fapping and then having a nice meal afterwards always insured I didn't make poor choices.
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if it were developed by western company they would probably dumb it down to appease the masses who complained about the save system. hey, how about you fuck off, feggits? darunia: http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=62436free mml trial
This is the worst list of anything Mega Man ever: http://www.1up.com/do/feature?cId=3159344So bad that I'm going to ignore the understanding of opinion to hate on it.
X3 ISN'T worth it.
Or maybe they just kept it simple, which is the entire fucking point of the game and which they've been saying they were doing all along. Seriously. People actually thought you'd be able to buy the ability to slide?? I like the slide and charging up too, yet MM2 is my favorite classic Megaman game, and has neither. Clearly a great game can be made without them -- what's the big deal? Can't we stay hopeful that they've managed to design an awesome game around the more limited move set? I think that's what they set out to do, right?
But man, Plug Man's stage. Holy crap. I said that I was almost looking forward to the disappearing block sections of the game, but... I think maybe I've changed my mind. This stage is insane -- it makes the block sections of Heat Man's level in MM2 look like a pleasant stroll. I mean, at least for Heat Man you can grab Item-2 and sail on past. Not here; aside from the fact that you only have the Rush Coil in the demo, the block layouts are really intricate and cramped, so you couldn't easily fly past. And once you get past the main gauntlet of blocks (which incorporates every disappearing block trick in the book), you still have to content with shadow Mega Man clones that materialize out of the air and rush at you. And tricky platforms with respawning cylinder robots that knock you out of your jump. And one final disappearing block gauntlet which requires perfect timing to avoid bumping your head and falling into a bed of spikes.
http://www.toastyfrog.com/verbalspew/archives/entry_718.phpQuote from: ParishBut man, Plug Man's stage. Holy crap. I said that I was almost looking forward to the disappearing block sections of the game, but... I think maybe I've changed my mind. This stage is insane -- it makes the block sections of Heat Man's level in MM2 look like a pleasant stroll. I mean, at least for Heat Man you can grab Item-2 and sail on past. Not here; aside from the fact that you only have the Rush Coil in the demo, the block layouts are really intricate and cramped, so you couldn't easily fly past. And once you get past the main gauntlet of blocks (which incorporates every disappearing block trick in the book), you still have to content with shadow Mega Man clones that materialize out of the air and rush at you. And tricky platforms with respawning cylinder robots that knock you out of your jump. And one final disappearing block gauntlet which requires perfect timing to avoid bumping your head and falling into a bed of spikes. 'kay, I won't be buying this. My love for any given Mega Man extends only as far as the block section(s).
Quote from: jiji on July 16, 2008, 07:28:18 PMhttp://www.toastyfrog.com/verbalspew/archives/entry_718.phpQuote from: ParishBut man, Plug Man's stage. Holy crap. I said that I was almost looking forward to the disappearing block sections of the game, but... I think maybe I've changed my mind. This stage is insane -- it makes the block sections of Heat Man's level in MM2 look like a pleasant stroll. I mean, at least for Heat Man you can grab Item-2 and sail on past. Not here; aside from the fact that you only have the Rush Coil in the demo, the block layouts are really intricate and cramped, so you couldn't easily fly past. And once you get past the main gauntlet of blocks (which incorporates every disappearing block trick in the book), you still have to content with shadow Mega Man clones that materialize out of the air and rush at you. And tricky platforms with respawning cylinder robots that knock you out of your jump. And one final disappearing block gauntlet which requires perfect timing to avoid bumping your head and falling into a bed of spikes. 'kay, I won't be buying this. My love for any given Mega Man extends only as far as the block section(s).there is a video of it, ive seen its really not that bad
Gee, what a surprise, Jeremy Parish is incompetent.Disappearing blocks are amazing. The best is when you see a really high one and think "ca...can I make it, or should I wait for another one", then you jump and feeling of choosing the right option overwhelms you.
How would it be real if its a WiiWare game,