Author Topic: Call Of Duty Black Ops III  (Read 29374 times)

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toku

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Re: Call Of Duty Black Ops III
« Reply #120 on: August 29, 2015, 07:28:43 PM »
havent had any problems on pc side from the random ctds which they patched within 24 hours

Stoney Mason

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Re: Call Of Duty Black Ops III
« Reply #121 on: August 29, 2015, 11:06:42 PM »
Man I'm addicted. I could tell you the number of hours I've put into the beta but I won't because it's embarrassing.

 :snoop

It's all starting to come together. Like I'm understanding how to play with different guns and how to play situationally with my supers. I was really struggling at first because the game is really different than Black Ops 2 initially but once you start to find your rhythm you begin to remember why the good cods are so addictive. I'm pretty much Treyarch only at this point so that's one COD game every 3 years from now on. That's not too bad.

Also, the max double jump timing feels like it's almost exactly the same as Titanfall's. Which I have no problem with. I think games should rip that kind of subtle gameplay shit off with no remorse. One of Medal of Honor's problems was that it ripped everything about Call of Duty off except the speed and create-a-class. Which made it feel like half a game compared to both CoD and Bad Company.

Treyarch is a great dev and they are great not because they make revolutionary games or have revolutionary ideas, but because they aren't afraid to steal anything from anybody and put it in their game if they honestly think it will make it more fun/better and polish and iterate on the idea. It sounds simple but I can honestly tell you that many devs have a thing about going their own route and ignoring what other games are doing just because. I thought the idea of supers was gonna annoy the shit out of me. I did not like them in Destiny. But god damn if they don't make it fucking fun here and you get all these interesting different kind of interactions between them that just come about naturally.

They are the kind of company I always wanted to work for when I was in the industry. Not a revolutionary dev but a very hands on iterative dev that kind of grinds and makes up for what they lack in talent by just working hard.

They are already legit testing out stuff in the beta regarding gun balance and specialist balance

https://www.reddit.com/r/blackops3/comments/3iwavs/weapon_tuning_specialist_weapon_ability_tuning/

I have a lot of respect for that kind of dev.
« Last Edit: August 29, 2015, 11:11:28 PM by Stoney Mason »

thisismyusername

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Re: Call Of Duty Black Ops III
« Reply #122 on: August 29, 2015, 11:11:48 PM »
havent had any problems on pc side from the random ctds which they patched within 24 hours

Really? I've had frame drops no matter the settings, frame tearing despite V-sync, and lag no matter where I'm matchmade the entire time.

Stoney Mason

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Re: Call Of Duty Black Ops III
« Reply #123 on: August 29, 2015, 11:15:10 PM »
I tried the PC version again today. It was better than the last try but it was still hitching at points that I couldn't figure out when the frame rate was solid.

toku

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Re: Call Of Duty Black Ops III
« Reply #124 on: August 30, 2015, 03:32:06 AM »
Locking frames to 60 helps or it did for my friends on older cards (i do it too). Textures on high instead of extra. Fullscreen and the beta is installed on my ssd. No problems aside from the ctds which I haven't had since patch.


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Re: Call Of Duty Black Ops III
« Reply #125 on: August 30, 2015, 11:12:43 AM »
This beta is the first time I've played Call of Duty since MW2 (went through this stupid stage in high school where I thought FPS games sucked) and I'm hooked again guys. I'm a little rusty (since COD has actually changed quite a bit since MW2), but everything just feels fluid and it's just a blast to play. I'm not too sure if I'm going to pick it up when it comes out (still kinda want to get Battlefront and MAYBE Halo 5), but I'm going to be considering getting Black Ops 3 if I don't pick up one of those games

I'm playing the XB1 version btw

Stoney Mason

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Re: Call Of Duty Black Ops III
« Reply #126 on: September 01, 2015, 01:18:15 AM »
Hit level 49. Played it until they shut off the servers. Can't wait for the full game.

Towards the end started playing around with shotguns after reading they were bad on gaf. Idiots.


« Last Edit: September 01, 2015, 01:51:25 AM by Stoney Mason »

Stoney Mason

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Re: Call Of Duty Black Ops III
« Reply #127 on: September 01, 2015, 07:22:35 PM »
If you tried the beta and fell of the map like everybody did at some point then this video is hilarious.


toku

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Re: Call Of Duty Black Ops III
« Reply #128 on: September 01, 2015, 09:03:24 PM »
If you tried the beta and fell of the map like everybody did at some point then this video is hilarious.



