Author Topic: Street Fighter V: Super $60 Server-Beta Test Edition - Season 2 Underway!  (Read 164293 times)

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Himu

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Re: Street Fighter V Announced - PS4/PC Exclusive
« Reply #180 on: July 09, 2015, 02:21:24 PM »
Huh. I wish they wouldn't ignore age, because it'd be silly for Karin and Sakura to still be duking it out as school girls 20 years after the first Alpha. I just wanna see non-schoolgirl Sakura!
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Re: Street Fighter V Announced - PS4/PC Exclusive
« Reply #181 on: July 09, 2015, 02:22:23 PM »
Oh damn I thought I'd read it was after. I don't usually pay much attention to story stuff though.

Nobody really does.  I've been LOLing at the character prediction thread on GAF.  Never seen so many people talking about canon in Street Fighter before.   :lol

I can't wait to get my hands on the game next week at EVO. Gonna get as many games in as Nash and Cammy in as I can.

:drool
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nachobro

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Re: Street Fighter V Announced - PS4/PC Exclusive
« Reply #182 on: July 09, 2015, 02:23:23 PM »
20 minutes til the SF5 panel at SDCC. Announce Mika pls  :D

Himu

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Re: Street Fighter V Announced - PS4/PC Exclusive
« Reply #183 on: July 09, 2015, 02:24:31 PM »
I read once that Street Fighter Ex is "non-canon" and that just gave me a laugh because the very idea of Street Fighter and canon. :lol
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Re: Street Fighter V Announced - PS4/PC Exclusive
« Reply #184 on: July 09, 2015, 03:34:42 PM »
ど助平

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Re: Street Fighter V Announced - PS4/PC Exclusive
« Reply #185 on: July 09, 2015, 03:41:50 PM »
Footage of Ken in action. Looks to be changed-up from the typical shoto, nice!
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Himu

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Re: Street Fighter V Announced - PS4/PC Exclusive
« Reply #186 on: July 09, 2015, 03:44:50 PM »
Holy shit, Ken got a big makeover. His redesign is incredible.
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Re: Street Fighter V Announced - PS4/PC Exclusive
« Reply #187 on: July 09, 2015, 03:49:39 PM »
ど助平

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Re: Street Fighter V - Ken Announced
« Reply #188 on: July 09, 2015, 04:30:09 PM »
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brob

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Re: Street Fighter V - Ken Announced
« Reply #189 on: July 09, 2015, 04:42:23 PM »
From that video it seems they've put a neat lil twist on Ken's moveset, but I never really liked him. Hope they show some new characters soon. ;-/

Rufus

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Re: Street Fighter V - Ken Announced
« Reply #190 on: July 09, 2015, 04:43:25 PM »

bork

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Re: Street Fighter V - Ken Announced
« Reply #191 on: July 09, 2015, 04:56:55 PM »
ど助平

bork

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Re: Street Fighter V - Ken Announced
« Reply #192 on: July 09, 2015, 04:58:32 PM »
I wonder if that new guy is a Maori warrior?  There is a New Zealand stage...
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brob

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Re: Street Fighter V - Ken Announced
« Reply #193 on: July 09, 2015, 05:08:41 PM »
... is that not akuma?

nachobro

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Re: Street Fighter V - Ken Announced
« Reply #194 on: July 09, 2015, 06:03:26 PM »
Doesn't look much like Akuma.

I'm liking Ken. That divekick in V-trigger mode is hot

mormapope

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Re: Street Fighter V - Ken Announced
« Reply #195 on: July 09, 2015, 11:24:34 PM »
The character I'm thirsting for is Blanka. Started to main him a few months ago and love his moveset and the gimmicks that come with it. Don't know what could be changed for him in SFV, maybe he can be a more viable brawler? I'd guess his V-trigger would add armor to his ball attacks, have his electricity attack be ousted and instead have him electrified for more damage/higher stun.
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Kara

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Re: Street Fighter V - Ken Announced
« Reply #196 on: July 10, 2015, 12:06:51 AM »
I hope Abel makes it in and they mature his design more. I really liked him in IV but he always felt like a character whose design needed more time in the oven.

thisismyusername

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Re: Street Fighter V - Ken Announced
« Reply #197 on: July 10, 2015, 12:38:35 AM »
I hope Abel makes it in and they mature his design more. I really liked him in IV but he always felt like a character whose design needed more time in the oven.

