Author Topic: Persona 5 Thread | "Let's call it a day and go to bed."  (Read 106220 times)

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thisismyusername

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Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #480 on: April 23, 2017, 08:01:43 PM »
I am. Outside of some weird frame-tearing (or maybe I'm just noticing tearing that isn't there. IDK.), the game is fine.

fistfulofmetal

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Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #481 on: April 23, 2017, 08:34:34 PM »
I just started the 4th palace, hearing some of the stuff regarding the later palaces I may just bump it down to easy so I can get through them quicker  :lol

I hope to at least max out Kawakami and Takemi.
nat

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Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #482 on: April 23, 2017, 09:11:12 PM »
Eh, none of the palaces are really that hard on Normal difficulty.

spoiler (click to show/hide)
Mementos depths can kiss the fattest part of my pasty white butt, though.
[close]
dog

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Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #483 on: April 23, 2017, 10:02:54 PM »
Is anyone playing this on the PS3. Any complaints?

I am. None.
yar

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Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #484 on: April 23, 2017, 10:09:59 PM »
Is anyone playing this on the PS3. Any complaints?

Seems like it's totally fine on the PS3.

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Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #485 on: April 23, 2017, 10:13:34 PM »
Just got done with the 6th palace and the aftermath. Lots o' spoilers ahoy, so don't click if you haven't gotten there yet or don't want to know.

spoiler (click to show/hide)
re: the Kobayashi "reveal" during the aftermath- it is simultaneously the best and most awful thing about this game.

It's the best because it's incredibly intricate and well done. It's the worst because IT'S SO NOT FUCKING BELIEVABLE IN THE LEAST.

Someone earlier in the thread said something that was dead on: P5 is fatlus wanting to make a game about college students or adults but being shoehorned into a game about high schoolers. Literally nothing that's happened so far makes you (or me, I guess) seriously believe this bunch of morons is capable of figuring that out and then pulling off the solution for it. Well, except for Futaba, but she's a walking macguffin, so whatever.

In fact, the most believable character is also the most obnoxious and least likable: Ryuji. He behaves EXACTLY LIKE you'd expect a typical teenager to behave in all situations.

Anyway, maybe this is just a byproduct of the fact that it's been about 7-8 years since I've played a Persona game, but I feel like the teams and stories in P3 and P4 were MUCH more believable as teenagers. I think a lot of that was due to the stories that they were trying to tell, if I remember correctly. P5 is them trying to do something way more intricate and it doesn't come off as believable, at least not to me.

I'm not trying to say the game is shit, I'm still enjoying it a whole lot, but ehhhhhh. Finding it to be less and less so as it goes on.
[close]
yar

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Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #486 on: April 24, 2017, 12:29:44 AM »
Persona 5 is different though. It’s a darker, more mature game, both in its tone—it opens with player being beaten and drugged before leading into some sexual assault allegations—and the company it keeps, with less of an emphasis on your fellow kids and more opportunity to forge relationships with adults.

This includes dating them. And the way you do it is kinda messed up? But also hot. Hot and messed up. It’s complicated, like love often is.

:phil
dog

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Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #487 on: April 24, 2017, 12:35:30 AM »
Kawakami is bae

:uguu
yar

eleuin

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Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #488 on: April 24, 2017, 01:06:16 AM »
No slink will top the emotional impact of bebe

Quote
your team doesn't talk to each other that much

A surprising amount of conversations happen over text, persona with the commentary on how technology creates fake relationships  :doge
« Last Edit: April 24, 2017, 01:16:21 AM by eleuin »

Let's Cyber

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Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #489 on: April 24, 2017, 01:43:10 AM »
The team banter is only used in Mementos for whatever reason.  Weird choice

Great Rumbler

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Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #490 on: April 24, 2017, 03:47:17 AM »
Had to stay up until 3am to finally finish up this garbage game.  :beli

spoiler (click to show/hide)
Except it was actually so good. Based Fatlus does it again.  :aah
[close]
dog

archie4208

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Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #491 on: April 24, 2017, 06:11:17 AM »
Eh, none of the palaces are really that hard on Normal difficulty.

spoiler (click to show/hide)
Mementos depths can kiss the fattest part of my pasty white butt, though.
[close]

C A S U A L

MMaRsu

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Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #492 on: April 24, 2017, 08:11:17 AM »


Aww yea damn what a game that was

One of the finest jrpg's Ive played in years... probably even beats classics like DQ8 for me personally. The music, the battle system and the outside world stuff is all top notch.

