Author Topic: Resident Evil 7: Biohazard  (Read 4392 times)

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Tasty Meat

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Resident Evil 7: Biohazard
« on: January 22, 2017, 10:08:12 PM »
Apparently this is almost out? Had no idea. This is the least hyped RE ever. :lol

Seems like it's getting OK reviews and impressions.
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demi

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Re: Resident Evil 7: Biohazard
« Reply #1 on: January 23, 2017, 12:39:01 AM »
it'll go on sale after a week
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thisismyusername

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Re: Resident Evil 7: Biohazard
« Reply #2 on: January 23, 2017, 12:39:49 AM »
If it's anything like the demo, it'll be Amnesia: the Dark Descent flavored by Capcom. :donot

The reason it isn't hyped is because of that (first person horror) and because of 6. Mostly because of 6. 6 was god awful.

At this point, the only thing I'll accept from Capcom in regards to the series is a 3 remake and porting the HD port of Code Veronica to Steam because that's on MT Framework so the port would be solid.

demi

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Re: Resident Evil 7: Biohazard
« Reply #3 on: January 23, 2017, 12:51:22 AM »
i read a plot outline. none of it sounds very interesting. it probably shouldnt have been called resident evil. at least throw one character in here.
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Rahxephon91

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Re: Resident Evil 7: Biohazard
« Reply #4 on: January 23, 2017, 12:52:32 AM »
I honestly don't think it's anything anyone really wanted. I think honestly people liked the characters, story, and tone of previous RE games. This one seemingly took it all out for honestly no reason. What people probably wanted was just a high budget and ambitious Revelation honestly. More scares, atmosphere, and survival systems did'nt have to come at the expense of the third person gunplay they have honestly been good at.

I don't like Revelations 2 at all, but thats because at the end of the day it's really low budget. The level design is awful and pedestrian. There's little enemy variety and they aren't interesting or scary. The overall presentation is just kind of crummy. Yet, the more slow paced gameplay is a bit better. If they could fix those things, complete with scary enemies and situations that require interesting approaches creating a tense survival experince with I don't know...an interesting ambitious mechanic I think you could have had a really cool followup to RE6.

Yet they seemingly threw everything out for something that doesn't look or feel like RE and I think it will fail because of it.

Yet, I will say it looks a bit more interesting then I thought of before. I don't like the change in character, but the game itself looks visually cool.I think the combat looks kind of bad which is what I expected, but at least it seems to be less Outlast and more RE1. It does look like an interesting game, still it's not what I wanted from a Japanese survival horror game.

Still really interested in trying it out though.

Positive Touch

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Re: Resident Evil 7: Biohazard
« Reply #5 on: January 23, 2017, 01:02:42 AM »
i really liked the demo and will buy this when I have time to play it. re6 was a bad game, but the fundamentals of a good game were there. it's just that they completely fucked up by overloading with a ton of boring content. I still think the series needed a shake-up because they'd been doing the over the shoulder tps style for over a decade, but i don't know that this style will be enough to keep the franchise going for another decade.

regardless, I'm hoping it does well enough that it inspires another round of Japanese horror games. i miss those.
pcp

Tasty Meat

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Re: Resident Evil 7: Biohazard
« Reply #6 on: January 23, 2017, 01:05:21 AM »
It's crazy how every game since 4 they keep fucking up what people liked about 4.

Like RE4, it had a likable main character, had a lot of content, and was focused on one goddamn character (optional Ada stuff notwithstanding.)

All the jumping around between characters with 6/Rev/Rev 2 is like... "what." Are you even trying to be horror anymore? They said Rev/Rev 2 was supposed to be scarier but it's like... no.

Make Rev 3 with one single character and a much higher budget and you'll likely have something fans really enjoy, I'd imagine.
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VomKriege

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Re: Resident Evil 7: Biohazard
« Reply #7 on: January 23, 2017, 04:13:10 AM »
I dunno, the early impressions all read pretty good. :yeshrug I don't want to slight Capcom for trying new things : the overall "story" of RE is not so good you have to keep it going at all costs. The characters are fairly iconic but giving them a rest is the right thing to do. There's only so much manors, haunted boats, Weskers and neo-neo-neo Umbrellas you can have.
There's already DLC on the way with some tacticool dude in the visual, maybe one of the legacy character.
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bork

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Re: Resident Evil 7: Biohazard
« Reply #8 on: January 23, 2017, 07:23:30 AM »
I dunno, the early impressions all read pretty good. :yeshrug

What?  I read impressions from a guy who beat it already and he said that the game completely falls apart in the second half and turns into a shitty generic FPS with crap controls.  It was enough to convince me to wait and see what others think after they've played through it.  I was already not really sold on the game after the demo.
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bork

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Re: Resident Evil 7: Biohazard
« Reply #9 on: January 23, 2017, 07:34:49 AM »

The reason it isn't hyped is because of that (first person horror) and because of 6. Mostly because of 6. 6 was god awful.

