Author Topic: River Of Slime |OT| Mission: Impossible  (Read 5243799 times)

0 Members and 14 Guests are viewing this topic.

stufte

  • Senior Senior Senior Senior Senior Senior Senior Senior Senior Senior Senior Senior
  • Senior Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7740 on: April 03, 2019, 09:43:47 PM »
https://twitter.com/alanzilberman/status/1113572808817348608

 :dayum

haha typical response from people like this.

step one: say something stupid and slightly offensive.
step two: get piled on for saying something stupid.
step three: play the victim.

Leadbelly

  • Senior Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7741 on: April 03, 2019, 09:44:48 PM »
Cancer cells are basically immortal. Your cancer will live on after you die. Just to add insult to injury.

thisismyusername

  • GunOn™! Apply directly to forehead!
  • Senior Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7742 on: April 03, 2019, 09:46:26 PM »
If it's a cell that can divide it can get cancer.
So you're saying... the perfect Cell... is cancer? :ohhh

Boredfrom

  • Senior Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7743 on: April 03, 2019, 09:47:05 PM »
Quote
Some of you don't need to insta dismiss everything you disagree with "woke twitter pfft". It's a legit concern that making you sympathize too much with a serial killer like this could send the wrong message and comic book villains are a prime example of despicable ideas that are glorified for all the wrong reasons.

https://www.resetera.com/threads/joker-teaser-trailer.109335/page-22#post-19518812

The guy with a PreCure avatar is really trying to say that fiction should send a message... what message is in a franchise that tries to appeal to both little girls and sweaty otaku adults?

thisismyusername

  • GunOn™! Apply directly to forehead!
  • Senior Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7744 on: April 03, 2019, 09:48:27 PM »
Batman (a billionaire vigilante) fighting the Joker (an incel's idol), who should we root for?!

Neither. Communists rise up.

BOTTOM TEXT.

Boredfrom

  • Senior Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7745 on: April 03, 2019, 09:50:57 PM »
Quote
Isn't this Alan Moore's take on The Killing Joke, which seems to be the main inspiration behind this movie, and the characters tho?

Quote
I’ve never really liked my story in The Killing Joke. I think it put far too much melodramatic weight upon a character that was never designed to carry it. It was too nasty, it was too physically violent. There were some good things about it, but in terms of my writing, it’s not one of me favorite pieces. If, as I said, god forbid, I was ever writing a character like Batman again, I’d probably be setting it squarely in the kind of “smiley uncle period where Dick Sprang was drawing it, and where you had Ace the Bat-Hound and Bat-Mite, and the zebra Batman—when it was sillier. Because then, it was brimming with imagination and playful ideas. I don’t think that the world needs that many brooding psychopathic avengers. I don’t know that we need any.

I don't know if I agree completely, but I think there's a point in his comment. Some characters weren't created with such a deep meaning behind them and trying to attach realism to them may go against their nature or make people miss the point of their heroism or villainy -- they may understand everything as "relative", when you're not supposed to (even in TKJ's case, with all the edgyness in it, in the end Gordon proves Joker wrong).

You are talking about the guy that made Harry Potter the AntiChrist at the end of his fanfic comic series.
« Last Edit: April 03, 2019, 09:55:17 PM by Boredfrom »

thisismyusername

  • GunOn™! Apply directly to forehead!
  • Senior Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7746 on: April 03, 2019, 09:56:20 PM »
It's vastly easier for AAA to support Linux than it is for them to support multiple difficulties,

So easy that Capcom still hasn't released the "SteamOS"/Linux native port of SF5. :girlaff This is after promising it on launch what... 2-4 years ago? :girlaff

So easy that it's a UE4 game that has native Linux port support. (IIRC, I know Unity has the option to port to Linux native built into the engine)

Nah, *one who incoherently screeching* bot, I think it's because Linux is niche and multiple difficulty modes aren't as hard as you make them sound.

