Author Topic: Red Dead Redemption 2: 2Red 2Redemptive  (Read 25581 times)

0 Members and 1 Guest are viewing this topic.

Bebpo

  • Senior Member
Re: Red Dead Redemption 2: 2Red 2Redemptive
« Reply #420 on: March 08, 2020, 09:18:35 PM »
Got up to Blackwater in the epilogue. Just hanging around the city exploring for now. Epilogue is pretty good so far. Will be sad when all the missions are over.

For the online, are they still adding co-op campaign missions to the game? Or is the online campaign done at this point?

Bebpo

  • Senior Member
Re: Red Dead Redemption 2: 2Red 2Redemptive
« Reply #421 on: March 10, 2020, 01:47:25 AM »
I see how they did most of

spoiler (click to show/hide)
New Austin in this. They definitely put effort in redoing a lot of the textures, but the geometry is pretty simple, the world is empty and the towns are dead. It's really weird coming from the filled to the brim detailed map of RDR2, almost like jumping into a remaster of RDR1 without the content of RDR1. Feels pretty weird.

In epilogue II now and just been doing all the new bounty missions before finishing up the story. While I really like John Marston, it also feels weird playing as him in a lengthy story at this point since he's a step down from Arthur and less interesting. I think how RDR1 did the epilogue was perfect, just a story related mission ride to finish it all. This epilogue feels kinda unnecessary. It's fine but game probably would've been tighter if it just ended with Arthur and the RDR2 map.
[close]

MMaRsu

  • Senior Member
Re: Red Dead Redemption 2: 2Red 2Redemptive
« Reply #422 on: March 10, 2020, 07:38:00 AM »
I think the way it transist to the first game is genius actually, you see what you miss in between game 1 and 2 in that way.

But yeah, Arthur is a much better character in the end then John Marston. Coming from the first game I didnt think it possible, but Arthur is a great character.

Bebpo

  • Senior Member
Re: Red Dead Redemption 2: 2Red 2Redemptive
« Reply #423 on: March 10, 2020, 03:51:22 PM »
I spent last night reading up on all the little details in the world. The stories that aren't actual quests but told through the npc dialogue and environment and letters you discover like Emerald Ranch, or the vampire in St. Denis. It's really amazing how much detail and stories they packed into the RDR2 map.


...which makes the other map so disappointing. It's just boring, visually kinda ugly and there's jack shit to do besides 2 bounties, a couple gang hideouts and a few online quests from what I see.

For a game that is so massive and fleshed out, the add-on makes the game feels unfinished. Like something happened in development MGSV (or probably closer to FFXII) style and there's a huge unused area. I honestly think it brings the game down a bit and the game would've been better off cutting the map a bit west of Blackwater. It just feels like you're walking around through some beta version of unfinished game development like when no clipping into an area you shouldn't, especially since there's essentially no content there. I appreciate the nostalgia, but I don't think the nostalgia is worth what they did. Either put content in or cut the area.

It also had an effect on my expectations for the main story because I was expecting it to go back to Blackwater for the money and go west in the end bits. So instead of the end of ch.6 feeling like an ending with major impact, it just felt like the end of a chapter and the story still had a ways to in the epilogues. If I knew where it goes, I think the end of ch.6 would've felt more conclusive for me.

Still a fantastic game, gonna wrap up the last couple epilogue pt.2 missions and close it out tonight. Just kinda surprised for such a big polished product that was so many years in development that it has this weird unfinished area. At launch I see people were thinking it'd be fleshed out in online and/or expansions, but a year and a 1/2 later it doesn't seem like they've done much with online and doesn't seem like any expansions are in the cards. Feels like Rockstar's done with RDR2 and ready to move onto GTAVI soon.

Bebpo

  • Senior Member
Re: Red Dead Redemption 2: 2Red 2Redemptive
« Reply #424 on: March 12, 2020, 03:50:18 AM »


Having fun building houses. Will finish it for sure next session. 90+ hours in now. Just last 3 missions and 1 bounty left in

spoiler (click to show/hide)
Tumbleweed
[close]






Very pretty game for sure.

