Author Topic: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE  (Read 310877 times)

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Pissy F Benny

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2520 on: January 22, 2022, 10:53:24 AM »
This is the best scam ever, instead of cutting and running with a shitload of money just do enough legit work and promise enough to be able to live a jet setting baller lifestyle for a decade plus :win

It doesn't matter if the game ever comes out to Chris Roberts, as long as he keeps getting to do pure columbian coke off a strippers snatch in Miami on multiple times per year :success
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Tasty

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2521 on: January 22, 2022, 12:00:09 PM »
DNF 2.0 :rejoice

Raist

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2522 on: January 24, 2022, 05:06:54 AM »
DNF 2.0 :rejoice

No, that was released at some point.

Raist

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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2524 on: January 26, 2022, 04:05:12 PM »
One of the first spotlights thrown on SC involves the game’s Luminalia holiday, which promised 12 days of gifts to be handed out to visitors of the event’s landing page. On day six of the giveaway, all that was offered was a “sneak peek” at a digital goodies pack that was coming soon, ultimately coming to a reveal of a new hoverbike on day 12. However, that free gift was not an actual free hoverbike but a free picture of one, leading many to refer to the gifts as advertisements. The post further notes that CIG stealth-changed the “Reveal” link to “Reveal-Wallpaper.”
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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2525 on: January 26, 2022, 04:39:37 PM »
2018 :

www.reddit.com/r/starcitizen/comments/8plwkk/monthly_studio_report/

Quote
"Vanduul AI progress is also continuing along in the prototype phase.

Regarding Vanduul combat, a lot of work was done to previz the way they fight. The emphasis was to make them as different from Humans as possible, so players have a completely different experience when fighting the Vanduul. The team is happy with the current results and are approaching full production for the Vanduul enemies.

The team also made some important strides on the Vanduul animation, creating a behavior set to provide a visual guide on how they will move and operate in Squadron 42.

They also collaborated with other teams to get the Vanduul fully functional and ready for motion capture."

2021 :

Quote
For Vanduul combat, a section of gameplay was completed where enemy perception is reduced when searching for the player. This led to discussions of how to implement low visibility and other sense reductions across the board. They then prototyped the initial implementation for this specific gameplay use, which will also be used as a springboard for fully developing the feature. Vanduul perception and investigation progressed too.

https://www.reddit.com/r/starcitizen/comments/s81x7x/squadron_42_monthly_report_november_december_2021/
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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2526 on: January 26, 2022, 08:55:01 PM »
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nudemacusers

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2527 on: February 03, 2022, 01:49:42 AM »
https://robertsspaceindustries.com/comm-link/transmission/18520-Roadmap-Roundup-February-2nd-2021

Quote
However, at the same time, we felt that while the focus should be on development progress, we also still saw value in showing players what features and content they could look forward to down the line, and when they could get their hands on them. Thus, the Release View remained. Instead of removing the Release View, we opted to add new functionality, where cards could be marked as Tentatively Planned or Committed. And in trying to preserve the legacy and maintain the precedence of the old Roadmap, we decided to still hold to a four-quarters-out Release View. In hindsight, after living with this new Public Roadmap for the past 6 quarters, we’ve come to realize that this was a mistake. It put too much attention on features that had a high probability of shifting around. It has become abundantly clear to us that despite our best efforts to communicate the fluidity of development, and how features marked as Tentative should sincerely not be relied upon, the general focus of many of our most passionate players has continued to lead them to interpret anything on the Release View as a promise. We want to acknowledge that not all of you saw it that way; many took our new focus and our words to heart and understood exactly what we tried to convey. But there still remains a very loud contingent of Roadmap watchers who see projections as promises. And their continued noise every time we shift deliverables has become a distraction both internally at CIG and within our community, as well as to prospective Star Citizen fans watching from the sidelines at our Open Development communications.
:crowdlaff :girlaff

classic grift drying up, ship NFTs coming soon lmao
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Tasty

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2528 on: February 03, 2022, 08:56:16 AM »
If people are already paying $10k+ for straight-up JPEGs of ships, you just know CIG is rubbing their mitts together over the thought of NFTs...

VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2529 on: February 03, 2022, 10:37:27 AM »
I expect things to be back to normal scam operations soon as it always had until now but the official forums and the Reddit are up in arms like they never had before. Definitely CI went a little too hard on shifting the blame on the backers this time and the whole the check the game is in the mail.
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Tasty

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2530 on: February 03, 2022, 11:09:25 AM »
So I really don't know, but if all this roadmap stuff has been public for so long, surely there's some completed tickets in Jira or somewhere right? Like, there's actual stuff to be shown for this effort...?

Or is it really a DNF situation where every few years they throw everything out and start over saying it'll be "better this time," and roadmaps from the last cycle don't even apply?

Genuinely curious. :thinking

Even watching gameplay footage, I really have no idea. Yup, it's a space gaem.

VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2531 on: February 03, 2022, 01:13:02 PM »
It's a nightmare. They also have written reports for SC and SQ42 and just read one of those to get a demonstration of the noise to signal ratio.

They have trackers and roadmaps of all kinds but they keep adding or retrieving stuff, they keep pushing a bunch of buzzwords and vague concepts, they always play footsies with the "it's not a tracker of deliverables actually", etc... When things get implemented it's immediately qualified as "Tier 0".
On the surface there's a lot of communication but when you get into it you see how (willingfully IMO) obfuscating it is. Busy work, essentially.

There's some glacial progress made and they added stuff to their alpha but they keep teasing some big items by putting it on the roadmap only to pull the rug at the last moment. I don't know how many times they claimed "salvage" or "refueling" was around the next patch corner at this point.
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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2532 on: February 03, 2022, 01:15:13 PM »
From 2 years ago for instance

It's important to note that while features are removed from the public road map, that does not imply priorities have changed. The public road map is not their internal project management system. It's an abstraction of progress that's meant to communicate to the layman.

People believing it is an internal tracking system is a big part of why they stopped using it as well as they could've. It's a big part of why the whole thing is getting replaced. This misunderstanding is still going on.

Features removed from the public roadmap are not features that have stopped being developed.
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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2533 on: February 03, 2022, 01:16:32 PM »
Quote
"They also fixed a jitter offset computation error with unified raymarching so that it works in harmony with the guided filter denoiser, and added transmittance-weighted depth-computation, which controls the width of the denoise kernel tin guided filtering and raymarching up-sampling results."

:confused

https://robertsspaceindustries.com/comm-link/transmission/17630-Star-Citizen-Monthly-Report-May-2020
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Let's Cyber

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2534 on: February 03, 2022, 05:41:06 PM »
https://robertsspaceindustries.com/comm-link/transmission/18520-Roadmap-Roundup-February-2nd-2021

Quote
However, at the same time, we felt that while the focus should be on development progress, we also still saw value in showing players what features and content they could look forward to down the line, and when they could get their hands on them. Thus, the Release View remained. Instead of removing the Release View, we opted to add new functionality, where cards could be marked as Tentatively Planned or Committed. And in trying to preserve the legacy and maintain the precedence of the old Roadmap, we decided to still hold to a four-quarters-out Release View. In hindsight, after living with this new Public Roadmap for the past 6 quarters, we’ve come to realize that this was a mistake. It put too much attention on features that had a high probability of shifting around. It has become abundantly clear to us that despite our best efforts to communicate the fluidity of development, and how features marked as Tentative should sincerely not be relied upon, the general focus of many of our most passionate players has continued to lead them to interpret anything on the Release View as a promise. We want to acknowledge that not all of you saw it that way; many took our new focus and our words to heart and understood exactly what we tried to convey. But there still remains a very loud contingent of Roadmap watchers who see projections as promises. And their continued noise every time we shift deliverables has become a distraction both internally at CIG and within our community, as well as to prospective Star Citizen fans watching from the sidelines at our Open Development communications.
:crowdlaff :girlaff

classic grift drying up, ship NFTs coming soon lmao
holy jesus this is embarrassing.

Tasty

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2535 on: February 03, 2022, 09:32:24 PM »
It's a nightmare. They also have written reports for SC and SQ42 and just read one of those to get a demonstration of the noise to signal ratio.

They have trackers and roadmaps of all kinds but they keep adding or retrieving stuff, they keep pushing a bunch of buzzwords and vague concepts, they always play footsies with the "it's not a tracker of deliverables actually", etc... When things get implemented it's immediately qualified as "Tier 0".
On the surface there's a lot of communication but when you get into it you see how (willingfully IMO) obfuscating it is. Busy work, essentially.