Some dungeons are hit or miss, but most if them were fun enough and I never got tired of the battle system so thats a plus. The game really goes places, and I really enjoyed 99% of it. I am a bit iffy on some of the later story stuff but thats okay. Aside from that I have to say I'm pretty glad I introduced myself to this series with P5. Now I'll go back and play previous games in the series and maybe even SMT:Nocturne? I have heard good things about that.

Although I still have Yakuza:0, Gravity Rush 2 and a shitload more games to complete haha. P5 took a serious chunk of time from my gaming schedule lol. Gonna sell this badboy off for now and come back to it maybe in a year or something :). Dont feel like doing a whole nother NG+ run to be honest.
« Last Edit: April 24, 2017, 09:45:46 AM by MMaRsu »
What

Rufus

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Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #493 on: April 24, 2017, 08:18:24 AM »
I am. Outside of some weird frame-tearing (or maybe I'm just noticing tearing that isn't there. IDK.), the game is fine.
Digital Foundry agrees. Tearing out the ass on the PS3. At every point of the screen in busy scenes, so you notice it even more.

thisismyusername

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Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #494 on: April 24, 2017, 08:59:56 AM »
Which is weird, as I don't think V-sync would kill the framerate or anything for PS3. It's like they dropped all support for it mid-development and just went "eh, we promised it" and threw it out.

Mr. Nobody

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Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #495 on: April 24, 2017, 03:20:43 PM »
Just got done with the 6th palace and the aftermath. Lots o' spoilers ahoy, so don't click if you haven't gotten there yet or don't want to know.

spoiler (click to show/hide)
re: the Kobayashi "reveal" during the aftermath- it is simultaneously the best and most awful thing about this game.

It's the best because it's incredibly intricate and well done. It's the worst because IT'S SO NOT FUCKING BELIEVABLE IN THE LEAST.

Someone earlier in the thread said something that was dead on: P5 is fatlus wanting to make a game about college students or adults but being shoehorned into a game about high schoolers. Literally nothing that's happened so far makes you (or me, I guess) seriously believe this bunch of morons is capable of figuring that out and then pulling off the solution for it. Well, except for Futaba, but she's a walking macguffin, so whatever.

In fact, the most believable character is also the most obnoxious and least likable: Ryuji. He behaves EXACTLY LIKE you'd expect a typical teenager to behave in all situations.

Anyway, maybe this is just a byproduct of the fact that it's been about 7-8 years since I've played a Persona game, but I feel like the teams and stories in P3 and P4 were MUCH more believable as teenagers. I think a lot of that was due to the stories that they were trying to tell, if I remember correctly. P5 is them trying to do something way more intricate and it doesn't come off as believable, at least not to me.

I'm not trying to say the game is shit, I'm still enjoying it a whole lot, but ehhhhhh. Finding it to be less and less so as it goes on.
[close]

spoiler (click to show/hide)
I've reached this point and I see exactly what you mean.

It's like the game has laid out the plan quite nicely but the problem is...when the fuck did this gang of misfits ever have the time or brainpower to put this in action? Especially considering we've seen every single day up to this point?

P6 needs to grow a pair and use adults again or at least college students. Everyone except MC and Makoto are borderline idiots but now they've concocted this Death Note-type of plan  :cmonson
[close]

tiesto

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Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #496 on: April 24, 2017, 06:45:18 PM »
I just got to the cock-block halfway through the second palace. Haven't really had much time lately to play the game but I am really into it, aside from the fact that Morgana can be pretty stifling. Wish you had more opportunities to do shit at night.
^_^

thisismyusername

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Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #497 on: April 24, 2017, 07:12:14 PM »
Just got done with the 6th palace and the aftermath. Lots o' spoilers ahoy, so don't click if you haven't gotten there yet or don't want to know.

spoiler (click to show/hide)
re: the Kobayashi "reveal" during the aftermath- it is simultaneously the best and most awful thing about this game.