Don Rumata

  • Hard To Be A Mod
  • Senior Member
Re: Red Dead Redemption 2: 2Red 2Redemptive
« Reply #425 on: March 12, 2020, 08:43:06 AM »
Have you been to Armadillo? I was pretty shocked with what they did with it.  :doge

Bebpo

  • Senior Member
Re: Red Dead Redemption 2: 2Red 2Redemptive
« Reply #426 on: March 12, 2020, 09:31:36 PM »
Yup. I've been to the "cities" from RDR1 to check them out here, but haven't spent the time filling out the rest of map because...why? There's nothing there.

Like Tumbleweed has a little bit of life and 2 bounties and that's it. Armadillo has the random encounter when you get there and that's it. Thieves Landing is zzz. Haven't been to Fort Mercer but just another gang hideout.

Anyhow, time to take some anti-nausea meds (having shitty nausea from looking at screens now ><) and finish this up tonight!

Don Rumata

  • Hard To Be A Mod
  • Senior Member
Re: Red Dead Redemption 2: 2Red 2Redemptive
« Reply #427 on: March 12, 2020, 10:04:37 PM »
Yeah it's clear they probably had more plans for that whole section of the map, as a post game thing, but ran out of time (besides, the post game is already a million hours).
However i liked what they did with Armadillo, as far as cheap ideas go (in terms of production cost) i thought it was clever and effective.

Bebpo

  • Senior Member
Re: Red Dead Redemption 2: 2Red 2Redemptive
« Reply #428 on: March 12, 2020, 11:59:17 PM »
Finished the epilogue.

Yeah, very good game. It definitely couldíve used some editing and trimmed some of the quests. The epilogue pt.2 especially with all those skinner gang & bounty missions (when thereís already a ton of new bounty missions that open up at that point). But all the life sim stuff was really nice. Final mission & ending was really strong.

Will definitely miss not having anymore missions to do. Very long journey 90 hours+ for me.

If thereís one narrative nitpick I have itís that

spoiler (click to show/hide)
The epic ending mission for John and long huge ending just reinforces that Arthurís finale felt underwhelming in terms of impact. Since Arthur was the more material main lead his ending shouldíve had this epicness and hour long credits and ending cinematics with the epilogue being a smaller expansion after (heck they couldíve sold the epilogue as an expansion dlc rdr1 prologue later on with a more fleshed content filled rdr1 map and it wouldíve been worth it).

Also I did not expect to see Dutch at the end. That was a nice twist. Glad that wasnít spoiled.
[close]

Bebpo

  • Senior Member
Re: Red Dead Redemption 2: 2Red 2Redemptive
« Reply #429 on: March 13, 2020, 01:39:19 AM »
I just realized how crazy it is that they added flying gta style around the open world for one mission.

...and you never unlock the ability to fly again.


Like there's a mod on PC that lets you do it, but that just seems crazy. Missing out on all those beautiful aerial vistas? Should've at least unlocked when you beat the game.

MMaRsu

  • Senior Member
Re: Red Dead Redemption 2: 2Red 2Redemptive
« Reply #430 on: March 13, 2020, 07:16:48 AM »
Yeah give me my own balloon!

chronovore

  • relapsed dev
  • Senior Member
Re: Red Dead Redemption 2: 2Red 2Redemptive
« Reply #431 on: November 26, 2020, 09:21:36 PM »
https://www.gamespot.com/articles/red-dead-online-is-going-standalone/1100-6484826/

RDOís going separate sale from the single player game. It can be purchased for $20, but is 75% off until February 2021:

$5 Yankee dollars.

Let's Cyber

  • Banned (duration pending)
  • Senior Member
Re: Red Dead Redemption 2: 2Red 2Redemptive
« Reply #432 on: November 26, 2020, 11:59:30 PM »
Online was a mess for a long time but it at least functions now and animal spawns were fixed. There is a lot of content there for brand new players. For existing players they really need to expand on the current roles and add in properties to buy a la GTAO.

chronovore

  • relapsed dev
  • Senior Member
Re: Red Dead Redemption 2: 2Red 2Redemptive
« Reply #433 on: November 27, 2020, 11:09:37 PM »
I'm new to it, and considering how buggy it still is, I am glad that it's apparently an improvement from where it started. Rockstar randomly invalidates my "credentials" or has an error on their side at least twice a day. Never happens in GTA Online, happens constantly in RDO.

