play and I can play around with a lot of stuff to go for meaningful growth or stat augmentation.  I like systems when they feel meaningful, and I like to break the games when I feel like it.  I love that the series switches it up every entry while retaining some sort of core mechanic (and FF's "thing" is keeping the player on their toes while making turn-based commands in an active setting since FF4).  I like the dumb humour in some of the games, like the stuff in FF5 which didn't try too hard to be funny so it felt natural, some stuff in FF7/FF8/FF9, or even some of the stuff in FF14. 

I played two FF games that felt dramatically different from each other this year.  I loathed one of them even though I played through it twice, and I liked one so much that I played through it twice even though I didn't have to.  It's not that they played differently from each other, but I guess I liked the tone of one far more than the other.  The tone and character interactions helped make the experience fun for me, and being able to play around with what was handed to me and trying to figure out how the heck I can do some of the stuff I can in the game with the combination I was handed was fun even if I complained about it both times.   With the other, I was thrown into a game where many of the decisions were left up to me and the game lacked some structure, but I just didn't feel very happy with the tone, the lack of proper character interaction, the music, parts of the customization (ex: having to wait until a second playthrough to even bother doing it), the structure, the pacing, etc.  The game started feeling like a chore rather than a joy/relief to finish like I feel like almost every other FF game, FF13 (less so) and FF13-2 included.  But when I think about it, both games have structural similarities, but one seems to handle it better than the other.

I guess I have to figure out what I liked about those two games and what I'd disliked because it's interesting to have such markedly different experiences with them in the same year.

FF15 seems like something that doesn't feel like a playable FF that I'd want to play since it looks like Advent Children with a UI slapped on it, and I didn't like Advent Children at all.  And I don't know much about it.  It's hard to say how I feel about FF15 because I barely know anything about it, and what I do know about it, I just don't like because the gameplay looks kind of messy and automated.  That doesn't sound very fun!

Going to try to resume FFDimensions because Borys makes it sound fun.
« Last Edit: September 22, 2014, 02:10:35 AM by SpeedStats »

ZephyrFate

  • Senior Member
It's looking much more like a faster, more action-y version of FFXII's system. Which is great because XII's combat was a snoozefest that definitely needed to be faster (vanilla, not IZJS). I like setting up Gambits on  the fly -- it's basically a merger of XII and XIII's combat.

Himu

  • Senior Member
Hmm, yeah.  I like commonalities between every entry like Cid, Chocobos, airships, Moogles, summons, crystals, some music that appears in previous entries (ex: "Final Fantasy"/"Prologue", which is one of my favourite themes in the series since it's like the DQ theme to me), etc.  But it's not enough for them to just be there but it's great when they're used in the narrative or as quest items, or something like that, to a decent extent.  I think when I played FF13 for the first time when I got the Japanese version was that I was so disappointed that very little of that stuff was there, and if they were there, it wasn't used as much as it was in previous entries.  Though I do have to say that for some reason I felt that way when I played FF12 but I was a dumb 18-year-old who didn't know what she wanted and had to play the game a year to completely "get" what it was going for (and even then it had some issues later on in the game). 

All I can come up with is that they aren't perfect games.  They don't all have everything I like about the series, but they have certain elements like the music, recurring themes, recurring characters/enemies/gimmicks/items, etc.  Those elements are not what makes me like it so much.  I guess I just like it when they're really fun to play and I can play around with a lot of stuff to go for meaningful growth or stat augmentation.  I like systems when they feel meaningful, and I like to break the games when I feel like it.  I love that the series switches it up every entry while retaining some sort of core mechanic (and FF's "thing" is keeping the player on their toes while making turn-based commands in an active setting since FF4).  I like the dumb humour in some of the games, like the stuff in FF5 which didn't try too hard to be funny so it felt natural, some stuff in FF7/FF8/FF9, or even some of the stuff in FF14. 