Edit: RUMBLER YOUR FILTER! :wag :wag
« Last Edit: April 03, 2019, 10:05:52 PM by thisismyusername »

remy

  • my hog is small but it is mighty
  • Senior Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7747 on: April 03, 2019, 10:39:57 PM »
It's vastly easier for AAA to support Linux than it is for them to support multiple difficulties,

So easy that Capcom still hasn't released the "SteamOS"/Linux native port of SF5. :girlaff This is after promising it on launch what... 2-4 years ago? :girlaff

So easy that it's a UE4 game that has native Linux port support. (IIRC, I know Unity has the option to port to Linux native built into the engine)

Nah, *one who incoherently screeching* bot, I think it's because Linux is niche and multiple difficulty modes aren't as hard as you make them sound.

Edit: RUMBLER YOUR FILTER! :wag :wag
I'm sure capcom are just not flicking the build for linux checkbox in ue4 out of spite, not that theres some other technical difficulty stopping them. Direct X? I'm not smart  ???

But... street fighter V does have an easy mode. checkmate gamedevs.

remy

  • my hog is small but it is mighty
  • Senior Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7748 on: April 03, 2019, 10:45:31 PM »
Did anything funny happen on reset today or is just the inane easy mode conversation.

Jenkem

  • MARANAX INFIRMUX
  • Senior Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7749 on: April 03, 2019, 10:53:44 PM »
he doesn't know
 :girlaff

remy

  • my hog is small but it is mighty
  • Senior Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7750 on: April 03, 2019, 11:03:06 PM »

thisismyusername

  • GunOn™! Apply directly to forehead!
  • Senior Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7751 on: April 03, 2019, 11:20:02 PM »
I'm sure capcom are just not flicking the build for linux checkbox in ue4 out of spite, not that theres some other technical difficulty stopping them. Direct X? I'm not smart  ???

But... street fighter V does have an easy mode. checkmate gamedevs.

I'm sure there's technical reasons. But it's not like they can't  do the port. The thing is: They haven't. Partially because Linux is niche (0.01% of Steam IIRC) and didn't take off like Valve wanted. To the point where Valve has actually started to work with WINE developers and DXVK developers (and those two working together) to make Windows games near native instead of hoping for a native port from the developers. There's absolutely 0 monetary reasons to make a Linux native port for a tiny segment of users.

But that's ignoring the point:

Difficulty modes are literally:

if (easy) {
var player_health = 200;
var enemy health = 50;
var player_damage = 10;
}
else if (hard) {
...
}
etc.

Is it "complicated?" Sure, in terms of spaghetti code, but it's not like making a native port is "simple" as changing damage variables (as was the case for most games difficulties back in the 80-90's) is "easier" than that. Especially when UE3 (IIRC) didn't have native Linux where as UE1-2 (due to iD/Carmack) had it.

spoiler (click to show/hide)
Now when you get into damage variables for specific enemies now a days, you get *autist* bot's point but that's still way below a native port code that has to change calls/etc.
[close]

team filler

  • filler
  • filler
Re: River Of Slime |OT| Mission: Impossible
« Reply #7752 on: April 03, 2019, 11:30:06 PM »
trashuman outchea destroying racism  :lol
 :nsfw
spoiler (click to show/hide)
[close]
« Last Edit: April 03, 2019, 11:30:28 PM by bork »
*****

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: River Of Slime |OT| Mission: Impossible
« Reply #7753 on: April 03, 2019, 11:30:10 PM »
ど助平

bork

  • おっぱいは命、尻は故郷
  • Global Moderator
Re: River Of Slime |OT| Mission: Impossible
« Reply #7754 on: April 03, 2019, 11:36:28 PM »
So over like a decade, From releases:

Demon's Souls
Dark Souls
Dark Souls II
Bloodborne
Dark Souls III
Dark Souls (again)

But only now there's a bunch of complaining about the lack of an "easy mode"with Sekiro?  :lol ???
ど助平

Great Rumbler

  • Dab on the sinners
  • Global Moderator
Re: River Of Slime |OT| Mission: Impossible
« Reply #7755 on: April 03, 2019, 11:38:20 PM »
Cancer cells are basically immortal. Your cancer will live on after you die. Just to add insult to injury.

This was the plot of the third Patlabor movie.
dog

ResetBanBot

  • Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7756 on: April 03, 2019, 11:42:03 PM »
It's really not that simple. When you add multiple variations for each entity the programmer is forced to consider this during all gameplay interactions ("cognitive load"). This requires you to write an abstraction layer instead of using discrete numbers. This abstraction layer may have unexpected interactions. Imagine if you had a in-engine cutscene where an entity is supposed to deal a specific amount of damage, causing a specific state in the animation, except your balancing now changes what state that model ends up in because it has a different relative amount of damage. Congrats now you need to write more code to work around this.