 :stahp

toku

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Re: Call Of Duty Black Ops III
« Reply #129 on: September 30, 2015, 05:09:16 PM »

toku

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Re: Call Of Duty Black Ops III
« Reply #130 on: October 05, 2015, 04:44:12 PM »

Stoney Mason

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Re: Call Of Duty Black Ops III
« Reply #131 on: October 05, 2015, 08:44:32 PM »
I went into a bit of withdrawal after the beta I enjoyed it so much.

 :-[

I thought about playing some advanced warfare to try to get my fix but I just don't ultimately enjoy that game. It's too fast and too vertical for my tastes in relation to cod gameplay.

benjipwns

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Re: Call Of Duty Black Ops III
« Reply #132 on: October 05, 2015, 09:34:25 PM »
One problem I have with AW is that's not really that vertical. It ends up being a glorified double jump/ladder eliminator because there's maybe like one or two areas on each map where the boost can actually be used to where you can do something major with it.

Detroit is one of my favorite examples of how AW boxes itself in. You're supposed to be in this urban environment with your jetpack, and what's the only thing you can fly up onto? Cargo containers. And like one higher window. The entire map is completely ground level. The Manhattan map in MW3 is like ten times as vertical as you can go up and into the buildings and down into the subway, fire out into the main street and vice versa, and so on.

The maps in BOIII seemed to be much better about the whole letting you get to anywhere within your powers aspect because there's not an invisible dome in the sky since you could never reach it in the first place.

Still think Titanfall was the movement gamechanger, not AW, but the Titans really overshadowed just how available every inch of those maps are to you. It took me a while to realize how much more effective I could be and how much nobody else was really doing it, when I started leaving my Titan on Auto and assisting it by running all over the damn place helping clean up. Especially when it would take on other Titans. To go back to Detroit, it'd be hott running along and scrambling up those buildings to higher vantage points as you battle with guys hovering around. If that's what you want to do with the ExoSuits. (Actually, I just knocked that idea into my head, the ability to completely ditch the suit and rely on just wall-running/etc. vs. people in the suits but get another slot or two in the pick [X] loadout.)

I guess Infinity Ward will have had just enough development time to scrap whatever Ghosts 2 was and take all this, BO III, AW, Titanfall, Siege, hell even Black Ops II, into account for their game. They wouldn't be the first series originator to get kicked off their franchise and then killed off. They can ask all the Neversoft employees that joined them. Though the three studio cycle thing does seem like a really smart idea. I always thought like Madden/NBA 2K's developers should split into teams operating on multiple cycles so they'd get more than ten months on an aspect of the game. Even if that meant say, franchise mode, went mostly unchanged for a year or two.

Part of that is why the Live thing was so baffling, they deliberately took a year off of the game, and then didn't start development until the regular 10 months out start-date.
« Last Edit: October 05, 2015, 09:38:47 PM by benjipwns »

Stoney Mason

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Re: Call Of Duty Black Ops III
« Reply #133 on: October 05, 2015, 11:59:05 PM »
By vertical in referring to AW I don't mean the map design but the way combat plays out. Titanfall is very vertical with its map design but I don't have a problem with it.

In AW combat on consoles involves fighting people who have the ability to rapidly dodge left and right and UP. Which is the problem. There are a lot of reasons why rapid rocket speeding upwards style movement doesn't work very well when aiming analog sticks. But more importantly it just fundamentally alters too much about what the appeal of cod is for me at least.

It certainly can be skillful. I'll never take that away from AW. When you see people who are good with the movement and the boosting I can appreciate they are very good at it and it creates a skill gap. But ultimately it just isn't fun in combat for me. It's much more difficult to move from target to target when you have to make sure you kill somebody who is boosting around like a madman while you yourself are trying to boost around like a madman. It's something I could see appealing to somebody but its not COD and it never was especially fun for me after a few weeks/months. I think they would have been better off just creating a new franchise that was centered around it rather than trying to graft it onto COD. But Activision is money hungry so that will never happen.

Halo 5 has the most of these abilities and they work fine but they are slowed down in comparison and they don't have a rapid rocket jump. I think that is the better approach. Or like Black Ops 3 is handling it.
« Last Edit: October 06, 2015, 12:10:14 AM by Stoney Mason »

benjipwns

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Re: Call Of Duty Black Ops III
« Reply #134 on: October 06, 2015, 12:47:18 AM »
That's true and I can see why it would be even more maddening on consoles, what the Exo basically gives everyone is an immediate double strafe in any 90 degree direction (or 45 if you go left and up or whatever) and often out of center of the FOV. Strafing in Call of Duty hasn't been a core part of the gameplay, well, ever. I don't remember it being one in UO or 2. It really doesn't do anything for you, you can't counter-strafe and hopefully dodge every shot until AW. Versus many classic FPSes where strafing is almost as important as aiming.