There's some glacial progress made and they added stuff to their alpha but they keep teasing some big items by putting it on the roadmap only to pull the rug at the last moment. I don't know how many times they claimed "salvage" or "refueling" was around the next patch corner at this point.

Thanks for the insight. That sounds like insanity.

Tasty

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2536 on: February 03, 2022, 09:33:56 PM »
From 2 years ago for instance

It's important to note that while features are removed from the public road map, that does not imply priorities have changed. The public road map is not their internal project management system. It's an abstraction of progress that's meant to communicate to the layman.

People believing it is an internal tracking system is a big part of why they stopped using it as well as they could've. It's a big part of why the whole thing is getting replaced. This misunderstanding is still going on.

Features removed from the public roadmap are not features that have stopped being developed.

With this line of thought why even communicate at all lol. Could go full 3D Realms and show jack shit for 7 years straight.

But I guess that'd deflate hype aka money spent on ships...


benjipwns

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2538 on: February 04, 2022, 01:28:39 PM »
So I really don't know, but if all this roadmap stuff has been public for so long, surely there's some completed tickets in Jira or somewhere right? Like, there's actual stuff to be shown for this effort...?

Or is it really a DNF situation where every few years they throw everything out and start over saying it'll be "better this time," and roadmaps from the last cycle don't even apply?

Genuinely curious. :thinking

Even watching gameplay footage, I really have no idea. Yup, it's a space gaem.
With this line of thought why even communicate at all lol. Could go full 3D Realms and show jack shit for 7 years straight.

But I guess that'd deflate hype aka money spent on ships...
Vom already mentioned and illustrated what CIG has been doing with theirs but this kind of shit with the roadmaps is all over the place in the game industry (and I assume elsewhere in the tech industry) the EGS roadmap was so bad they took it down completely so people would stop criticizing it and bringing up how many dates they'd missed because Epic themselves had stopped updating and paying attention to the public one. EA's roadmaps for Origin and now the "replacement" EA App are borderline gibberish with random dates attached and there are ones on the EA App roadmap that EA took off the Origin one after they had pushed the dates multiple times for like two years and then disappeared off the roadmap.

One of the ones earlier in this thread I kept making fun of a few years back were GAS CLOUDS which CIG had weirdly prioritized and said would be done in three months or something before a bunch of the gameplay modules were even past their first stages. Then they pushed it another couple months, then it disappeared, then somebody in here randomly noticed like a year later or more that GAS CLOUDS were back on the map prioritized again. Then there's all the stuff with the bartenders and mixed drinks which has been hilarious while whole parts of the game that were supposed to be done five years ago are missing.

At the same time they show they're able to actually rush fix things that weren't problems like when they accidentally created the whole overdose gameplay mechanic and people were having stupid fun with it but it made CIG look dumb so they patched it within a few days.

Of course some of these things are relatively easy to implement and fix and work on, especially compared to major gameplay modules, and putting everyone on one task isn't smart but it makes the whole thing look slapdash when they go radio silent about things people really want done but they'll roll out with attention all these things nobody actually wants now but wouldn't mind years down the line. The salvage stuff Vom mentions is like one of the core components of what the early gameplay was supposed to look like but it's never been satisfactory for players and people have always complained it's fundamentally busted in a bunch of ways.

VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2539 on: February 05, 2022, 06:55:21 AM »
If I'm not mistaken 343 just went through their own "sorry we have to delay the roadmap" controversy just now. In that sense Star Citizen superficially isn't unique, probably because the trainwreck largely has its roots in Chris Roberts dramatic underestimation of just how much more complex game making has become in the decades long hiatus he took.

Not unlike the annals school of History, you have to look at the term communication to see just how long and frequently they delay features and are off target on stuff that the announced explicitly and implicitly just being around the corner.

There's no rhyme or reason to the single player game, Squadron 42, to have had a bunch of big cinematics presented 7 years ago, a couple of limited vertical slices (that had no ship to ship combat, despite it being the supposedly core gameplay) shown 3 and 8-9 years ago, several assurances and statements it was all in grey box or that some QA guys played through all the levels yet being a total no show otherwise while the monthly reports drone on and on about how they're working on very early AI features (like NPC identifying other NPC being in a "dead" state). And promising the game would release or reach beta in 2014, 2015, 2016, etc... The most charitable explanation is that the development is just completely FUBAR.

