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If you’ve felt uncomfortable about the rice paddy hats in Stray, you aren’t the only one. Stray lifts Asian aesthetics to evoke exoticism and danger, but it doesn’t engage with the history of the city it appropriates. This is especially problematic because its real-world setting carries painful historical baggage that can’t be reduced to neon signs and cramped apartments.
Thankfully, Stray meets the bare minimum of not racist language to describe the robots (even if its gratuitous use of the Japanese language in fictional Hong Kong is a bit eyebrow-raising). But the game’s rampant appropriation of Asian history and culture needs to be supported by care in design and implementation. Singapore-based Alexis Ong wrote an excellent Polygon article about Stray’s accuracy to Hong Kong, while others like Lam are less impressed by how the game portrayed the Walled City.
“The graffiti and signage is a huge question mark. Anything in English is clearly player facing but [in-game], who would those tags be for?” Lam told Kotaku. “It’s one thing if it’s robots passing messages to each other but some overlap each other instead of being written around each other. Which calls into question if said developers also understand graffiti culture and the etiquette. But also...Why deliberately make some robots wear rice hats? When there’s clearly no way to go outside or anywhere in game to farm?”
I’m sure that the developers weren’t gleefully rubbing their hands together when they decided not to implement any human characters. But Walled City 99 was yet another cyberpunk city in which people like me weren’t welcome. Not unless I was a robot in a conical hat. And that doesn’t sit well with me either. “Asian Robot” is a Hollywood troupe that frequently dehumanizes Asian people (Ex Machina, Cloud Atlas, The Matrix). There’s even a genre name for it: Techno-orientalism. In these works, Asia is expressed through “an aesthetic sensibility rather than by representing or centering actual Asian characters.” Stray falls squarely within this genre.

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bernardg
7/25/22 5:58pm
Yet this site name is Kotaku. If there is a sense of irony about “appropriation” being ignored here... *shrugged*
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this guy is not grappling with the history 
kotaku's comment system is a trash
I wanted to reply to someone on there and it was like "CONNECT WITH GOOGLE FACEBOOK OR TWITTER" and I'm like bitch I'm not attaching a real identity to this garbage where someone will literally call my boss to tell them I'm doin' a genocide
there is a link that says "or click here to use a burner account" so I click there and it asks me to log in, and I assume this means I'm creating an account, but no, I need an
already established burner account somehow? and there is no link anywhere to create one
so I use a burner gmail to register with "kinja" whatever that is, and it creates an account for me, and I go to reply and it still prompts me to log in, and I click to do it and nothing happens
anyway all I wanted to do was reply to
Same with the rice-hats: it’s not so much that it isn’t believable IMO, it’s more that it is kind of a tired trope that is overused in all media as the shorthand for “here be Asia!” when there is so much other cool cultural stuff that could be used instead or in addition.
what the fuck examples exist which accomplish the dual goals of signifying to the average player that "there is Asian influence here" while simultaneously being above reproach and not fodder for such an article
I'm picturing robots in kimonos with noodles? fireworks? dragon costumes? buddhas? all

problematic