RE6 still sold really well for them and Revelations 2 was released after it.  Revelations 2 also came off as low-budget crap, so if anything leaves a bad taste in your mouth...it's that game. 

I honestly don't think it's anything anyone really wanted.

It seems like they looked at what had some popularity and went "Oh! Outlast!  Oh!  Amnesia!  Oh!  PSVR!" and threw it all into a blender.

I think honestly people liked the characters, story, and tone of previous RE games. This one seemingly took it all out for honestly no reason.

Huge story spoiler:

spoiler (click to show/hide)
SPOILERS!
spoiler (click to show/hide)
It's still all connected to the main Resident Evil universe.  The fucked up characters you meet are the result of an intelligent bioweapon gone-AWOL and infecting a family.  This was the work of Umbrella, who is revealed to be back at the very end of the game.

It's crazy how every game since 4 they keep fucking up what people liked about 4.

Mikami, man.  Dude knew what was up. 

I liked RE4, RE5, and Revelations a whole lot.  RE6 was half good and half crap.  Revelations 2 I have yet to finish because it's such low budget jank.  I'm hoping that the RE2 remake that was announced finally surfaces after RE7 releases and is a return to form.
« Last Edit: January 23, 2017, 10:36:11 AM by bork pls »
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VomKriege

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Re: Resident Evil 7: Biohazard
« Reply #10 on: January 23, 2017, 07:38:19 AM »
Impressions are by essence anecdotal so... But I didn't dive into them either.
Assessing the level of hype is also a bit of a crapshoot. But I'd agree the marketing seems low key. It looks like Capcom was burned with RE6 and its blockbuster extravaganza. RE7 seems to be more subdued and intimate (relatively), taking cue from first person horror games, I wouldn't be surprised it was aimed at the core audience at first with a lower profit floor.
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bork

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Re: Resident Evil 7: Biohazard
« Reply #11 on: January 23, 2017, 07:43:04 AM »
I wouldn't be surprised it was aimed at the core audience at first with a lower profit floor.

This is Capcom.  They probably expect it to sell seven million copies day one.  :P
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VomKriege

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Re: Resident Evil 7: Biohazard
« Reply #12 on: January 23, 2017, 07:52:04 AM »
I wouldn't be surprised it was aimed at the core audience at first with a lower profit floor.

This is Capcom.  They probably expect it to sell seven million copies day one.  :P

Maybe I'm giving them too much credit for seeing how ridiculous their expectations were for RE5 and 6.
But as I said I'm sure a marketer sold them the idea of the game going viral through LPs by the core audience. The effort expanded on VR (main game is fully compatible, right ?) seems to point that it's all about the "experience".

In a way Capcom kept true to the horror roots by going this way, even if it is derivative.
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Dantizzinel

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Re: Resident Evil 7: Biohazard
« Reply #13 on: January 23, 2017, 08:06:27 AM »
I found it early yesterday and didn't even wince at not picking it up in spite of being a big RE stanley.

Mostly because I hate the direction, it's not so much a groundbreaking idea as it's following trends laid out by indie horror games(of which I didn't particularly enjoy). And playing the demo just put any curiosity I had for it maybe being good out of the window. The demo just played like any generic first person horror game, and completely absent of what makes Resident Evil what it is.

Some, for whatever reason, equate that sentiment to wanting the series to become even more action. When honestly the series always had action present even in the very first game, while RE4's horror elements are completely understated.

RE4 was an RE game with new mechanics that were groundbreaking at the time, it wasn't till 5 where it became a lot more of an action game with lots of ammo and co-op. This just feels like Capcom found a random First Person Horror game and decided to slap the RE name on it. Doesn't look appealing to me at all.
« Last Edit: January 23, 2017, 11:17:31 AM by Kaffir The Reaper »
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thisismyusername

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Re: Resident Evil 7: Biohazard
« Reply #14 on: January 23, 2017, 08:35:28 AM »
RE6 still sold really well for them and Revelations 2 was released after it.  Revelations 2 also came off as low-budget crap, so if anything leaves a bad taste in your mouth...it's that game.

I haven't gone through Rev2 yet because 6 was awful (as was Revelations 1 now that I think about it. The gunplay just wasn't good.). 6's main claim to fame is in Mercenaries with the new mechanics/slide-dodging thing they introduced. But honestly: I don't need that in my Resident Evil.