*falls in from above* AMIIIIIIGOOOOOOOOOOOO!!!!!

spoiler (click to show/hide)
Did anyone even like Furete? Like the worst addition to the series.
[close]

I just want Cody and Guy back. Anything else after that would be gravy.

Kara

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Re: Street Fighter V - Ken Announced
« Reply #198 on: July 10, 2015, 01:38:35 AM »
I wanted to like him but tbh I think he was a shit joke character like Dan by design. (Too lazy to check, but adding a luchador had been a thing in fighting games for awhile.)

mormapope

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Re: Street Fighter V - Ken Announced
« Reply #199 on: July 10, 2015, 01:42:33 AM »
The luchador is the most fucked character to play online. People that are in the top 100 as him should be fought by jumping and kicking erratically. He may be a joke when it comes to characterization, but he's the scariest character to fight.
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Bebpo

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Re: Street Fighter V - Ken Announced
« Reply #200 on: July 10, 2015, 01:57:24 AM »
I like Ken and his cool new kick stuff but what's with people saying he's not a shoto anymore?  I saw a fireball, I saw a dragon punch, isn't that all you need to play the shoto game?

Take My Breh Away

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Re: Street Fighter V Announced - PS4/PC Exclusive
« Reply #201 on: July 10, 2015, 07:47:27 AM »
Ah, so that's why Bison has gray hair.

Chun's spinning bird kick is motion too?

Nacho's a bit misinformed here.  SFV takes place before SF3.  Storyline doesn't matter in these games anyway, however- Sakura shouldn't be a schoolgirl in SF4.  They're ignoring character ages now.

Bison looks different because he is supposed to be continuously-cloning himself.  The clone body has gotten older or whatever nonsense.

They kinda bullshitted round that in SF4 by saying she's a gym teacher but uses the schoolgirl outfit as a Gi of sorts. One of the DLC costumes was her Gym Teacher outfit.

But then paying attention to plot in a non NRS fighting game :trash

bork

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Re: Street Fighter V - Ken Announced
« Reply #202 on: July 10, 2015, 08:39:49 AM »
I believe it was fighting game community member LeMaximilian (sp) who tweeted that Ken was not a shoto anymore, and then here comes footage and he totally has shoto stuff still.   :lol  But he definitely seems to be changed up.

... is that not akuma?

No, that's definitely not Akuma, unless Akuma now has black dreadlocks.

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mormapope

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Re: Street Fighter V - Ken Announced
« Reply #203 on: July 10, 2015, 12:52:14 PM »
Stolen from a Gaf thread, music samples for the game:

Ken theme
http://www.capcom.co.jp/sfv/bgm/001.html

Ryu theme
http://www.capcom.co.jp/sfv/bgm/004.html

Bison theme
http://www.capcom.co.jp/sfv/bgm/005.html

Nash theme
http://www.capcom.co.jp/sfv/bgm/002.html

Forgotten Waterfall (new stage) theme
http://www.capcom.co.jp/sfv/bgm/003.html

EDIT: Ken's and Bison's themes are awesome, Nash's is alright. Ryu's is boring as fuck. Waterfall stage sounds a bit too whimsical but still alright.
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bork

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Re: Street Fighter V - Ken Announced
« Reply #204 on: July 10, 2015, 01:25:36 PM »
None of them really stood out to me.  Disappointed.
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mormapope

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Re: Street Fighter V - Ken Announced
« Reply #205 on: July 10, 2015, 01:51:06 PM »
At least the mood of the music is more suiting than what was going on in SF4.

Indestructible is a GOAT fighting game theme though.
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bork

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Re: Street Fighter V - Ken Announced
« Reply #206 on: July 10, 2015, 04:26:27 PM »
 ???