You're right that there is a heap of content for new players. They have an Online Story Mode that has multiplayer missions built-in, and it is possible to build enough in-game Gold (premium currency) to access the "paid" content without spending additional money.

Let's Cyber

  • Banned (duration pending)
  • Senior Member
Re: Red Dead Redemption 2: 2Red 2Redemptive
« Reply #434 on: November 28, 2020, 07:38:24 AM »
Getting gold is pretty easy if you're willing to keep your daily streak going. I'm sitting on several hundred gold bars and I've never spent any real world money.

The problem now is waiting for Rockstar to give me things worth buying.  :lol

Most of the time I just jump on, do a moonshine run, do a few dailies and maybe a little hunting and fishing. I really just enjoy the world they've created and hanging out in it.

chronovore

  • relapsed dev
  • Senior Member
Re: Red Dead Redemption 2: 2Red 2Redemptive
« Reply #435 on: November 28, 2020, 10:06:02 PM »
It's truly stunning. I wish there were a photo mode in Online. I've been taking screenshots like crazy. It's SO beautiful. Truly stunning.

The dailies, Daily Challenges, I was enjoying them. Now I'm dealing with my compulsive tendencies engaging about trying to get all of them, which turns it from gameplay to a chore. However, that's on me. I can probably get it under control. I've got 46 Gold Bars, after 20 days of playing.

I frequently think Rockstar builds capitalism simulators. The more money one has, the simpler it becomes to make more money. The gold awarded for dailies is easier to come by if one has already spent gold opening up the venues/trades/roles by which gold is earned. The more gold spent on equipment, the simpler gold can be attained. This is just as true in GTA Online. Having money allows one to earn money. The hardest part is the initial grind to GTA$100K.

Let's Cyber

  • Banned (duration pending)
  • Senior Member
Re: Red Dead Redemption 2: 2Red 2Redemptive
« Reply #436 on: November 29, 2020, 02:35:34 AM »
The dailies, Daily Challenges, I was enjoying them. Now I'm dealing with my compulsive tendencies engaging about trying to get all of them, which turns it from gameplay to a chore. However, that's on me. I can probably get it under control. I've got 46 Gold Bars, after 20 days of playing.
I usually do the 2 or 3 easiest ones and call it. It's easy to get burned out on that stuff. I never do the showdown or pvp dailies.

It will be worth it use your gold on the next outlaw pass starting this tuesday. It will give you an xp boost for all activities and you'll get your 40 gold back if you complete it.

chronovore

  • relapsed dev
  • Senior Member
Re: Red Dead Redemption 2: 2Red 2Redemptive
« Reply #437 on: November 29, 2020, 06:29:40 PM »
When I first tried online, there was a brief moment of free access to the Outlaw Pass, but I didnít know what that meant. Iíve played world of tanks, and I thought maybe it was like ďpremium time.Ē I guess thatís reasonable? 

There was a whole bunch of stuff when I started playing online that I just didnít understand. Part of it was from how complicated the single player game is compared to the first one. All kinds of things about cores versus bars for tracking my current health status versus how quickly I can recover, and separating them for my horse as well, which was just not visible in the first game. But there was like three weeks worth of bonus stuff, and I was so confused by it every system in the game, let alone the additional systems for online, that I just went back and tried to get a handle on the single player. I feel like I wasted some resources there.

Iím not able to keep up with the level 300 players monstering around the PvP modes, so when a daily challenge comes up that specifies coming in in the top 3, itís almost a relief to me! Thereís no way I can complete the whole list, so I donít feel compelled. In contrast, if I can watch a YouTube video to find out where Red Sage is growing or chanterelle mushrooms, I feel compelled to look that up and then go do it.