Stoney Mason

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Re: Call Of Duty Black Ops III
« Reply #135 on: October 09, 2015, 10:52:57 AM »
Quote
Treyarch’s David Vonderhaar has posted a blog post on PlayStation Blog revealing some of the changes they have made to Call of Duty: Black Ops 3 multiplayer mode following the feedback from the beta.

Some players were dissatisfied that the Black Hat equipment was too powerful. We agree. Our new hacking mechanic scales the hacking speed based on how close you are to the target, and will require precise aim to hack Scorestreaks in a reasonable time. Time-to-hack has been adjusted upwards across the board to make it more challenging to hack, especially at the higher end of rewards. Hackers now also appear as a red dot on the minimap for the duration of the hack, which, along with VO notifications that a Scorestreak is being hacked, provides players the ability to counter by hunting down the attacker.
Rejack sparked its fair share of controversy during the Beta for a number of reasons, most of which were valid. Included in that list: putting players into Rejack did not count as a kill, and players were using Rejack to stack Scorestreaks. Now, putting a player into Rejack counts as a kill. Players receive kill credit immediately in-game, on the scoreboard and leaderboard, and in persistent stats. Rejack now also resets all Scorestreak progress so that it cannot be used continuously throughout a match to pad progress towards high-level Scorestreaks.
We’ve talked a lot about the flinch mechanics during the beta — that’s when getting hit causes your weapon to move out of position. Our improved networking code would sometimes cause bullet flinch to stack, so we put a cap on how much you can flinch while ADS. While you will still flinch when shot, it will be within tighter constraints to keep you closer to your aim.
We improved the feedback that you have downed your target by including the red “kill marker.” This marker will subtly grow in size with each subsequent hit, turning red upon dealing lethal damage as added reinforcement to confirm the kill.
During the beta, any downward or backward player movement could make the grenade toss distances feel awkwardly short. This has been adjusted so that player velocity never negatively impacts grenade trajectory. We also tweaked grenade speed and distances.
Players felt Concussion and Flashbang grenade types were very powerful. While both grenade types need to be in order to stay viable as equipment choices, we reduced the Concussion grenade stun time by 1 second and are now unlocking the Tactical Mask perk (the counter for both Concussion and Flash Bangs) earlier in the progression system at level 13.
By popular request, we’ve added a “Time in Hill” stat for the scoreboard and leaderboards in the Hardpoint game mode.
Players did not feel sufficiently rewarded for escorting the robot in Safeguard. Players now receive +25 score for every 3 seconds that they escort the robot toward the enemy base.
Players wanted additional details about how they were eliminated. The Kill Cam and Final Kill Cam now show what killed you (including weapons, Scorestreaks, Specialist weapons, equipment, etc.) and what perks the player has equipped.
Additionally, various weapon-balancing changes were implemented, including to the Razorback and M8A7.

http://charlieintel.com/2015/10/08/treyarch-details-changes-coming-to-black-ops-3-multiplayer-following-beta-feedback/

Stoney Mason

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Re: Call Of Duty Black Ops III
« Reply #136 on: October 13, 2015, 06:28:04 AM »

bork

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Re: Call Of Duty Black Ops III
« Reply #137 on: October 13, 2015, 03:44:40 PM »
I have never played a campaign mode or zombies mode in a CoD, ever.   :-[
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Stoney Mason

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Re: Call Of Duty Black Ops III
« Reply #138 on: October 13, 2015, 04:26:35 PM »
Campaigns are generally fun popcorn type things. Some people really love Zombies. I'm not one of those people though.

thisismyusername

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Re: Call Of Duty Black Ops III
« Reply #139 on: October 13, 2015, 04:39:33 PM »
Zombie mode is just hoard mode under a different name. It's not bad, but it gets extremely repetitive after a bit. Like all hoard modes.

toku

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Re: Call Of Duty Black Ops III
« Reply #140 on: October 13, 2015, 05:41:07 PM »
Campaigns are generally fun popcorn type things. Some people really love Zombies. I'm not one of those people though.

