Author Topic: Yakuza/Like A Dragon/Judgement Thread Of There's A New Game Couple Of Months  (Read 91157 times)

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bork

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Re: Yakuza 0 thread of Modern Sega occasionally makes good games.
« Reply #60 on: February 13, 2017, 08:55:05 AM »
Yakuza 2 got reprinted, and unfortunately its still $50 for a copy. Yikes

... I still want to get it too
Yakuza1-4 got reprinted (Dead Souls... anybody clamoring for that... I'll just wait...)

Even though its likely a miniscule order, its still a great friggin sign that Sega is making some dollars on the series stateside at least. Hope Kiwami and 6 get as much support.

I hope this leads to a physical Yakuza 5 release. :pimp

You can get Dead Souls new for like twelve bucks.  Worth jumping on in case stock finally starts drying up.
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nachobro

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Re: Yakuza 0 thread of Modern Sega occasionally makes good games.
« Reply #61 on: February 14, 2017, 09:17:19 PM »
watched giant bomb play a bit of this and went to pick it up right away. holy shit, what a game! doing wrestling moves on dudes, talking up japanese broads, all these ridiculous side missions, and the soap opera main story are all amazing. i picked it up and borrowed a friend's ps4 to keep myself occupied until zelda came out but now i dunno if i'll even finish this in 17 days. :lol

definitely reminds me of shenmue (especially the side missions) while still being a lot more of an actiony brawler.

are the other titles as fun as this? might look in to picking some of those up (assuming any of those reprints are still available)
« Last Edit: February 14, 2017, 09:22:12 PM by nachobro »

Positive Touch

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Re: Yakuza 0 thread of Modern Sega occasionally makes good games.
« Reply #62 on: February 14, 2017, 09:27:20 PM »
1 is a great game and the only one I've played. it has a hilarious dub and a ton of loading so ymmv.

2 is supposed to be the best, 3 has a really slow and long intro and is supposed to be alright, and I've heard people say 4 is great.

i should get 2 by the end of the week and so I can FINALLY play it. ten years ago I almost picked it up used but grabbed rule of rose instead. my god that was a terrible mistake.
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nachobro

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Re: Yakuza 0 thread of Modern Sega occasionally makes good games.
« Reply #63 on: February 14, 2017, 09:46:40 PM »
jesus the reprints are $50 each :hhh maybe i'll just stick with this one :doge

also should i be putting money into each fighting style equally or just pick a main one and work on that? i'm kinda swapping between brawler and beast depending on where the fight is but i'm not sure if that's the right way to go.
« Last Edit: February 14, 2017, 10:42:31 PM by nachobro »

fistfulofmetal

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Re: Yakuza 0 thread of Modern Sega occasionally makes good games.
« Reply #64 on: February 16, 2017, 02:48:44 PM »
I've been playing this and I just finished Kiryu and Majima's first acts.

Boy this game is wild. It starts super strong, the shit with Kuze was super good. Then it shifts to Majima and I'm like wtf I want to see what happens with Kiryu and then his story gets going. The scene at the chiropractor was awesome especially the reveal who Makato was. Now when it shifts back to Kiryu I'm like wtf, I wanna see what happens with Majima!

Spoilers but I have a theory for how the two stories will connect:

spoiler (click to show/hide)
Makato is the person who either owns or knows who owns the Empty lot. It's why there's a hit out on her.
[close]

Don't tell me if that's true or not but it would be the way they connect the stories.
nat

benjipwns

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Re: Yakuza 0 thread of Modern Sega occasionally makes good games.
« Reply #65 on: February 21, 2017, 01:36:18 PM »

demi

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Re: Yakuza 0 thread of Modern Sega occasionally makes good games.
« Reply #66 on: April 12, 2017, 10:51:37 AM »
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bork

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Re: Yakuza 0 thread of Modern Sega occasionally makes good games.
« Reply #67 on: April 12, 2017, 01:13:46 PM »
$30, nice.
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Re: Yakuza 0 thread of Modern Sega occasionally makes good games.
« Reply #68 on: April 12, 2017, 02:27:34 PM »
I just finished this. Fucking masterful game, put me in a cryotube until 2018 when I can play 6.

