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this is a current high watermark for misdirected pejorative authoritarian wokeness.always went to /games because it tended to be about actual videogames, but if the place didn't succumb to being an identity politics battlefield before, it surely will now.
Gamers with disabilities are not going to have an easier time playing Sekiro because the boss doesn't kill you in 3 hits.Gamers with disabilities ARE going to have an easier time if you make control options available to them that they can set up for their personal use.This entire discourse is built on the false premise that mechanical difficulty is the main vector of accessibility, how the fuck did we get here?
Using reddit for anything other than porn
why is it always video games that get targeted by the "it needs to be easier to bring in more people" crowd? why not cry about how learning to crochet takes time and energy? why not whine that it is hard to shoot a moving deer and that hunting is not accessible. why are video games the only skill based hobby that gets shit on?
I found sekiro a lot easier than the dark souls games tbh You can fucking mash the block button and 9/10 times you're golden. you don't need to constantly abuse iframes by rolling everyfuckingwhere.
The very same mods who thought the April fools stunt was a good idea have reliably nipped this shit in the bud in the past. I don't see why it would change now. Part of the motivation for it was the amount of shit-mopping they do so the sub can be about games first and foremost.
Can you believe Cindi is raging in multiple threads at once about things she could easily ignore and they wouldn't impact her whatsoever? I think we all can
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It's actually super fucking insulting to me that these people are couching their arguments in accessibility for disabled gamers.
This page...Inflammatory False Equivalencies, Vilifying Games Journalists, GamerGate rhetoric, History of Trolling with Numerous Accumulated Infractions, Downplaying a Hate Movement, Mocking People with Disabilities, Dismissing Concerns on Accessibility, Victim Blaming, Antagonizing Other Users and Ignoring Mod Post, Discrediting Valid Journalism as Click-Bait
A quadriplegic guy on Reddit posted a video of himself beating an end game boss from Sekiro, using a conventional controller. Journos just want an excuse to keep being bad at games, just reply some git gud gifs and move on.
Quote from: Tiops on April 03, 2019, 04:06:02 PMA quadriplegic guy on Reddit posted a video of himself beating an end game boss from Sekiro, using a conventional controller. Journos just want an excuse to keep being bad at games, just reply some git gud gifs and move on. GIT GUD IS TOXIC HATESPEECH
lrn2code your own game with an easy mode
Quote from: Joe Molotov on April 03, 2019, 04:11:47 PMlrn2code your own game with an easy modehttps://www.cheatengine.org/ so easy even stufte could do it
this thing she can easily ignore she instead fixates on
this thing she can easily ignore she instead fixates on like it actively ruins her enjoyment of things she likes.
There are a ton of fake black people on the internet.
Quote from: Stro on April 03, 2019, 04:20:59 PMthis thing she can easily ignore she instead fixates on like it actively ruins her enjoyment of things she likes. Having shit like this set precedent for future games/movies might actively ruin future releases for her.
These fuckers even got their wish granted with fucking DRAGON QUEST of all game franchises. Fuck them, I'm 100 from now on. Fuck. Them.
Quote from: Cindi Mayweather on April 03, 2019, 04:43:43 PMThese fuckers even got their wish granted with fucking DRAGON QUEST of all game franchises. Fuck them, I'm 100 from now on. Fuck. Them. You might be overselling their influence/seeing connections where there are none. ...Or were Japanese journos asking for DQ to be easier as well?
QuoteIf games are art why do insist developers change their art in order to appease people who don't like the developer's vision?Because as interactive media they play by a different set of rules than anything else you'd classify as "art"
If games are art why do insist developers change their art in order to appease people who don't like the developer's vision?
The entire point of DQ11 was to appeal to westerners. Handholding, more story-focus, save points in the world map, endless cutscenes, and it worked.
Quote from: Cindi Mayweather on April 03, 2019, 04:48:45 PMThe entire point of DQ11 was to appeal to westerners. Handholding, more story-focus, save points in the world map, endless cutscenes, and it worked.If that's the case, I'd argue they're just copying western devs, who've expanded their audiences by lowering barriers to entry.
didnt dq11 sell a fuckload of copies though?
What I love most is that these game journo fucks who beg for an easy mode are digging their hole harder. And the best part? They're doing it all themselves. They're the ones holding shovels. Keep suggesting every game become AAA-fied, journo fuck. Let's see what your job status is in ten years.
Quote from: Don Rumata on April 03, 2019, 02:32:27 PMQuote from: nachobro on April 03, 2019, 01:54:40 PMwhile i agree that games should be accessible that means more "there should be games for everyone" rather than "every game should be for everyone" to me.I generally agree with this, but an easy mode in Sekiro is fairly easy to imagine, because most of the difficulty comes from the disparity between a boss' health and the character's.Changing that balance (dying in 5 or 6 hits, instead of 2 or 3) and having more posture/doing more posture damage, would already qualify as an effective easy mode without breaking any mechanic.I think that's the core point: I agree with Kotaku's headline that an easy mode doesn't ruin a game, but only if it doesn't break the game's core mechanics, just make the missed execution of them less punishing.For example i hate difficulty modes that add/remove mechanics, because they don't teach you how the game is meant to be played, and you're never able to climb up the ladder, developing bad habits.If it wasn't for Ninja Dog mode, i probably never would've bothered with Ninja Gaiden, and after beating the game on that difficulty, i was able to understand how to play action games better, and move on to normal and hard, etc. and eventually play Bayonetta and similar games, that i would've just avoided in the past.But Ninja Dog mode wasn't a "press button to win" mode, it still required you to do all the things you did on normal, just had more health items, enemies died a bit quicker, and maybe there were less of them (don't remember the specific, honestly), the core gameplay was there and i could learn without feeling like the game was destroying me at every corner.I think there's some truth in what they are saying, but i also think FROM is at liberty to not offer that option and tell people to fuck off if they want, as not every game is for everyone.Also, From software's "hard" meme has spawned some of the trash you had in Dark Souls 2, like the Gank Squad, Frigid Valley and similar bullshit, so they should also look out for that (though Sekiro is fairly balanced).- It's fine for games to have easy modes.- Begging for an easy mode in a game that doesn't have it as a design principle is pathetic. - If the game is too hard, it's too hard for you. Either drop it or git gud.- Not every game has to be for everyone and it's to the developers discretion to add an easy mode.- From did not provide an easy mode. - They need to accept this rather than propose that all games have an easy mode (which is ridiculous).