I played two FF games that felt dramatically different from each other this year.  I loathed one of them even though I played through it twice, and I liked one so much that I played through it twice even though I didn't have to.  It's not that they played differently from each other, but I guess I liked the tone of one far more than the other.  The tone and character interactions helped make the experience fun for me, and being able to play around with what was handed to me and trying to figure out how the heck I can do some of the stuff I can in the game with the combination I was handed was fun even if I complained about it both times.   With the other, I was thrown into a game where many of the decisions were left up to me and the game lacked some structure, but I just didn't feel very happy with the tone, the lack of proper character interaction, the music, parts of the customization (ex: having to wait until a second playthrough to even bother doing it), the structure, the pacing, etc.  The game started feeling like a chore rather than a joy/relief to finish like I feel like almost every other FF game, FF13 (less so) and FF13-2 included.  But when I think about it, both games have structural similarities, but one seems to handle it better than the other.

I guess I have to figure out what I liked about those two games and what I'd disliked because it's interesting to have such markedly different experiences with them in the same year.

FF15 seems like something that doesn't feel like a playable FF that I'd want to play since it looks like Advent Children with a UI slapped on it, and I didn't like Advent Children at all.  And I don't know much about it.  It's hard to say how I feel about FF15 because I barely know anything about it, and what I do know about it, I just don't like because the gameplay looks kind of messy and automated.  That doesn't sound very fun!

Going to try to resume FFDimensions because Borys makes it sound fun.

What I enjoy about FF, more than the tradition and pageantry of cheesy story lines and characters, are the sub systems. The games I listed in my top 5 are all - IX aside - titles that emphasize player individuality, experimentation, and offering a bucket load of options, even if the game nets you a very easy means for breaking the game (ff8, juctioning high magic early; trigger happy + catnip in x-2; ap glitch in tactics; bubble in 12). So I have fun FF most if its sub systems are ones that stress experimentation and making your own fun.

More than that, I'm heavy on adventure. I think adventuring is the corner stone premise of rpgs. It fills in a niche of creativity and curiosity that has serviced the genre going as far as the pen and paper days. adventuring has always been my favorite part of rpgs, even in D&D. The tour of the unknown, and going to strange or sometimes familiar places, while crafting your own story out of it - even if this story is scripted. One time while playing D&D, my group came across a giant gap. You could float over it, you could could do anything that made sense within the context of your own characters ability set. Final Fantasy is like that for me, both with in the sub systems (8's junctioning; ff5 job system; x-2's structure; tactics' free form of options, options, options; XII's everything; IX's chocobo hot and cold and general story direction).

I agree on XII. It took me a long, long time to "get" it. But once I did, I marathon'd it and beat it within a week. It has since been about everything I look for in an FF, even without having played the international version, and even with the flawed story in the second half. I'm not going to claim it's a perfect game, but by no stretch is any FF perfect. That's what happens when you stress experimentation over incremental iterative design, which is why I don't think there's a single FF that's as well designed as DQIII or DQIV. But FF doesn't have to be in order to be great.

a lot of what I'm talking about is why I'm getting excited for XV. The trailer released last week embodies a lot of why I play and enjoy rpgs: adventure, suspense, risk (trying to seek shelter and then ending up getting ambushed by monsters), camaraderie, pizazz and style. Unlike a lot of other rpg fans, my favorite gameplay element of rpgs isn't battling. Battles are great, but I don't think they can make a great rpg alone. From what I've seen, assuming what they're advertising is true to their product, I should enjoy XV. Unlike XIII pre-release I feel its vibe; I always have for the most part, though I agree that upon announcement I wasn't big on the adventu children-isms, but that has since cooled off, and the game now looks more natural, weighted, and grounded compared to ac. It doesn't look anything like advent children anymore, honestly, which was one of my initial critiques of it, so I'm not sure I agree. as for the automation, we will have to see where they're going with it, but so far the rest of the game looks it has potential to be a complete Himu Game. If it has an in-depth customization system, I'll be even more :uguu

When I see

I see a place that needs exploring. I instantly want to know more about it.
« Last Edit: September 22, 2014, 03:39:50 AM by Queen of Ice »
IYKYK

dmj

  • Junior Member
I don't know how to feel about XV. I wanna be excited for it but after the XIII debacle, I can no longer muster a great deal of excitement for something that could turn out so lackluster. They're saying lots of good things about the game and the direction they wanna go, but graphics aside, the footage I've seen so far is underwhelming.