Best parts:

spoiler (click to show/hide)
Majima's intro in the cabaret club
The porn video sidequests
The cult sidequest
The horny guy who runs around in his underwear all the time
Track jacket sidequest
[close]




Also Kuze looks like a super cut version of Wada-san

Some day I'm going to figure out how to whip off my jacket and shirt all in one fell swoop like EVERYONE in this game.

archie4208

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Re: Yakuza 0 thread of Modern Sega occasionally makes good games.
« Reply #69 on: April 13, 2017, 03:16:10 PM »
$30, nice.

$24 if you have Amazon Prime.  :rock

bork

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Re: Yakuza 0 thread of Modern Sega occasionally makes good games.
« Reply #71 on: June 02, 2017, 04:35:40 PM »
My PS4 started spitting out the disc just when I was half way done with the media king area  :(

Did you do the screw tighten/rubber foot removal?

chronovore

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Re: Yakuza 0 thread of Modern Sega occasionally makes good games.
« Reply #72 on: June 03, 2017, 02:22:12 AM »
My PS4 started spitting out the disc just when I was half way done with the media king area  :(

Did you do the screw tighten/rubber foot removal?

SONY QUALITY.

chronovore

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Re: Yakuza 0 thread of Modern Sega occasionally makes good games.
« Reply #73 on: July 03, 2017, 08:34:33 PM »
My PS4 also started spitting out discs, so I removed the rubber foot. I'll shave it down later, abut FUCK, SONY, WHAT THE ACTUAL QUALITY CONTROL IS GOING ON? Shit heads. Anyway:

Started, re-started, and abandoned Yakuza Zero.

Yeah, yeah, "git gud" and all that. I was plenty excited to play a bubble-era Japan in an open-world game, but it has already worn out its welcome. Some of this is just "Japan jank," but it's the kind of non-adaptive, Galapagos-esque, this-is-how-we-killed-our-industry bullshit that hits a particularly painful spot for me, so no fucking thanks:

  • First thing the game does is tell me it's missing system data. Vague, unhelpful WARNING with no instruction is a nasty first strike. "Oh, this must be looking for Save Data, but it's the first time, so it doesn't have any."
  • It turns out, that's not it; of course, it also needs new Save Data, for which it's using Sony's API which is some serious bullshit because it's based in the Sony UI, but I'm playing a USA game, so it's using X-to-confirm instead of Circle, but my JPN PS4 has me trained to use Circle-to-confirm whenever I see Sony UI, so this was a Marx-Brothers-esque shitshow.
  • The game opens with 1 minute of gameplay for every 5 minutes of cinematics. There are three or four disjointed presentation styles for cinematics: skippable fullscreen with posed faces but environmental animation still running, in-game scene (in situ) no lipsynch, skippable, and the same but unskippable, and unskippable fullscreen with lipsynch animation which are sometimes strung together with no interaction — you get to skip the cinematic four times to actually get to a point to play.
  • "BUT CHRONO, WHY WOULD YOU SKIP THESE OSCAR-WORTHY CUTSCENES?" Fellow Borito, I will tell you! Because the game let me play for over an hour yesterday but didn't tell me where to save the game! I hit the Map screen and the Options screen, didn't see a Save option, and it had me create a Save Data file before I started, AND it had been an open-world game, which consistently offer auto-saves these days, so I turned the fucking game off. When I turned it on again, it said NO SAVED DATA even though I had MADE Save Data the outset of the first session. So, yeah, this is a key point for me: Don't have me play for over an hour and explain every single fucking nitty-gritty thing EXCEPT how to save the game.
  • MOREOVER, don't show me the save game mechanism as SOMETHING ELSE — the phone booths are a plot point for communicating, which means they're actively decontextualizing a central game mechanic WHILE introducing the player to those mechanics. DUMB FUCKING JAPANESE USER HOSTILE BULLSHIT.
  • The second mission is the one confronting Kuze. The checkpoints are shit. I get to fight a miniboss and a real boss over the course of the mission. There's been no tutorial on filling up my 16 inventory slots with restoratives.
  • The miniboss gains power as he nears death; not "changes his pattern," which is OK, but actually shifts from doing 5% health to 25% health damage.
  • The boss' easily interrupts Kiryu's combos but Kiryu can't interrupt the boss' combos. This is probably a leveling up thing. I went into the fight with the one forced upgrade from the intro, maybe I should have ground out some more Delinquents and powered up?

