Hey, Border:
"Giancarlo wants to hold Too Human up to the highest standards of the action-genre and the RPG-genre, but the game is a hybrid so that doesn't seem entirely fair."
I don't get this attitude. Even if we were to ignore Dyack's own claims of Too Human's excellence in every way (yes, he did tout it as a remarkable action game, and name-dropped well known games in that genre), shouldn't the favorable result be the best of each component built into something great with this selected wunderputty? In this case, it seems to work the other way; we apparently should not demand a great action game component from this, due to precedence and because, hey, it's a
hybrid.
And if one was to, as several critics already have, mention shortcomings in the story, one would soon hear that one should not expect a great story either, because hey, it's a bit of everything, and apparently, nothing in a bit of everything can actually be
great, or in this case even good. That doesn't make much sense to me, or at least it does not when it's used to excuse elements of mediocrity.