Author Topic: River Of Slime |OT| Mission: Impossible  (Read 5249310 times)

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BisMarckie

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Re: River Of Slime |OT| Mission: Impossible
« Reply #7620 on: April 03, 2019, 03:26:37 PM »
Hearts of Iron.  :shaking
Bodying everyone with Luxembourg :lawd

Himu

  • Senior Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7621 on: April 03, 2019, 03:26:47 PM »
What I love most is that these game journo fucks who beg for an easy mode are digging their hole harder. And the best part? They're doing it all themselves. They're the ones holding shovels. Keep suggesting every game become AAA-fied, journo fuck. Let's see what your job status is in ten years.
IYKYK

Rufus

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Re: River Of Slime |OT| Mission: Impossible
« Reply #7622 on: April 03, 2019, 03:29:12 PM »
this is a current high watermark for misdirected pejorative authoritarian wokeness.

always went to /games because it tended to be about actual videogames, but if the place didn't succumb to being an identity politics battlefield before, it surely will now.
The very same mods who thought the April fools stunt was a good idea have reliably nipped this shit in the bud in the past. I don't see why it would change now. Part of the motivation for it was the amount of shit-mopping they do so the sub can be about games first and foremost.
It has a long ways to go before it reaches even r/pcgaming levels of pitchfork peddling.

Abandoning the sub before any change has manifested is weird. Though I guess if you're conviced it's gonna happen, you will see it. We find what we look for, and so on and so on. /sniffs

Propagandhim

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Re: River Of Slime |OT| Mission: Impossible
« Reply #7623 on: April 03, 2019, 03:30:07 PM »
Did GTA V penalize the player in any way for pressing the 'Skip Mission' button if he failed the mission a few times?  I always thought that was a little outrageous.

BisMarckie

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Re: River Of Slime |OT| Mission: Impossible
« Reply #7624 on: April 03, 2019, 03:33:14 PM »
Using reddit for anything other than porn :nope

Cauliflower Of Love

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Re: River Of Slime |OT| Mission: Impossible
« Reply #7625 on: April 03, 2019, 03:33:42 PM »
Gamers with disabilities are not going to have an easier time playing Sekiro because the boss doesn't kill you in 3 hits.

Gamers with disabilities ARE going to have an easier time if you make control options available to them that they can set up for their personal use.

This entire discourse is built on the false premise that mechanical difficulty is the main vector of accessibility, how the fuck did we get here?

You're part of it.

Jenkem

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Re: River Of Slime |OT| Mission: Impossible
« Reply #7626 on: April 03, 2019, 03:38:03 PM »
Using reddit for anything other than porn :nope

Using reddit :nope

ResetBanBot

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Re: River Of Slime |OT| Mission: Impossible
« Reply #7627 on: April 03, 2019, 03:41:42 PM »
Gamers with disabilities are not going to have an easier time playing Sekiro because the boss doesn't kill you in 3 hits.

Gamers with disabilities ARE going to have an easier time if you make control options available to them that they can set up for their personal use.

This entire discourse is built on the false premise that mechanical difficulty is the main vector of accessibility, how the fuck did we get here?
Gamejournos are far more interested in outrage culture and virtue signalling. Clearly they've never looked into any of this stuff, because if they had, they'd know the biggest barrier to entry is the fact that a generic "big button" costs like $65+ and are priced for institutions, not individuals. I bet they couldn't even name a single manufacturer of accessibility devices. It's really amazing that Microsoft released their accessibility controller/adapter at the price they did, because a normal manufacturer would have easily charged $1000+ for that device.