It all felt cheap, poorly tuned, and frustrating.

Bulleta©™®

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Re: Yakuza 0 thread of Modern Sega occasionally makes good games.
« Reply #74 on: July 03, 2017, 10:42:54 PM »
So are you going to get 6 next year?

Himu

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Re: Yakuza 0 thread of Modern Sega occasionally makes good games.
« Reply #75 on: July 03, 2017, 10:48:43 PM »
Read this thread months ago when it came out and was then and am now, shocked at the reaction considering Yakuza is essentially the same as its been since 2006. All I can ask is,"where tf have you people been?" ??? I'm genuinely curious and this isn't a judgement.
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Re: Yakuza 0 thread of Modern Sega occasionally makes good games.
« Reply #76 on: July 04, 2017, 09:28:22 AM »
Read this thread months ago when it came out and was then and am now, shocked at the reaction considering Yakuza is essentially the same as its been since 2006. All I can ask is,"where tf have you people been?" ??? I'm genuinely curious and this isn't a judgement.

Yakuza 1 and 2 came out on platforms people stopped giving a shit about once they bought 360s/PS3s. Yakuza 3/4 were lackluster and sequels to a series no one played.

It took something like 0 along with a heavy marketing push by Sega to make a splash in the U.S. market.

Himu

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Re: Yakuza 0 thread of Modern Sega occasionally makes good games.
« Reply #77 on: July 04, 2017, 10:20:48 AM »
I guess I'm an odd ball. I still played ps2 well into the 360 era with Persona 3 coming out in 2007 and 4 in 2008. Same with Yakuza 2. Then again, it was my most played system and I didn't get a 360 until 2007. Buying systems at launch wasn't a thing for me and never has been. I give and gave my systems mileage. Also, Yakuza 1 came out on ps2 when it was still relevant and PS3 had BC. But Sega poorly marketed it. That's okay though, I marketed it for them.

I was still playing my ps2 regularly well into 2010. Then again, didn't get my first hdtv until 2011. I played ps2 pretty consistently for almost ten years. GOAT system.
IYKYK

Himu

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Re: Yakuza 0 thread of Modern Sega occasionally makes good games.
« Reply #78 on: July 04, 2017, 10:35:41 AM »
Yakuza did not sell decently. Yakuza 1 bombed. Iirc its sales were in the ten thousands? Or I'm probably thinking of a different game. Either way, sold less than 50k.
IYKYK

chronovore

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Re: Yakuza 0 thread of Modern Sega occasionally makes good games.
« Reply #79 on: July 04, 2017, 06:33:07 PM »
Also, Chrono, is it possible that your love or GTA and other open world games like that lead to your disappointment with Y0? Since it is very different even though it can look similar to people on the surface.
In some ways, yes. In other ways, absolutely not. Y0 feels like it was developed by a team that never realized this console generation or even the previous one happened. There are many ways now to deal with save/load flow, player on-boarding,  or even unifying your own in game presentation structure (cinematics). No one is asking Sega to invent the wheel. There are heaps of examples out there.

This game was made in a vacuum.