Quote
The salvage stuff Vom mentions is like one of the core components of what the early gameplay was supposed to look like but it's never been satisfactory for players and people have always complained it's fundamentally busted in a bunch of ways.

wsippel will correct me but AFAIK it's never been implemented in the alpha.
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Tasty

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2540 on: February 10, 2022, 09:41:40 PM »
https://www.polygon.com/22925538/star-citizen-2022-experience-gameplay-features-player-reception

I'm legitimately disgusted by this article. "It's amazing how when your friend excitedly spends money on a game for you, your expectations and standards are way lower!"

At this point casting SC in any kind of positive light is only going to do more harm than good. "All the haters with their 'snarky headlines' just don't get it, man." Fuck off.

VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2541 on: April 28, 2022, 03:12:15 PM »
So CI officially announced that contractor Firesprite that was supposedly churning most of the content of the "Theatres of War" mode (which was to have mixed FPS / vehicle combat IIRC) ended their stint and all the work was shipped back internally. Firesprite in the meantime became a Sony subsidiary so probably was unavailable to extend the contract anyway.

Quote
The name is a working title and could change over development. The game mode was announced at CitizenCon 2019 with a playable demo on-site. It was originally planned for Q1 2020.[1] It is in closed testing in June 2020 by CIG and Evocati players.[3][4] This was the furthest point the game-mode ever came to being published. Until now (April 2022), there has been no mention of further development and the game has not been tested outside of CIG again. It is supposedly being worked on by Firesprite, but in April 2022, development was transferred back to an internal CIG vehicle tech team.[6]

Not released but the whole lore is painfully detailed :
https://starcitizen.tools/Theatres_of_War

Quote
We've transitioned work on Arena Commander, Star Marine, and Theaters of War from Firesprite to the internal Vehicle Tech Team. This team is now named the Arena Commander Feature Team, and will have additional deliverables added to their schedule as time goes on.

Arena Commander was the module where you could duel/dogfight with ships that was IIRC one of the first playable thing they had way back, Star Marine the long delayed FPS bit they already shipped to a third party that didn't finish the development because somehow the whole thing was unusable because of some lost in briefing detail that made it impossible to reconcile back in the engine.
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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2542 on: April 28, 2022, 03:21:23 PM »
I'm pretty sure that in the last 4 months I missed nothing major was added except more ships being put up for sale.
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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2543 on: April 28, 2022, 03:28:27 PM »
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Pissy F Benny

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2544 on: April 29, 2022, 09:00:17 AM »
what are the chances that they end up dumping the code online and let modders finish it at some point in the future?
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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2545 on: April 29, 2022, 01:49:00 PM »
Not anytime soon because it's still raking a ton of money (in fact more than ever according to the dev). It could happen but official development can probably continue for a decade of more even if an undead state with diminishing returns.
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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2546 on: April 30, 2022, 04:28:03 PM »
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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2547 on: April 30, 2022, 04:31:08 PM »
Also some fuckery with the inventory in the newest patch
https://www.reddit.com/r/starcitizen/comments/uezg4k/my_first_2_hours_of_317_live_ive_spent_the_entire/

Quote
Make CR sit down and tell him he needs to sell an average player's 3.16 inventory. Watch how rapidly this shit gets unfucked after he realises he is not even close to getting started on selling everything after 15 minutes of repetitive clicking
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wsippel

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2548 on: April 30, 2022, 04:42:12 PM »
I'm pretty sure that in the last 4 months I missed nothing major was added except more ships being put up for sale.

For what has been added to the game in 3.16 and 3.17 (which launched a few hours ago):




Completely redone flight model for gravlev vehicles, new dynamic events, in-flight refueling, refinery ships, mining enhancements, inventory improvements, new derelicts, river and lake generation, and a bunch of new gear has been added to the game, including the first Hull series ship (which was unveiled many years ago). There's also a bunch of things not shown in the trailers, like more planets converted to volumetric clouds, serious performance improvements (I've not tested it myself, but early benchmarks and impressions have been very positive), and more parts of the backend simulation have been moved to Quantum. So not great, not terrible.

VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2549 on: April 30, 2022, 04:44:55 PM »
:salute
Everyone seems to agree the performances and frame rates are getting better though and they switched to Vulkan iirc.

The main problem with the new physicalised personal inventory is the fact it includes all the miscellaneous crap that's present in the web page based hangar section of your account....all the T-shirts, pairs of shoes, keks, hats...really crap free armour sets and subscriber weapon skins that you've accumulated over several years...everything. It also doesn't group items by type so all this crap is spread over the entire local and personal inventory UI in game making it an inordinate pain just to sort through it item by item and transfer, dispose of, drop... or now sell... items that really serve no gameplay function by being in there in the first place.

Every patch since they introduced the physicalised inventory, my first task in game was to spawn a smallish ship...empty my local and personal inventory by dragging and dropping all that useless crap directly onto the deck and then hitting the ship's self destruct button. Inventory management 101
« Last Edit: April 30, 2022, 05:09:44 PM by VomKriege »
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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2550 on: April 30, 2022, 04:54:54 PM »
A curated story of dynamic weather implementation roadmap :
https://forums.frontier.co.uk/threads/star-citizen-discussion-thread-v12.548510/post-9825141

OMG yes
« Last Edit: April 30, 2022, 05:06:15 PM by VomKriege »
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VomKriege

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wsippel

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2552 on: April 30, 2022, 05:33:45 PM »
:salute
Everyone seems to agree the performances and frame rates are getting better though and they switched to Vulkan iirc.

They've not switched yet, but the renderer is getting refactored in preparation. Though that switch might actually happen in our lifetime. I think 3.18 or 3.19 is the current target. Which would be nice, as they'll supposedly also release the Linux build once they switched to Vulkan.

Quote
The main problem with the new physicalised personal inventory is the fact it includes all the miscellaneous crap that's present in the web page based hangar section of your account....all the T-shirts, pairs of shoes, keks, hats...really crap free armour sets and subscriber weapon skins that you've accumulated over several years...everything. It also doesn't group items by type so all this crap is spread over the entire local and personal inventory UI in game making it an inordinate pain just to sort through it item by item and transfer, dispose of, drop... or now sell... items that really serve no gameplay function by being in there in the first place.

Every patch since they introduced the physicalised inventory, my first task in game was to spawn a smallish ship...empty my local and personal inventory by dragging and dropping all that useless crap directly onto the deck and then hitting the ship's self destruct button. Inventory management 101

Yeah, inventory management needs work, especially filtering and sorting, but I'm sure that's coming, and it's way better than what we had before. It's also a bit of a stop gap solution, as some aspects don't yet work the way they're intended to work to begin with. But having played many RPGs and MMOs over the years, hardly any developer gets that shit right. Even Eve Online took forever to implement basic features, and you still had to use dumb workarounds like station containers decades after the games initial release.

EDIT: Also, dynamic weather is already in the game, and it does affect you, but I think it's currently random, and supposed to be systemic at some point. Either way, it's already there, with more impact and immersion than in most open world games out there.
« Last Edit: April 30, 2022, 05:39:33 PM by wsippel »

VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2553 on: May 01, 2022, 02:49:32 AM »
Dynamic weather is in ? Can you detail it a little ? Because this discussion from 2 months ago reads like it's not in :
https://www.reddit.com/r/starcitizen/comments/sqj8wu/star_citizen_live_planet_content_team_qa/
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wsippel

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2554 on: May 01, 2022, 04:47:31 AM »
Nothing in that discussion suggests there's no dynamic weather (which wouldn't make sense to begin with, because there is), it's all about how CIG intends to flesh it out further going forward, with more effects, weather affecting volumetric clouds in atmosphere and vice versa, making the entire thing systemic, and they want to introduce weather so hostile, it'll makes flying in certain environments basically impossible, to force players to use ground vehicles.

VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2555 on: May 01, 2022, 08:56:04 AM »
Nothing in that discussion suggests there's no dynamic weather (which wouldn't make sense to begin with, because there is), it's all about how CIG intends to flesh it out further going forward, with more effects, weather affecting volumetric clouds in atmosphere and vice versa, making the entire thing systemic, and they want to introduce weather so hostile, it'll makes flying in certain environments basically impossible, to force players to use ground vehicles.

