Type 0 is basically on par with The 3rd Birthday. The first hour is a bunch of heavy, mature, violent stuff for a Final Fantasy game, and that's what they've been stuffing the trailers with, but the nosedive is pretty evident after that.
Shit, unless they fixed it the game is basically missing the last third or so of its story (think Xenogears).
That's why you need to play it twice to understand everything and get the second playthrough scenes + read up on that FNC stuff.
I thought, structurally-speaking and combat-wise, it was inadequate. A lot of the complaints that Bebpo had basically echo mine. I felt like FF13/FF13-2 had
more depth to them than Type-0 had, and you can't just say it's a PSP game since there are other games on the platform with more depth than Type-0 had with respect to combat.
But at least they fixed the crappy camera for the HD version. Even playing it on Vita (the digital copy they offered everyone) didn't feel right since it was way too close and way too low. In the end, I think some people will really love it, especially based on its narrative (which isn't that bad, especially after you read up on that FNC stuff), and then some people will really dislike it based on its structure.
I feel like it may have been too ambitious for what it ended up being.