Himu

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Re: Yakuza 0 thread of Modern Sega occasionally makes good games.
« Reply #80 on: July 04, 2017, 06:55:08 PM »
It's just a Japanese game and you're not used to Japanese games like that. It does pretty standard stuff. Japanese games have done the "not all cinematics are voiced" thing forever. yakuza isn't popular enough for that and its budget just keeps increasing. This just kind of shows how much you play story-oriented Japanese games. It's not your thing and was hardly made in a vacuum. You're placing completely different expectations upon it.
IYKYK

chronovore

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Re: Yakuza 0 thread of Modern Sega occasionally makes good games.
« Reply #81 on: July 04, 2017, 07:07:24 PM »
It's just a Japanese game and you're not used to Japanese games like that. It does pretty standard stuff. Japanese games have done the "not all cinematics are voiced" thing forever. yakuza isn't popular enough for that and its budget just keeps increasing. This just kind of shows how much you play story-oriented Japanese games. It's not your thing and was hardly made in a vacuum. You're placing completely different expectations upon it.

You might be surprised to find that I completely agree with you. I generally don't play Japanese games because the user experience is so mediocre compared to western games. Japanese development teams still focus on implementing UI from a tool chain that may literally date back to PS1 era.  Limited tools lead to limited implementation, which leads to poor user experience.

 As far as the "not all cinematics are voiced" thing is concerned, as a developer who has worked extensively with localization, i'm actually FOR limiting voiceover wherever possible.  My complaint was intended to reference the multiple and inconsistent UX methods which were being used to display cinematic contact.  When the cinematic is running, the player should know what their options are. I am open to having two types of presentation, but not four or five.

 I will even admit to having a strong negative bias towards these limitations, which are inherent to Japanese development. I fought it for more than 10 years here, from the inside, to little avail.

chronovore

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Re: Yakuza 0 thread of Modern Sega occasionally makes good games.
« Reply #82 on: July 04, 2017, 08:51:47 PM »
https://medium.com/@stephchow/creating-a-functional-ui-that-embodies-your-games-world-d8ff66e99b76

Good article on this, if you're curious.

She's living in Japan, I wonder who her consultancy services, due to the reasons I stated.

In short, you're right, this Galapagos UI is ubiquitous, I'm bitter.

Still doesn't excuse it.

Himu

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Re: Yakuza 0 thread of Modern Sega occasionally makes good games.
« Reply #83 on: July 04, 2017, 08:57:42 PM »
What's the problem with yakuza 0's UI? Was straight forward to me but then again been playing yak games for a decade so maybe I'm immune to it. I'm also used to jp jank, not that I think yak is jank.
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chronovore

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Re: Yakuza 0 thread of Modern Sega occasionally makes good games.
« Reply #84 on: July 04, 2017, 09:46:29 PM »
What's the problem with yakuza 0's UI? Was straight forward to me but then again been playing yak games for a decade so maybe I'm immune to it. I'm also used to jp jank, not that I think yak is jank.

Yeah, as a longtime fan who also just said the game has always been this way, I'm guessing you're well used to it. And you play many more Japanese games than I, so you're inured to it.

 Just so that I can speak coherently about the things I am complaining and droning on about, I fired up the game and I am looking at the menus that bothered me so much. I'm just going to focus on the pause menu and the notebook as a worthy sample.

Tooling around the Pause Menu, I'm torn between wanting less choices or more on the first screen. They could have easily taken the nine headings and better pared them down by category.  It's also inconsistent because the Title Menu displays "new" every time there is new information or data under a category. That is not used here so there model is inconsistent. 

These Pause Menu headers are not straightforward. As an example Notebook/Help immediately presents a choice of Notebook or Characters. This should've been an additional heading on the  Pause Menu, or an L1/R1 tab choice, just as Inventory handles its own subcategories. Additionally, offering a "Notebook" and "Characters" choice after selecting the similarly worded "Notebook/Help" header is disorienting and sloppy.

Once I'm in Notebook, there are a wealth of "new" marked headers showing. This is all useful information, but the "new" label didn't propagate to its parent on the Pause Menu or even the notebook/character selection dialog, so it's effectively invisible to the player unless they drill down out of curiosity.