OK but what is in the PTU now ?

https://twitter.com/Jorunn_SC/status/1499105058390220803

Not Star Citizen, someone else finally did the "...but with NFTs" bit
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wsippel

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2556 on: May 02, 2022, 02:52:22 AM »
OK but what is in the PTU now ?


This was added in December 2019. Simple particle effects were already in the game before that, but the wind simulation was a huge step up. And yes, winds also affect the flight model.

Quote
https://twitter.com/Jorunn_SC/status/1499105058390220803


Dumb tweet aside, the river tech is more important than it might appear, as the same core technology will also be used to generate ravines and roads.
« Last Edit: May 02, 2022, 09:40:45 AM by wsippel »

VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2557 on: May 07, 2022, 10:23:34 AM »
Star Citizen is doing 'bedsheet deformation' physics now, because of course it is

https://www.pcgamer.com/star-citizen-is-doing-bedsheet-deformation-physics-now-because-of-course-it-is/

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"We knew early on that, to hit the fidelity we expect for Sq42, we would need to do some R&D on bedsheet deformation," the AI Content team explained, apparently straight-faced. "This work is currently underway and, if successful, will allow the AI to deform their sheets when entering, exiting, or sleeping inside them. This is a challenging assignment and expands the complexity of the feature. For example, what happens to the sheets if the AI needs to exit the bed in an emergency?"

Fear not though

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As I said in the other thread on this exact same thing:

Programmers that are experts of sheet deformation will know little to nothing about combat balance or server stability. These specialized artists are doing their thing while the hundreds of others that are working on game loops are also doing their thing.

This isn't Stellaris whre you can only research 3 things at once. There's hundreds of projects being worked on that are part of the whole of Star Citizen, and bed sheets is one of those items.

https://www.reddit.com/r/starcitizen/comments/uig88y/comment/i7ca8bz/
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wsippel

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2558 on: May 07, 2022, 11:19:39 AM »
Star Citizen is doing 'bedsheet deformation' physics now, because of course it is

Remember the barista? Turns out that was an onboarding task for a new tech artist. Pretty sure this is the same thing. CIG likes giving those nice-to-have, but ultimately unimportant stuff to new employees, so they can familiarise themselves with the codebase and workflow without breaking something important in their first few months on the job. The Reclaimer derelict by Turbulent Montreal was another onboarding job, it wasn't originally expected to be added to the game (similar wording to the bed sheet feature, "we might add it if it turns out well").

Coax

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2559 on: May 07, 2022, 12:07:33 PM »
CIG likes giving those nice-to-have, but ultimately unimportant stuff to new employees, so they can familiarise themselves with the codebase and workflow without breaking something important in their first few months on the job.

And assign the important stuff like ramps to the seasoned pros  :ohyeah

Joe Molotov

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2560 on: May 11, 2022, 10:12:52 AM »
Spreadsheet gaming :nope

Bedsheet gaming : :ohyeah
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wsippel

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2561 on: May 19, 2022, 06:00:37 AM »
So we got our first official update from Chris Roberts since December 2020 yesterday, and it's quite interesting. They reportedly had the first successful test of their new microservice persistence backend last week, and plan to move the game over for 3.18. But since they had an unexpected influx of new players since 2021 (some big Youtubers have picked up the game, so they get unusual amounts of positive coverage lately), they don't want to release updates with minimal testing as they did in the past. Instead, 3.18 will enter testing as usual, but remain in PTU for much longer, probably until late Q3. To keep things fresh on the live servers, they plan a major 3.17.2 content patch for late Q2, around the time 3.18 live was originally scheduled. Similar things are planned for the Q4 patch, as 3.18 is currently intended to be the last 3.x release. Server meshing and interstellar travel should enter testing at the end of the year, leading up to alpha 4.0 in late Q1 2023 if all goes well (it probably won't, but we'll see).

Chris sounded pretty confident in the letter, and they even decided to drop the Citizencon keynote this year (which is big for funding), as he feels they're close to the biggest milestone in years and don't want to waste time on a flashy presentation, especially since two of their studios are also moving to new locations in the coming months. Citizencon will still happen, but it'll be virtual again, and there will only be minor presentations and discussions, no big keynote.

