Industrial is where I start to get bored. Most of the map has been explored and people are cementing their main strategy. It generally feels like you're going through the motions after that.
Mongolian/Attila
I don't have one. I just use Random every time I play. Lately, I've been setting up games with around 10 city states and 6 players on a huge map. I love when I have a huge island all to myself.
MULTIPLAYER
New Mode - Sequential - Similar to the way Single Player works, each player takes turns making their moves.
New Mode - Hybrid - turns are simultaneous as they've worked in the past, but when wars are declared, any players involved in the wars switch to sequential until the war is resolved. All other uninvolved players still play simultaneous.
7 hours!!!
7 hours!!!
3 days for me :fbm
(http://25.media.tumblr.com/f37957ea16a24c0daa922a4bb08e7a09/tumblr_mgzzxsQBQx1rj6x5to1_1280.jpg)
Gandhi is actually a fucking asshole, his favoritism toward nuking and nuke building is the highest in the game. It's a leftover running joke from the series
(http://img846.imageshack.us/img846/8500/civ1.jpg)
It's actually really annoying how they handle India, which should be one of the most powerful and interesting Civs to play with its history and contributions to the world. I wish they'd replace Gandhi with Asoka if they were trying to make it a warmonger civ via the AI. As a result of the joke India isnt fun to play against really, since its UA is focused on a cultural victory it's like the civ is fighting itself.
wow I fucked up my first game. I tried to focus on too many things at once
Back from vacation. Getting my grubby hands on this tonight! :hyper :rock
Im having issues with medieval era Shoshone. When I went warmonger they proved ineffectual. . Cant upgrade damn pathfinders. Theyre a good defensive unit but being in the scout tree makes them useless long term and I hate a useless unit..
Great Library is the wonder I always get beaten to.Ya. If I'm playing with more civs than standard. I don't even bother.
You'd think I would learn not to rush it, but I never do.
I'm around turn 400 and just found my first ideology. I chose order. Since then, I've noticed my neighbor bitch civ Alexander is getting attacked by barbarians. It's weird because I have barbs turned off in this instance. Other than that, I haven't seen or come across a single barb. Does it have anything to do with my ideology?
I'm around turn 400 and just found my first ideology. I chose order. Since then, I've noticed my neighbor bitch civ Alexander is getting attacked by barbarians. It's weird because I have barbs turned off in this instance. Other than that, I haven't seen or come across a single barb. Does it have anything to do with my ideology?Probably rebels. Check if he has civil unrest in the culture menu.
"Also rebellions are tied to ideology in that ideology clashes can cause unhappiness and rebels are made from unhappiness. "
Babylon spaceship victory is definitely the easiest imho... build like 4-5 tall cities around good production areas, go tradition...
i need civ v bad :(
xmas sale here i come haha
the worst games are the ones you're kinda losing
the best games are the ones you're sorta winning
I've been playing Venice on Diety and it's frustrating for that reason. There's usually a luxury or strategic resource 4 tiles away from your capital and the AI love to drop a city there even if it's in a bad spot. Seeing all that bad space being eaten up by lousy city placement is frustrating.
Is stationing troops outside your borders to deter border encroachment a viable strategy for Venice?
EDIT: What's the consequences to never founding a religion other than Great Prophets being useless? Should I "adopt" one of the others and spread it to my cities? Or just say fuck it and ignore religion? (For whatever reason when I got a Great Prophet there were "zero" left to found...even though only seven had been founded. :lol)
Monument
Granary
Library
Shrine
Is my build order usually..
Culture victories on Immortal/Diety are hard work. Someone always get the Firewall or Visitor Centre before me :(
Fucking christ. Started this game up again for the first time in months and all of a sudden im struggling on King :fbm totally forgot my build order
I always lose interest in the end game, especially since I'm so anti-war and a lot of times it can feel predetermined who's going to win.
And I think what you said is why I prefer Civ to the more complex stuff like EU or Crusader Kings, because I am starting out from scratch and shaping all of history, not just hopping in down the road.