It's the best because it's incredibly intricate and well done. It's the worst because IT'S SO NOT FUCKING BELIEVABLE IN THE LEAST.

Someone earlier in the thread said something that was dead on: P5 is fatlus wanting to make a game about college students or adults but being shoehorned into a game about high schoolers. Literally nothing that's happened so far makes you (or me, I guess) seriously believe this bunch of morons is capable of figuring that out and then pulling off the solution for it. Well, except for Futaba, but she's a walking macguffin, so whatever.

In fact, the most believable character is also the most obnoxious and least likable: Ryuji. He behaves EXACTLY LIKE you'd expect a typical teenager to behave in all situations.

Anyway, maybe this is just a byproduct of the fact that it's been about 7-8 years since I've played a Persona game, but I feel like the teams and stories in P3 and P4 were MUCH more believable as teenagers. I think a lot of that was due to the stories that they were trying to tell, if I remember correctly. P5 is them trying to do something way more intricate and it doesn't come off as believable, at least not to me.

I'm not trying to say the game is shit, I'm still enjoying it a whole lot, but ehhhhhh. Finding it to be less and less so as it goes on.
[close]

spoiler (click to show/hide)
I've reached this point and I see exactly what you mean.

It's like the game has laid out the plan quite nicely but the problem is...when the fuck did this gang of misfits ever have the time or brainpower to put this in action? Especially considering we've seen every single day up to this point?

P6 needs to grow a pair and use adults again or at least college students. Everyone except MC and Makoto are borderline idiots but now they've concocted this Death Note-type of plan  :cmonson
[close]

For your bit:

spoiler (click to show/hide)
It's the drugs.
[close]

Which is a stupid as fuck reasoning for it. But you know, that's what they used for the entire thing. I thought the twist with
spoiler (click to show/hide)
going into the Metaverse without Sae knowing
[close]
was a neat thing, but the entire "twist" was dumb.

I got the last month or two to finish up. So we'll see if they stick the landing, but damn the twist was like an hour long to explain. :lol

thisismyusername

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Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #498 on: April 24, 2017, 07:26:29 PM »

Bebpo

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Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #499 on: April 24, 2017, 11:26:14 PM »
I'm kinda surprised to see the general criticism of the game, especially on gaf.  I'm as nitpicky as it comes for jrpgs and I had gripes about the game, but they were mainly "game is too mainstream dumbed down easy for most of it" stuff.  Otherwise on the story/sim-side I had basically zero issues with it and thought it was the best written Persona game in the 3-5 group.  Also best looking (obviously) and best gameplay with the negotiations brought back.

demi

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Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #500 on: April 24, 2017, 11:48:05 PM »
I think 4's motif is overall better. I'm playing P4 Dancing and I feel more involved with this cast. I havent turned on P5, I'm honestly not that interested in playing it. I guess I need to be in the mood again.

I'm in that position where I'd rather play [anything else] but P5.

And with everyone beating the game I will do more effort to avoid this thread
fat

archie4208

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Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #501 on: April 25, 2017, 05:44:17 AM »
I surprisly love the game, especially since it's my first Persona title since I used to be an elitist geek who shit on the series for the social elements.  I generally like all the characters and confidants (even lesser discussed characters like Ohya).  The gameplay is extremely refined and feels like the best designed Megaten yet.  It's up there with the top tier games in the series like Nocturne and Strange Journey imo.  :yeshrug

I just haven't had a ton of time to play it lately so I'm lagging behind.  Also I'm playing on hard so it takes a bit longer for me to progress in the first place.  I'm waiting to steal
spoiler (click to show/hide)
Sae's
[close]
heart.

thisismyusername

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Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #502 on: April 25, 2017, 06:32:39 AM »
I'm kinda surprised to see the general criticism of the game, especially on gaf.  I'm as nitpicky as it comes for jrpgs and I had gripes about the game, but they were mainly "game is too mainstream dumbed down easy for most of it" stuff.  Otherwise on the story/sim-side I had basically zero issues with it and thought it was the best written Persona game in the 3-5 group.  Also best looking (obviously) and best gameplay with the negotiations brought back.