I wouldn't be surprised it was aimed at the core audience at first with a lower profit floor.

This is Capcom.  They probably expect it to sell seven million copies day one.  :P

Maybe I'm giving them too much credit for seeing how ridiculous their expectations were for RE5 and 6.
But as I said I'm sure a marketer sold them the idea of the game going viral through LPs by the core audience. The effort expanded on VR (main game is fully compatible, right ?) seems to point that it's all about the "experience".

In a way Capcom kept true to the horror roots by going this way, even if it is derivative.

Series fans are luke warm (or outright dislike it) to the idea, I haven't heard any LetsPlay-ers saying they really want to play it. Capcom screwed up in appealing to nobody.

VomKriege

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Re: Resident Evil 7: Biohazard
« Reply #15 on: January 23, 2017, 10:16:28 AM »
I guess we'll see soon enough.
When I speak of the "core audience", it's maybe -indeed- not including estranged fans like you. AT the very least, I'd expect Two Best Friends to have a LP at one point (?)
And as Bork said, the game is said to be much more RE-flavored (though maybe superficially) than the demos suggested.
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fistfulofmetal

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Re: Resident Evil 7: Biohazard
« Reply #16 on: January 23, 2017, 10:24:46 AM »
RE has been in the pits since 5 so for me this change is welcome. I liked what I played in the demo but it's not super high up on my must play list. Plus I wanna make sure the game doesn't nose dive as it goes. I heard a few things that indicated that it did
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Dantizzinel

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Re: Resident Evil 7: Biohazard
« Reply #17 on: January 23, 2017, 11:16:28 AM »
Also this game will probably sell well. It's aimed at the twitch streamer audience and will probably do well enough to get more games like it, which I'm not looking forward to.

When will REmake 2 actually happen? I'd rather have that.
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Positive Touch

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Re: Resident Evil 7: Biohazard
« Reply #18 on: January 23, 2017, 11:35:43 AM »
the real question is when do we get more mercenaries
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Positive Touch

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Re: Resident Evil 7: Biohazard
« Reply #19 on: January 23, 2017, 11:36:52 AM »
and I wouldn't expect remake 2 this year given that they've shown absolutely nothing yet
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VomKriege

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Re: Resident Evil 7: Biohazard
« Reply #20 on: January 23, 2017, 11:39:53 AM »
Would steal the spotlight anyway. Would expect them to seat on it at least a year, yeah.
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Stoney Mason

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Re: Resident Evil 7: Biohazard
« Reply #21 on: January 23, 2017, 12:06:34 PM »
The reviews are very good for it but still not sure what to think. Eventually I'll get around to it, but RE stopped being a day one franchise for me a good time back.

bork

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Re: Resident Evil 7: Biohazard
« Reply #22 on: January 23, 2017, 12:56:10 PM »
The reviews are very good for it but still not sure what to think. Eventually I'll get around to it, but RE stopped being a day one franchise for me a good time back.

I mean, it's a "AAA" game so I expect most reviews to be high.  I want to see more reviews from people who actually play through the entire game first.  :doge
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Dantizzinel

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Re: Resident Evil 7: Biohazard
« Reply #23 on: January 23, 2017, 01:35:50 PM »
I'll just watch the eventual SBFP let's play and decide from there.
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Brehvolution

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Re: Resident Evil 7: Biohazard
« Reply #24 on: January 23, 2017, 01:41:42 PM »
Will rent to check out the vr stuff.
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Stoney Mason

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Re: Resident Evil 7: Biohazard
« Reply #25 on: January 23, 2017, 06:02:40 PM »
The reviews are very good for it but still not sure what to think. Eventually I'll get around to it, but RE stopped being a day one franchise for me a good time back.

I mean, it's a "AAA" game so I expect most reviews to be high.  I want to see more reviews from people who actually play through the entire game first.  :doge

I don't doubt that the game is a decent game. I mean after RE 6 the bar is so low that any sort of better game would have been well received. I'm just hoping its a well designed game even if the direction isn't necessarily what I want. That's what resident evil needs. It doesn't necessarily need to go back to its roots or anythin like all the marketing has been about. The game just needs to be well designed like the older/better titles in the series. That's the lesson that should have been learned.
« Last Edit: January 23, 2017, 07:07:34 PM by Stoney Mason »

Dantizzinel

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Re: Resident Evil 7: Biohazard
« Reply #26 on: January 23, 2017, 06:30:41 PM »
What I would give for an RE4 like game with some of 6's improvements but in a more horror setting with tense encounters and sparse items :lawd
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VomKriege

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Re: Resident Evil 7: Biohazard
« Reply #27 on: January 23, 2017, 07:24:09 PM »
Apparently it's scoring well with reviews (86 Metacritic with several major outlets in, if you care), so it passes the test of not being another RE6 as far as critical reception goes.
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Dantizzinel

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Re: Resident Evil 7: Biohazard
« Reply #28 on: January 24, 2017, 07:49:01 PM »
Impressions so far seem to suggest that it doesn't feel like any RE game before. In the GAF thread I've seen posters suggest that it feels like RE1 but first person, only for some of the people I know to be big RE stans to bring up how it isn't designed like the PSX classics at all.