Iím glad you mentioned getting on the Outlaw Pass, because I have 50 gold now, and was about to look into buying Moonshiners. I bought Naturalist without looking into it, and I donít think it was a good move. Having a boss/quest-giver that gets angry at me for completing other bossí quests (hunting for Trader) is not my thing.

chronovore

  • relapsed dev
  • Senior Member
Re: Red Dead Redemption 2: 2Red 2Redemptive
« Reply #438 on: November 29, 2020, 08:37:37 PM »


:sad

Let's Cyber

  • Banned (duration pending)
  • Senior Member
Re: Red Dead Redemption 2: 2Red 2Redemptive
« Reply #439 on: November 29, 2020, 11:32:11 PM »
Moonshiner is pretty good if you're looking for easy money, it usually the one I'm running. Trader is riskier solo just because there is an incentive for other players to fuck with your deliveries, whereas moonshiner is esentailly just PvE. Once you've finished the pass, I'd recommend jumping into Moonshiner. At level 20, it also unlocks my favorite horse in the game, the Norfolk Roadster.

The online community for this game is a bunch of whinners. I jump on when ever a new update is announced, play for a few weeks and drop it. Coincidentally, I still enjoy the game and the new updates. The lifers who play everyday want substantial updates every 2-3 months and blow through the new stuff in a weekend. They apparently didn't learn anything from GTAO about how Rockstar operates.
 
I also imagine Covid hit them hard. Pretty sure Naturalist was supposed to be a spring release and this upcoming update would have been late summer. Corona pushed everything back, and when R* is already pretty slow and methodical with updates, it hurts. This year was worse for updates than last but when we're going through a society altering pandemic, I'm willing to give the developer a pass.

chronovore

  • relapsed dev
  • Senior Member
Re: Red Dead Redemption 2: 2Red 2Redemptive
« Reply #440 on: December 02, 2020, 12:44:13 AM »
SoÖ one other thing I haven't seen documented, the Daily Challenge BASE payout is also lower. I'm on a 23 day streak, which gives a 2.5x multiplier to gold rewards, and it was paying out 0.4 yesterday, and payouts for the same set of Daily Challenges lowered to .25 today after the update.

This means the base payout is 10Ę in gold now. It had been 16Ę. With the multiplier being reset, it will be rough making back the Outlaw Pass investment in gold. There's a 3-bar ($3) payout at Rank 5 or 6 of the Outlaw Pass, so that's something.

More people online today and in-town than I've ever seen.

Let's Cyber

  • Banned (duration pending)
  • Senior Member
Re: Red Dead Redemption 2: 2Red 2Redemptive
« Reply #441 on: December 02, 2020, 07:32:46 AM »
Yeah, I jumped on today and it looks like they nerfed dailies. They also put a 4 week limit on consecutive streaks.

It's pretty shitty tbh. Looks like you can still get gold from bounties and stranger missions though.

I'll be hoarding my gold like Smaug now waiting for those big ticket items.

 :money


Let's Cyber

  • Banned (duration pending)
  • Senior Member
Re: Red Dead Redemption 2: 2Red 2Redemptive
« Reply #442 on: December 02, 2020, 07:36:54 AM »
it will be rough making back the Outlaw Pass investment in gold.
As long as you buy the outlaw pass before the 7th of December, you'll be able to make all 40 gold back. 10 will be reimbursed and you'll make 30 in the pass as long as you complete it and accept the rewards in the benefits menu.

chronovore

  • relapsed dev
  • Senior Member
Re: Red Dead Redemption 2: 2Red 2Redemptive
« Reply #443 on: December 02, 2020, 07:07:33 PM »
Yeah, like many things in life I purchased it and then did the math afterwards. So I am already in for the ďbefore December 7ď qualifier.

Thanks for the clarification that the pass will provide 30 bars, and the immediate rebate has 10 bars. 40 bars was a lot, and it has postponed me getting the moonshiner license.

chronovore

  • relapsed dev
  • Senior Member
Re: Red Dead Redemption 2: 2Red 2Redemptive
« Reply #444 on: December 03, 2020, 03:47:54 AM »
Bumped into some lame problems:
2 Bounty Hunter challenges were buggy, and didnít trigger, despite meeting the shown conditions 4x
Took a job from Anthony Foreman, turned out to be a player bounty. Target was level 372 and his posse member was 240+
Öthat didnít go so well.

chronovore

  • relapsed dev
  • Senior Member
Re: Red Dead Redemption 2: 2Red 2Redemptive
« Reply #445 on: December 03, 2020, 08:19:10 PM »
Playing in the final three weeks of the Halloween Pass, where nobody was really bringing their asshole A-game, made me a bit soft. I have been accustomed to taking my trader wagon across the map without interruption. This last two days under the new Outlaw Pass have been more populated with players. Where previously I had not seen any real bad behavior, I am now see more griefers.