GreatSageEqualOfHeaven

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Re: River Of Slime |OT| Mission: Impossible
« Reply #7628 on: April 03, 2019, 03:44:06 PM »
I found sekiro a lot easier than the dark souls games tbh  :trumps

You can fucking mash the block button and 9/10 times you're golden. you don't need to constantly abuse iframes by rolling everyfuckingwhere.

nachobro

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Re: River Of Slime |OT| Mission: Impossible
« Reply #7629 on: April 03, 2019, 03:44:59 PM »
my work uses a lot of those accessible devices and it really is insane how expensive all of it is, plus it is all bought piecemeal. without grants and government assistance a lot of these individuals would be fucked

Jenkem

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Re: River Of Slime |OT| Mission: Impossible
« Reply #7630 on: April 03, 2019, 03:45:25 PM »
why is it always video games that get targeted by the "it needs to be easier to bring in more people" crowd? why not cry about how learning to crochet takes time and energy? why not whine that it is hard to shoot a moving deer and that hunting is not accessible. why are video games the only skill based hobby that gets shit on?

spoiler (click to show/hide)
maybe it's time for GAMERS

TO RISE UP!  :doge
[close]

Himu

  • Senior Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7631 on: April 03, 2019, 03:47:19 PM »
why is it always video games that get targeted by the "it needs to be easier to bring in more people" crowd? why not cry about how learning to crochet takes time and energy? why not whine that it is hard to shoot a moving deer and that hunting is not accessible. why are video games the only skill based hobby that gets shit on?

I have no fucking clue but I have an idea that many who want this to happen have power fantasies and want to feel powerful and cool rather than just play a good game and feel powerful from overcoming its obstacles.
IYKYK

Jenkem

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Re: River Of Slime |OT| Mission: Impossible
« Reply #7632 on: April 03, 2019, 03:49:29 PM »
I found sekiro a lot easier than the dark souls games tbh  :trumps

You can fucking mash the block button and 9/10 times you're golden. you don't need to constantly abuse iframes by rolling everyfuckingwhere.

It isn't necessarily harder but it is more demanding. Dark Souls was never that hard, it is just an exercise in patience. The difference is that these people could 1) endlessly grind and overlevel themselves or 2) call for help to beat a boss. they can't do either of these in sekiro, so they get upset at being exposed as frauds after years of telling people on message boards to 'git gud'  They are just mad at themselves but don't have the self awareness to reflect on that, so they project their hatred on to Sekiro instead of themselves.

headwalk

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Re: River Of Slime |OT| Mission: Impossible
« Reply #7633 on: April 03, 2019, 03:51:24 PM »
The very same mods who thought the April fools stunt was a good idea have reliably nipped this shit in the bud in the past. I don't see why it would change now. Part of the motivation for it was the amount of shit-mopping they do so the sub can be about games first and foremost.

i quite like the r/casualuk sub because it has a hard no politics rule. it's the only way to stop the sub becoming an ideological dumping ground.

this is why fanatically supporting sports teams is a good idea. it serves as a necessary outlet for your tribal bias in a safe, cordoned environment.

killamajig

  • Junior Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7634 on: April 03, 2019, 03:52:21 PM »


 :snob

Rufus

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Re: River Of Slime |OT| Mission: Impossible
« Reply #7635 on: April 03, 2019, 03:52:38 PM »
Can you believe Cindi is raging in multiple threads at once about things she could easily ignore and they wouldn't impact her whatsoever?


I think we all can :salute
Why single out Cindi? It's not like anyone else ragging on game journos in here looks any better. :doge

BisMarckie

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Re: River Of Slime |OT| Mission: Impossible
« Reply #7636 on: April 03, 2019, 03:57:45 PM »

Jenkem

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Re: River Of Slime |OT| Mission: Impossible
« Reply #7637 on: April 03, 2019, 04:03:38 PM »
Last page...
Inflammatory False Equivalencies, Vilifying Games Journalists, GamerGate rhetoric, History of Trolling with Numerous Accumulated Infractions, Downplaying a Hate Movement, Mocking People with Disabilities, Dismissing Concerns on Accessibility, Victim Blaming,  Antagonizing Other Users and Ignoring Mod Post, Discrediting Valid Journalism as Click-Bait
Do better.

BikeJesus

  • Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7638 on: April 03, 2019, 04:05:39 PM »
It's actually super fucking insulting to me that these people are couching their arguments in accessibility for disabled gamers.

