I didn't get really deep into SF4 until last year. I'm at around 3,500-4000 matches now. There are tons of players on Xbox 360 that have 15,000-40,000 matches. Those first 2000 matches were rough on 360, since most players left have been playing the game for four or five+ years.
Telling the truth. It's a tough road, and I'm all the better for it as a player. I feel really bad for the players not playing anything now who are just waiting for SFV. They will have the comfort of scrubs. For a while. And it will take them a long time to learn fundamentals if they didn't with IV, and V is a fundamental heavy game. The time to play SF and get good is now, and the past year.
Skill transferring is true based on the pacing and tempo of the fighter. Street Fighter + KoF + Garou is a good combination. KoF is the biggest outlier, a lot less gimmicks versus Street Fighter.
SF + Garou + KOF is the perfect combo. You see basic layers of depth. About a month ago, before these games really clicked, I played Garou on fight cade and had no idea what to do. Now that I've been through the fire and paid my dues and understand what makes a 2d fighter click, I played Garou on Fightcade on Tuesday night and handled myself against Vets despite not knowing the characters besides terry and rock, because skill transferring is a real thing. Learn SF, you learn all other fighters. It's interesting too, because Garou is pretty fucking simple compared to SF and KOF but has a lot mechanical quirks that give it its own flavor. KOF however, you'll get wrecked completely. That game is on another level of complexity due to the offensive nature.
Garou is what Street Fighter 3 should've been. After fucking with Third Strike more, the spacing and footsie game is neutered compared to most other 2D fighters.
It's 9 in the morning and punched the air and said FUCK YES, FINALLY. TELL THEM! after reading that line. I've been playing mostly nothing but 2d fighters the past six months. I've gotten a good degree of the fundamentals. SF3 is the worst 2d fighter I've played in that time. Nothing that makes 2d fighting so great works in that game. Nothing that makes Street Fighter "Street Fighter" works in that game. I went from really liking it in 2005, as a novice casual, to thinking it's not even a good 2d fighter. It's a 3d fighter in 2d space. And now I know why it didn't make a dent with the populace beyond the fact it didn't drop on Playstation system until 2005.
Garou being what 3S should of been is so true. Take what made Fatal Fury amazing. Give it new characters who still look like iconic Fatal Fury characters. Good balance too, unlike 3S.
Normals barely do any damage in Third Strike, the range of fighting is tiny. Terrible balance when it comes to the character cast. Garou is a much better fighter than Third Strike.
3S is like fighting in a closet. What makes SF and 2d fighters fascinating to me isn't in the game at all, and that's zoning. 3S fans say that the games zoning is "subtle" but naw.
Marvel 2/3, Guilty Gear, and other Arksys fighters are good to be paired together.
3D fighters play drastically different amongst themselves. Its more about learning all you can about that one game.
3d fighters aren't tooooo different. The footsies aren't different at all. It's the pacing that's the difference, but controlling the spacing is as much a necessity in Tekken as it is in SF. You see players doing footsies to catch you in a single combo string a lot. Footsies matter a lot in that game.