On the other hand all the Linuxy stuff is completely abstracted away from the gameplay programmer. It's handled by the engine, which is usually something someone else made. The only concern is how your shaders look in OpenGL as opposed to DirectX, but that's not even specific to Linux and is often done anyways to support anything non-Microsoft.

Again, the reason why AAA doesn't support Linux is due to support/QA. It's basically impossible for a corporation to support "Linux", since every desktop component of "Linux" is just some random piece of software. This is why Steam officially only supports a default Ubuntu installation, but imagine having some wageslave tech support pleb debug your Xorg config, yikes.

El Babua

  • Senior Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7757 on: April 03, 2019, 11:48:33 PM »
So over like a decade, From releases:

Demon's Souls
Dark Souls
Dark Souls II
Bloodborne
Dark Souls III
Dark Souls (again)

But only now there's a bunch of complaining about the lack of an "easy mode"with Sekiro?  :lol ???

Dark Souls easy mode has been journalist/forum fodder since at least 2011. Every time From releases a new game. Don't see what's so different this time. Maybe cause there aren't hints and summons anymore? idk

Uncle

  • Have You Ever
  • Senior Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7758 on: April 03, 2019, 11:49:08 PM »
Is there any body part where you can't get cancer? Shit sucks, man

You don't hear a lot about cancer of the finger

Or cancer of the left earlobe
Uncle

thisismyusername

  • GunOn™! Apply directly to forehead!
  • Senior Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7759 on: April 03, 2019, 11:55:24 PM »
It's really not that simple. When you add multiple variations for each entity the programmer is forced to consider this during all gameplay interactions ("cognitive load"). This requires you to write an abstraction layer instead of using discrete numbers. This abstraction layer may have unexpected interactions. Imagine if you had a in-engine cutscene where an entity is supposed to deal a specific amount of damage, causing a specific state in the animation, except your balancing now changes what state that model ends up in because it has a different relative amount of damage. Congrats now you need to write more code to work around this.

On the other hand all the Linuxy stuff is completely abstracted away from the gameplay programmer. It's handled by the engine, which is usually something someone else made. The only concern is how your shaders look in OpenGL as opposed to DirectX, but that's not even specific to Linux and is often done anyways to support anything non-Microsoft.

I do not doubt that. But again: I do doubt that gameplay difficulty levels being implemented is such a hardship. I mean, shit, you had DMC3 cranked up the difficulty in the US because journalists thought it was easy (due to the demo).

Changing variables for difficulty balances is not on the level of porting an engine/code to an entirely different OS/architecture.

Quote
Again, the reason why AAA doesn't support Linux is due to support/QA. It's basically impossible for a corporation to support "Linux", since every desktop component of "Linux" is just some random piece of software. This is why Steam officially only supports a default Ubuntu installation, but imagine having some wageslave tech support pleb debug your Xorg config, yikes.

Hardly. (I'll give you "partially") It's due to the fact there's no money in it.

"But humble bundle donations had Linux like 200% more money donated than Mac and Windows!"

Yeah and people still stuck with Windows, because calls/etc. there were what they knew over Linux.  Why go through the support/QA when 1) money won't be made and 2) the base for that support will be SUPER FUCKING SMALL.

I think me and you are basically arguing ships moving past each other. We both fundamentally agree in some aspects, but I disagree with you that Linux support is solely the QA/support reasons.

spoiler (click to show/hide)
I do agree that the distrobution fracturing is a fucking mess and I wish BSD/*NIX would get on the fucking ball and band together and get over their fucking needing to fork every five minutes.
[close]

remy

  • my hog is small but it is mighty
  • Senior Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7760 on: April 03, 2019, 11:57:37 PM »
I'm sure capcom are just not flicking the build for linux checkbox in ue4 out of spite, not that theres some other technical difficulty stopping them. Direct X? I'm not smart  ???

But... street fighter V does have an easy mode. checkmate gamedevs.