Which confirms to me something I was thinking about since the reveal: Quite a few people who talk about RE returning to it's roots don't seem to understand what RE's roots actually are. Not to even bring up the horror vs. action debate, just that they don't seem to either remember or realize how old RE games played like. Instead saying "this game is supposed to be scary like old RE" not realizing that RE's scares came mostly from atmosphere, tense encounters and item management instead of the more shallow "yo this is scary". What I'm hearing is that it's an OK game bogged down with crappy boss fights that take too long, fetch quests masked as puzzles and a shitty second half with janky shooting, while being "Resident Evil in name only".

I will say this, sounds better than I thought it would end up. I've changed my view from not touching it to curious to try it out when it's on sale. But the signs were there for the bigger aspects of it.
« Last Edit: January 24, 2017, 08:01:32 PM by Kaffir The Reaper »
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Positive Touch

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Re: Resident Evil 7: Biohazard
« Reply #29 on: January 24, 2017, 08:04:45 PM »
i need cvxfreak to weigh in on this as a "real" re game
pcp

Dantizzinel

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Re: Resident Evil 7: Biohazard
« Reply #30 on: January 24, 2017, 08:17:05 PM »
Not calling out whether it's a real RE game or not. Which is why I wrote "Resident Evil in name only" like I did. Because honestly, while I enjoyed 5, it fit's the same description in just how stupid that game got in what was going on(not so much commenting on the story as I am on the the pure spectacle of RE5). It is a Resident Evil game, right there in the title. What I am saying is it doesn't look like it's actually going back to it's roots as it is heading in the same direction of something like Alien Isolation.

Not exactly my thing, which is what annoys me since I love the series.

I'm still picking it up and probably beating it soon like a bitch, if that makes you feel better.
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Dantizzinel

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Re: Resident Evil 7: Biohazard
« Reply #31 on: January 24, 2017, 08:27:53 PM »
OK a bunch of DLC is planned for this, GOTY edition it is then.
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Positive Touch

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Re: Resident Evil 7: Biohazard
« Reply #32 on: January 24, 2017, 08:28:37 PM »
nah I was talking about from a gameplay perspective too. although my definition might be different from yours because 5 definitely fit in to me.
pcp

VomKriege

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Re: Resident Evil 7: Biohazard
« Reply #33 on: January 24, 2017, 08:29:11 PM »
i need cvxfreak to weigh in on this as a "real" re game

And if the canon makes sense !

Not to even bring up the horror vs. action debate, just that they don't seem to either remember or realize how old RE games played like. Instead saying "this game is supposed to be scary like old RE" not realizing that RE's scares came mostly from atmosphere, tense encounters and item management instead of the more shallow "yo this is scary". What I'm hearing is that it's an OK game bogged down with crappy boss fights that take too long, fetch quests masked as puzzles and a shitty second half with janky shooting, while being "Resident Evil in name only".

I think it's more a question of intent than adherence to the classic mechanics. They made an horror game back in 96 within context, technical constraints and popular trends; they're making one now within the new parameters of the day. I think that's how the whole "back to its roots" slogan is supposed to be understood : the requirement to make a horror game takes precedence on mechanical heritage.

Then again, Resident Evil has been declined in so many different games that it's hard to pinpoint its supposed essence and identity. One thing they've been consistent at on the horror side, even in the more action oriented game, is going balls to the walls with grotesque and disgusting monsters. RE6 in particular had an amazing variety of that with the Javos.
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Dantizzinel

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Re: Resident Evil 7: Biohazard
« Reply #34 on: January 24, 2017, 08:33:16 PM »
nah I was talking about from a gameplay perspective too. although my definition might be different from yours because 5 definitely fit in to me.

Sure. I feel you. I like 5 while having issues with it in that aspect but I get what you mean. Guess I'm mostly skeptical because it's been a while since we got a main game and I'm unsure of the new direction. It's more of a "hope i like it but I have a feeling I won't" type thing.

