One more thing: Screen space reflections are a blight. So unstable and therefore distracting. They only look good in screenshots and should only be used in games with fixed camera angles, if that.
Art direction in general is very spotty.
Character models, and models of plants, animals and weapons are nice, but then the lighting is so bad, that it makes it look like in runs on a 2010 engine.
Especially at night, everything is just self illuminating, with an absurd contrast and saturation, the screen is also filled with shit all over (just look at the sky, you have a planet with its rings, the aurora, another couple of moons, AND the planets you're on own rings, plus the clouds and the sun).
It makes everything looks like a toy, and doesn't have an organic, believable look to it.
It makes it hard to take these spaces seriously, when they give you a fucking headache just because of how messy they are.
Like in the first major quest line, they emphasize how much the botanical garden is a nice place, whereas the town is supposed to be a miserable shit hole, but they both look like shit, more or less.