#NotYourShield

I always knew you were a gamergator.

Tiops

  • Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7639 on: April 03, 2019, 04:06:02 PM »
A quadriplegic guy on Reddit posted a video of himself beating an end game boss from Sekiro, using a conventional controller. Journos just want an excuse to keep being bad at games, just reply some git gud gifs and move on.

Himu

  • Senior Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7640 on: April 03, 2019, 04:06:32 PM »
This page...
Inflammatory False Equivalencies, Vilifying Games Journalists, GamerGate rhetoric, History of Trolling with Numerous Accumulated Infractions, Downplaying a Hate Movement, Mocking People with Disabilities, Dismissing Concerns on Accessibility, Victim Blaming,  Antagonizing Other Users and Ignoring Mod Post, Discrediting Valid Journalism as Click-Bait

IYKYK

nachobro

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Re: River Of Slime |OT| Mission: Impossible
« Reply #7641 on: April 03, 2019, 04:08:39 PM »
A quadriplegic guy on Reddit posted a video of himself beating an end game boss from Sekiro, using a conventional controller. Journos just want an excuse to keep being bad at games, just reply some git gud gifs and move on.
:maf :maf :maf :maf :maf :maf :maf :maf :maf :maf :maf GIT GUD IS TOXIC HATESPEECH :maf :maf :maf :maf :maf :maf :maf :maf :maf :maf :maf

Jenkem

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Re: River Of Slime |OT| Mission: Impossible
« Reply #7642 on: April 03, 2019, 04:09:03 PM »

Himu

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Re: River Of Slime |OT| Mission: Impossible
« Reply #7643 on: April 03, 2019, 04:09:05 PM »
A quadriplegic guy on Reddit posted a video of himself beating an end game boss from Sekiro, using a conventional controller. Journos just want an excuse to keep being bad at games, just reply some git gud gifs and move on.
:maf :maf :maf :maf :maf :maf :maf :maf :maf :maf :maf GIT GUD IS TOXIC HATESPEECH :maf :maf :maf :maf :maf :maf :maf :maf :maf :maf :maf

:crowdlaff
IYKYK

Tiops

  • Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7644 on: April 03, 2019, 04:09:54 PM »
A quadriplegic guy on Reddit posted a video of himself beating an end game boss from Sekiro, using a conventional controller. Journos just want an excuse to keep being bad at games, just reply some git gud gifs and move on.
:maf :maf :maf :maf :maf :maf :maf :maf :maf :maf :maf GIT GUD IS TOXIC HATESPEECH :maf :maf :maf :maf :maf :maf :maf :maf :maf :maf :maf


nachobro

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Re: River Of Slime |OT| Mission: Impossible
« Reply #7645 on: April 03, 2019, 04:11:30 PM »
that aint it chief :wag

Joe Molotov

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Re: River Of Slime |OT| Mission: Impossible
« Reply #7646 on: April 03, 2019, 04:11:47 PM »
lrn2code your own game with an easy mode
©@©™

nachobro

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Re: River Of Slime |OT| Mission: Impossible
« Reply #7647 on: April 03, 2019, 04:13:29 PM »
lrn2code your own game with an easy mode
https://www.cheatengine.org/ :rejoice

so easy even stufte could do it

HaughtyFrank

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Re: River Of Slime |OT| Mission: Impossible
« Reply #7648 on: April 03, 2019, 04:13:35 PM »
Where are the articles about how Yoshi's Woolly World doesn't accommodate to my hardcore h@x0r gam3r skills?
« Last Edit: April 03, 2019, 04:17:57 PM by HaughtyFrank »

Jenkem

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Re: River Of Slime |OT| Mission: Impossible
« Reply #7649 on: April 03, 2019, 04:15:31 PM »
lrn2code your own game with an easy mode
https://www.cheatengine.org/ :rejoice

so easy even stufte could do it

only available on the toxic PC platform, doesn't count

HardcoreRetro

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Re: River Of Slime |OT| Mission: Impossible
« Reply #7650 on: April 03, 2019, 04:15:53 PM »
The bonus levels were alright.

