I think the visual design is pretty good, it’s interesting conceptually, and the general idea of the plot is not bad.
Honestly, many of the individual characters and their quirks are not bad either. They are just all written really poorly. I feel like if Kojima has a talented collaborator that wrote all of the dialogue and helped temper some of his worse ideas, the story could have been a lot better. After reading about his trials tribulations on the translation of MGS, I’m not sure he’d ever be interested in that though.
Still, video game stories in general are graded on a curve because very few of them are more than a perfunctory reason to go from point a to point b so any game that even tries is going to seem better than average.
I could see myself messing around with the game afterwards for a few more hours to see what the side content unlocks and complete some roads or zip line networks for fun... but I agree there’s not much reason to replay it. It’s not really that type of game.
Like, I can say I don’t necessarily ever need or want to play a game exactly like it again, even though I enjoyed it.