Yeah not a zombies guy either but I always play CoD campaigns before my hundreds of hours dump into mp.

bork

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Re: Call Of Duty Black Ops III
« Reply #141 on: October 13, 2015, 05:59:14 PM »
I just want to play MP.  I wish they sold just the MP portion, digitally, at a reduced price.  That's all I'd need. 

I have CoD BLOPS II on PC and I love that the option to only install the MP is available.  Takes up like 5 GB that way.
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Stoney Mason

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Re: Call Of Duty Black Ops III
« Reply #142 on: October 13, 2015, 06:00:52 PM »
Zombies on World at War on PC is the only one that hooked me. But that's because the modding community went nuts with it and basically has added dozens of really good new maps that have also incorporated features and guns from later cod zombies modes.

toku

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Re: Call Of Duty Black Ops III
« Reply #143 on: October 13, 2015, 07:07:04 PM »
I just want to play MP.  I wish they sold just the MP portion, digitally, at a reduced price.  That's all I'd need. 

I have CoD BLOPS II on PC and I love that the option to only install the MP is available.  Takes up like 5 GB that way.

Not to dash your hopes but I remember seeing something about how it's all gonna be one exe for BLOPS3. Which fits into them mping the sp up (more focus on it as a co-op experience, having an offline lobby essentially etc)

benjipwns

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Re: Call Of Duty Black Ops III
« Reply #144 on: October 14, 2015, 01:49:01 AM »
Yeah, they have moved it all into one .exe this time. (They even used to be separate programs on the Wii versions. :lol)

Though AW still needed like 45GB of content for installing just one of the modes. I think Ghosts was the same way. (Maybe only like 20GB or something though.)

I've read that a lot of people buy the games just for Zombies, like others buy it just for single player. Which is why they started adding similar stuff in the non-Treyarch games.

toku

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Re: Call Of Duty Black Ops III
« Reply #145 on: October 14, 2015, 02:18:03 AM »
Yeah, they have moved it all into one .exe this time. (They even used to be separate programs on the Wii versions. :lol)

Though AW still needed like 45GB of content for installing just one of the modes. I think Ghosts was the same way. (Maybe only like 20GB or something though.)

I've read that a lot of people buy the games just for Zombies, like others buy it just for single player. Which is why they started adding similar stuff in the non-Treyarch games.

Yeah, Zombies has a big enough following they it's pretty much mandatory for each installment to have it now. Hence why/how they can pull big name voice and face talent for it. AW had John Malkovich, Rose McGowan and bunch of others.

benjipwns

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Re: Call Of Duty Black Ops III
« Reply #146 on: October 14, 2015, 02:40:11 AM »
It kinda shows the size of Call of Duty when they say something like "oh 30% of our users only play Zombies" which means more people buy the game for just that than like 95% of every other game out there. The series numbers "baffle" certain gamers because they don't realize Activision is really selling three games, combined, every year to four different markets.

Stoney Mason

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Re: Call Of Duty Black Ops III
« Reply #147 on: October 16, 2015, 04:44:21 PM »

Cerveza mas fina

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Re: Call Of Duty Black Ops III
« Reply #148 on: October 16, 2015, 04:52:23 PM »
I read somewhere the sp this time is like 15 hours?!

toku

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Re: Call Of Duty Black Ops III
« Reply #149 on: October 22, 2015, 04:32:43 PM »

Stoney Mason

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Re: Call Of Duty Black Ops III
« Reply #150 on: October 30, 2015, 03:32:15 PM »

benjipwns

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Re: Call Of Duty Black Ops III
« Reply #151 on: October 31, 2015, 12:06:41 AM »
I was about to say something about how garish the design of that looked, but then the guy ran along the walls of the side chokepoint (which used to be a fence/invisible wall and the wall of the house) and over the car "midpoint" and I decided they can make it as ugly as they want.

benjipwns

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Re: Call Of Duty Black Ops III
« Reply #152 on: October 31, 2015, 12:11:45 AM »
Also, I think I read they're bringing back Hijacked too. Which means there better be a nukejacked 24/7 playlist again. Because a.) it's the only way to get games in 80% of the modes since few bother to leave despite it changing away from TDM and b.) it makes those maps at least 50% more bearable when you're playing like hardcore hardpoint or hardcore search and destroy or something.

toku

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Re: Call Of Duty Black Ops III
« Reply #153 on: October 31, 2015, 03:34:40 AM »
pussies play hardcore

benjipwns

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Re: Call Of Duty Black Ops III
« Reply #154 on: October 31, 2015, 03:43:17 AM »
sometimes i'm desperate for the other modes

don't judge me

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Stoney Mason

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Re: Call Of Duty Black Ops III
« Reply #155 on: October 31, 2015, 07:59:30 AM »
I feel like this is the best year for console shooters in a really good while.