Lastly, on this Notebook,  there are a set of four headers on the left, and their subcategories on the right. Using a directional input on any left column category will automatically display its subcategory headings on the right column.  The left and right columns do not distinguish themselves as which one is active. The buttons display at full brightness and identical border treatment in either case, and even have an identical glossy highlight, so the only way to tell what is actually selected  is to wait for an intermittently animating flash to move across the button. In fact the left column of categories sports a giant drop shadow, so just moving the drop shadow to the right-hand column when it is active would have gone a long way to emphasizing where the focus is, just as Windows and MacOS have done for 20 years.  On top of this, to actually move between the columns requires and except or back choice rather than just letting the player use left and right to move between them. It's a small note, but would alleviate player stress in the UI.

Positive Touch

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Re: Yakuza 0 thread of Modern Sega occasionally makes good games.
« Reply #85 on: July 04, 2017, 10:04:22 PM »
iirc all yakuza games run on the same engine and y6 will be the first time they upgrade. the series is running on duct tape and underpaid salaries at this point
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fistfulofmetal

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Re: Yakuza 0 thread of Modern Sega occasionally makes good games.
« Reply #86 on: July 04, 2017, 10:49:35 PM »
I played Yakuza and Persona back to back and was surprised at how similar the story telling/cutscene styles were between the two. Having tiers of cutscene quality/production seems to be a go-to design choice for Japanese studios. Persona has some that are fully voices and animated, some that are fully voices using in-engine assets, some that are in-engine and mostly text beyond some quips, then some that are just text over character standing still. Yakuza does the same thing, all the way to pre-rendered cutscenes that look great all the way down to static characters with text.
nat

Himu

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Re: Yakuza 0 thread of Modern Sega occasionally makes good games.
« Reply #87 on: July 04, 2017, 11:11:37 PM »
One thing critics of this don't get is that games like Persona, Yakuza aren't AAA games. At least Persona wasn't. It might be now when P6 comes out, but P5 is totally still a niche game in terms of budget. A lot of the criticisms thrown here are being made as of all of these games are AAA production quality when they're anything but and these developers have kind of had to cut corners, especially in the PS3 generation (for which Yak 0 and P6 constitute given they are ports to the ps4). If you didn't notice Japanese game sales were pretty low comparably last gen and this is what they've done to survive.

So people who are new to these games and didn't play them in the ps2/3 era find it odd and are expecting AAA quality. It's a place of expectations.

Also, frankly, western game fans are far too used to and demand homogeneity. So usually they deem a flaw is usually a deliberate design decision. You can see this in examples such as the constant bitching about lack of walk and shoot in RE5 after the release of Dead Space. For whatever reason, western game fans demand that all games control the same way, look the same way, and function the same way.

I really like that everything isn't voice acted. Although you can read it when voiced, once upon a time when you played RPGs you read it. Not only are these decisions due to budget constraints, it's also done for pure aesthetic. There's appeal in having to read a game and use your imagination without the game voicing things for you. That said, Yakuza 0's cinematic consistency is probably the worst in the series (that I've played). The stand still cutscenes were really weird and kinda new to me.
IYKYK

Himu

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Re: Yakuza 0 thread of Modern Sega occasionally makes good games.
« Reply #88 on: July 04, 2017, 11:16:33 PM »
What's the problem with yakuza 0's UI? Was straight forward to me but then again been playing yak games for a decade so maybe I'm immune to it. I'm also used to jp jank, not that I think yak is jank.

Yeah, as a longtime fan who also just said the game has always been this way, I'm guessing you're well used to it. And you play many more Japanese games than I, so you're inured to it.

 Just so that I can speak coherently about the things I am complaining and droning on about, I fired up the game and I am looking at the menus that bothered me so much. I'm just going to focus on the pause menu and the notebook as a worthy sample.

