Jade Raymond is at the center of what I think is EA's most hilarious ongoing situation, she started Motive Studios in 2015 and it was supposed to work with Visceral on Amy Henning's Star Wars game
BioWare Montreal was merged into it in 2017 after Andromeda flopped
it opened a second studio in Vancouver in 2018
it has never released a game other than outsourced grunt work on Battlefront II