I'm gonna buy Type-0 so hopefully actually playing it makes the game worn for me a bit.

hampster

  • Senior Member
And that fuck Tabata says FF15 is 50% done at the moment!

FIFTY PERCENT DONE!

WHAT THE FUCK!

2016 release in the US/ Europe ?!?

GTFO

Sounds like they need to pump out a few more HD remasters to fund the other 50% of development
XII HD :rejoice
Zzz

Positive Touch

  • Woo Papa
  • Senior Member
I've only played dq 1 & 2 and 7 & 8. I should rectify this.
pcp

Himu

  • Senior Member
DQ is better than FF because it iterates on everything they've added to the franchise. If something doesn't work out in one DQ, they'll Fix it the next one (I.e. Alchemy pot). DQ innovates in totally different ways - DQIII class system, DQ4's innovative structure and storytelling which was unmatched until Suikoden III and still remains unique to this day, DQV's storytelling and and structure which no Jrpg has managed to top. But ultimately, innovation doesn't mean much if you constantly reshuffle your franchises bearings. DQ doesn't do that. It builds upon game after game, and considering it's been doing it for over 25 years now, it has reached traditional rpg perfection. FF isn't so lucky.

Whenever a new FF title comes out, there's bo guarantee they will build upon the fantastic ideas of the previous game. A great example of this is FF12 -> FF13: gone is the seamless encounter system that made for unique situations like getting jumped by 12 flans in a locked room, gone is the more grounded storytelling, gone are the fantastic hunt fights with story context, gone is a vast world worth exploring. Instead, they scaled back and made encounters separate screens, sized down the world, and made a fucking awful story with fucking awful characters. DQ has kept it moving because its main premise: adventure, is seen in every title.

DQ is an aged wine, that's a vintage going over 25 years. I LOVE every DQ and it's hard for me to pick a favorite or even bad DQ because picking a bad DQ is like picking a bad Tarantino film - there is no bad Tarantino film.

FF is like a mixed cocktail with some unique good ingredients, and some flavor of the month drink thrown in. You even love that cocktail. But they'll throw out their current recipe next year for something completely different and you've been burned so many times that you gulp before swallowing. I LIKE every FF, but so more than others and once you get a certain point, that LOVE turns into like and into apathy.
« Last Edit: September 22, 2014, 12:34:03 PM by Queen of Ice »
IYKYK

Himu

  • Senior Member
And that fuck Tabata says FF15 is 50% done at the moment!

FIFTY PERCENT DONE!

WHAT THE FUCK!

2016 release in the US/ Europe ?!?

GTFO

60% in two years SINCE Tabata has taken over two years ago. From 0 to 60 in two years.
IYKYK

Himu

  • Senior Member
For me biggest downgrade was the encounter system. FFXII has has the best encounter system I've ever seen in an rpg. :tocry :brazilcry and then the next game brings these STUPID screen transitions back.

XV is about seamless fights sooooo :gladbron :lawd
IYKYK

Positive Touch

  • Woo Papa
  • Senior Member
ff15 trailer showed actual freedom and exploration, which means that despite its other flaws it is guaranteed to be a thousand times more engaging than 13. and crisis core was one of my favorite spinoffs, despite  obvious flaws. there was a great sense of scope, lots of variety, great balance of tone, etc etc. I got a lot of hope that tabata is gonna make something really great.
pcp

I'm a Puppy!

  • Knows the muffin man.
  • Senior Member
The FF series is like a handful of mixed chocolates mixed with a nearly equal handful of rabbit turds. You get something different every time, but you run the risk of eating shit.

The DQ series is like a box of identical high quality chocolates. Each one is better than almost anything you'll pull out of the FF bag, but the lack of variety can be boring sometimes.
I'm sorta having this problem with DQ 6 and its probably why it's taken so long to actually get it to completion. It's a fine game. Everything about it is rather good. But really it's just that DQ 7 did it all so much better and they're so similar that I can't help but feel that all things being equal I'd rather be playing DQ 7.
que

Himu

  • Senior Member
That's because 6 is kind down there when it comes to dq
IYKYK

Rahxephon91

  • Senior Member
Well that "only male party" thing is sure going to piss of some people.