My problems stem from how much the game "railroads" you in days. Persona 3-4 didn't do this. Yes, there were times where "you need to go to bed" but not as often as Persona 5. YES you can call the Maid and get a massage and negate it, but at that point: Why even have the tiredness mechanic? Let me go do the evening activities or make Coffee for further dungeon grinding or something.

Don't get me wrong: I like Persona 5, but for me Persona 3 (and if I'm really being honest: Persona 2's duology) is still better. The one area Persona 5 excels in is the battle system refinement. If you didn't need 500+ S. links to unlock all the abilities, holy shit it'd probably be the most fun turn-based combat system ever for me. The menu's/buttons and all that are well polished. But man, unlocking Baton Pass on later party members and the like just drags.

thisismyusername

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Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #503 on: April 25, 2017, 08:33:30 PM »
And speaking of S. Links, I only have the two main party members and Strength to do now. :rejoice I never have to worry about the pointless ones ever again.

Also Hifumi is best girl if only because I can switch party members outside of MY turn now. :preach

Human Snorenado

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Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #504 on: April 25, 2017, 08:41:49 PM »
I think I'm gonna be able to max everything except Mishima, looks like I fucked up and didn't get him before the end date. I'm on 12/8 I wanna say and just have 3 more to go, they're all at 9 I believe with the exception of Haru who is at 7.

But, also, fuck Haru. Worst party member.
yar

Human Snorenado

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Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #505 on: April 25, 2017, 08:55:35 PM »
Maybe it's a glitch? I never see his card indicator at night in Aki.

Also, Edgy Potter can get one shot kill if you fuse a Seth. And you should totally fuse a Seth.
yar

thisismyusername

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Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #506 on: April 25, 2017, 09:08:05 PM »
I think I'm gonna be able to max everything except Mishima, looks like I fucked up and didn't get him before the end date. I'm on 12/8 I wanna say and just have 3 more to go, they're all at 9 I believe with the exception of Haru who is at 7.

But, also, fuck Haru. Worst party member.

Read your phone. Make sure you've done his requests in Mementos, ASAP. If you haven't read your phone/been ignoring it his messages won't be seen. And if you go past the month buffer, you're fucked.

Speaking of being fucked: Read all the books, but no achievement. >:|

Edit: Apparently I need to do the gaming console games to get the retro gaming book to read and finish those up. FUUUUUUU.

eleuin

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Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #507 on: April 25, 2017, 10:47:39 PM »
Kawakami giving massages and doing menial tasks for free  :noah

thisismyusername

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Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #508 on: April 25, 2017, 11:32:09 PM »
Well, read all the books. Started to go through the games. Cutting it close on this seventh dungeon. :doge



Speaking of which:
spoiler (click to show/hide)
How do you get to the politician? The door is locked and I haven't found a guest that gives me a hint about finding the key?
[close]
« Last Edit: April 25, 2017, 11:44:06 PM by thisismyusername »

thisismyusername

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Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #509 on: April 26, 2017, 03:26:02 AM »

Boredfrom

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Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #510 on: April 26, 2017, 06:38:13 PM »
GO FUCK YOURSELF GAME WHAT IS THE POINT OF SAFE ROOMS  OR PREPARING DAYBEFOREHAND IF YOU ARE GOING TO PULL SHIT LIKE THIS

Spoilers from November-December palace:

spoiler (click to show/hide)
A motherfucking 4 battles long boss rush before even getting to send the card. It makes perfectly plot sense but the game doesn't even bother to allude to it or give you a safe room
[close]

Sigh

On the plus side, the context of that battle is awesome, if only because:

spoiler (click to show/hide)
Akechi English VA is hammering up to eleven. Also his Persona is Loki, Neil Gaiman would be proud
[close]



