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I'm pretty sure trans women are proportionately massively over represented in the gaming industry compared to other (non tech) industries and society at whole
It's been a full 20 years since I first thought 'holy fuck, video games make people trans'. For a while there I was almost certain there was some weird link between role-playing as anything you like, and realising you weren't what you thought you were.
Nowadays I appreciate that simplistic thinking ain't worth anything, and I'm not invested enough to truly understand the whys and the wherefores. It is noticeable just how clustered trans people are as software devs though. Never met a trans joiner or sparky, but I can throw a stone at random and hit someone trans with a job in IT.
Recent studies have definitely shown a link between autism and gender transition. Roleplaying might also have an effect.
In terms of the gaming industry though I would say it is one of the few creative fields where you can work even if your social skills are non-existent.
A lot of other fields have this problem called 'clients' where you need to have some sort of social and communcation skills to work your way through conflicts with strangers that do unpredictable shit.
Videogame development (especially things like production and highly specialized art positions) is quite predictable and manageable and if you're able to small talk and not shit your pants at the Christmas party that probably means you are a unicorn among your introverted and autistic peers.
See also how the industry tends to 'elevate' folks like Cliffy B and Jade Raymond who can present themselves well and have people skills.
Most of what is described as 'abuse' by people like the red haired lady comes down to someone bursting their bubble or breaking through the shield that allows them to function.
A seemingly innocent performance review is out of their comfort zone and definitely something that freaks them out no matter the outcome. (which is why they's still upset about a mostly positive review)
Seems to me that these companies focused on fantasy games are sort of attracting a certain personality type (introverted, autistic and at times non-binary) that indeed have very creative minds but are also difficult to work with.
First because they see everything as a threat or a personal attack to them and second because they don't have the capacity to self-reflect or adapt.
Another problem these publishers face is that such employees are easy prey for the people that manage them, abusing them sexually or otherwise. See Quantic Dream and Ubisoft.