SF4 and its updates had some pretty good and fitting fightin' tunes, both for the characters and for most of the stages.  There's some memorable music there.  I'm sure that they won't fuck up SFV's audio in the end.
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Himu

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Re: Street Fighter V - Ken Announced
« Reply #207 on: July 10, 2015, 04:31:10 PM »
Hoping for a return of the electronic soundtracks of Alpha and III. IV's ost. :zzz
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mormapope

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Re: Street Fighter V - Ken Announced
« Reply #208 on: July 10, 2015, 04:35:03 PM »

 :aah
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Himu

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Re: Street Fighter V - Ken Announced
« Reply #209 on: July 10, 2015, 05:04:03 PM »
I hope they put in a good tutorial mode Virtua fighter and tekken tag 2 style in SFV. If they don't :ufup
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VomKriege

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Re: Street Fighter V - Ken Announced
« Reply #210 on: July 10, 2015, 05:08:18 PM »
So Ken is Andy now ?
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bork

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Re: Street Fighter V - Ken Announced
« Reply #211 on: July 10, 2015, 05:38:30 PM »
I hope they put in a good tutorial mode Virtua fighter and tekken tag 2 style in SFV. If they don't :ufup

There's already one in SF4-- it's called going online and learning shit.
:ufup
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bork

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Re: Street Fighter V - Ken Announced
« Reply #212 on: July 10, 2015, 05:39:16 PM »
Hoping for a return of the electronic soundtracks of Alpha and III. IV's ost. :zzz

Eh, SSF4 and up has something for everyone.  Two different sountracks are available.
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Himu

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Re: Street Fighter V - Ken Announced
« Reply #213 on: July 10, 2015, 05:39:29 PM »
Naw. That old school mentality don't work and I don't understand why you'd defend it. That said, I got Ultra SFIV for ps3. If ps3 and ps4 version (which you likely have and are more likely to use) have cross play, we can play each other (and by play each other I mean you school me) like old times
IYKYK

Himu

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Re: Street Fighter V - Ken Announced
« Reply #214 on: July 10, 2015, 05:42:06 PM »
Stolen from a Gaf thread, music samples for the game:

Ken theme
http://www.capcom.co.jp/sfv/bgm/001.html

Ryu theme
http://www.capcom.co.jp/sfv/bgm/004.html

Bison theme
http://www.capcom.co.jp/sfv/bgm/005.html

Nash theme
http://www.capcom.co.jp/sfv/bgm/002.html

Forgotten Waterfall (new stage) theme
http://www.capcom.co.jp/sfv/bgm/003.html

EDIT: Ken's and Bison's themes are awesome, Nash's is alright. Ryu's is boring as fuck. Waterfall stage sounds a bit too whimsical but still alright.

Love the return of rock from SF2. However, the bullshit "let's do a remix of the old song from SF2 because :yeshrug" crap instead of making new classics is :snoop
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mormapope

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Re: Street Fighter V - Ken Announced
« Reply #215 on: July 10, 2015, 06:27:15 PM »
Naw. That old school mentality don't work and I don't understand why you'd defend it. That said, I got Ultra SFIV for ps3. If ps3 and ps4 version (which you likely have and are more likely to use) have cross play, we can play each other (and by play each other I mean you school me) like old times

What old school mentality? Street Fighter skill revolves around fundamentals and the matchup itself. Some things should definitely be explained better in SF4, Focus cancelling, Focus cancelling into a combo or ultra, stuff like that. But getting good at SF4 or any fighting game requires getting your ass beat and learning what beats what when it comes to normals, what you can do with your character against the other character.

No tutorial in the world will teach fundamentals and raw matchups. Experience is important, no one has aced a tutorial mode and then went one to kick ass instantly. You need at least 1500-2000 matches online in SF4 to grasp anything.
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mormapope

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Re: Street Fighter V - Ken Announced
« Reply #216 on: July 10, 2015, 06:31:05 PM »
Case and point:



Ryu versus Ryu mirror match, simple combos with insane footsies. Two of the best players in the world that rely on fundamentals and reads.
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Himu

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Re: Street Fighter V - Ken Announced
« Reply #217 on: July 10, 2015, 06:31:58 PM »
Experience is important, but a good tutorial for a fighting game is important, and online play still isn't the best way of play even in 2015. If VF, which is far deeper than SF, can provide great tutorials so players can help better themselves when not fighting people, so can SF. Don't understand the hostility.
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mormapope

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Re: Street Fighter V - Ken Announced
« Reply #218 on: July 10, 2015, 06:37:56 PM »
There's no hostility, only facts.