nachobro

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Re: River Of Slime |OT| Mission: Impossible
« Reply #7651 on: April 03, 2019, 04:16:30 PM »
if activision/from really wanted to rile these dopes up, they should put out an easy mode dlc and charge like $10 :teehee could just say "the cost is related to the number of expected sales and the time our hard working devs put into this specifically requested addition"

marrec

  • Senior Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7652 on: April 03, 2019, 04:18:00 PM »
I'd put in an option for an easy mode that doesn't substantively change anything to prove a point.

nachobro

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Re: River Of Slime |OT| Mission: Impossible
« Reply #7653 on: April 03, 2019, 04:21:57 PM »
this thing she can easily ignore she instead fixates on
:thinking

HardcoreRetro

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Re: River Of Slime |OT| Mission: Impossible
« Reply #7654 on: April 03, 2019, 04:27:34 PM »
this thing she can easily ignore she instead fixates on like it actively ruins her enjoyment of things she likes.

Having shit like this set precedent for future games/movies might actively ruin future releases for her.

Straight Edge

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Re: River Of Slime |OT| Mission: Impossible
« Reply #7655 on: April 03, 2019, 04:27:54 PM »
I’d put in an easy mode where all the enemies have 1 hp.
Oi Oi

who is ted danson?

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Re: River Of Slime |OT| Mission: Impossible
« Reply #7656 on: April 03, 2019, 04:35:59 PM »
Man these game journos piss me off. I want to go to one of their closed-door game demo events, clog the toilet with a massive shit, and let them gag their way through Assassassassins Creed MMXCVII.
⠀⠀⠀⠀⠀

BikeJesus

  • Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7657 on: April 03, 2019, 04:40:53 PM »
https://www.resetera.com/threads/popular-subreddit-r-blackpeopletwitter-bans-white-people-from-commenting-posting.109239/post-19509607

Quote from: Spinluck
There are a ton of fake black people on the internet.

Enzom annihilated.

Himu

  • Senior Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7658 on: April 03, 2019, 04:43:43 PM »
this thing she can easily ignore she instead fixates on like it actively ruins her enjoyment of things she likes.

Having shit like this set precedent for future games/movies might actively ruin future releases for her.

I barely like modern games as it is. Then the one game I love after almost a decade of trash and disappointment comes out and people are DEMANDING that it has an easy mode.

Doesn't impact me my ass.

These fuckers even got their wish granted with fucking DRAGON QUEST of all game franchises. Fuck them, I'm 100 from now on. Fuck. Them.

IYKYK

Rufus

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Re: River Of Slime |OT| Mission: Impossible
« Reply #7659 on: April 03, 2019, 04:46:54 PM »
These fuckers even got their wish granted with fucking DRAGON QUEST of all game franchises. Fuck them, I'm 100 from now on. Fuck. Them.
You might be overselling their influence/seeing connections where there are none. ...Or were Japanese journos asking for DQ to be easier as well?

Himu

  • Senior Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7660 on: April 03, 2019, 04:47:50 PM »
I might be "dramatic" but you might be dramatic too if the games you like and hobby you love is no longer recognizable and outright shits on the things you love then some pissant of a "journalism" bitches about some game not made for him needs to cater to his sorry scrub ass.
IYKYK

Himu

  • Senior Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7661 on: April 03, 2019, 04:48:45 PM »
These fuckers even got their wish granted with fucking DRAGON QUEST of all game franchises. Fuck them, I'm 100 from now on. Fuck. Them.
You might be overselling their influence/seeing connections where there are none. ...Or were Japanese journos asking for DQ to be easier as well?

The entire point of DQ11 was to appeal to westerners. Handholding, more story-focus, save points in the world map, endless cutscenes, and it worked.

They have ruined enough Japanese games with their demands and cries.
IYKYK

Tiops

  • Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7662 on: April 03, 2019, 04:49:54 PM »
You can surely hope for an easy mode, even ask the devs for it. And it's already explained that Souls games are challenging by design, that the difficulty is part of the game design core, and they don't plan to change that. Being difficult is one of the games' selling points.