Tooling around the Pause Menu, I'm torn between wanting less choices or more on the first screen. They could have easily taken the nine headings and better pared them down by category.  It's also inconsistent because the Title Menu displays "new" every time there is new information or data under a category. That is not used here so there model is inconsistent. 

These Pause Menu headers are not straightforward. As an example Notebook/Help immediately presents a choice of Notebook or Characters. This should've been an additional heading on the  Pause Menu, or an L1/R1 tab choice, just as Inventory handles its own subcategories. Additionally, offering a "Notebook" and "Characters" choice after selecting the similarly worded "Notebook/Help" header is disorienting and sloppy.

Once I'm in Notebook, there are a wealth of "new" marked headers showing. This is all useful information, but the "new" label didn't propagate to its parent on the Pause Menu or even the notebook/character selection dialog, so it's effectively invisible to the player unless they drill down out of curiosity.

Lastly, on this Notebook,  there are a set of four headers on the left, and their subcategories on the right. Using a directional input on any left column category will automatically display its subcategory headings on the right column.  The left and right columns do not distinguish themselves as which one is active. The buttons display at full brightness and identical border treatment in either case, and even have an identical glossy highlight, so the only way to tell what is actually selected  is to wait for an intermittently animating flash to move across the button. In fact the left column of categories sports a giant drop shadow, so just moving the drop shadow to the right-hand column when it is active would have gone a long way to emphasizing where the focus is, just as Windows and MacOS have done for 20 years.  On top of this, to actually move between the columns requires and except or back choice rather than just letting the player use left and right to move between them. It's a small note, but would alleviate player stress in the UI.

Never thought about it like this. I'll check it later tonight to see what you're talking about.
IYKYK

chronovore

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Re: Yakuza 0 thread of Modern Sega occasionally makes good games.
« Reply #89 on: July 05, 2017, 08:48:43 PM »
Update: QoI's request for clarity required I turn the game back on. Turning it in made me curious, so I upgraded my fighting abilities and stocked up on energy drinks. Beat the boss. Played for another 2 hours, got into it. Game is pretty fun.

UI is still horrible.

chronovore

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Re: Yakuza 0 thread of Modern Sega occasionally makes good games.
« Reply #90 on: July 06, 2017, 09:50:34 AM »
UI doesn't bother me much. I have a thing for heavy micromanagement and like how PS2 the whole thing was.

I do see that I'm in the minority of that, though.

According to QoI, it's just something you j-game fans are accustomed to, and the Japanese teams don't have the money to do it over again. Speaking from experience, I'll tell you that it's lack of proper planning, scope, and can provably be shown to save money even over the course of one project by fixing it, but no-one will take responsibility in case it turns out to be more complicated than originally thought. (cough)

chronovore

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Re: Yakuza 0 thread of Modern Sega occasionally makes good games.
« Reply #91 on: July 06, 2017, 09:53:06 AM »
And because I'm coming off too negative, I'll add this: The game is legitimately fun. I'm in Chapter 3 now, in Osaka's bridge area, and playing and fighting in a part of town I know very well. It's a fucking blast. This has been great, and I'm enjoying it now. :hyper

I'm convinced that I could improve just about every aspect of the game as a producer, and make Yakuza 6 a more efficient and consistent product. I'm also aware that I'm probably the only person who would care about the changes.  :-\

TVC15

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Re: Yakuza 0 thread of Modern Sega occasionally makes good games.
« Reply #92 on: August 29, 2017, 12:48:33 AM »
Who’s in for Kiwami?
serge

archie4208

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Re: Yakuza 0 thread of Modern Sega occasionally makes good games.
« Reply #93 on: August 29, 2017, 07:23:30 AM »
Amazon delayed my copy until the 31st.  :maf

Positive Touch

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Re: Yakuza 0 thread of Modern Sega occasionally makes good games.
« Reply #94 on: August 29, 2017, 07:39:04 AM »
apparently i must have preordered this, bc i got a notification saying i should be getting a copy today. pretty cool bc it's been years since i played the original.
pcp

fistfulofmetal

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Re: Yakuza 0 thread of Modern Sega occasionally makes good games.
« Reply #95 on: August 29, 2017, 07:43:57 AM »
apparently i must have preordered this, bc i got a notification saying i should be getting a copy today. pretty cool bc it's been years since i played the original.