True, Vom. Guess my fanthing side is getting the better of me. Because I would have loved either Tank Controls or more RE4 gameplay, and this is neither. I'll keep out of this thread till I get my hands on it. Since I have nothing more to add.
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Stoney Mason

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Re: Resident Evil 7: Biohazard
« Reply #35 on: January 24, 2017, 09:23:16 PM »
Resident Evil 4 for me is a perfect game so I am always going to be a bit biased in that I think the series should always take that as the point of departure and evolve it from there. I love the old classic games especially RE 2 but that's a completely different breed of game than what a modern game is.

RE 5 is a good game but its where the series starts to falter because the action overwhelms the other stuff.

I know some weird people like aspects of 6 but that game is such a dumpster fire to me, its hard for me to see the good elements from the bad.

I'll be honest. Part of my doubt for this game comes from some idea in my head that its been influenced by games like Outlast and such and I hate those games. I understand why they are popular but I just don't like them and it bugs me to think of a game like that having an influence on Resident Evil. I don't even know if that's true or not about the influence thing or that it even matters but its in my head for some reason and it bugs me.

Dantizzinel

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Re: Resident Evil 7: Biohazard
« Reply #36 on: January 24, 2017, 09:39:20 PM »
Resident Evil 4 for me is a perfect game so I am always going to be a bit biased in that I think the series should always take that as the point of departure and evolve it from there. I love the old classic games especially RE 2 but that's a completely different breed of game than what a modern game is.

RE 5 is a good game but its where the series starts to falter because the action overwhelms the other stuff.

I know some weird people like aspects of 6 but that game is such a dumpster fire to me, its hard for me to see the good elements from the bad.

I'll be honest. Part of my doubt for this game comes from some idea in my head that its been influenced by games like Outlast and such and I hate those games. I understand why they are popular but I just don't like them and it bugs me to think of a game like that having an influence on Resident Evil. I don't even know if that's true or not about the influence thing or that it even matters but its in my head for some reason and it bugs me.

Yeah, I co-sign everything here. While saying that even though I feel the same way it's a bit unfair till I play it. For now, I'll just wait to pick it up later, and for my boy Positive Touch's impressions.
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thisismyusername

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Re: Resident Evil 7: Biohazard
« Reply #37 on: January 24, 2017, 10:41:39 PM »
Which confirms to me something I was thinking about since the reveal: Quite a few people who talk about RE returning to it's roots don't seem to understand what RE's roots actually are. Not to even bring up the horror vs. action debate, just that they don't seem to either remember or realize how old RE games played like. Instead saying "this game is supposed to be scary like old RE" not realizing that RE's scares came mostly from atmosphere, tense encounters and item management instead of the more shallow "yo this is scary".

Exactly. I'm sure 7 is a solid game (it really isn't much to brag about given the state of 6 though. :doge :doge :doge :doge :doge), but it's really not what I'm looking for when it comes to the series.

mormapope

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Re: Resident Evil 7: Biohazard
« Reply #38 on: January 25, 2017, 02:08:15 AM »
Playing it right now.  :idont

It is the antithesis of RE when it comes to tone and writing. Smart, fun, and to the point. Likable characters, great gore and body horror. Chainsaw is fucking terrifying. Every section if the game is well thought out.

Id say its a perfect marriage of RE and something like Amnesia. Should've happened sooner honestly.
Faith

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Re: Resident Evil 7: Biohazard
« Reply #39 on: January 25, 2017, 04:05:44 AM »
Couldnt even finish the demo

spoiler (click to show/hide)
too scary for me  :-[

VomKriege

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Re: Resident Evil 7: Biohazard
« Reply #40 on: January 25, 2017, 04:33:15 AM »
I'm easily impressed but watching Sterling play the beginning of the game yesterday I was astounded by how natural some of the character animation (and/or capture) was for the first women you meet. Face and hair is still held back into the uncanny valley obviously.
« Last Edit: January 25, 2017, 07:10:12 AM by VomKriege »
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Let's Cyber

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Re: Resident Evil 7: Biohazard
« Reply #41 on: January 25, 2017, 07:21:41 AM »
As only a moderate RE fan (only owned RE2 on Dreamcast and 4 on GameCube) this is the perfect youtube candidate.  Seen a couple of hours and it is really intense so far.  Curious how it connects to the greater canon because I haven't seen any of that beyond some subtle nods to items and stuff.     

a slime appears

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Re: Resident Evil 7: Biohazard
« Reply #42 on: January 25, 2017, 08:07:24 AM »
Wow, is this game universally loved? lol sure feels that way.

I GUESS I'LL BUY A COPY.

213372bu

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Re: Resident Evil 7: Biohazard
« Reply #43 on: January 25, 2017, 09:39:23 AM »
 I played it yesterday and it was pretty good. I'm close to the second boss fwiw (~5 hours in.)