I'm sure there's technical reasons. But it's not like they can't  do the port. The thing is: They haven't. Partially because Linux is niche (0.01% of Steam IIRC) and didn't take off like Valve wanted. To the point where Valve has actually started to work with WINE developers and DXVK developers (and those two working together) to make Windows games near native instead of hoping for a native port from the developers. There's absolutely 0 monetary reasons to make a Linux native port for a tiny segment of users.

But that's ignoring the point:

Difficulty modes are literally:

if (easy) {
var player_health = 200;
var enemy health = 50;
var player_damage = 10;
}
else if (hard) {
...
}
etc.

Is it "complicated?" Sure, in terms of spaghetti code, but it's not like making a native port is "simple" as changing damage variables (as was the case for most games difficulties back in the 80-90's) is "easier" than that. Especially when UE3 (IIRC) didn't have native Linux where as UE1-2 (due to iD/Carmack) had it.

spoiler (click to show/hide)
Now when you get into damage variables for specific enemies now a days, you get *one who incoherently screeches* bot's point but that's still way below a native port code that has to change calls/etc.
[close]
I agree with you for the record. But resetbot is a mega genius beyond us mere humans.

Regarding enemy specific health... how many enemies does the average game even have, really? even if you put in an if(easy){health= health-30; damage = damage-30} for every enemy in a game that'd be lucky to be like a day's work

thisismyusername

  • GunOn™! Apply directly to forehead!
  • Senior Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7761 on: April 04, 2019, 12:01:40 AM »
Throwing these temper tantrums don't really help, Shosta, you know that right? :doge

clothedmacuser

  • Defender of Centrist Scum
  • Senior Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7762 on: April 04, 2019, 12:01:46 AM »
sigh

team filler

  • filler
  • filler
Re: River Of Slime |OT| Mission: Impossible
« Reply #7763 on: April 04, 2019, 12:06:25 AM »
I doubt game devs who aren’t idiots are writing spaghetti code conditional statements for shit like that lol

Also you can massage your prostate without sticking a finger in your ass.  Newbs

so much better when you do stick fingers in your ass  :-[

dat penetration  :lawd
*****

Momo

  • Nebuchadnezzar
  • Senior Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7764 on: April 04, 2019, 01:03:30 AM »
Middle of page concerned Yuka

Rahxephon91

  • Senior Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7765 on: April 04, 2019, 01:05:58 AM »
So over like a decade, From releases:

Demon's Souls
Dark Souls
Dark Souls II
Bloodborne
Dark Souls III
Dark Souls (again)

But only now there's a bunch of complaining about the lack of an "easy mode"with Sekiro?  :lol ???
I'm pretty sure this argument predates Sekiro. People have argued this back on GAF when Dark Souls came out.

Sekiro is just really hard so maybe its coming back up because of that. I don't know, game is too hard for me so I have no interests in playing it.

Momo

  • Nebuchadnezzar
  • Senior Member

BikeJesus

  • Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7767 on: April 04, 2019, 01:18:52 AM »
nightly yuka

 :nsfw
spoiler (click to show/hide)



[close]


team filler

  • filler
  • filler
Re: River Of Slime |OT| Mission: Impossible
« Reply #7768 on: April 04, 2019, 01:25:16 AM »
can't decide which is easy mode: massaging prostate with finger in ass or without  :thinking
*****

nudemacusers

  • Senior Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7769 on: April 04, 2019, 01:42:40 AM »
I need a meatier lip, preferably one that a child has passed through.
﷽﷽﷽﷽﷽

clothedmacuser

  • Defender of Centrist Scum
  • Senior Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7770 on: April 04, 2019, 01:47:13 AM »
Well, why are prostate massagers like 7 1/2 inches long?  It's right there.  You don't need to probe that deep.




I also can't believe how hard Jemina Kirk goes in this music video.



I do some of those exercises but at half speed and get winded as fuc.
sigh

team filler

  • filler
  • filler
Re: River Of Slime |OT| Mission: Impossible
« Reply #7771 on: April 04, 2019, 01:51:16 AM »
I need a meatier lip, preferably one that a child has passed through.