So, stop with the ableist bullshit and move on.

nachobro

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Re: River Of Slime |OT| Mission: Impossible
« Reply #7663 on: April 03, 2019, 04:50:03 PM »
Quote
Quote
If games are art why do insist developers change their art in order to appease people who don't like the developer's vision?
Because as interactive media they play by a different set of rules than anything else you'd classify as "art"
https://www.resetera.com/threads/kotaku-an-easy-mode-has-never-ruined-a-game.109436/post-19511510

ah so games are different than other art because they are different. uh huh of course yes :thinking

Rufus

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Re: River Of Slime |OT| Mission: Impossible
« Reply #7664 on: April 03, 2019, 04:54:41 PM »
The entire point of DQ11 was to appeal to westerners. Handholding, more story-focus, save points in the world map, endless cutscenes, and it worked.
If that's the case, I'd argue they're just copying western devs, who've expanded their audiences by lowering barriers to entry for a long while now.

BisMarckie

  • Senior Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7665 on: April 03, 2019, 04:55:31 PM »

Himu

  • Senior Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7666 on: April 03, 2019, 04:58:18 PM »
The entire point of DQ11 was to appeal to westerners. Handholding, more story-focus, save points in the world map, endless cutscenes, and it worked.
If that's the case, I'd argue they're just copying western devs, who've expanded their audiences by lowering barriers to entry.

They're not copying western devs. Almost every Japanese game does this shit now. Persona 5 has like a 15 hour tutorial that blocks what you can and can't do. They want to hold your hand and make it easy for you. This in a series that was at one point timed to SMT. DQ isn't/wasn't popular in the west so the answer is the dumb it the fuck down when DQ is the traditional comfort food series that you go to that's like grandma's cooking. Grandma might add a thing or two to improve the formula of her dishes but the core fundamentals stay intact.

This time grandma messed with the formula to appease the fucker who hates her food.
IYKYK

ResetBanBot

  • Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7667 on: April 03, 2019, 04:59:05 PM »
Anyone who acts like supporting multiple difficulty modes is "easy" has never been anywhere near gamedev. It's vastly easier for AAA to support Linux than it is for them to support multiple difficulties, but they don't do it because they don't want to QA/support it.

Not everyone has a physical disability, but everyone should want the option to run games on free (as in freedom) operating system.

nachobro

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Re: River Of Slime |OT| Mission: Impossible
« Reply #7668 on: April 03, 2019, 04:59:41 PM »
didnt dq11 sell a fuckload of copies though?

Himu

  • Senior Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7669 on: April 03, 2019, 05:00:18 PM »
didnt dq11 sell a fuckload of copies though?

That is entirely the point. Yes, yes it did.
IYKYK

tiesto

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Re: River Of Slime |OT| Mission: Impossible
« Reply #7670 on: April 03, 2019, 05:00:33 PM »
I didn't find DQXI that much easier than any post-Famicom entry. Maybe I'm getting rusty in my old age but some of the later game and the post game bosses had a good challenge to them. The biggest change was, like Cindi said, more chances to save and recover health, doing away a bit with the resource allocation challenges DQ and other classic RPGs are known for. Also, the game had a bunch of difficulty modifiers (which iirc was added specifically to the western version).

Octopath came out shortly before and that game was pretty tough (especially the true final boss). It's great if you like challenging RPGs.
^_^

BIONIC

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Re: River Of Slime |OT| Mission: Impossible
« Reply #7671 on: April 03, 2019, 05:02:22 PM »
What I love most is that these game journo fucks who beg for an easy mode are digging their hole harder. And the best part? They're doing it all themselves. They're the ones holding shovels. Keep suggesting every game become AAA-fied, journo fuck. Let's see what your job status is in ten years.