Chris also confirmed that the Austin and Santa Monica studios will be moving to larger locations starting late next year, to accommodate more staff.
« Last Edit: May 19, 2022, 07:38:12 AM by wsippel »

The Sceneman

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2562 on: May 19, 2022, 05:10:16 PM »
don't want to waste time on a flashy presentation

lol
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wsippel

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2563 on: May 19, 2022, 06:58:13 PM »
don't want to waste time on a flashy presentation

lol

That's what they used to do though? And a lot of the shit they created for previous Citizencon keynotes still isn't in the game all those years later.

VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2564 on: May 21, 2022, 02:10:37 PM »
https://robertsspaceindustries.com/comm-link/transmission/18696-Letter-From-The-Chairman

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For all of those of us that have been around from the start, it is easy to take for granted a lot of the features that Star Citizen has, that no other game does. After all, we all know every feature, its bugs, and more importantly what is not done, so it can be easy to focus on the cup half empty, rather than full. But what other game has the combination of scale and detail; the ability to seamlessly go from on foot, to onboard a fully realized ship, with functioning components and a livable interior you can move around, take off towards a twinkling pin prick of light in the sky, up through clouds into the blackness of outer space, only to get intercepted by a group of pirates looking to liberate your cargo from you, best them in an intense dogfight and continue your journey towards the twinkling light in the distance… that becomes another planet, that you can enter it’s atmosphere and land on, lower your ramp and walk out into a bustling city or beautiful river bank nestled in trees to harvest some alien fruit? All without loading screens, and rendered in incredible millimeter detail in either first person or third person? There are other games that have some of these elements, but none that have everything with the level of fidelity that Star Citizen offers.

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The game being built today is a game that encompasses many; It is a dogfighting spacesim, it is a first person shooter, it is a trading game, a resource collecting game, a resource management game, an adventure game, a survival game and a social game. Star Citizen is a universe sim. It is a game for everyone, as in real life there are many different paths to walk, and success is defined by what makes you happy.
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Tasty

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2565 on: May 21, 2022, 05:23:00 PM »
In the last two months I had the unsettling realization Star Citizen might actually make it and be good, and possibly released (as a "1.0 gold master") sooner than 20 years from now.

I suppose I should be happy that other people will be happy. Will try to bend my emotions towards that ideal.

wsippel

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2566 on: May 22, 2022, 04:54:21 AM »
There's a free fly event going on right now, so anybody can check out what the game currently has to offer and fly almost every available (military) ship without paying a dime.
« Last Edit: May 22, 2022, 05:18:15 AM by wsippel »

chronovore

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2567 on: May 24, 2022, 08:50:47 PM »
don't want to waste time on a flashy presentation

lol

That's what they used to do though? And a lot of the shit they created for previous Citizencon keynotes still isn't in the game all those years later.

Which game is that? Is it actually live now? I mean, other than the event's demo version you've mentioned?

VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2568 on: May 30, 2022, 08:44:28 AM »
I used to work at Riot games when I used to follow SC gossip, around the corner from CGI-LA's mothership. I bumped into an ex-senior CIG guy and he told me the story that Chris literally had a good chunk of the concept/art team spend 5-6 just to do art primarily for the vinyl wall wraps of the office. The guy took it as a hint to jump ship to another studio when the timing was right. This was years ago.

Fun quotes there too :
https://forums.somethingawful.com/showthread.php?threadid=3898069&userid=0&perpage=40&pagenumber=2074#post523792590
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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2569 on: June 03, 2022, 12:29:50 PM »
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Finally, the VFX Tech Art team reviewed the gas cloud setup to ensure it’s still functioning as expected

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Animation progressed with various social AI aspects, including beds, the chow-line, arcade machine assets, female characters sitting on bar stools, standing console updates, drinking in various useables, and more.

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A technically challenging scene involving two characters unloading crates from a spaceship was finished and is looking great in-game.