 I thought a lot of the dev talk about trying making it "feel" like the original RE was just marketing talk, especially with the specific wording, but I was pretty surprised at how well it translated. I will say it isn't totally like RE1, obviously, but it echoes it throughout all the elements of the game, which is something I've been wanting for quite a while.

 I think that all modern FPS horror games are trash/boring/eyeroll-inducing and I thought the demo showed a potentially horrible game, but RE7 sidesteps that by making it play like a classic survival-horror game about 30-40 mins in. Don't get me wrong, it still borrows slightly from more modern games. The videotapes are really linear and scripted events, "the family" are a few notches below DmC levels of edge, and there's some other slight tinges that are influenced by modern horror games. That said, the core game is very tense and plays like the first-person equivalent of classic RE games.

 Previewers praised this game's originality and felt that classic RE callbacks were holding this game back, to them I say :donot :sheik . Classic RE emulation is what this game does best, that modern shit can get out.

 Your gameplay loop, the way you have to position yourself and shoot enemies, the puzzles, the keys, the locations after it turns into a survival-horror(that I've been to,) the weapons, the saferooms... all of it feels really satisfying. I was shook that they actually played this off really good.

 I really recommend picking this up, especially if you like RE1/Survival Horror. Even if it's at a Red Box and not a store for $60.

 Even if you really didn't like the demo, I'd still try to get over it as it's only indicative of the first 25 minutes of the game or so. Soon after that point it opens up to an entirely different game.

 As far as watching an LP of this game goes, I'm not sure it'll get the full effect. Ex: If you're watching SBFP, I'm sure Pat will go on about how the controls feel really good and how there's lots of elements of the original mixed in, (and Matt making comments/jokes about the edgelord family,) but I think the atmosphere and controls are something they really nailed in this game, and you won't get that solely by watching an LP.

Dantizzinel

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Re: Resident Evil 7: Biohazard
« Reply #44 on: January 25, 2017, 09:56:54 AM »
213372 and Morma got me a bit more interested. Guess I'm picking it up after all.
\m/

Joe Molotov

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Re: Resident Evil 7: Biohazard
« Reply #45 on: January 25, 2017, 09:58:55 AM »
I watched the Giant Bomb Quick Look, seems p. cool.

spoiler (click to show/hide)
I'll admit, I jumped when "Daddy" burst through the wall.  :lol
©@©™

demi

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Re: Resident Evil 7: Biohazard
« Reply #46 on: January 25, 2017, 09:59:08 AM »
As only a moderate RE fan (only owned RE2 on Dreamcast and 4 on GameCube) this is the perfect youtube candidate.  Seen a couple of hours and it is really intense so far.  Curious how it connects to the greater canon because I haven't seen any of that beyond some subtle nods to items and stuff.     

Because it doesn't - apparently there's only a little cliffhanger type hook.

spoiler (click to show/hide)
There's an umbrella logo on the helicopter that saves you
fat

VomKriege

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Re: Resident Evil 7: Biohazard
« Reply #47 on: January 25, 2017, 10:05:42 AM »
Capcom really seem to have put that AAA to good use. I know there's shoddy textures but overall it's a very nice looking game (as far I can tell) everyone seems to say it's a solid 60fps too and good VR experience. Looks very polished and with a lot of work expanded.

spoiler (click to show/hide)
I was  :lol and  :ohhh at the fact you can use the car in the garage as an alternative (?). I'm not certain how the game will hold up on repeat plays but I know they have a special mode with items dispatched in different places.

How varied is the scripting ? Does the game have a variety of trigger small special situations ? I recall the demo was packed to the gills with easter eggs and secrets...

As only a moderate RE fan (only owned RE2 on Dreamcast and 4 on GameCube) this is the perfect youtube candidate.  Seen a couple of hours and it is really intense so far.  Curious how it connects to the greater canon because I haven't seen any of that beyond some subtle nods to items and stuff.     

Because it doesn't - apparently there's only a little cliffhanger type hook.

spoiler (click to show/hide)
There's an umbrella logo on the helicopter that saves you

spoiler (click to show/hide)
They also kept the very broad strokes of evil pharma and BOWs but yeah it's really tangential.
ὕβρις

213372bu

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Re: Resident Evil 7: Biohazard
« Reply #48 on: January 25, 2017, 10:13:18 AM »
Capcom really seem to have put that AAA to good use. I know there's shoddy textures but overall it's a very nice looking game (as far I can tell) everyone seems to say it's a solid 60fps too and good VR experience. Looks very polished and with a lot of work expanded.

spoiler (click to show/hide)
I was  :lol and  :ohhh at the fact you can use the car in the garage as an alternative (?). I'm not certain how the game will hold up on repeat plays but I know they have a special mode with items dispatched in different places. I have the impression the game has a lot of different scripts for possible different events to trigger during the hide and seek sequences...?
Speaking of shoddy textures, the one thing that made me worry was the swamp that begins the game and leads to the house. The lighting seems blown out, even when the white levels are fine, and the mud texture is pretty damn awful. I'm sooo glad that there is a huge visual quality gap.