:nsfw
« Last Edit: April 04, 2019, 07:20:24 AM by bork »
*****

Momo

  • Nebuchadnezzar
  • Senior Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7772 on: April 04, 2019, 01:53:27 AM »
ResetBanbot is right that including multiple difficulties is harder in terms of man hours used to code all the switch statements, design complications etc than adding some lines to your build config. You guys dont have to disagree with him cause you dislike him :lol 

Occam

  • Senior Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7773 on: April 04, 2019, 02:28:15 AM »
The guilt-tripping these gaming journos are using to argue for easy modes using disabled gamers as a proxy is some pathetic shit. Can't admit they are outright bad at games moderately harder than modern casual AAA tripe so they use "what about the disabled!" as a shield. And of course, if you try to push back against that, you'll be accused of being "elitist" and "ableist." Throw in some "toxic gamer" and "Gamergate" insinuations for good measure.

Yeah, if you are that bad at games, maybe you shouldn't work in game advertising.
504

Bore Expert

  • Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7774 on: April 04, 2019, 02:43:04 AM »
Had a girl peg me for valentines day once. Took the whole dam thing. Six inches. She kept saying "Deeper? You sure?" and I'd always say yes.

Probably less painful than the Resetera mod purification test
 :idont

Bore Expert

  • Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7775 on: April 04, 2019, 03:00:08 AM »
I need a meatier lip, preferably one that a child has passed through.

Is this the gradual slope you wish to expire upon?

benita

  • Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7776 on: April 04, 2019, 03:08:39 AM »
I need a meatier lip, preferably one that a child has passed through.

Is this the gradual slope you wish to expire upon?

Oh wow you ain't slick you Nazi fuck


Potato

  • Senior's Member
  • Senior Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7778 on: April 04, 2019, 05:41:20 AM »
Wow, what a piece of shit that dude is. Even his mea culpa thread is all about him.
Spud

Ghoul

  • Cremation will be my last chance to have a smoking hot body. We have already made the arrangements.
  • Senior Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7779 on: April 04, 2019, 05:43:35 AM »
https://www.resetera.com/threads/cheated-on-the-one-i-love-got-caught-in-the-act-hurting-someone-you-love-is-painful.109519/

:sabu

 :whatsthedeal

He got got.

Thread closure message: Not FF for once,
Quote
This thread doesn't seem to be producing quality discussion, and that seems unlikely to change.

Cauliflower Of Love

  • I found my bearings, they were in the race
  • Senior Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7780 on: April 04, 2019, 05:45:32 AM »
That's a pretty awesome fridge.

Potato

  • Senior's Member
  • Senior Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7781 on: April 04, 2019, 06:13:51 AM »
https://www.resetera.com/threads/cheated-on-the-one-i-love-got-caught-in-the-act-hurting-someone-you-love-is-painful.109519/post-19524481

Quote from: BladeoftheImmortal
I don't think humans are meant for monogamy

Not sure about this. However, I do think Reseterans are meant for involuntary celibacy though.


Here's something new!

https://www.resetera.com/threads/cheated-on-the-one-i-love-got-caught-in-the-act-hurting-someone-you-love-is-painful.109519/post-19525178

Quote from: Tence
When the topic is cheating, Resetera always turns into Brunei

User Banned (5 days): Inflammatory Point of Comparison.
« Last Edit: April 04, 2019, 06:18:16 AM by Potato »
Spud

Cauliflower Of Love

  • I found my bearings, they were in the race
  • Senior Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7782 on: April 04, 2019, 06:39:34 AM »
Quote
Here's something new!

https://www.resetera.com/threads/cheated-on-the-one-i-love-got-caught-in-the-act-hurting-someone-you-love-is-painful.109519/post-19525178

Quote from: Tence
When the topic is cheating, Resetera always turns into Brunei

User Banned (5 days): Inflammatory Point of Comparison.

On the surface, that's a legit ban.

But when you think about it, that should be an instant permanent ban. They just banned cupertino for some random shit. Like he/she is a dumb idiot, but she/he means no harm.


The more and more I read that site, and from what I'm told from my sources, that site is basically just a hangout site for ex russian/czech operatives now.