Himu

  • Senior Member
It really shouldn't given that an all male party is something that's refreshing for jrpgs (seriously, name one jrpg where the entire party are men, single character games like vagrant story and dq1 don't count) and the last three single player FF's all starred women.

So anyone who bitches about it needs to shut the fuck up and join the bishie parade. Especially since there's a game in the series that's GIRL POWER as fuck and only stars girls.

More than likely, due to the the overwhelming cock fest, XVI will star a woman again.
IYKYK

I'm a Puppy!

  • Knows the muffin man.
  • Senior Member
Well that "only male party" thing is sure going to piss of some people.
To be fair the second best FF had an all girl cast.
que

Himu

  • Senior Member
Anyone who bitches about it silly imo. FF has a long history of female characters. So it's not like GTA or something where the only playable female characters are in 1 and GTA online. You'd have to be hard pressed to be looking for outrage to have a problem with this imo.
IYKYK

Positive Touch

  • Woo Papa
  • Senior Member
is the group in the trailer the only party members you get?
pcp

Trent Dole

  • the sharpest tool in the shed
  • Senior Member
is the group in the trailer the only party members you get?
I seriously doubt it.
Hi

ZephyrFate

  • Senior Member
The oldest member of the group is elsewhere.

Himu

  • Senior Member


Quote
"Another example is in the combat," explains Tabata. "With the hardware specifications of the newer consoles, it's possible to set it up so you have different enemies and different choices of attacks you can enter in, but I want to simplify that. It'll basically be a one-button action, and the AI intuitively outputs an action that kind of satisfies, gives you that instant gratification, and it connects with the simple touch of a button. I myself am not getting any younger. I don't want to be frantically pushing buttons. I also want to utilise the intelligence of the hardware spec, and not have to go through too much hassle or trouble in order to execute moves." 


http://www.eurogamer.net/articles/2014-09-22-meet-hajime-tabata-final-fantasys-latest-saviour?utm_source=twitter&utm_medium=social&utm_campaign=socialoomph


???
« Last Edit: September 23, 2014, 01:23:26 PM by Queen of Ice »
IYKYK

nachobro

  • Live Más
  • Senior Member
Kinda sounds like a streamlined KH thing? I dunno.

Himu

  • Senior Member
Nothing like KH, dude. They've killed off the entire KH gameplay element.

Btw I'm looking @ ff8 mods and I see this in the essential list:



It's an FF8 fan dub and it's fucking hilarious. Listen to the grunts and hollow dialogue in the opening. I'm fucking dying. :rofl :rofl :rofl
IYKYK

Himu

  • Senior Member
a single-button context-sensitive action battle system sounds an awful lot like kingdom hearts to me.  saying they've gotten rid of that stuff entirely and then coming out with this reads a lot like the dude denying Dragon Quest Musou is a musou game.

Kingdom Hearts wasn't a single-button action battle system. KH has jumping, gliding;etc. which you use, a lot. It also have maneuvering through menus in the middle of battle, and in higher difficulty modes, if you mash x you'll get creamed. KH utilizes way more than one button, and as said earlier in this page, they have gotten rid of KH's command menu style gameplay, so that's not like KH at all since they've gotten rid of any pretense of playing like KH. Unless of course, you mean that the attack button in KH is used for more than attacking (i.e. well timed attack parries).
« Last Edit: September 23, 2014, 11:10:24 PM by Queen of Ice »
IYKYK

Himu

  • Senior Member
What do you guys think about this proposed gif?



it seems this is because the return of gambits?


http://www.neogaf.com/forum/showthread.php?t=900371

seems to me the game is no longer an action rpg?
« Last Edit: September 23, 2014, 11:21:06 PM by Queen of Ice »
IYKYK

I'm a Puppy!

  • Knows the muffin man.
  • Senior Member
Nothing like KH, dude. They've killed off the entire KH gameplay element.

Btw I'm looking @ ff8 mods and I see this in the essential list:



It's an FF8 fan dub and it's fucking hilarious. Listen to the grunts and hollow dialogue in the opening. I'm fucking dying. :rofl :rofl :rofl
OMG OMG OMG I...I can't breathe, I can't breathe  :rofl
que