Get professional help.
Margs

Don Rumata

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Re: River Of Slime |OT| Mission: Impossible
« Reply #7672 on: April 03, 2019, 05:03:42 PM »
while i agree that games should be accessible that means more "there should be games for everyone" rather than "every game should be for everyone" to me.
I generally agree with this, but an easy mode in Sekiro is fairly easy to imagine, because most of the difficulty comes from the disparity between a boss' health and the character's.
Changing that balance (dying in 5 or 6 hits, instead of 2 or 3) and having more posture/doing more posture damage, would already qualify as an effective easy mode without breaking any mechanic.

I think that's the core point: I agree with Kotaku's headline that an easy mode doesn't ruin a game, but only if it doesn't break the game's core mechanics, just make the missed execution of them less punishing.
For example i hate difficulty modes that add/remove mechanics, because they don't teach you how the game is meant to be played, and you're never able to climb up the ladder, developing bad habits.

If it wasn't for Ninja Dog mode, i probably never would've bothered with Ninja Gaiden, and after beating the game on that difficulty, i was able to understand how to play action games better, and move on to normal and hard, etc. and eventually play Bayonetta and similar games, that i would've just avoided in the past.
But Ninja Dog mode wasn't a "press button to win" mode, it still required you to do all the things you did on normal, just had more health items, enemies died a bit quicker, and maybe there were less of them (don't remember the specific, honestly), the core gameplay was there and i could learn without feeling like the game was destroying me at every corner.

I think there's some truth in what they are saying, but i also think FROM is at liberty to not offer that option and tell people to fuck off if they want, as not every game is for everyone.
Also, From software's "hard" meme has spawned some of the trash you had in Dark Souls 2, like the Gank Squad, Frigid Valley and similar bullshit, so they should also look out for that (though Sekiro is fairly balanced).

- It's fine for games to have easy modes.

- Begging for an easy mode in a game that doesn't have it as a design principle is pathetic.

- If the game is too hard, it's too hard for you. Either drop it or git gud.

- Not every game has to be for everyone and it's to the developers discretion to add an easy mode.

- From did not provide an easy mode.

- They need to accept this rather than propose that all games have an easy mode (which is ridiculous).
I agree with all of that (except point 2, asking for something isn't "begging").
My main point was that having an easy mode in Sekiro without compromising the base gameplay loop is easy to imagine.
This because a lot of people back in the day were arguing that an easy mode in Dark Souls would completely destroy the game, a notion i disagree with.

I mean this is a discussion that pops up every time a new From software game comes around, so it's always the same arguments, but still.

Boredfrom

  • Senior Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7673 on: April 03, 2019, 05:11:08 PM »
The entire point of DQ11 was to appeal to westerners. Handholding, more story-focus, save points in the world map, endless cutscenes, and it worked.
If that's the case, I'd argue they're just copying western devs, who've expanded their audiences by lowering barriers to entry.

They're not copying western devs. Almost every Japanese game does this shit now. Persona 5 has like a 15 hour tutorial that blocks what you can and can't do. They want to hold your hand and make it easy for you. This in a series that was at one point timed to SMT. DQ isn't/wasn't popular in the west so the answer is the dumb it the fuck down when DQ is the traditional comfort food series that you go to that's like grandma's cooking. Grandma might add a thing or two to improve the formula of her dishes but the core fundamentals stay intact.

This time grandma messed with the formula to appease the fucker who hates her food.

I feel that, in the Persona 5 case, is not so much hand holding and more like a narrative driven decision. It sucks, specially when you want to replay the game but is a more narrative driven game than regular SMT, doesn’t help that I can see first time players people getting frustrated by the mechanics given that the game is basically a timed mission.

Himu

  • Senior Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7674 on: April 03, 2019, 05:11:29 PM »
I didn't find DQXI that much easier than any post-Famicom entry. Maybe I'm getting rusty in my old age but some of the later game and the post game bosses had a good challenge to them. The biggest change was, like Cindi said, more chances to save and recover health, doing away a bit with the resource allocation challenges DQ and other classic RPGs are known for. Plus the game had a bunch of difficulty modifiers (which iirc was added specifically to the western version).