me too. and I haven't even finished Zero... and I doubt i'll have the appetite to play Kiwami directly after if I do.
nat

Positive Touch

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Re: Yakuza 0 thread of Modern Sega occasionally makes good games.
« Reply #96 on: August 29, 2017, 08:15:56 AM »
well amazon says it was only $30 so i'm not too worried about it. i have damn near the whole series already and haven't played past 2 yet so this is just another one on the pile lol
pcp

nachobro

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Re: Yakuza 0 thread of Modern Sega occasionally makes good games.
« Reply #97 on: August 29, 2017, 02:41:03 PM »
Didn't realize it was out today so I'm going to see if a local shop has a copy I can snag.

TVC15

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Re: Yakuza 0 thread of Modern Sega occasionally makes good games.
« Reply #98 on: August 30, 2017, 12:47:52 AM »
Enjoying this and still early on, but it really feels like this wasn't remade with multiple fighting styles in mind.
serge

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Re: Yakuza 0 thread of Modern Sega occasionally makes good games.
« Reply #99 on: August 30, 2017, 07:24:15 AM »
well amazon says it was only $30 so i'm not too worried about it. i have damn near the whole series already and haven't played past 2 yet so this is just another one on the pile lol

I have yet to play through any of them.  But I got Kiwami yesterday anyway...the steelbook version was $24 from Amazon...so why not.
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fistfulofmetal

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Re: Yakuza 0 thread of Modern Sega occasionally makes good games.
« Reply #100 on: August 30, 2017, 07:25:16 AM »
I picked back up with my Y0 game after 5 months. Gonna try and mainline it to the end so I can start Kiwami eventually.
nat

nachobro

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Re: Yakuza 0 thread of Modern Sega occasionally makes good games.
« Reply #101 on: August 30, 2017, 04:38:57 PM »
Got Kiwami at Gamestop (last copy!) and didn't have any time to play it last night. Gonna try and get in a couple hours tonight. If nothing else, the steelbook is a real nice looking case.

TVC15

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Re: Yakuza thread of there's a game every couple of months
« Reply #102 on: August 31, 2017, 09:52:17 AM »
Still really digging this, but it feels like they also inflated the amount of hit points bosses have. Boss fights go on forever.
serge

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Re: Yakuza thread of there's a game every couple of months
« Reply #103 on: August 31, 2017, 11:05:54 AM »
yeah I'm only at the end of chapter 2 but I can't say I'm a big fan of the new stuff in the combat system. I'd still take it over the insane load times of the original. also, having only played 1 and 2, i gotta say holy shit this is a huge visual upgrade. fully adjustable camera, everything including interiors is rendered, and everything gets an animated cutscene. looks fucking great.
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Re: Yakuza thread of there's a game every couple of months
« Reply #104 on: August 31, 2017, 08:13:28 PM »
I am this close to saying fuck it and ordering Yakuza 1 - 4.  :-\

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Re: Yakuza thread of there's a game every couple of months
« Reply #105 on: August 31, 2017, 08:24:43 PM »
have you played any of the series before?
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Re: Yakuza thread of there's a game every couple of months
« Reply #106 on: August 31, 2017, 08:41:38 PM »
have you played any of the series before?

Yes, didn't really like it until 0.

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Re: Yakuza thread of there's a game every couple of months
« Reply #107 on: August 31, 2017, 08:59:59 PM »
then why would you... i am confused
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Re: Yakuza thread of there's a game every couple of months
« Reply #108 on: August 31, 2017, 09:14:39 PM »
Are the following missions still in the game?

My man Yuya's girlfriend mission which I won't spoil because it's god-tier

And the mission where the chick gets Kazuya drunk and steals his money? That was a major "holy shit" moment when the first game came out. Helps in that it's literally the first side mission you can run into.