Though I swear to doge I am going to beat this Renaissance scenario somehow.
I think they spawn more often in the "shaded" area of the uncovered map than they used to. Seemed like before most of their villages would only spawn when covered.
I always lose interest in the end game, especially since I'm so anti-war and a lot of times it can feel predetermined who's going to win.
And I think what you said is why I prefer Civ to the more complex stuff like EU or Crusader Kings, because I am starting out from scratch and shaping all of history, not just hopping in down the road.
Though I swear to doge I am going to beat this Renaissance scenario somehow.
I only finish about 1/10 of the games I start. My favorite part of Civ is the eager optimism when I began each game and earnestly believe this time around I will build the perfect civ. It usually all goes to shit of course but the optimism that I can do it better always brings me back.
I think they pop new units every 6-7 turns as well so if you don't clear them out they breed like rabbitsI really love when all the city states are whining about come clear these encampments and so eventually I clean em out and the city states have like a bunch of troops camped inside their borders one or two tiles away that could have easily done it. :lol
(http://i.imgur.com/qlMQOV1.jpg)
much neutral
so pleased
wow
Activated too many mods at once there's a Barbarian Aircraft Carrier off the coast of my city in 3570 BC and I've never seen half the buildings available before. :lol
I had to delete them all from the folder and let Steam redownload from the Workshop because it was like a few of the mods had fused together or something. Every game would start with them on even if I supposedly turned them off. :lol
So if you download like 30 mods from the workshop don't start a game with about 18 of them turned on and assume it's going to work.
I remember having a similar issue once back in the ol Civ II .bmp and .txt file days.
You know, they didn't attack with it, just sailed on by, so maybe that's exactly what was happening on board.Probably. If you put a thousand Turtledoves in a room with a thousand typewriters, I'm sure that one would emerge.
Isn't there a sci-fi book where some time travelers get their machine guns stolen by Genghis Khan or something? I imagine something like that happened.
exploit unique units that are overpowered (the chu ko nu for example)I think the Impi are the worst. Or at least most annoying.
Alternatively you can play the slow game and build a rich empire, whilst baiting powerful nearby civ's. Let them declare on you, upgrade as i outlined above, and then become the warmonger.
Is there a greater Civ feeling when some bitch ass Civ with tons and tons of medieval units gets fresh and starts plotting against you, lines up on your border and then declares war on you.... not realizing you have a huge science edge, 1500 gold, and a handful of high quality, tall cities?
*rush upgrades*
*rush buys modern era units*
*sees that distinguished mentally-challenged fellow AI is deciding to offensively push on this attack despite not realizing what will happen*
(http://i.minus.com/j8rGwjDYe8SFd.png)
exploit unique units that are overpowered (the chu ko nu for example)I think the Impi are the worst. Or at least most annoying.
Just barely lost that first game I played. I was about a couple turns away from winning a diplomatic victory when it hit 2050 and I lost due to points. Do play with points on in the harder difficulty settings?
I'm in the industrial age as the Arabs on King and still a couple hundred points down, but trying to go to a science victory. I purposely hid from the other 7 AI and denied embassies and I think it's worked out for me because everyone's left me alone. My religion is about to conquer my continent as well (unfortunately it's Judaism—someone nabbed Islam first). What good does a widespread religion do me here?
Does civ 5 do the log out take a turn online game cause I would totally do that.
I don't think there's a bigger asshole in the game than Shaka. One of my games he'd been riding my dick all the way into the late Renaissance, we'd gone to war a couple times and exchanged cities, but what took the fucking cake was me taking diplomatic hits from him because he felt he had a right to my territory on a continent on the other side of the map.exploit unique units that are overpowered (the chu ko nu for example)I think the Impi are the worst. Or at least most annoying.
Fuck the Impi are over powered. I was playing a game where I had an awesome starting place except I was next to Shaka. dead.
Also in another recent game a city state kept gifting them to me and I was using them to kill musketmen, :lol
Religion's importance depends on the civ, your strategy and whether you can get some kind of terrain based faith. If not? Don't bother.GnK religion with the Byzantines was :lawd
How were you sorting trade routes before? :neogafScrolling through the list of cities :duh
How were you sorting trade routes before? :neogafScrolling through the list of cities :duh
Since I play on the Terra map a lot, I often send them out as semi-scouts to establish beachheads on the other continents/islands, grab ruins, etc. Then they're already over there once I start building cities.
I love fighting off superior invaders and winning; could be my favourite part if the game. Also makes me realize how important it is to set up cities for defense. Nothing like stopping an entire invasion because you control a mountain pass.
England is a good civ on any map (+1 range on longbows are great (and stay great as 2 range gatlings), the extra spy seems small but is no joke coming at the time they doArchipelago with Elizabeth is :lawd. Distant second is Gajah Mada, Kamehameha in third.
But on a map that emphasizes their ocean skills they're damn near unstoppable. For a fun game try England on archipelago and get the Great Lighthouse. I had my ships of the line doing donuts outside the other AIs capitals
IMO, above king/emperor it's not that fun anymore. You basically just have to be more aggressive. I like the world building aspect of Civ a lot too, so i don't like to play aggressive games :-[There's the entire aspect to it like in a lot of sports games where the AI doesn't think any better or run different routines, have different priorities, etc. it just gets bonuses. And the bonuses aren't even subtle.
Today I was watching Dawn of Planet of the Apes and kept thinking about the human and ape civilizations in Civ terms.Went looking in the workshop to see if there was an Ape Civ, surprised nobody has made one yet.
You have dominated the world through culture, technology, diplomacy, and military might. Now dominate it through religious influence and economic power. This mod adds two victory conditions to the game, each of which has three requirements that must be met simultaneously:
Religious Victory
Spread your Religion: Have 70% of the cities on the map following your faith
Increase your Followers: Convince a certain amount of global population to adopt your religion (population target varies by map size)
Proselytize the Heathens: Spread your religion to competing Holy Cities, and have all of them following your faith simultaneously
Economic Victory
Amass Wealth: Accumulate over 20,000 Gold
Increase your Income: Maintain 400 GPT for at least 10 consecutive turns leading up to the end of the game
Corner the Market: Obtain at least one of every luxury resource present on the map
I had to uninstall Steam and Civ V after Steam helpfully told me that I had played 75 hours in two weeks.Playtime past 2 weeks: 88.5h :shh
Liberty kinda stopped being good in BNW imo. It still makes sense for a lot of Domination games, but I don't like playing those.Yeah, I think it has too many of the same boosts as Order and then the rest aren't as good imo
maybe i should stage an intervention and lock this threadfinally, more time to play
that feeling when you're surrounded with a perfect food and production area, hills on one side, jungle on the other :noah
:bow http://steamcommunity.com/sharedfiles/filedetails/?id=284938435 :bow2
In Star Trek Mod II you take control of one of the many Civilization of the Star Trek multiverse and must decide your place in the galaxy. Will you dominate the universe? Convert the barbaric races to your philosophy of life? Assimilate all whom you cross paths with? Or maybe you will simply transcend into beings of pure light... The choice is yours!
Features:
Play Civilization 4 in the Star Trek Multiverse
100+ Unique Units
83 technologies
80 buildings
64 wonders
26 Different Civilizations
60 Playable Leaders
Comprehensive Strategic Game Play
Play from the Launch of the Zefram Cochrane Shuttle to the return of Voyager
NAP breh
To be serious, I usually can't resist breaking my advice and the known superior path to go the liberty track to get the worker and settler (and great person), and then I wind up with just the Pyramids to build because fuck Stonehenge, and like 80% of the time seem to actually get it built. So I often wind up with enough workers to get every tile improved before my third or fourth city. Around the capitol for sure.
:bow http://steamcommunity.com/sharedfiles/filedetails/?id=284938435 :bow2
Ummm, I'm pretty sure it was a mod that let you hurry Archaeologists. That's weird that it's been deleted. Sucks that I'm no longer subscribed to it either.
need to tighten up my opening
Ummm, I'm pretty sure it was a mod that let you hurry Archaeologists. That's weird that it's been deleted. Sucks that I'm no longer subscribed to it either.
That was it :fbm
Played Immortal as Babylon last night, fucked up my start and was 1/3 of the score of Catherine and Elizabeth who were right next to me. I controlled all the citrus and sugar though. Got bored around turn 250, need to tighten up my opening
Someone needs to make a mod that stops AI from settling right next to your capital and wasting my time
unbelievable. I installed this game and started playing again :snoop
unbelievable. I installed this game and started playing again :snoop
[GAMEPLAY]
• Allow Conquest of the New World achievements to be unlocked when playing the Deluxe version of the scenario.
• Slight nerf to Tradition, and a boost to Piety (by adding one more prerequisite for Legalism and taking one away from Reformation).
• Scale warmonger penalties by era (50% of normal strength in Ancient up to 90% in Industrial; 100% thereafter). Penalties for warmongering vs. City-States halved.
• Added Cocoa and Bison resources from the Conquest Deluxe scenario into the main game.
• The icon no longer changes to a spinning globe during diplomacy (this normally means the game is busy).
The way this damn game sets civs down right next to me :ufup fuck off you wankers
So guysMy Little Pony campaign
I think I'm ready to start modding (after 300 hours :dead ) any suggestions?
Adds Nintendo game locations ranging from Mario, Zelda, Fire Emblem, and more as City States. Any suggestions and new City State ideas are welcome :)
Cultured City States:
Angel Land
Kakariko Village
Mido
Weyard
Toad Town
Princess Peach's Castle
Rose Town
Green Greens
Sky World
Maritime City States:
Delfino Plaza
Cinnabar Island
Ricco Harbor
Zora's Domain
Gangplank Galleon
Dire Dire Docks
Aquas
Mercantile City States:
Goron City
Pianta Village
Clock Town
Pallet Town
Onett
Fourside
Skyloft
Mute City
Port Town
Yohi's Island
Militaristic City States:
Ganon's Castle
Gerudo Desert
Zebes
SR388
Jungle Japes
Corneria
Religious City States
Hyrule Castle
Saturn Valley
City in the Sky
The Forest of Hope
Crimea
Begnion
Fountain of Dreams
http://kotaku.com/civilization-players-are-sending-the-entire-world-to-wa-1686637399
http://www.reddit.com/r/civ/comments/2w9c5s/official_42_ai_world_domination_match_day_9/
:lawd :lawd :phil
Firaxis yesterday released a patch for Civilization III that switched from GameSpy tech to Steamworks, bringing official online multiplayer support back to the 14-year-old strategy game.
http://www.rockpapershotgun.com/2015/03/17/civilization-3-multiplayer-gamespy-steamworks/QuoteFiraxis yesterday released a patch for Civilization III that switched from GameSpy tech to Steamworks, bringing official online multiplayer support back to the 14-year-old strategy game.
:lawd
☆Exciting civ 5 late game experiences - realistic modern warfare
☆Adaptive difficulty level - AI will get stronger if you are stronger
☆Fully new combat system - based on 2-unit-per-plot with AoE damage, collateral damage...
☆Elite units and prototype units - like “heroes”, only one unit can be built in the world
☆New elements – 40+ new buildings and wonders, 60+ new units, 11 new resources,19 new technologies, 12 new policies…
☆War casualties - units KIAs will cause population loss
☆Nuclear winter threat - nuclear warfare, nobody wins
☆City corruption - large empires are not easy to rule
☆Specialists Upgrade – upgrade your specialists to increase their output, at a cost of large more gold investment
☆Historical Buildings – early buildings become obsolete but offer Tourism output in the late game
☆Balanced and more realistic civilizations - no weak civilizations
☆Fully new Technology tree - no flight technology without discovering oil
☆Fully new Social Policy tree - Centralisation vs. Decentralization
☆Flexible management - move population between cities and move your Capital
☆Powerful terrain transformations – build cross-sea bridges, railroad across the mountain and remove ice in the ocean
☆Automation - city automation and one-click order to control all of your units
and more...
All City States get new unique colors, and the colors are grouped by the traits of the city states.
This is supposed to make it easier to spot which city states are the most interesting allies.
The following color ranges are used:
Cultured: Pink ~ Purple
Maritime: Green ~ Teal
Mercantile: Yellow ~ Orange
Militaristic: Red ~ Brown
Religious: Blue ~ Grey
GAIA is an epic mod which changes many aspects from Antiquity to Information Age of the game and creates new opportunities. The focus is on additional content such as units and buildings in order to improve the game experience.
It is a further development of my mod with the same name for Civilization III - Conquests[forums.civfanatics.com], which was published first in 2007.
http://steamcommunity.com/sharedfiles/filedetails/?id=399911115QuoteAll City States get new unique colors, and the colors are grouped by the traits of the city states.
This is supposed to make it easier to spot which city states are the most interesting allies.
The following color ranges are used:
Cultured: Pink ~ Purple
Maritime: Green ~ Teal
Mercantile: Yellow ~ Orange
Militaristic: Red ~ Brown
Religious: Blue ~ Grey
Speaking of Beyond Earth: How is "fixing" that going? I liked the sci-fi setting and didn't mind it too terribly when they released the demo, but a lot of the "fan backlash" has stopped me from buying it (plus I'm waiting for expansions, if they ever do that?)
They've more or less admitted that they fucked up:
http://www.rockpapershotgun.com/2015/03/12/big-2-0-update-to-fix-conservative-civ-beyond-earth/
But i dont really believe in the power of one update to fix how wack this game is.
Needs like 2 expansions at least
Is there anyone on this board that doesn't think V + expansions is the best Civ ever?
The Kyoto wastelands. Press f to pay respects :(
http://steamcommunity.com/sharedfiles/filedetails/?id=409596602Quote☆Exciting civ 5 late game experiences - realistic modern warfare
☆Adaptive difficulty level - AI will get stronger if you are stronger
☆Fully new combat system - based on 2-unit-per-plot with AoE damage, collateral damage...
☆Elite units and prototype units - like “heroes”, only one unit can be built in the world
☆New elements – 40+ new buildings and wonders, 60+ new units, 11 new resources,19 new technologies, 12 new policies…
☆War casualties - units KIAs will cause population loss
☆Nuclear winter threat - nuclear warfare, nobody wins
☆City corruption - large empires are not easy to rule
☆Specialists Upgrade – upgrade your specialists to increase their output, at a cost of large more gold investment
☆Historical Buildings – early buildings become obsolete but offer Tourism output in the late game
☆Balanced and more realistic civilizations - no weak civilizations
☆Fully new Technology tree - no flight technology without discovering oil
☆Fully new Social Policy tree - Centralisation vs. Decentralization
☆Flexible management - move population between cities and move your Capital
☆Powerful terrain transformations – build cross-sea bridges, railroad across the mountain and remove ice in the ocean
☆Automation - city automation and one-click order to control all of your units
and more...
☆Fully new combat system - based on 2-unit-per-plot with AoE damage, collateral damage
Is there anyone on this board that doesn't think V + expansions is the best Civ ever?nostalgia factor makes me stan for III, but that one's so much flatter than the last 2 have been
http://steamcommunity.com/sharedfiles/filedetails/?id=178571997
this could be fun
Tried another Deity game with the Maya. I had 4 war units total in the game. Then finally when I just pulled into the lead with science, both Assyria and the Huns declare war on me the same turn for down voting Facism.
Also the new battle royal is getting pretty intense
Also the mods fuck things up so two of the civs I've completely wiped out can still vote and those little bitches always vote against me.This is arguably my secret favorite part of using mods, trying to find the one that fucks up everything in your otherwise "perfect" setup that makes the game feel fresh.
http://steamcommunity.com/sharedfiles/filedetails/?id=640421750
:rejoice