Cauliflower Of Love

  • I found my bearings, they were in the race
  • Senior Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7783 on: April 04, 2019, 06:52:34 AM »
Quote
Today.. a lady I hooked up with last summer during our time apart randomly messages me and tells me she’s back in town for the weekend. I feel guilty, but eventually I cave and reluctantly oblige to link up with her. Honestly I haven’t done this since last summer and I don’t know what the hell got into me. I hear a loud ass bang on my door and knew right away it was my girl. I had told her I was at the movies with my bro in law. She got a sense I was lying and came to check my house. Peeped me through the window with the girl fully naked and me fully clothed (We hadn’t had sex yet but it’s obvious what was about to happen). I eventually open the door and she storms in

This is someone practicing how to write fiction. I'm sure that posted is reading this so a tip: don't write trite, that shit is straight out of cinemax.

Cauliflower Of Love

  • I found my bearings, they were in the race
  • Senior Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7784 on: April 04, 2019, 07:07:44 AM »


That avatar is legit

Ghoul

  • Cremation will be my last chance to have a smoking hot body. We have already made the arrangements.
  • Senior Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7785 on: April 04, 2019, 07:13:34 AM »
Quote
Today.. a lady I hooked up with last summer during our time apart randomly messages me and tells me she’s back in town for the weekend. I feel guilty, but eventually I cave and reluctantly oblige to link up with her. Honestly I haven’t done this since last summer and I don’t know what the hell got into me. I hear a loud ass bang on my door and knew right away it was my girl. I had told her I was at the movies with my bro in law. She got a sense I was lying and came to check my house. Peeped me through the window with the girl fully naked and me fully clothed (We hadn’t had sex yet but it’s obvious what was about to happen). I eventually open the door and she storms in

This is someone practicing how to write fiction. I'm sure that posted is reading this so a tip: don't write trite, that shit is straight out of cinemax.

but he's a sex addict

 :whew

Transhuman

  • youtu.be/KCVCmGPgJS0
  • Senior Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7786 on: April 04, 2019, 08:15:37 AM »
Feel sorry for him. The guy sounds incapable of love.

thisismyusername

  • GunOn™! Apply directly to forehead!
  • Senior Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7787 on: April 04, 2019, 09:06:15 AM »
ResetBanbot is right that including multiple difficulties is harder in terms of man hours used to code all the switch statements, design complications etc than adding some lines to your build config. You guys dont have to disagree with him cause you dislike him :lol

I didn't disagree with him;  but this idea that difficulty levels are done with switch statements is killing me lol

You guys are showing your asses.  There's no way any competent dev would do it that way;  even if they didn't have difficulty levels they'd want the difficulty balance to be in metadata / configuration and not in code.   Adding a difficulty level should be done by adding the ability to load a different configuration, not by giant branching switch statements lol

Switch statements was a quick example. Obviously you're not going to do that on a massive AAA production.

The point still is: Difficulty levels adjust various variables that are global. That is way less work/trouble than porting to new operating systems/architectures and doesn't require as much support/QA/etc work.

That's where I scoff at his logic.

I do agree with him that Linux support would be MASSIVE, and that's part of the reason Linux ports don't happen (the other one being: It's a server OS, sorry nerds, it's never going to be the "year of the Linux desktop"). And that's partly because these hobbits coders can't seem to throw their support under one flavor/etc to get the OS up to par to where support would be "we only support this major distro, if you're not running that flavor of it: You're on your own. Good luck!"

spoiler (click to show/hide)
Being fair, that's kinda how some native Linux ports have been in the past, IIRC. Aspyr pulled that on Mac as well, IIRC.
[close]

GreatSageEqualOfHeaven

  • Dumbass Monkey
  • Senior Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7788 on: April 04, 2019, 09:13:36 AM »

Tiops

  • Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7789 on: April 04, 2019, 09:14:26 AM »
I think it's fair that games are difficult and not accessible. Sports guys on school made fun of us because we were not good at whatever physical thing we needed to do, it's only fair that we have disabled people to mock because they can't beat Dark Souls.