« Last Edit: April 26, 2017, 06:43:20 PM by Boredfrom »

thisismyusername

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Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #511 on: April 26, 2017, 07:18:52 PM »
GO FUCK YOURSELF GAME WHAT IS THE POINT OF SAFE ROOMS  OR PREPARING DAYBEFOREHAND IF YOU ARE GOING TO PULL SHIT LIKE THIS

Spoilers from November-December palace:

spoiler (click to show/hide)
A motherfucking 4 battles long boss rush before even getting to send the card. It makes perfectly plot sense but the game doesn't even bother to allude to it or give you a safe room
[close]

:confused There is a Save Room right in the room before you do the Boss Rush?

Boredfrom

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Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #512 on: April 26, 2017, 07:24:11 PM »
GO FUCK YOURSELF GAME WHAT IS THE POINT OF SAFE ROOMS  OR PREPARING DAYBEFOREHAND IF YOU ARE GOING TO PULL SHIT LIKE THIS

Spoilers from November-December palace:

spoiler (click to show/hide)
A motherfucking 4 battles long boss rush before even getting to send the card. It makes perfectly plot sense but the game doesn't even bother to allude to it or give you a safe room
[close]

:confused There is a Save Room right in the room before you do the Boss Rush?

Where usually a high level shadow wanders, and the game doesn't tell you that there is something more than the standard gimmicky sub boss fight of that dungeon.

thisismyusername

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Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #513 on: April 26, 2017, 07:32:23 PM »
GO FUCK YOURSELF GAME WHAT IS THE POINT OF SAFE ROOMS  OR PREPARING DAYBEFOREHAND IF YOU ARE GOING TO PULL SHIT LIKE THIS

Spoilers from November-December palace:

spoiler (click to show/hide)
A motherfucking 4 battles long boss rush before even getting to send the card. It makes perfectly plot sense but the game doesn't even bother to allude to it or give you a safe room
[close]

:confused There is a Save Room right in the room before you do the Boss Rush?

Where usually a high level shadow wanders, and the game doesn't tell you that there is something more than the standard gimmicky sub boss fight of that dungeon.

You're talking the High Roller level of the dungeon, right? There's three save rooms, one near the Elevator (which you can hit with no shadows), one near the start of the dark room (which you can hit with no shadows), the one near the Arena (which you can hit with no shadows). Unless I'm misunderstanding you and the area: There's nothing stopping you from saving before that part?

Boredfrom

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Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #514 on: April 26, 2017, 09:36:02 PM »
GO FUCK YOURSELF GAME WHAT IS THE POINT OF SAFE ROOMS  OR PREPARING DAYBEFOREHAND IF YOU ARE GOING TO PULL SHIT LIKE THIS

Spoilers from November-December palace:

spoiler (click to show/hide)
A motherfucking 4 battles long boss rush before even getting to send the card. It makes perfectly plot sense but the game doesn't even bother to allude to it or give you a safe room
[close]

:confused There is a Save Room right in the room before you do the Boss Rush?

Where usually a high level shadow wanders, and the game doesn't tell you that there is something more than the standard gimmicky sub boss fight of that dungeon.

You're talking the High Roller level of the dungeon, right? There's three save rooms, one near the Elevator (which you can hit with no shadows), one near the start of the dark room (which you can hit with no shadows), the one near the Arena (which you can hit with no shadows). Unless I'm misunderstanding you and the area: There's nothing stopping you from saving before that part?

No, I'm talking about the dungeon after that.

thisismyusername

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Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #515 on: April 26, 2017, 10:41:36 PM »
GO FUCK YOURSELF GAME WHAT IS THE POINT OF SAFE ROOMS  OR PREPARING DAYBEFOREHAND IF YOU ARE GOING TO PULL SHIT LIKE THIS

Spoilers from November-December palace:

spoiler (click to show/hide)
A motherfucking 4 battles long boss rush before even getting to send the card. It makes perfectly plot sense but the game doesn't even bother to allude to it or give you a safe room
[close]

:confused There is a Save Room right in the room before you do the Boss Rush?