 Also, even though this game's tone flops from interesting and relatively well-written to edgy modern horror, there still is some campiness thrown in there. The (very early gameplay spoiler that could be missable)
spoiler (click to show/hide)
bobblehead collectibles are
  ::), but there's some lines and situations that made me grin.

Positive Touch

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Re: Resident Evil 7: Biohazard
« Reply #49 on: January 25, 2017, 10:19:17 AM »
I played it yesterday and it was pretty good. I'm close to the second boss fwiw (~5 hours in.)

 I thought a lot of the dev talk about trying making it "feel" like the original RE was just marketing talk, especially with the specific wording, but I was pretty surprised at how well it translated. I will say it isn't totally like RE1, obviously, but it echoes it throughout all the elements of the game, which is something I've been wanting for quite a while.

 I think that all modern FPS horror games are trash/boring/eyeroll-inducing and I thought the demo showed a potentially horrible game, but RE7 sidesteps that by making it play like a classic survival-horror game about 30-40 mins in. Don't get me wrong, it still borrows slightly from more modern games. The videotapes are really linear and scripted events, "the family" are a few notches below DmC levels of edge, and there's some other slight tinges that are influenced by modern horror games. That said, the core game is very tense and plays like the first-person equivalent of classic RE games.

 Previewers praised this game's originality and felt that classic RE callbacks were holding this game back, to them I say :donot :sheik . Classic RE emulation is what this game does best, that modern shit can get out.

 Your gameplay loop, the way you have to position yourself and shoot enemies, the puzzles, the keys, the locations after it turns into a survival-horror(that I've been to,) the weapons, the saferooms... all of it feels really satisfying. I was shook that they actually played this off really good.

 I really recommend picking this up, especially if you like RE1/Survival Horror. Even if it's at a Red Box and not a store for $60.

 Even if you really didn't like the demo, I'd still try to get over it as it's only indicative of the first 25 minutes of the game or so. Soon after that point it opens up to an entirely different game.

 As far as watching an LP of this game goes, I'm not sure it'll get the full effect. Ex: If you're watching SBFP, I'm sure Pat will go on about how the controls feel really good and how there's lots of elements of the original mixed in, (and Matt making comments/jokes about the edgelord family,) but I think the atmosphere and controls are something they really nailed in this game, and you won't get that solely by watching an LP.
all good news. beyond just having a nonlinear map filled with puzzles, there's a lot more to that resident evil "feel." stuff like using precise shots to stun enemies (something re6 completely fucked up), limited items ofc, etc. glad to see the team recognized that.
pcp

Brehvolution

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Re: Resident Evil 7: Biohazard
« Reply #50 on: January 25, 2017, 10:42:36 AM »
©ZH

bork

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Re: Resident Evil 7: Biohazard
« Reply #51 on: January 25, 2017, 01:59:00 PM »
As only a moderate RE fan (only owned RE2 on Dreamcast and 4 on GameCube) this is the perfect youtube candidate.  Seen a couple of hours and it is really intense so far.  Curious how it connects to the greater canon because I haven't seen any of that beyond some subtle nods to items and stuff.     

Because it doesn't - apparently there's only a little cliffhanger type hook.

spoiler (click to show/hide)
There's an umbrella logo on the helicopter that saves you

spoiler (click to show/hide)
And the guy flying the helicopter says his name is "Redfield."
ど助平

thisismyusername

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Re: Resident Evil 7: Biohazard
« Reply #52 on: January 25, 2017, 05:22:19 PM »
I played it yesterday and it was pretty good. I'm close to the second boss fwiw (~5 hours in.)

 I thought a lot of the dev talk about trying making it "feel" like the original RE was just marketing talk, especially with the specific wording, but I was pretty surprised at how well it translated. I will say it isn't totally like RE1, obviously, but it echoes it throughout all the elements of the game, which is something I've been wanting for quite a while.

 I think that all modern FPS horror games are trash/boring/eyeroll-inducing and I thought the demo showed a potentially horrible game, but RE7 sidesteps that by making it play like a classic survival-horror game about 30-40 mins in. Don't get me wrong, it still borrows slightly from more modern games. The videotapes are really linear and scripted events, "the family" are a few notches below DmC levels of edge, and there's some other slight tinges that are influenced by modern horror games. That said, the core game is very tense and plays like the first-person equivalent of classic RE games.