Quote from: nachobro on April 03, 2019, 01:54:40 PMwhile i agree that games should be accessible that means more "there should be games for everyone" rather than "every game should be for everyone" to me.I generally agree with this, but an easy mode in Sekiro is fairly easy to imagine, because most of the difficulty comes from the disparity between a boss' health and the character's.Changing that balance (dying in 5 or 6 hits, instead of 2 or 3) and having more posture/doing more posture damage, would already qualify as an effective easy mode without breaking any mechanic.I think that's the core point: I agree with Kotaku's headline that an easy mode doesn't ruin a game, but only if it doesn't break the game's core mechanics, just make the missed execution of them less punishing.For example i hate difficulty modes that add/remove mechanics, because they don't teach you how the game is meant to be played, and you're never able to climb up the ladder, developing bad habits.If it wasn't for Ninja Dog mode, i probably never would've bothered with Ninja Gaiden, and after beating the game on that difficulty, i was able to understand how to play action games better, and move on to normal and hard, etc. and eventually play Bayonetta and similar games, that i would've just avoided in the past.But Ninja Dog mode wasn't a "press button to win" mode, it still required you to do all the things you did on normal, just had more health items, enemies died a bit quicker, and maybe there were less of them (don't remember the specific, honestly), the core gameplay was there and i could learn without feeling like the game was destroying me at every corner.I think there's some truth in what they are saying, but i also think FROM is at liberty to not offer that option and tell people to fuck off if they want, as not every game is for everyone.Also, From software's "hard" meme has spawned some of the trash you had in Dark Souls 2, like the Gank Squad, Frigid Valley and similar bullshit, so they should also look out for that (though Sekiro is fairly balanced).
while i agree that games should be accessible that means more "there should be games for everyone" rather than "every game should be for everyone" to me.
Quote from: Rufus on April 03, 2019, 04:54:41 PMQuote from: Cindi Mayweather on April 03, 2019, 04:48:45 PMThe entire point of DQ11 was to appeal to westerners. Handholding, more story-focus, save points in the world map, endless cutscenes, and it worked.If that's the case, I'd argue they're just copying western devs, who've expanded their audiences by lowering barriers to entry.They're not copying western devs. Almost every Japanese game does this shit now. Persona 5 has like a 15 hour tutorial that blocks what you can and can't do. They want to hold your hand and make it easy for you. This in a series that was at one point timed to SMT. DQ isn't/wasn't popular in the west so the answer is the dumb it the fuck down when DQ is the traditional comfort food series that you go to that's like grandma's cooking. Grandma might add a thing or two to improve the formula of her dishes but the core fundamentals stay intact. This time grandma messed with the formula to appease the fucker who hates her food.
I didn't find DQXI that much easier than any post-Famicom entry. Maybe I'm getting rusty in my old age but some of the later game and the post game bosses had a good challenge to them. The biggest change was, like Cindi said, more chances to save and recover health, doing away a bit with the resource allocation challenges DQ and other classic RPGs are known for. Plus the game had a bunch of difficulty modifiers (which iirc was added specifically to the western version).
Quote from: Cindi Mayweather on April 03, 2019, 04:58:18 PMQuote from: Rufus on April 03, 2019, 04:54:41 PMQuote from: Cindi Mayweather on April 03, 2019, 04:48:45 PMThe entire point of DQ11 was to appeal to westerners. Handholding, more story-focus, save points in the world map, endless cutscenes, and it worked.If that's the case, I'd argue they're just copying western devs, who've expanded their audiences by lowering barriers to entry.They're not copying western devs. Almost every Japanese game does this shit now. Persona 5 has like a 15 hour tutorial that blocks what you can and can't do. They want to hold your hand and make it easy for you. This in a series that was at one point timed to SMT. DQ isn't/wasn't popular in the west so the answer is the dumb it the fuck down when DQ is the traditional comfort food series that you go to that's like grandma's cooking. Grandma might add a thing or two to improve the formula of her dishes but the core fundamentals stay intact. This time grandma messed with the formula to appease the fucker who hates her food.I feel that, in the Persona 5 case, is not so much hand holding and more like a narrative driven decision. It sucks, specially when you want to replay the game but is a more narrative driven game than regular SMT, doesn’t help that I can see first time players people getting frustrated by the mechanics given that the game is basically a timed mission.
Quote from: Cindi Mayweather on April 03, 2019, 03:26:47 PMWhat I love most is that these game journo fucks who beg for an easy mode are digging their hole harder. And the best part? They're doing it all themselves. They're the ones holding shovels. Keep suggesting every game become AAA-fied, journo fuck. Let's see what your job status is in ten years.Get professional help.
They're not copying western devs. Almost every Japanese game does this shit now. Persona 5 has like a 15 hour tutorial that blocks what you can and can't do. They want to hold your hand and make it easy for you.