I keep trying to get into this but the AI for teammates is terrible (playing on the mode with permadeath and survival elements) but the worst part is the bland ass saltine crackers NPCs/quest writing. I made it out of edgewater and I didnt give a shit about a single character, I had barely any interesting responses (when I had them at all. Characters would ask me my opinion on where to divert the power and i would be able to choose from like 3 fucking responses "I agree""I disagree" "Stop talking (End Conversation)"), and i still know jack shit all about the setting other than that I'm really already over these moustache twirling aperture science corporations as they seem to only have one joke (their cruelty).
Why the fuck do i care about these colonists i need to wake up i guess? I forgot thats what i was even doing until Scientist Man reminded me when I left Edgewater. To stop the board? Why would I give a shit, it seems like they run everything anyways, and given that marauders seem to outnumber the citizens of edgewater, they seem like theyre the only people keeping society together.
At this point in fallout new vegas, I have already -
-been given someone who fucked me over that has a clear face, Benny
-been presented with a central mystery (the platinum chip and the courier's final delivery)
-been presented with multiple memorable npcs who interact with you in fun ways (doc hayward, Sunny Smiles the tutorial woman, the bartender, Victor the cowboy robot, the lovely voice of Mr. New Vegas introducing you to the current events and attitude of Las Vegas)
-major antagonist presents itself making their goals and methods known (The Legion)
Like, there has been an awful fucking lot of dialogue and it hasnt communicated shit. I dont give a shit about the cannery or the rebel camp because neither had entertaining characters. I dont even give a shit about Parvati because she's just this generic helper girl redneck without any real personality quirks, like Veronica from New Vegas with her Brotherhood background stripped out. The vicar is a welcome step in the right direction and his perspective would have been much appreciated in edgewater, but he just waited till i left the planet.
There was a fucking quest where a woman disappears from camp, and when you investigate you find she backstabbed her camp by running off to join a gang of raiders. What are your options to deal with the situation? Can you intimidate her into changing her mind, can you barter with her to come to an agreement with the camp to provide a more exciting job, can you bring up the friend that was concerned she was missing? Nope, you have two options. "PERSUADE 15 - The camp really cares about you." And shoot her in the head and loot her. I really feel like I'm playing a role when I cant do fucking anything.
Speaking of role playing, look at the horrid list of perks in this. It's all stat increases, crit chance increases, carry weight. There's no fucking flavor. To endlessly return to the New Vegas comparison well, there's no cowboy. No mysterious stranger. No animal befriender, radiation explosions, no sneering imperialist. There's nothing to make your character actually unique or promote unique playstyles. You just go for big damage.
This game just seems like you turn your brain and wander the wastes and shoot shit, which is fine for a lot of people, but god damn does this suck at being an RPG. I've been making decision after decision for hours now and I'm starting to get pissed off because I realize I've only enjoyed recruiting the Vicar. Edgewater needed a board representative that punched you in the dick or something so you had a short term goal or reason to want to stick it to them. I'm sure they were behind the colonists remaining adrift, but thats too nebulous a grudge when i dont even really know why the colonists matter yet. I hate how much I'm apathetic to the universe of a game that is, from a pure shooting/mechanics perspective, pretty good.
Edit: Though I am coming off a disco elysium high, the best comparison i can think of as a sequel to new Vegas that I've played remains pillars of eternity 2, unsurprisingly helmed by new vegas director Josh Sawyer. It nailed establishing the stakes, the factions, the party members and their ideaologies quickly and efficiently. This lets the player get to the fun shit (faction interplay and character drama) with a clear perspective. I'm glad I at least got to play that before Obsidian started making Bethesda games.