Stoney Mason

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Re: Call Of Duty Black Ops III
« Reply #156 on: October 31, 2015, 06:21:42 PM »
Quote
According to leaked images from Black Ops 3’s Paint Shop, Treyarch has added a social feature that will allow players to publish their paintjobs, which will then allow other players to view, like, and even download those designs to use for their own weapons.

As a reminder, the Weapon Paint Shop is only available on PlayStation 4, Xbox One, and PC versions of Call of Duty: Black Ops 3.

In addition, players will also be able to publish their emblems created from the emblem editor and share that with other players in the Call of Duty community. Players will be able to view, like, or even download your emblem creations as well.


Treyarch is so  :lawd

toku

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Re: Call Of Duty Black Ops III
« Reply #157 on: November 01, 2015, 03:49:12 PM »


it's lit
« Last Edit: November 01, 2015, 03:53:18 PM by toku »

Am_I_Anonymous

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Re: Call Of Duty Black Ops III
« Reply #158 on: November 01, 2015, 06:40:57 PM »
Quote
According to leaked images from Black Ops 3’s Paint Shop, Treyarch has added a social feature that will allow players to publish their paintjobs, which will then allow other players to view, like, and even download those designs to use for their own weapons.

As a reminder, the Weapon Paint Shop is only available on PlayStation 4, Xbox One, and PC versions of Call of Duty: Black Ops 3.

In addition, players will also be able to publish their emblems created from the emblem editor and share that with other players in the Call of Duty community. Players will be able to view, like, or even download your emblem creations as well.


Treyarch is so  :lawd

Never understood why people devote countless hours to making logos I only ignore when you kill me.
YMMV

Stoney Mason

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Re: Call Of Duty Black Ops III
« Reply #159 on: November 02, 2015, 01:44:38 PM »
Quote
Over the years, the Call of Duty® community has proven itself to be among the most passionate in the world – and we count ourselves fortunate to make games for you.

We’ve been listening to one of your top requests and are excited to announce that modding and mapping are coming to Call of Duty: Black Ops 3 PC!

We’ve still got a lot of work left to do, but here’s our current plan:
You will be able to create Maps & Game Modes and more!
We will include Unranked Dedicated Server Files with the tools so you can run servers with modded content anywhere you choose.
We will provide an Unranked Server Browser so you can easily find and join servers with modded content.

Closed Alpha target date:  March 2016
Please remember that this is software development, so things don’t always work out exactly as planned.  Sometimes features slip or drop off altogether, sometimes they get replaced with other, more awesome features as we hit into limitations of our original plans.
There is much more news to come including updates on Open Beta timing.  In order to keep you informed, we’ll periodically publish developer blog posts to share our progress with our fans. Stay tuned to the Treyarch blog for more information.
And yes, this is for real.

Sincerely,
Cesar Stastny
Director of Development


https://community.treyarch.com/community/treyarch/blog/2015/11/02/modding-mapping-tools-coming-to-black-ops-3-pc-in-2016

Stoney Mason

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Re: Call Of Duty Black Ops III
« Reply #160 on: November 04, 2015, 04:56:53 PM »
Somebody went and photographed all the relevant info from a copy of the game.

https://www.reddit.com/r/blackops3/comments/3ris78/black_ops_iii_high_res_screenshots_of_everything/

bork

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Re: Call Of Duty Black Ops III
« Reply #161 on: November 05, 2015, 06:47:26 PM »
Just double-dipped on this and got the PC version from GMG for $40.  Hyped to play this.
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Stoney Mason

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Re: Call Of Duty Black Ops III
« Reply #162 on: November 05, 2015, 06:59:50 PM »
Watched some streams. Game seems solid. It actually feels like the 3 year dev cycle actually allowed them to do good stuff.

toku

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Re: Call Of Duty Black Ops III
« Reply #163 on: November 05, 2015, 07:35:40 PM »
yea its fucking lit

bork

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Re: Call Of Duty Black Ops III
« Reply #164 on: November 06, 2015, 10:12:43 AM »
I see people bitching about PC performance issues, but it runs perfectly for me.
:idont

Seems like 90% of the people playing right now are using the class with the explosive bow.  Me too!  :P
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Re: Call Of Duty Black Ops III
« Reply #165 on: November 06, 2015, 10:28:14 AM »
😈

Stoney Mason

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Re: Call Of Duty Black Ops III
« Reply #166 on: November 06, 2015, 12:12:45 PM »
Played for a bit last night. Enjoyed what I played but I was really rusty. It's funny how much the movement reminds me of Halo 5 in certain ways.

Nuketown wasn't working last night for some reason. Hopefully that's sorted when I play this evening. I'll try the campaign and zombies along with the mp stuff and post some impressions hopefully. 

benjipwns

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Re: Call Of Duty Black Ops III
« Reply #167 on: November 06, 2015, 01:09:03 PM »
« Last Edit: November 06, 2015, 08:39:50 PM by bork laser »

Am_I_Anonymous

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Re: Call Of Duty Black Ops III
« Reply #168 on: November 06, 2015, 01:57:12 PM »
Those dudes have 100% more game than anybody on the bore. That ain't saying much.
YMMV

toku

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Re: Call Of Duty Black Ops III
« Reply #169 on: November 06, 2015, 03:39:26 PM »
I see people bitching about PC performance issues, but it runs perfectly for me.
:idont

Seems like 90% of the people playing right now are using the class with the explosive bow.  Me too!  :P

Same. I've put time into both MP and SP without issue.

toku

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Re: Call Of Duty Black Ops III
« Reply #170 on: November 06, 2015, 05:54:20 PM »


it's fucking lit

benjipwns

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Re: Call Of Duty Black Ops III
« Reply #171 on: November 06, 2015, 07:06:07 PM »

eleuin

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Re: Call Of Duty Black Ops III
« Reply #172 on: November 06, 2015, 08:14:00 PM »
is animated camos a first for the series?

benjipwns

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Re: Call Of Duty Black Ops III
« Reply #173 on: November 06, 2015, 09:02:22 PM »
No, I think they added some late to Black Ops II. Might have been in the last pack or so of all that.

seagrams hotsauce

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Re: Call Of Duty Black Ops III
« Reply #174 on: November 06, 2015, 11:26:33 PM »
Tempted to give this a shot but the steam reviews are scaring me. Any PC owners having as shitty a time as those nerds?

benjipwns

  • your bright ideas always burn me
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Re: Call Of Duty Black Ops III
« Reply #175 on: November 06, 2015, 11:45:22 PM »
From my experience, PC CoD games are always janky at launch due to hitting the real world, then it gets smoothed out over the coming weeks after everyone has freaked out over it.

Treyarch is one of the best at getting the game rock solid though, imo. Black Ops and II are both pretty post-release polished in comparison to MW3, Ghosts and AW. The first two got basically abandoned if it wasn't for the DLC. Blops for me was mostly unplayable two or three months in when I got it on discount. (The Wii version would connect to and stay stable in more games.) Then like a month later and some more patches it was just fine.

Stoney Mason

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Re: Call Of Duty Black Ops III
« Reply #176 on: November 07, 2015, 12:59:56 AM »
Played a little of everything today.

The campaign was the most surprising in that I like it so far and I kind of thought I wouldn't so much for some reason. I played with a friend and I was having fun. The levels seem slightly larger than typical COD games (but not insanely huge) and the whole hud thing makes it so much easier to identify enemies. That was always a problem for me in cod games because everybody looks the same friend or foe. Digging it so far. There is also a progression system thing where you can basically level up the guns and unlock stuff for them like camos that you can use in multiplayer. I was impressed.

The zombies isn't for me but I liked the look of it and music and the atmosphere. Seems much more difficult than past zombies I remember. We were dying early and often.

The multiplayer seems really good. It's like a refinement of everything they've done in a COD game. A lot of guns seem viable. Very few if any of the maps seem like complete disasters. There is a good skill curve. I'm not remotely as good at this one as I was at black ops 2 but I like that. I like that it feels like I have a lot to improve on.

So far the package seems to be nice.
« Last Edit: November 07, 2015, 01:11:12 AM by Stoney Mason »

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Re: Call Of Duty Black Ops III
« Reply #177 on: November 07, 2015, 08:07:22 AM »
Last years cod didnt really click with me but im reeeaaaly tempted to get this now for 10 days then trade in for star wars or fallout

toku

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Re: Call Of Duty Black Ops III
« Reply #178 on: November 07, 2015, 08:23:44 AM »
GAME IS HELLA DOPE

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Re: Call Of Duty Black Ops III
« Reply #179 on: November 07, 2015, 09:40:40 AM »
Aaand I got it  :P