A DQ with less resource/item management. Resource management is a core part of DQ fundamentals. Balancing what items to buy for healing with what weapons/armor you need to buy with a limited amount of gold and being successful in beating a dungeon. Balancing your mp, healing items, health in one run between priest to dungeon end point is really fun to me. This time, there's save points on the way to dungeons, that you're forced to use because the forge is only available at the save point (downgrade from being able to use the alchemy pot whenever). I love making my preparations, saving, and traveling to the dungeon and beating it in one run. This literally does not exist in DQ11. DQ11 is the first DQ game I have not beaten and the first game in the series I haven't liked.

Hard modes in rpgs are almost universally trash and DQ11's isn't an exception. Hard modes in rpgs usually just mean making enemies HP sinks and a hard mode doesn't change the fundamental changes to the DQ formula like save points on the world map and less need of item/resource management. I turned on less XP because I always play DQ games under leveled. Draconian is pretty much a waste.

These people have been catered to from every game under the sun.

They need to seriously fuck off and stay in their lane when even fucking DQ tries to appeal to the fuck breaths. Their mentality has actively ruined almost every single player game series I enjoy and now those lames are coming for Sekiro.

Play a different game, scrub.

IYKYK

Himu

  • Senior Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7675 on: April 03, 2019, 05:12:43 PM »
The entire point of DQ11 was to appeal to westerners. Handholding, more story-focus, save points in the world map, endless cutscenes, and it worked.
If that's the case, I'd argue they're just copying western devs, who've expanded their audiences by lowering barriers to entry.

They're not copying western devs. Almost every Japanese game does this shit now. Persona 5 has like a 15 hour tutorial that blocks what you can and can't do. They want to hold your hand and make it easy for you. This in a series that was at one point timed to SMT. DQ isn't/wasn't popular in the west so the answer is the dumb it the fuck down when DQ is the traditional comfort food series that you go to that's like grandma's cooking. Grandma might add a thing or two to improve the formula of her dishes but the core fundamentals stay intact.

This time grandma messed with the formula to appease the fucker who hates her food.

I feel that, in the Persona 5 case, is not so much hand holding and more like a narrative driven decision. It sucks, specially when you want to replay the game but is a more narrative driven game than regular SMT, doesn’t help that I can see first time players people getting frustrated by the mechanics given that the game is basically a timed mission.

This is another issue. These developers really, really, REALLY want you to enjoy their crappy ass story. Endless cutscenes, which results in shit tons of handholding. We gotta go here, we gotta go there.

What I love most is that these game journo fucks who beg for an easy mode are digging their hole harder. And the best part? They're doing it all themselves. They're the ones holding shovels. Keep suggesting every game become AAA-fied, journo fuck. Let's see what your job status is in ten years.

Get professional help.

Found the scrub
IYKYK

ResetBanBot

  • Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7676 on: April 03, 2019, 05:12:52 PM »
Linux support is by default in all major toolchains these days. They will even take your HLSL and convert it to GLSL. Many indie devs just release their Linux binaries completely untested, and they work. It's literally a matter of support and cost-benefit analysis.

Difficulty has all sorts of implications beyond "it's not balanced". There are many possible edge-cases where unexpected values could actually break scripting, which isn't something you can't unit-test.

Boredfrom

  • Senior Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7677 on: April 03, 2019, 05:16:16 PM »
Is curious that Sekiro is more narrative driven and having some streamlined stuff compared with Souls games but some people are finding it harder.

Rufus

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  • Senior Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7678 on: April 03, 2019, 05:16:32 PM »
They're not copying western devs. Almost every Japanese game does this shit now. Persona 5 has like a 15 hour tutorial that blocks what you can and can't do. They want to hold your hand and make it easy for you.
Easing people in works, whether they're directly/adeptly copying western approaches or not.

An endless tutorial is probably the worst way to do it, though.

Don Rumata

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  • Senior Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7679 on: April 03, 2019, 05:18:54 PM »
Cindi, you can just avoid clicking on "Easy Mode" when you start a new game.  ???