About ten minutes of gameplay:VIDEO Well, it certainly looks like a Half Life game in VR. Personally I'm not really into this. A lot of the added "benefit" of VR here is removing the shorthand we have in games, and I feel that shorthand has a whole host of added benefits beyond it simply functioning as a replacement for using my whole arm to open the door. If you give me the option of hitting E to open a door, and using my whole arm, I'd rather hit E because the investment in the action is lighter and that opening doors isn't the point of the game. It' a quick, instant response that gets me back into the decisions that matter (ie the shooting). Same thing with individually prying off panels of wood; Gordon has a crowbar for this that makes work this in about two seconds. It's a game that unsolves a bunch of solved FPS problems so that you can solve them less efficiently in VR. I get why it exists, people want to throw around packing peanuts, it just seems at odds with itself. I was already throwing around physics objects and fucking around with the gravity gun 15 years ago, it seems to make about as much difference on the quality of the game now as it did back then (not much)