Where usually a high level shadow wanders, and the game doesn't tell you that there is something more than the standard gimmicky sub boss fight of that dungeon.

You're talking the High Roller level of the dungeon, right? There's three save rooms, one near the Elevator (which you can hit with no shadows), one near the start of the dark room (which you can hit with no shadows), the one near the Arena (which you can hit with no shadows). Unless I'm misunderstanding you and the area: There's nothing stopping you from saving before that part?

No, I'm talking about the dungeon after that.

Oh, that.

spoiler (click to show/hide)
Wasn't that bad on Easy. Maybe on Hard or Normal it's tough. But the first round gives you fodder enemies you've fought 4-5 times already so should have the weakness. The rest is simply healing up (Makoto and Morgana should be in your party with AoE heals for this, I used Yusuke but Ryuji for physical attacks works as well) and Dekaja'ing them to massive damage.
[close]

Not that bad, IMO.
---

ANYWAY: Finished all the Strength requests. But I can't get Mara easily because I don't own a DLC Persona... :doge Guess I'll have to look at the DLC Persona lists and buy them *sigh* so I can get my Penis persona to nail
spoiler (click to show/hide)
Shido
[close]
down with.

MMaRsu

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Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #516 on: April 27, 2017, 05:38:44 AM »
Why you can still get him with a crit right?

Use monas miracle punch or ur gun skill
What

brob

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Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #517 on: April 27, 2017, 09:35:20 AM »
tbh the story was v disappointing for me. atlus seemed to improve game over game from p3 (p2 still better tho), but this regressed in every regard. the characters are largely boring, the later they are introduced the better they get though, which is annoying bc u have less time with them. there aren't any memorable character interaction events in the story. the s.links are still entirely separate from the main story and each other. the 'mature' story stuff is handled in a very simplistic way which sort of negates the point of even trying. etc. etc. etc.

I wouldnt normally care abt the story being sub-par in a game w good gameplay (literally every change to the dungeon crawling and fusing is better and/or great), but the structure of the game forces me to sit through so much shit and it's terrible.  :'(

Human Snorenado

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Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #518 on: April 27, 2017, 10:25:26 AM »
tbh the story was v disappointing for me. atlus seemed to improve game over game from p3 (p2 still better tho), but this regressed in every regard. the characters are largely boring, the later they are introduced the better they get though, which is annoying bc u have less time with them. there aren't any memorable character interaction events in the story. the s.links are still entirely separate from the main story and each other. the 'mature' story stuff is handled in a very simplistic way which sort of negates the point of even trying. etc. etc. etc.

I wouldnt normally care abt the story being sub-par in a game w good gameplay (literally every change to the dungeon crawling and fusing is better and/or great), but the structure of the game forces me to sit through so much shit and it's terrible.  :'(

Whaaaaaaaaaaat? Haru is the worst. THE WORST.
yar

brob

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Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #519 on: April 27, 2017, 10:44:23 AM »
i never got a s.link w haru so idk, she seemed fine/inoffensive in the main story. plus she got the best end-of-battle video. competition isn't very stiff on the likable side of the board imo

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Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #520 on: April 27, 2017, 02:13:28 PM »
Bout to start the 5th Palace at 50 hours in.

spoiler (click to show/hide)
I waifu'ed Ms. Kawakami last night. :uguu
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archie4208

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Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #521 on: April 27, 2017, 02:48:19 PM »
Bout to start the 5th Palace at 50 hours in.

spoiler (click to show/hide)
I waifu'ed Ms. Kawakami last night. :uguu
[close]


Boredfrom

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Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #522 on: April 27, 2017, 03:42:31 PM »
tbh the story was v disappointing for me. atlus seemed to improve game over game from p3 (p2 still better tho), but this regressed in every regard. the characters are largely boring, the later they are introduced the better they get though, which is annoying bc u have less time with them. there aren't any memorable character interaction events in the story. the s.links are still entirely separate from the main story and each other. the 'mature' story stuff is handled in a very simplistic way which sort of negates the point of even trying. etc. etc. etc.

