Played the first two stages of the campaign and one map of attrition MP. Was ok. Had more fun in the one attrition map than the first two levels. First level was alright, gorgeous and some nice platforming, but mostly a tutorial stage. Second sewers level was a bit boring hallways and the only interesting room was the one you had to hold out against waves in and were totally outnumbered so you had to keep moving. I dunno, probably shouldn't have picked this up. It feels like a good quality Call of Duty with wallrunning, slides and double jumps and a bit of Crysis with the camo ability. I really don't like CoD or any kind of aim down the sites warfare FPS games. I enjoyed DOOM a ton because it felt so different, fresh and polished for an FPS. While Doom doesn't have wallrunning, coming straight from finishing Doom earlier this week to Titanfall, Doom feels way better in smooth fast movement and combat feedback and balance is much more satisfying there. TF2 is good, but as a not military FPS person, I'm not loving it. I tried TF2 and World of FF today and after playing an hour or so of each I'd rather play more World of FF than TF2, but then rpgs are my bread n' butter. Doom worked in a way that it was an FPS for not-fps fans, but not getting that feeling here. I'll keep playing the TF2 campaign but may end up spending more time playing MP since I found attrition more exciting than the first two stages.
One nice thing about TF2 is it runs really great. Have everything maxed and haven't dropped from 60fps at all at 1080p. Also the art direction is top-notch.