Yeah, it was in a desk's drawer.
spoiler (click to show/hide)
Anyway, moved on a ton, and did the whole part with the electric teleporting headcrabs ( that boss fight when it enters the body
) and am currently finishing up the Northern Star Hotel.
The big armored Combine boys...
I found the SMG, but if i have to move a critique, looking at the weapons list for the game, i think this is going to be it, and i'm finding the arsenal extremely basic and not very creative at all.
Don't get me wrong, all the guns feel great to use and they're so fun to look at as they animate, but as far as function goes, they really did the bare minimum.
A handgun, a shotgun, a machine gun and a grenade (2, but both working the same)?
Here's some random ideas that'd work in VR, and are even more or less standard in other games, always keeping with their "one handed gun" policy:
Crossbow (reloading it would be fun) with sticky bolts that have various functions.
Energy weapon with projectiles that bounce off of walls.
Gun that places trip wires (just shoot one end and then the other to the opposite wall, and have enemies walk into it).
Bolas gun to shoot at enemies' feet.
Freezing/stasis grenades.
Blackhole/implosion grenades that sucks in objects and enemies (just to group them together, no damage).
Throwable lures/holographic decoys.
Deployable or portable shields (1 time use, on cool down, with health bar, whatever)
I mean this is just off the top of my head as i'm writing, i'm sure they could come up with more.
I'm still holding out hope that, by the end, i do get the proper Gravity Gun tho. :'(