Momo

  • Nebuchadnezzar
  • Senior Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7790 on: April 04, 2019, 09:15:21 AM »
ResetBanbot is right that including multiple difficulties is harder in terms of man hours used to code all the switch statements, design complications etc than adding some lines to your build config. You guys dont have to disagree with him cause you dislike him :lol

I didn't disagree with him;  but this idea that difficulty levels are done with switch statements is killing me lol

You guys are showing your asses.  There's no way any competent dev would do it that way;  even if they didn't have difficulty levels they'd want the difficulty balance to be in metadata / configuration and not in code.   Adding a difficulty level should be done by adding the ability to load a different configuration, not by giant branching switch statements lol
you're assuming that a difficulty level is just x has more health, y has more damage potential, I'd like to know how and why you would in config tell a game to 'skip optional boss b' without having a section of code that is switched off or on be that by local variable or a config :thinking

And yes, i'm over simplifying what a linux build would mean (way more QA, good code practice from the start etc), it is however infinitely easier (less dev hours) than putting together many difficulty options (yes it's not difficult to do in terms of galaxy brain power as it's a known quantity, but it still absolutely costs more hours) 
« Last Edit: April 04, 2019, 09:21:27 AM by Momo »

marrec

  • Senior Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7791 on: April 04, 2019, 09:17:33 AM »
I think it's fair that games are difficult and not accessible. Sports guys on school made fun of us because we were not good at whatever physical thing we needed to do, it's only fair that we have disabled people to mock because they can't beat Dark Souls.

I think the crux of the problem is that differently abled people CAN beat Dark Souls and that makes game journalists feel bad so they're crying for easier modes so that they aren't shown up by a guy speedrunning Bloodborne with his tongue.

EDIT:

Because I know someone off-site will read this and get unnecessarily indignant, this is a joke.
« Last Edit: April 04, 2019, 09:25:04 AM by marrec »

Momo

  • Nebuchadnezzar
  • Senior Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7792 on: April 04, 2019, 09:19:55 AM »
Put simply, do you believe that you can have different difficulties by just feeding the same routine a different set of parameters, and not by toggling sections of code on and off?

If yes to the former okay you go ahead. If yes to the latter, understand that for different difficulties, sections of code will exist that's used or unused based on a config/local/global param, if you get this you understand there must be more code to support different difficulties even if the mechanism used to go through it isnt technically a switch statement.

Momo

  • Nebuchadnezzar
  • Senior Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7793 on: April 04, 2019, 09:26:55 AM »
It all heavily depends on the game;  same with how difficult getting a Linux version up and running would be.
Getting a linux version up and running is super easy (if you used platform agnostic language from the start). The amount of QA hours would be omega hilarious though, but I suspect most of these companies just test against valve linux and call it a day, everything else, you're on your own bitch lmao

GreatSageEqualOfHeaven

  • Dumbass Monkey
  • Senior Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7794 on: April 04, 2019, 09:31:07 AM »
marrec how the fuck are you just letting people slide with their "paradox games aren't hard tho" BS?

These are the same fucks who will claim Turn Based battle systems are old and busted and archaic aren't they?

marrec

  • Senior Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7795 on: April 04, 2019, 09:40:45 AM »
marrec how the fuck are you just letting people slide with their "paradox games aren't hard tho" BS?

These are the same fucks who will claim Turn Based battle systems are old and busted and archaic aren't they?

It's not that deep is all, I gave it one go responding to "CK2 is the easiest PDS game" with a glib "Sekiro is the easiest From Soft game" but it's most just ironic to see a bunch of people falling over themselves to force From Soft into giving them a difficulty selection saying that Hearts of Iron is totally accessible lmao

OF NOTE I made that thread hours before Klepick published his article on the discourse in which he compares it to Civilization VI... which is ACTUALLY an accessible game. Also, dude never answered me about how he feels in regards to Mario Maker levels, we were having a nice back and forth until I asked him about that.
« Last Edit: April 04, 2019, 09:53:25 AM by marrec »

GreatSageEqualOfHeaven

  • Dumbass Monkey
  • Senior Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7796 on: April 04, 2019, 09:47:22 AM »
Some serious :trigger Dunning-Kruger going on in that topic from people who've never played a Grand Strategy going "Oh, its just balancing some numbers, thats easy, thats way easier than hitting a button when you see a red kanji over someones head"

Like being an accountant is way easier than being a football player, amirite?

marrec

  • Senior Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7797 on: April 04, 2019, 09:51:11 AM »
I found it, the apex of discourse.



*chef_kiss*


wsippel

  • Member
Re: River Of Slime |OT| Mission: Impossible
« Reply #7799 on: April 04, 2019, 10:01:42 AM »
Ohhh, looks like Kim Hyung Tae's next game will not be a F2P mobile game, it's actually an action game for consoles. ERA's gonna love it: