I just read through that official thread and while it's nice not to have massive graphics for EVERYTHING, it's still a ridiculous amount of effort to put into something, and it's pathetic that the admins/mods encourage that kind of transparent marketing. And why the hell do we need multiple pages of the shitty Killzone story and a massive set of impressions from a Sony shill?
I thought the purpose of an OP was to present the factual information about the game, but there is a shitload of editorializing throughout the K2 thread. This stuff in particular cracked me up:
First Person controls simulating real weight and heft heightening tactical approach. Every inch of the battlefield a gift.
Seriously? A gift?
Two games in one. Campaign mode and Competitive modes (Warzone/Skirmish) realised with exceptionally high standards.
How does he know that K2 is "realised with exceptionally high standards?" What does that even mean? And using this logic, Gears is like four games in one.
Deferred rendering engine. Supports hundreds of lights in-view in contrast to other engines which have tens of light sources on an entire map.
This makes no sense unless he's actually comparing it to something concrete. "Other engines" could be the fucking Quake 2 engine, after all. Why not compare it to the Crytek engine?
Hit-response system. Combining motion captured animations with physics impulses creates death animations and hit responses with very
convincing weight and presence. Killzone 2 will bring this technique to the limelight.
Because no other game has ever done this before?
Advanced A.I. Face truly environment aware opponents who move and spread fast enveloping your position and flushing you out of hiding.
They respond and adapt quickly to shifting situations with a high sense of self preservation. Combined with tens of thousands of recorded combat
lines makes every encounter unique.
I played the demo 4 times and every encounter was most certainly not unique. The game is heavily, heavily scripted.
Art and Assets from people with backgrounds in engineering, aeronautics and industrial design.
Wouldn't this apply to almost every major developer?