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They also delivered a substantial new scene for chapter five that features the player getting into an elevator.

https://mailchi.mp/cloudimperiumgames/squadron-42-update-147048
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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2570 on: June 06, 2022, 07:41:28 AM »
After ten loving years Star Citizen has more shell companies than planets. I think it's plain to see what the Crobler's priorities are.
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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2571 on: June 07, 2022, 12:38:48 AM »
December 2017

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I wonder how mature the crew interactions will be. Could you hear someone masturbating when passing by the showers, or have vulgar dialogue among crewmates fighting under the tension, discover traitors you need to dispose of after becoming friends with them and shit like that? Could have racist and sexist slurs used, then somehow have to get everyone to respect and depend on each other after that. Would be pretty disappointing if it's a disneyfied story, take more cues from early BSG please (but not the god stuff).
Another 3 years added to the development so you can hear someone fapping in the shower.
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benjipwns

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2572 on: June 07, 2022, 12:51:34 AM »
It's interesting because a few places I've seen once skeptical people talk about how Star Citizen is actually to a fairly fun point for what it is if you finally hopped into it now but lots of people just aren't interested anymore and other stuff has stepped into the original gap.

As for me, I refuse to participate until the Gas Clouds are finished.

Joe Molotov

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2573 on: June 07, 2022, 08:59:01 PM »
December 2017

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I wonder how mature the crew interactions will be. Could you hear someone masturbating when passing by the showers, or have vulgar dialogue among crewmates fighting under the tension, discover traitors you need to dispose of after becoming friends with them and shit like that? Could have racist and sexist slurs used, then somehow have to get everyone to respect and depend on each other after that. Would be pretty disappointing if it's a disneyfied story, take more cues from early BSG please (but not the god stuff).
Another 3 years added to the development so you can hear someone fapping in the shower.

Well, at least that wouldn't take another 10 years to program, we already have that technology.

https://twitter.com/WriteArthur/status/1534104189382676480
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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2574 on: June 08, 2022, 02:47:28 PM »
It's interesting because a few places I've seen once skeptical people talk about how Star Citizen is actually to a fairly fun point for what it is if you finally hopped into it now but lots of people just aren't interested anymore and other stuff has stepped into the original gap.

As for me, I refuse to participate until the Gas Clouds are finished.

According to the Croberts there's scores of new accounts and the funding tracker is only going up up up (with 2022 supposedly already on pace to be the record year). I suspect the marketing got a lot more agressive (10 sales already in 2022) past 3 years or so but who can say really ?
« Last Edit: June 09, 2022, 12:56:54 AM by VomKriege »
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VomKriege

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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2576 on: June 12, 2022, 06:44:01 AM »
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wsippel

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2577 on: June 13, 2022, 02:20:37 AM »

According to the Croberts there's scores of new accounts and the funding tracker is only going up up up (with 2022 supposedly already on pace to be the record year). I suspect the marketing got a lot more agressive (10 sales already in 2022) past 3 years or so but who can say really ?

There has been less marketing in the past two years if anything. But a bunch of big streamers and youtubers picked the game up, mostly from the Battlefield, ARMA and GTARP scene. And through that, the game is suddenly (back) on many people's radar. It helps that it's more playable and has many more toys and much more to do now than ever before. And there's a good bit of hype because of 3.18 and 4.0, and Star Citizen's first "raid", which should go live with 3.17.2 at the end of June.

VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2578 on: June 22, 2022, 11:53:27 AM »
I've been mulling over making a youtube video about this. Somewhere around the time Roberts stopped appearing in promotions, I think the entire business model shifted from promoting video game content to trying to be a "prestige" brand like Rolex or Ferrari. It's more important to sell a lifestyle like Rolex sells "be just like James Bond by buying his watch." Except it's "be a super space captain, buy an Idris". It exploits sim dads' need for status.

The actual game doesn't matter, it's about selling a lifestyle and exploiting FOMO by artificially limiting supply (just like Rolex and Ferrari!). Chris' experience in exotic used cars sales probably gave him the idea.

And yes, it is extremely loving stupid.

LOL
https://imgur.io/P5W2BU5
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VomKriege

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Re: STAR CITIZEN: JEU PRÉFÉRÉ DE VOMKRIEGE
« Reply #2579 on: June 22, 2022, 12:19:06 PM »
CIG Austin apparently has a return-to-office policy that not all employee were pleased about :
https://forums.somethingawful.com/showthread.php?threadid=3898069&userid=0&perpage=40&pagenumber=2099#post524279103
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