Everyone who never played yakuza 1 please enjoy it. Have no idea what the fuck they've added to this game but 1 had the best side quests in the series, until 0 at least, and the previous two examples are reasons why.

Not interested in this as I've played yakuza 1 many time before to give a shit but I'll be getting Kiwami 2 because 2 is still the best game in the series.
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Re: Yakuza thread of there's a game every couple of months
« Reply #109 on: August 31, 2017, 09:38:57 PM »
then why would you... i am confused

I collect retro games.

RETRO KING BAYBEEEEEE

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Re: Yakuza thread of there's a game every couple of months
« Reply #110 on: August 31, 2017, 09:50:28 PM »
Collectors are the morons who buy and keep games they don't like just to have it right?
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Re: Yakuza thread of there's a game every couple of months
« Reply #111 on: August 31, 2017, 10:27:41 PM »
Collectors are the morons who buy and keep games they don't like just to have it right?

Yeah, see, this is what I'm talking about.

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Re: Yakuza thread of there's a game every couple of months
« Reply #112 on: August 31, 2017, 10:48:35 PM »
Just commenting on Slime admitting he doesn't like yakuza but for some reason wants to collect yakuza
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Re: Yakuza thread of there's a game every couple of months
« Reply #113 on: August 31, 2017, 10:51:27 PM »
Maybe hes just a bigger yakuza fan than you realize
fat

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Re: Yakuza thread of there's a game every couple of months
« Reply #114 on: August 31, 2017, 11:22:37 PM »
it's worth giving this one a shot. the biggest problem with the original was that it was barely able to run on a ps2. with that taken care of what you have is a fun as hell wild ride of a game. plus it's only $30 so why not
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Re: Yakuza thread of there's a game every couple of months
« Reply #115 on: August 31, 2017, 11:23:47 PM »
Nah the biggest problem with the original was the combat system and long combat load times. That and the SHOTTEH FOCK OP voice acting, Mark Hammil aside. 2 fixed all three.
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Re: Yakuza thread of there's a game every couple of months
« Reply #116 on: September 01, 2017, 12:29:51 AM »
Majima Everywhere HALP chap 4. Rank E.

spoiler (click to show/hide)
So I just beat traffic cone Majima for the rank up. Is he done for the chapter now? I've been walking around for a while now with no luck
[close]
serge

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Re: Yakuza thread of there's a game every couple of months
« Reply #117 on: September 01, 2017, 12:45:47 AM »
Nah the biggest problem with the original was the combat system and long combat load times. That and the SHOTTEH FOCK OP voice acting, Mark Hammil aside. 2 fixed all three.

i was referring to the load times when I said the game barely worked. 30-60 loads of a random battle? no thanks. also almost forgot about the dub. I'd be tempted to consider it a positive, bc it's fucking hilarious.
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Re: Yakuza thread of there's a game every couple of months
« Reply #118 on: September 01, 2017, 12:50:06 AM »
Right after that I went in to get a burger and he just showed up. After that was him jumping me when I walked past an alley, another where he jumped into some random brawl, and I see him walking around while doing side quests.

Do any sort of side activity and he's bound to show up.

I forgot, I did that burger one immediately after.

I did advance the story by one mission, so maybe I'm on a Majima-less section. I haven't come across any new side quests either. I'll just finish the chapter.
serge

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Re: Yakuza thread of there's a game every couple of months
« Reply #119 on: September 01, 2017, 01:46:19 AM »
Nah the biggest problem with the original was the combat system and long combat load times. That and the SHOTTEH FOCK OP voice acting, Mark Hammil aside. 2 fixed all three.

i was referring to the load times when I said the game barely worked. 30-60 loads of a random battle? no thanks. also almost forgot about the dub. I'd be tempted to consider it a positive, bc it's fucking hilarious.

Oh. The load times had nothing to do with being on ps2 is all I'm saying, given 2'z faster load times.
IYKYK