 :yeshrug

If someone goes and competes at local tournies, then yeah, online play isn't a good way to practice. But online play can mainly be used for matchups and figuring out how people use characters. I don't see the point in bettering yourself if you aren't fighting real people, beating fighting game AI means doing really dumb shit or mashing out a combo you practiced.

SF4 isn't complicated when it comes to mechanics or combos, meaning that learning from real people is even more important. The best Virtua Fighter players learned long ago how to play the game, someone new that plays through the many tutorials everyday will still get bodied without any human competition.

EDIT: For example, how do you teach people to play as good as Alex Valle or Daigo? The how isn't nearly as important as why.
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Kara

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Re: Street Fighter V - Ken Announced
« Reply #219 on: July 10, 2015, 06:39:15 PM »
3S's OST :lawd

brob

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Re: Street Fighter V - Ken Announced
« Reply #220 on: July 10, 2015, 06:40:00 PM »
Some things should definitely be explained better in SF4, Focus cancelling, Focus cancelling into a combo or ultra, stuff like that.

so we all agree that Street Fighter 5 should have better tutorials than the garb that was in 4, then. Good 2 Know.

Himu

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Re: Street Fighter V - Ken Announced
« Reply #221 on: July 10, 2015, 06:44:32 PM »
There's no hostility, only facts.

 :yeshrug

If someone goes and competes at local tournies, then yeah, online play isn't a good way to practice. But online play can mainly be used for matchups and figuring out how people use characters. I don't see the point in bettering yourself if you aren't fighting real people, beating fighting game AI means doing really dumb shit or mashing out a combo you practiced.

SF4 isn't complicated when it comes to mechanics or combos, meaning that learning from real people is even more important. The best Virtua Fighter players learned long ago how to play the game, someone new that plays through the many tutorials everyday will still get bodied without any human competition.

EDIT: For example, how do you teach people to play as good as Alex Valle or Daigo? The how isn't nearly as important as why.

You aren't stating facts. You're openly opposing a tutorial mode that further explains the game mechanics, because "experience > tutorials". When the game could use a hint of explaining game mechanics, which is much more than accomplished in SFIV whose attempt was absolute zero.
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Himu

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Re: Street Fighter V - Ken Announced
« Reply #222 on: July 10, 2015, 06:47:01 PM »

SF4 isn't complicated when it comes to mechanics or combos, meaning that learning from real people is even more important. The best Virtua Fighter players learned long ago how to play the game, someone new that plays through the many tutorials everyday will still get bodied without any human competition.

So let's not try and only appeal to people who are good and not try to help players get better. Gotcha.
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brob

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Re: Street Fighter V - Ken Announced
« Reply #223 on: July 10, 2015, 06:49:44 PM »
pls watch the ryu mirror again himu. tutorials have no place in the training regimen of world champions.

mormapope

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Re: Street Fighter V - Ken Announced
« Reply #224 on: July 10, 2015, 06:51:47 PM »
Openly opposing?

 :neogaf

SF4 should've had a better tutorial or even a tutorial to begin with. SF5 should have a tutorial. I don't know where you're coming from. I'm coming from the perspective of a newcomer that jumped into SF4, got bodied constantly, and bettered my own play by grinding it out and learning the game. Early on I never thought "if I played a tutorial, I would've definitely won that match!" because I made dumb, novice mistakes.

You're ignoring my main point, mechanics in SF4 are simple as fuck. Tutorials are nice, but blaming your own defeats on the lack of a tutorial is really dumb when most matches can be won by simple combos and normal attacks. There's a reason why Ryu and Ken are still solid as fuck characters to bring into a tourney.
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mormapope

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Re: Street Fighter V - Ken Announced
« Reply #225 on: July 10, 2015, 06:56:16 PM »
pls watch the ryu mirror again himu. tutorials have no place in the training regimen of world champions.