 Previewers praised this game's originality and felt that classic RE callbacks were holding this game back, to them I say :donot :sheik . Classic RE emulation is what this game does best, that modern shit can get out.

 Your gameplay loop, the way you have to position yourself and shoot enemies, the puzzles, the keys, the locations after it turns into a survival-horror(that I've been to,) the weapons, the saferooms... all of it feels really satisfying. I was shook that they actually played this off really good.

 I really recommend picking this up, especially if you like RE1/Survival Horror. Even if it's at a Red Box and not a store for $60.

 Even if you really didn't like the demo, I'd still try to get over it as it's only indicative of the first 25 minutes of the game or so. Soon after that point it opens up to an entirely different game.

 As far as watching an LP of this game goes, I'm not sure it'll get the full effect. Ex: If you're watching SBFP, I'm sure Pat will go on about how the controls feel really good and how there's lots of elements of the original mixed in, (and Matt making comments/jokes about the edgelord family,) but I think the atmosphere and controls are something they really nailed in this game, and you won't get that solely by watching an LP.

I'll probably get it on Steam sale this summer. I doubt a GotY version will hit PC. The demo (outside of a weird shimmering effect on the mold in the locked hallway) performed pretty well. But I'm still :donot toward the idea of first-person.

213372bu

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Re: Resident Evil 7: Biohazard
« Reply #53 on: January 25, 2017, 07:08:03 PM »
 The entire last third of the game. What. The. Fuck. That ball dropped hard.

 The first two thirds are really good, but christ, how do you fuck up that last third so hard.

 It feels like the first two-thirds are really cohesive. It's a very good homage to classic RE** and it feels really good. I was even thinking that another REmake in first-person would be nice as long as they didn't pull any of the new gimmicks in RE7 and stood faithful content-wise. Hell, the two-thirds even has a true RE final boss battle and the game feels like it's come to a decent enough ending albeit a bit abrupt.

 It felt like that made a game, and then somebody told them to just keep going.  I have a hard time believing whoever wrote that/directed the gameplay had the intention of going there.

 I won't spoil anything, but goddamn the story, the gameplay, the characters etc. all fall to shit. It feels entirely disconnected.

 Would I still recommend this game? I guess? I'd tell anyone who likes Survival Horror or RE that they should rent it. You can properly play this game for a day and get all your money's worth, it's a unique experience*.

 Would I recommend somebody to buy this game? Hell no.

 *On a different note, I watched a bit of APLfisher's RE7 stream vid and, from the one boss he showed, he had lots of scenes I didn't get. (Up to first boss spoilers on unique RNG scenes)
spoiler (click to show/hide)
There was a scene where Jack cut off his leg and another where he drove around in the car before the cop came in.
  Personally, when I loaded in a save some other scripted scenes were entirely different.

Edit:**There is a point where it feels like Saw for a bit, but it returns for a bit until the very end of the second act.

Positive Touch

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Re: Resident Evil 7: Biohazard
« Reply #54 on: January 25, 2017, 07:14:42 PM »
pcp

Dantizzinel

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Re: Resident Evil 7: Biohazard
« Reply #55 on: January 25, 2017, 07:27:46 PM »
I kept hearing as much:

spoiler (click to show/hide)
It gets all action with a very obvious choose your ending prompt thing, right?

That doesn't exactly sound too bad to me.

Oh, and my brother just up and decided to buy me this as a gift. So I'll probably be posting some impressions tomorrow when I start playing it.
\m/

213372bu

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Re: Resident Evil 7: Biohazard
« Reply #56 on: January 25, 2017, 07:31:38 PM »
 There's maybe one interesting detail in that entire last act, but that's all it is, a detail.

 Everything about that last third act is
 

213372bu

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Re: Resident Evil 7: Biohazard
« Reply #57 on: January 25, 2017, 07:33:39 PM »
I kept hearing as much:

spoiler (click to show/hide)
It gets all action with a very obvious choose your ending prompt thing, right?

That doesn't exactly sound too bad to me.

Oh, and my brother just up and decided to buy me this as a gift. So I'll probably be posting some impressions tomorrow when I start playing it.
Your spoiler is what I wish would've happened.

Dantizzinel

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Re: Resident Evil 7: Biohazard
« Reply #58 on: January 25, 2017, 07:48:08 PM »
Huh. Guess I'll find out for myself.
\m/

StealthFan

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Re: Resident Evil 7: Biohazard
« Reply #59 on: January 25, 2017, 10:19:59 PM »
This game is garbo.
reckt