https://www.resetera.com/threads/big-cyberpunk-2077-interview-on-transhumanism-gender-fluidity-whats-beyond-night-citys-walls.64629/
That interview 
I have to wonder, if some developer wanted to "do it right", and ends up with seven sliders, 15 dropdowns and 72 checkboxes to select a gender - would it dawn those clowns that this shit is ridiculous? Would they think the dev is taking the piss when they realize how nonsensical that whole thing is? Will they ever realize that modern gender theory is basically the woke version of intelligent design, except even less scientific? You can be as nonconformist as you want, dress and behave however you want, that's totally fine. But at the end of the day, there's only XX, XY, and ultra rare, probably crippled genetic mutant like XXY. That's science. Everything else is flat earth levels of make believe bullshit.
If anything, I hope that by 2077, people got back on track...
Every time a developer has put a trans character into a game, the trans communities online have gotten up in arms because the character deadnames themselves to a total stranger. Even when it's treated like a totally normal everyday thing, and no one objects to the choice the trans character made, and the only dialogue choice the player has is "good for you," and it's practically utopian, they STILL get upset at the exact implementation.
Like I think Mass Effect Andromeda had a woman who looks and sounds like a woman, in other words perfect future surgery that lets you be exactly who you want to be, and she says "back home I was called Steve, but I left that life behind me. Feels good. Feels right." And everyone was pissed.
But see the main problem with trans characters in games is that it reinforces the gender binary, because they were m/f and are now f/m. They typically feel dysphoria that they aren't
the opposite on the binary, not some weird ethereal halfsies thing.
From the thread:
I really hope this game moves away from gender binary and fully embraces fluidity, in player character and npc creation.
How would this even be implemented? How do you "fully embrace fluidity" in a way that matters in the game, while simultaneously not mattering, because it's not supposed to matter, because if it does then those characters are othered? If I choose crystagender at the start of the game, how do you acknowledge it mechanically, without doing it in a crass and misogynistic way like "male = strength +2, female = agility +2?" Also why does Chrome underline crystagender as if it's not a real word?
I guess I'm alone that the interview felt like a bunch of nothing? The game is either clearly farther out than I thought or his responses were vague because the real answer is going to tick people off. PR is tough and you have to read between the lines, but I feel like a lot of this interview is going to look horrible in retrospect:
Those who want gender fluidity will see that his response is basically "we didn't call it male and female" and otherwise it's still the same binary choices every other game ever gave you.
Those who want to have the choice to walk away from a fight will see that his response is "you can walk away from fights, except when you can't because then that person would still be a part of the story and we can't have that open end walking around so regardless of your response you're gonna fight when we say so."
Etc.
I feel like people are projecting so many hopes and dreams on this game being a Roleplaying game when it's likely to be much more like The Witcher in that it's an Action RPG at heart. Most paths will lead to combat. No AAA RPG is going to give you the roleplaying options that a game like Age of Decadence will. It's too hard to design a game for true Roleplaying, most people don't want to actually roleplay, they want to be entertained. That's okay, I do too, but this game is highly unlikely to suddenly jump us into unknown territory for gaming, especially from a progressive angle. In the end I feel like it'll end up a more refined version the recent Deus Ex games, but not something that legitimately breaks much new ground for RPGs.
Seriously what the fuck else are they supposed to do?
Does one's gender really dictate the choices you would make so strongly? "As I am role-playing geminigender I feel like none of the options in this tense hostage situation represent a decision my character would make. Geminigenders do not resort to violence, but they wouldn't go for a distraction either. It's a shame they left us out when considering player choices in this situation."