So instead of realizing what actually wins matches in SF4, its better to put blame on something that's missing and then call it a day.

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Kara

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Re: Street Fighter V - Ken Announced
« Reply #226 on: July 10, 2015, 06:56:35 PM »
pls watch the ryu mirror again himu. tutorials have no place in the training regimen of world champions.

Little known fact, Daigo actually had to QCF to induce his mother's labor.

Himu

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Re: Street Fighter V - Ken Announced
« Reply #227 on: July 10, 2015, 06:57:51 PM »
When did I blame my own defeats on the lack of a tutorial? The general training mode is :trash I have to press start and go to move list just to see my move list as if it's the 90's when VF4 training mode made it so that moves come one after the other without much player input, and you needed to successfully do the move to continue.

What's wrong wanting better? Lord.

pls watch the ryu mirror again himu. tutorials have no place in the training regimen of world champions.

 :lol
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mormapope

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Re: Street Fighter V - Ken Announced
« Reply #228 on: July 10, 2015, 07:01:21 PM »

So let's not try and only appeal to people who are good and not try to help players get better. Gotcha.

Because the people that got good were always good and didn't need to learn the hard way.

 ::)

How should a tutorial teach matchups or fundamentals?
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mormapope

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Re: Street Fighter V - Ken Announced
« Reply #229 on: July 10, 2015, 07:05:06 PM »
Here's the debate so far:

I'd like a tutorial to get better
Git gud
That's old school, that's bullshit
You git gud by playing the game and learning overtime
But what about the tutorial
Yeah there should be better tutorials, experience matters more though, the game isn't complex
But what about the tutorial
Yeah there should be better tutorials, experience matters more though, the game isn't complex
Virtua Fighter
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Himu

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Re: Street Fighter V - Ken Announced
« Reply #230 on: July 10, 2015, 07:09:50 PM »
So you're NOT openly opposing an actual tutorial mode?

Have you never played Virtua Fighter 4 or 5 or Tekken Tag 2? I don't think you have.

In those games, the game teaches you all the fundamental combos and drills them. You pick an index, let's say, counters, and then go to a lesson. Let's say this session is on side step counters. So you have a quota of doing that counter against a live ai opponent and have to do it like, 3-5 times to successfully move on to the next lesson.

It forces you to master the basics of the game in record time, and each character has their own quirks, making going through each character useful.

Want to get better at combos? Go to the training room and look at the combo section. Do those combos and twist them into your own.

Forget some moves? Do the same thing.

Wanna work on your timing for parrying and guard throws? There's a lesson for that.

Like, you're doing everything you can to prove me right about that old school mentality, which is functionally distinguished mentally-challenged because it limits players abilities. I'm better at VF than SF for this very reason.

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mormapope

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Re: Street Fighter V - Ken Announced
« Reply #231 on: July 10, 2015, 07:14:00 PM »
So you're NOT openly opposing an actual tutorial mode?

Have you never played Virtua Fighter 4 or 5 or Tekken Tag 2? I don't think you have.

I own Virtua Fighter 5 Final Showdown and Tekken Tag 2, played the tutorials in both of them, played both for a bit.

Everything you listed sounds nice, it would be good if SF5 indeed had those things.

 :)

EDIT: Did you play Virtua Fighter matches online at all? The community for VF5FS died really quick.
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nachobro

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Re: Street Fighter V - Ken Announced
« Reply #232 on: July 10, 2015, 07:14:30 PM »
Skullgirls has an extremely good tutorial fwiw. I recommend checking it it out because a lot of it applies universally to 2D games.