I had only just upgraded to the medium wagon, allowing me to transport 50 units at a time instead of 25. This would help me speed things up, and itís a 1.5x better payout. Again, Rockstar seems to like making capitalism simulators, and the ground level after initial investment seems to be only a 1:1 pay out of what the player puts invests. It is painstaking to fill up the materials bar, and an occasional pain in the ass to fill up the supply bar with a mission, but it certainly takes time no matter what. Cripps chews through the stuff quickly if he has it, itís keeping his plate full thatís difficult. It takes a lot of work.

So when I was staring at $150 versus $187 payout for local versus distant delivery, I decided to take a chance. I had heard that players canít interfere with local deliveries, but a quick glance at the server player list showed me that there were only eight total people in this session. I started a remote sale. This give me 25 minutes to get across the map, so I started out on a journey so long that it even had a couple of random encounters. No opposing players seemed to be taking an interest, so I followed a dog, swapped out my weapons on my horse, and continued.

Literally within 150 m of the destination, the road takes me by a random playerís camp. At first it looked like he was going to leave me alone but he jumped on his horse, came after me, and shot the wagon with dynamite, blowing it up. He killed me, and then stole the first of two bags. I tried to get my other bag to the destination, but it wasnít giving me a yellow safe zone to drop it in. This level 180 dickbag came down into the firefight while I was already fighting the scripted outlaws, stole my bag and took off. Iím level 38 at this time, it was not much of a contest.

With that, I determined to make local deliveries only, so it was a surprise on the very next run when a player encountered me just outside of the delivery spot, apparently couldnít shoot me, so they put flaming moonshine in my path, which I had to drive through due to being on a narrow shoreline road, which caught fire to my wheels, destroying the wagon 10 m short of its destination. So instead of $150 payout, I got two $60 payouts. The opposing player got nothing other than the satisfaction of being the second person to ruin my fucking day.

Let's Cyber

  • Banned (duration pending)
  • Senior Member
Re: Red Dead Redemption 2: 2Red 2Redemptive
« Reply #446 on: December 04, 2020, 08:18:57 AM »
Sorry my dude, I know that feeling. I'm a generally honorable cowpoke and honestly don't understand the trader wagon griefing. I've helped a few people out once they've made it to their destination by killing hostile npcs but that's about it.

I had a gang of 5 or 6 dudes surround me in Rhodes once and start pushing me. I couldn't get out of the circle before they started to punching, ping ponging me back and forth until I died. It felt a bit like being bullied in middle school or some shit.  :doge Running solo in RDO can be rough sometimes.

The payouts for moonshiner aren't as big, but I really prefer not having to deal with other players. It costs me $50 to pay for the mash and I get ~$220 for a full delivery. It doesn't come close to the $650 profit for a full trader wagon on a long delivery but I consider it a down payment for not needing to deal with assholes.



kingv

  • Senior Member
Re: Red Dead Redemption 2: 2Red 2Redemptive
« Reply #447 on: December 04, 2020, 12:53:48 PM »
This game sounds miserable and thatís why I donít play it

chronovore

  • relapsed dev
  • Senior Member
Re: Red Dead Redemption 2: 2Red 2Redemptive
« Reply #448 on: December 05, 2020, 06:01:42 AM »
The experience I outlined was pretty nasty.  I was frustrated as hell.

Later on, I was running around near my camp and picking herbs and berries, when another player runs up and grabs my horse. I had just watched a video, showing how to whistle and make my horse own horse buck-off any other players. So I'm standing there, whistling ineffectively, as that player rides off on my horse. Another member of his posse comes by while I'm whistling, and tackles me to the ground to start hog-tying me. Both these fuckers are only interested in robbing other players of their agency. :maf

So I summoned a menu and jumped into a different free-roam, and that was that.

HOWEVER, on the heels of all that, I started up the Moonshiner stuff, and it's really fun!

