so you guys just sit and cry when you are proven wrong?
Who got proven wrong? The only thing that got "proven" is that you'll go to the mat over a bullshit argument rather than, you know, have some self-respect and admit you might be wrong.
I guarantee I know this game - both the original and Rearmed - better than you, thus can very comfortably say your "it's built for the d-pad and the analog is a handicap" position is silly. And you can cite (irrelevant) numbers and rationalize like a lunatic all you want, but I think just about everyone knows you wouldn't even have an opinion on this if it wasn't for your almost comical console bias.
at this point, i'm not confident you're even capable of logically understanding the facts. you shamefully play the 'fanboy' card when proven wrong. yeah, proven wrong--i've had to go to ridiculous lengths to prove that d-pads are more precise than analog sticks for this type of game, only because you are too stupid or stubborn to admit you were wrong. you make statements that fly in the face of reason and logic, and you have not debunked anything i've said.
you seem to need help. here is the definition of precise - 1 :
exactly or sharply defined or stated. because analog sticks will accept any of a possible
range of degrees as a single input for BCR, it is factually and unquestionably imprecise. "left" can mean 160 degrees and it can mean 200 degrees on an analog stick--it's not precise. these aren't "irrelevant" numbers just because you are having trouble wrapping your head around them. these are facts that you can't just jabber "you're wrong because you're a fanboy, HURRR" at.
and i can't believe you're still saying the game wasn't built for a d-pad. you're so familiar with the original game, it should be obvious that d-pads, and not analog sticks, were the directional interface for NES.
being an NES game designed for the NES controller, the game's controls and mechanics were designed to use a d-pad and not an analog stick--so yeah, you can say it was "built for" the d-pad. for BCR, support for the analog stick was added without changing how the game plays--the analog stick only tries to imitate the d-pad. yet you still want to claim that an NES game was not built for the d-pad? or that somehow, an NES game was built with analog sticks in mind?
using a less precise interface would logically be a handicap. and some people could even prefer using the analog stick. but that doesn't change the
fact that the d-pad is more precise for this game and that this game was built for the d-pad. but please, continue to disregard facts and logic. tell me these facts are wrong because i'm a "fanboy" one more time.