Pretty much as soon as the "story" started breaking Tim Soret and other representatives immediately said the game was no longer about those topics. His initial pitch for the game that they dug up was from like 2011 or something. Seriously they said in no uncertain terms it was no longer about feminism or identity politics, and its current description on Steam backs that up:
Humans first knew the era of survival. Then they knew the era of work. Now they live in the era of leisure. Machines have surpassed human labour not only in strength, but in precision, intellect, and creativity. The fight for survival doesn’t mean food and water, but a purpose for living. People now define themselves by what they consume, not what they create.
The Last Night immerses you in the everyday life of Charlie, a second-class citizen living in a city brimming with augmentation and citizens living a gamified existence -- none of which Charlie can experience himself due to a childhood accident. Apathetic and disheartened by the seemingly pointless world around him, Charlie is presented with an opportunity to take matters into his own hands. But at what risk?
There's been no silence on this subject. Or I guess there has been, if you made up your mind about the game and decided not to read a single thing about it anywhere.
Maybe Tim Soret is a total asshat and his game is shitty and full of shit takes, but if so then everyone involved with it is sure lying a lot.
The game's going to come out and not be what they assumed it to be, and they'll claim it as some sort of victory because they made him wise up and rewrite the whole thing so it wouldn't sell horribly, not realizing it was like that all along. And then they still won't buy it because of his personal politics, regardless if they made it into the game or not.
I'm buying a copy regardless just to spite them (and because the art style is pretty awesome).