Let's Cyber

  • Banned (duration pending)
  • Senior Member
Re: Red Dead Redemption 2: 2Red 2Redemptive
« Reply #449 on: December 05, 2020, 07:59:55 AM »
You can limit who is able to ride and/or lead your horse.

On console click left on the d-pad, go to stables, then horses and go to Horse Access. I usually just keep it to friends only.

chronovore

  • relapsed dev
  • Senior Member
Re: Red Dead Redemption 2: 2Red 2Redemptive
« Reply #450 on: December 05, 2020, 09:16:37 AM »
I put this together for the Reddit RDO group, but the mods removed it, even after it got 500 upvotes.


chronovore

  • relapsed dev
  • Senior Member
Re: Red Dead Redemption 2: 2Red 2Redemptive
« Reply #451 on: December 06, 2020, 05:35:10 PM »
https://www.reddit.com/r/RedDeadOnline/comments/k7pt9u/after_the_unexpected_success_of_my_last_post_i/

This player replicated Assasinís Creed gameplay in RDO, right down to a Leap of Faith at the end. Worth a watch.

Let's Cyber

  • Banned (duration pending)
  • Senior Member
Re: Red Dead Redemption 2: 2Red 2Redemptive
« Reply #452 on: December 07, 2020, 08:51:33 AM »
I got to lvl 40 in the outlaw pass, doing high level bounties + moonshine deliveries seems to be doing the trick. I do think the Halloween and Outlaw Pass 4 are stopgap content for something much bigger down the line. I'm glad we got expanded Bounty Hunter levels, really hope they do the same for Moonshiner eventually.

I want a next gen patch too but knowing R* they'll make me rebuy the game at some point.  :-\
« Last Edit: December 07, 2020, 09:18:36 AM by Let's Cyber »

chronovore

  • relapsed dev
  • Senior Member
Re: Red Dead Redemption 2: 2Red 2Redemptive
« Reply #453 on: December 08, 2020, 12:15:57 AM »
I got to lvl 40 in the outlaw pass, doing high level bounties + moonshine deliveries seems to be doing the trick. I do think the Halloween and Outlaw Pass 4 are stopgap content for something much bigger down the line. I'm glad we got expanded Bounty Hunter levels, really hope they do the same for Moonshiner eventually.

I want a next gen patch too but knowing R* they'll make me rebuy the game at some point.  :-\
Theyíve announced moving to a separate online model, $20 for online only, purchasable temporarily discounted now for $5. I think thatís their next GEN model.

I have noticed that many of the games I purchased on Xbox 360 are available and playable on Xbox one as long as they didnít have an HD remaster, or of course a specific SKU for the newer platform. Which is the long way of saying I think you are right, they are going to make you rebuy at some point.

I have been playing the hell out of it, and I am at level 53 and the outlaw pass, I think. Iím level 51 or 52 as a player.

chronovore

  • relapsed dev
  • Senior Member
Re: Red Dead Redemption 2: 2Red 2Redemptive
« Reply #454 on: December 13, 2020, 07:38:58 PM »
https://www.express.co.uk/entertainment/gaming/1366229/Red-Dead-Redemption-2-update-Red-Dead-Online-DLC-release-time-RDR2-expansion

This is that thing I mentioned - we'll see where they take it.


Looks like I finished the Outlaw Pass 4 (level 100), which recouped the Gold Bar investment, just like you said. I'm Rank 20 in Bounty Hunter, so I bought the Prestigious Bounty Hunter License as well. I'm Rank 20 in Bootlegger now. Much slower progress in Naturalist and Collector.

I'd like to have a private chat with whichever designer decided to make Naturalist Harriet occasionally unavailable due to participation in the primary/first/most-common activity in Free Roam. Having her get shrill on me is never any fun.

Let's Cyber

  • Banned (duration pending)
  • Senior Member
Re: Red Dead Redemption 2: 2Red 2Redemptive
« Reply #455 on: December 14, 2020, 01:29:10 AM »
I'd probably focus on getting Naturalist to 20 while doing collector/moonshiner shit on the side. It's kind of a pain to hunt/trade while getting Harriet pissed at you.