I wouldnt normally care abt the story being sub-par in a game w good gameplay (literally every change to the dungeon crawling and fusing is better and/or great), but the structure of the game forces me to sit through so much shit and it's terrible.  :'(

The story is better structured than P3 and P4, but I still like P4 the best because the cast, but I don't think the cast was bad this time but they have less personal  story moments after their related palace/target is over. Thought I guess that was a conscious decision as the stuff maintain the main plot on rails and feel less like stuff coming from nowhere.

brob

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Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #523 on: April 27, 2017, 04:34:07 PM »
Structure is actually what I think P4 did best, and probably the point where P5 is the most disappointing. In P4 there are individual stories associated with the dungeons and the overarching murder mystery investigation. P5 goes for a more episodic crime drama thing, which is kinda fundamentally stupid since the whole point of that structure is being able to tune in and watch an episode without having seen all the previous ones, but – crucially – there is no way to play P5 like that. so why are they using a story structure that sacrifices long term storytelling in favor of freeform episodic accessibility?

I would have vastly preferred them to drag all the stories together in a messy pile of interconnected bullshit that goes thru the whole thing (the game already has a nonsense conspiracy thing it's trying to sell) over the neat serialized structure the game has.

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Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #524 on: April 27, 2017, 04:43:12 PM »
Structure is actually what I think P4 did best, and probably the point where P5 is the most disappointing. In P4 there are individual stories associated with the dungeons and the overarching murder mystery investigation. P5 goes for a more episodic crime drama thing, which is kinda fundamentally stupid since the whole point of that structure is being able to tune in and watch an episode without having seen all the previous ones, but – crucially – there is no way to play P5 like that. so why are they using a story structure that sacrifices long term storytelling in favor of freeform episodic accessibility?

I would have vastly preferred them to drag all the stories together in a messy pile of interconnected bullshit that goes thru the whole thing (the game already has a nonsense conspiracy thing it's trying to sell) over the neat serialized structure the game has.
I'm just happy you're alive and posting, really, but my answer would be: a too strict adherence to theme.

Boredfrom

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Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #525 on: April 27, 2017, 04:54:45 PM »
Structure is actually what I think P4 did best, and probably the point where P5 is the most disappointing. In P4 there are individual stories associated with the dungeons and the overarching murder mystery investigation. P5 goes for a more episodic crime drama thing, which is kinda fundamentally stupid since the whole point of that structure is being able to tune in and watch an episode without having seen all the previous ones, but – crucially – there is no way to play P5 like that. so why are they using a story structure that sacrifices long term storytelling in favor of freeform episodic accessibility?

I would have vastly preferred them to drag all the stories together in a messy pile of interconnected bullshit that goes thru the whole thing (the game already has a nonsense conspiracy thing it's trying to sell) over the neat serialized structure the game has.

But is not a crime drama, is a picaresque story; is about overcoming societal injustices than catching criminals. The conspiracy makes more sense and is more interconnected than Adachi convincing a delusional man to be the fake killer for 3/4 of the game or SEES incompetence. Is just that you feel more like P4 has a more  connected story because the characters develop even beyond their initial dungeon while p5  cast is more static to an extent.

brob

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Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #526 on: April 27, 2017, 05:21:55 PM »
I think my main issue with the conspiracy story is that before the conspiracy is revealed it's not very compelling to watch all these cut scenes with Sae's boss talking ominously on the phone, and after it is revealed it is not really a big deal for very long. And while I don't object to calling the story picaresque I generally associate that with stories where a character travels to lots of different places and exits the various minor stories in a natural way (like literally leaving town). So P5 ends up feeling less like an expansive adventure and more like cop and/or lawyer shows where everyone is working in the same office in the same city every week, but the case from last episode is over and on to the next one, you know? But yes, a lot of this could have been mitigated by having a more rounded sense of the characters you are spending time with. There aren't really many hooks to bite onto there.

I'm just happy you're alive and posting, really, but my answer would be: a too strict adherence to theme.
still alive :fbm

still postin :patel

speaking of theme: it's painfully anime to make a game abt a rebellious 17 year old who lives in the attic above a cafe but never steals any alcohol or cigarettes.  >:(

thisismyusername

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Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #527 on: April 27, 2017, 09:02:02 PM »

El Babua

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Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #528 on: April 28, 2017, 01:52:03 AM »
Reading this thread I expected something way worse

Palace 7 Spoilers

spoiler (click to show/hide)
The "darkness maze" took like 10 minutes to reach the end miniboss and the battle arena was easy as hell thanks to the elephant thing Persona that repels physical attacks.

Also, Bae Niijima :noah
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« Last Edit: April 28, 2017, 02:16:33 AM by El Babua »

thisismyusername

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Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #529 on: April 28, 2017, 03:16:24 AM »
I never had an issue with Persona 3's AI. Just set it to "knock down" after telling it to wait like 2-3 turns for Mitsuru and Fuuka to find weaknesses. Bam. AI solved.

Anyway: LONG ENDING IS LONNNNNNNNNNG. Like 2 hours or so to go through the final dungeon and I'm STILL not finished. I'll have to finish it up later today because it's like 3:30 here. :lol :lol :lol :lol :'(

brob

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Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #530 on: April 28, 2017, 05:40:26 AM »
is mitsuru spams marin karin mostly a issue on support? I only played thru (non-portable)p3 once so maybe I dont know the full extent of the mitsuru's spam but she didnt seem as outrageous as the memers made her out to be

Let's Cyber

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Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #531 on: April 28, 2017, 05:48:01 AM »
edit: I can't read

thisismyusername

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Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #532 on: April 28, 2017, 01:05:33 PM »
is mitsuru spams marin karin mostly a issue on support? I only played thru (non-portable)p3 once so maybe I dont know the full extent of the mitsuru's spam but she didnt seem as outrageous as the memers made her out to be

No. I've never had her spam it on "Full Assault (knock down), or Heal-Support." Generally you're going to get hurt/damaged to where she does heal spells instead.

Really the orders are:

Standby (3 turns or so for weaknesses)->Full Assault (or Conserve SP)->Knock-down into All-Out Attacks.

Switch to Heal Support for bosses or enemies giving you huge damage.

I need to play P4-5 with the AI mode since I've been meaning to see  how frustrating they are with it, but I never had an issue with P3's.

Joe Molotov

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Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #533 on: April 28, 2017, 02:11:14 PM »
©@©™

thisismyusername

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Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #534 on: April 28, 2017, 06:06:28 PM »
It was the better of the selected options, but yeah...  :lol

112 hours or so and I'm finished. I liked the ending. But for me in the P3-5 line I'd go: 1) P3 2) P5 3) P4 at this point.

Joe Molotov

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Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #535 on: April 28, 2017, 07:33:58 PM »
Kawaii on the streets, senpai in the sheets.
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thisismyusername

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Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #536 on: April 29, 2017, 01:05:47 AM »
The entire end game bit(s) were basically:



On steroids. :lol

thisismyusername

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Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #537 on: April 29, 2017, 09:04:17 AM »


I loved this interaction so much. Everyone shits on Mishima, but Futaba and him connect and then she just smacks him. :lol

Boredfrom

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Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #538 on: April 29, 2017, 09:18:39 AM »
It's is me, or Atlus is truly pushing Satan to replace Lucifer as the "morally ambiguous demon that is sort of sympathetic or not totally for the deity in turn assholish plan"

spoiler (click to show/hide)
Being a possible last minute party member in SMTIV A and Satanel as the MC ultimate Persona killing the Demiurge doesn't feel like coincidence
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Fortus

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Re: Persona 5 Thread | "Let's call it a day and go to bed."
« Reply #539 on: April 29, 2017, 11:35:31 AM »
...
I loved this interaction so much. Everyone shits on Mishima, but Futaba and him connect and then she just smacks him. :lol

She even gets his name wrong which is the coup de grace to his fragile, budding hopes of female 'interaction'. At least he didn't piss himself like he did in his s. link
pie