Himu

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Re: Street Fighter V - Ken Announced
« Reply #233 on: July 10, 2015, 07:16:43 PM »
VF5FS is dead and I don't bother.
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Rufus

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Re: Street Fighter V - Ken Announced
« Reply #234 on: July 10, 2015, 07:18:08 PM »
SF4 relied on the training mode's recording function for that sort of practice, which obviously necessitates outside research. The closest they came to the above was the challenge mode, but as the name suggests, that's more of an input olympics thing than it is proper training. Maybe they couldn't allocate any resources for that, who knows. Or they knew the community would pick up the slack, so they didn't bother.

mormapope

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Re: Street Fighter V - Ken Announced
« Reply #235 on: July 10, 2015, 07:18:37 PM »
Its a shame that there's no community for the game, the best netcode for a fighting game ever.
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toku

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Re: Street Fighter V - Ken Announced
« Reply #236 on: July 10, 2015, 08:24:14 PM »

Shaka Khan

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Re: Street Fighter V - Ken Announced
« Reply #237 on: July 10, 2015, 11:14:22 PM »
Case and point:



Ryu versus Ryu mirror match, simple combos with insane footsies. Two of the best players in the world that rely on fundamentals and reads.

:whew
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thisismyusername

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Re: Street Fighter V - Ken Announced
« Reply #238 on: July 10, 2015, 11:19:33 PM »
How should a tutorial teach matchups or fundamentals?

By explaining the tools that the character you're versing/looking at has? Blazblue has done a sort of thing with explaining the basics and idea of how to play each character since Continuum Shift 1/2.

I get what Himu's getting at: SF4 is awful to new players. It doesn't explain ANYTHING to them and just throws them into the deep end. Himu's comment on the training mode is apt. How the hell is a new player going to use that stuff if they don't understand the basics?

Himu's entire opposition is basically to take the old infamous SRK essay quote: "You can take a SF scrub (read: old-school players) but can't make them think (read: see where fighting games have gone/evolved/improved)." SF has 20+ years of "emotional" baggage. If someone so much as suggests having a basic (BASIC) tutorial mode that explains the systems and beginner level stuff (move forward/back, etc. Yes, this is "awful" but needed to get people into it) you get a lot of opposition from the arcade oldbies that think people should be beaten to death in an attempt to make them sink or swim.

Case in point:

I hope they put in a good tutorial mode Virtua fighter and tekken tag 2 style in SFV. If they don't :ufup

There's already one in SF4-- it's called going online and learning shit.
:ufup
---

That's not to say that Morma and Bork's logic of "tutorials won't make a player better" isn't valid, but to say that SF shouldn't get a tutorial to help newer players "get a grip" on the series conventions and shit would be pigheaded, IMO.

Though really, the problem with that old-school method is that fighting game terms have sooooo many different names depending on series for the same shit at times that it's hard for new players to try out multiple series to see what they want when they're being told "overhead, stuffed, meaty, okamezi, oumi, etc." and going "huh?" iplaywinner's glossary helps, but the lack of "standard fighting game terms" like a sort of "metric" base-line also hinders the genre from having people pick it up. (IMO)


SF4 relied on the training mode's recording function for that sort of practice, which obviously necessitates outside research. The closest they came to the above was the challenge mode, but as the name suggests, that's more of an input olympics thing than it is proper training. Maybe they couldn't allocate any resources for that, who knows. Or they knew the community would pick up the slack, so they didn't bother.

Baseline SF4 is an excellent fighting game, but the negative quirks are pretty bad. Worse matchmaking system I've seen in any console game, the ping meter doesn't mean shit and it takes up to a minute to find a ranked match. Mainly because of getting disconnected by someone joining at the same time. The non ranked match options are sparse as fuck. I'd guess more resources went into adding characters than anything else.

A lot of people thought Dead or Alive 4 was meh, but it had the best and most robust room hosting for a fighter.

But had worse Netcode than DOA2U. DOA2U's netcode was the best of a 3D fighter (or even a fighting game in general) ever. Slowing the game down when the connection lags so both players can hold/parry a move. :rejoice


The luchador is the most fucked character to play online. People that are in the top 100 as him should be fought by jumping and kicking erratically. He may be a joke when it comes to characterization, but he's the scariest character to fight.

Playing fighting games online. Now, :ufup right? Especially 2D. :ufup :ufup

(And yes, I know I'm a hypocrite for mentioning DOA2U online. But you seriously can't translate online skills to offline. Wayyy too much lag tactic bullshit that won't stick in zero-lag environments.)

Himu

  • Senior Member
Re: Street Fighter V - Ken Announced
« Reply #239 on: July 10, 2015, 11:25:57 PM »
DOA2U owned
IYKYK