Once you get Naturalist to 20, you can forget about the role entirely aside from the dailies.

chronovore

  • relapsed dev
  • Senior Member
Re: Red Dead Redemption 2: 2Red 2Redemptive
« Reply #456 on: December 14, 2020, 09:26:19 AM »
Thanks. I may do that for a day or two. Iím not sure why I jumped on naturalist before the other stuff.

Taking trader and then naturalist as my first two professions was a big mistake.

Now that I have enough potential tasks to join on a daily, I see that they donít allow further ones to be completed after nine. They are putting the cap on the amount of gold that can be earned daily. Iím not sure if it was always that way, or if itís new with the other nerfing they did with the most recent update.

I have never had a game disconnect me as much as this one. Itís remarkable. It surprises me that the game was able to ship with this many problems. It makes me wonder if I am experiencing some kind of latency problem which Rockstar is treating as cheating or something. Like some people use physical disconnect to induce advantaged lag. Maybe my 200 or so Ping is messing with that?

Let's Cyber

  • Banned (duration pending)
  • Senior Member
Re: Red Dead Redemption 2: 2Red 2Redemptive
« Reply #457 on: December 15, 2020, 05:50:33 AM »
I have no idea what causes the disconnect issue. I've honestly had maybe 3 or 4 disconnects all year and it's never been a big issue on my end. That said, it happens quite frequently with some of the friends I play with. As in it will hits several times per week. Especially crappy when you're at the end of a bounty hunt or trader delivery. There have always been complaints about disconnects on the subreddit, too.

It might have something your NAT type but I really don't know.

Let's Cyber

  • Banned (duration pending)
  • Senior Member
Re: Red Dead Redemption 2: 2Red 2Redemptive
« Reply #458 on: December 15, 2020, 05:55:13 AM »
Now that I have enough potential tasks to join on a daily, I see that they donít allow further ones to be completed after nine. They are putting the cap on the amount of gold that can be earned daily. Iím not sure if it was always that way, or if itís new with the other nerfing they did with the most recent update.
I think this started after Moonshiner or Naturalist. It was before the big gold nerf.

chronovore

  • relapsed dev
  • Senior Member
Re: Red Dead Redemption 2: 2Red 2Redemptive
« Reply #459 on: December 15, 2020, 07:11:35 PM »
Iíve been disconnected ďdue to a fault on the Rockstar Games servicesď four times so far this morning during an hour and a half of play. This is only slightly higher than average.

It is to the point where I am afraid to put anything on my horse, or use consumables with a time duration, because theyíre just fucking wasted. Yesterday I used a blending tonic, was disconnected. Rejoined drank anotherBlending tonic, was disconnected again.

No fucking joke - maybe itís a ďdisconnect tonic.Ē



Let's Cyber

  • Banned (duration pending)
  • Senior Member
Re: Red Dead Redemption 2: 2Red 2Redemptive
« Reply #462 on: December 16, 2020, 06:33:39 AM »
Not just any animals, but a bunch of rare and legendary animals. That's pretty amazing.  :lol

Let's Cyber

  • Banned (duration pending)
  • Senior Member
Re: Red Dead Redemption 2: 2Red 2Redemptive
« Reply #463 on: December 21, 2020, 08:26:40 PM »
Pretty sure we'll get map-wide snow tomorrow, not sure if we'll get a Christmas gift login like last year.

I'm sitting on 470 gold and 36k bucks. Only a few more levels of the outlaw pass and then I'm probably done for a few months. I'll keep my fingers crossed for a big update next spring/summer.

chronovore

  • relapsed dev
  • Senior Member
Re: Red Dead Redemption 2: 2Red 2Redemptive
« Reply #464 on: December 26, 2020, 02:51:31 AM »
We got the snow, new decorations for the lockbox, and all of St. Denis is done up like a French tart. Very pretty.

Unfortunately, the snow makes it just about impossible to see the VFX that denote where herbs and animals are, and the lighting is so realistic in a snowstorm that it's more or less impossible to see almost anything.

BAH! HUMBUG!

I hit Outlaw Pass 100 a bit back, and need to play the game less or I'll be really-fucking-done with it. I've NEVER played a game that kicks me out of online sessions as much this one, and I had 2-IN-A-ROW Moonshiner tasks crash to endless loading screens. I need to play something less buggy. It's seriously maddening.