Valve's approach to VR development is pretty amazing internally; they focus on each individual concept and get loads of feedback from their employees. They've been thoroughly testing just about every VR concept for years.
I have pretty high confidence HLA is going to be evolutionary if not revolutionary for VR based on what I've heard.
Out of curiosity, I looked up how much Valve's own VR headset with controllers and base stations costs. I'd assume Half Life Assyx would work best with what Valve most likely used to develop the game.
A thousand fucking dollars. There are definitely much more affordable VR headsets out there, but fuck Valve for going in this direction to begin with.
I don't get this.
Valve are the ones pushing for open VR, so they're the only ones (of the major 3 players in the space) actively supporting people getting whatever the fuck headset they want to play anything.
Sony requires you to have a PS4 and play in their space, and Oculus is easy to crack, but still theoretically requires you to have a Rift to use their games.
HL:A will be playable therefore, with as many devices it's reasonably and physically possible to do so.
Beyond that, VR requires you buy new (relatively expensive) hardware because of physical limitations, not some arbitrary gate-keeping; if they want to develop the game in VR, there is literally nothing else they can do about it, short of giving you hardware for free.
And of course if they DO want to make a proper VR game, they can't just make a "desktop version" like many are asking.
They could develop some cheaper hardware VR option, but those options are already out there, and them being Open VR, means they don't need to supply you the HW themselves.