Author Topic: Far Cry 2 thread of jamming guns  (Read 20666 times)

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duckman2000

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Re: Far Cry 2 is like awesomely buggy
« Reply #180 on: December 09, 2008, 12:21:41 PM »
Did they piss off the voice actors, or something? I just had to suffer through another Jackal speech. Of course, it didn't take long, 20 or so lines in just about as many seconds. The dialog sounds so unmotivated, as if the voice actor just really needed some cash, but had very little time to spare. It's seriously schoolplay quality across the board here.

WrikaWrek

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Re: Far Cry 2 is like awesomely buggy
« Reply #181 on: December 09, 2008, 12:44:43 PM »
Well you see the government wants to overthrow any regime in the looks for real democracy in this place See freedom is a just a form of expression around here the U.S just wants multinationals to be happy with their quarter profits they need wars for that and who more eager to serve them than this god forsaken place where life ain't worth the bullet and the bullet is cheaper than food All they want are these tribes militias whatever fighting each other for an endless and meaningless  set of bad ideas that they say will push the country forward but it's all bullshit these kids just want war as war is pushed into their minds by us.


The dudes talk non stop.

cool breeze

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Re: Far Cry 2 is like awesomely buggy
« Reply #182 on: December 09, 2008, 01:22:31 PM »
the best is Paul for his "come on man get in here omigod i never seen so many enemies hey help me push this to block this door watch out omigod gonna smoke dope in india man i need another one and can't stop talking or they'll eat me omigod man"

y2kev

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Re: Far Cry 2 is like awesomely buggy
« Reply #183 on: December 09, 2008, 03:07:35 PM »
beat it

HORRIBLE ENDING

HORRIBLE

HORRRRIBLE
haw

duckman2000

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Re: Far Cry 2 is like awesomely buggy
« Reply #184 on: December 09, 2008, 03:14:34 PM »
The scene that lead to the next area being unlocked was pretty weak, too. Maybe it's because the game is so open in other ways, but that type of determined outcome is just a weak plot driving device. Another similarity to Deus Ex, but this time it's not a good one.

duckman2000

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Re: Far Cry 2 is like awesomely buggy
« Reply #185 on: December 09, 2008, 07:10:43 PM »
Alright, I'm going to guess the ending.

spoiler (click to show/hide)
I'm The Jackal
[close]

?

y2kev

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Re: Far Cry 2 is like awesomely buggy
« Reply #186 on: December 09, 2008, 07:12:20 PM »
No, but that could be cool. If you had like WOKEN UP AND FORGOTTEN YOU WERE THE JACKAL BUT SUDDENLY HAD A MISSION TO KILL THE JACKAL
haw

Eel O'Brian

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Re: Far Cry 2 is like awesomely buggy
« Reply #187 on: December 09, 2008, 07:13:26 PM »
Far Cry the Old Republic
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Sho Nuff

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Re: Far Cry 2 is like awesomely buggy
« Reply #188 on: December 09, 2008, 07:14:45 PM »
I remember hearing some interview where they were like "Oh yeah, in an early build of the game when we implemented fire, someone set something on fire and then the fire spread 100 miles north and accidentally killed the Jackal"

I am kinda calling BS on that
spoiler (click to show/hide)
because THE JACKAL IS UNKILLABLE

Seriously WTF. At the beginning of the game it's like "OKAY DUDE GO GET HIM!" and then you find him and I'm spamming on the R trigger trying to blow him away because THAT'S WHAT THE GAME TOLD ME but nooooooo, you have to help him save people and shit. NO, I MUST KILL YOU, THE GAME TOLD ME TO
[close]

duckman2000

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Re: Far Cry 2 is like awesomely buggy
« Reply #189 on: December 09, 2008, 07:16:48 PM »
And also for the reason that fire doesn't spread very far. It's a bit of a stretch to complain about it given that it's many notches above anything else of the sort, but the time-stamped fire stuff feels a little bit silly. At some point in development, either someone from the development team or some "journalist" made the claim that fire would be extinguished only if it rained.

y2kev

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Re: Far Cry 2 is like awesomely buggy
« Reply #190 on: December 09, 2008, 07:18:26 PM »
I remember hearing some interview where they were like "Oh yeah, in an early build of the game when we implemented fire, someone set something on fire and then the fire spread 100 miles north and accidentally killed the Jackal"

I am kinda calling BS on that
spoiler (click to show/hide)
because THE JACKAL IS UNKILLABLE

Seriously WTF. At the beginning of the game it's like "OKAY DUDE GO GET HIM!" and then you find him and I'm spamming on the R trigger trying to blow him away because THAT'S WHAT THE GAME TOLD ME but nooooooo, you have to help him save people and shit. NO, I MUST KILL YOU, THE GAME TOLD ME TO
[close]
yeah, bs. even when it makes no sense for the story to make you not kill him or when he like...
spoiler (click to show/hide)
HELPS YOUR CHARACTER TWICE
[close]

the story of this game is crap, and so are the characters and VA
« Last Edit: December 09, 2008, 07:23:19 PM by y2kev »
haw

duckman2000

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Re: Far Cry 2 is like awesomely buggy
« Reply #191 on: December 09, 2008, 07:20:20 PM »
I guess the complete absence of any sort of mention of story in reviews should have been some indication of the quality. Not that I ever expected an interesting, let alone thought-provoking, take on African conflict and war trade from the guys who went all Red Dawn on Ghost Recon.

Eel O'Brian

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Re: Far Cry 2 is like awesomely buggy
« Reply #192 on: December 09, 2008, 07:20:40 PM »
okay, gonna stay away from this thread now
sup

duckman2000

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Re: Far Cry 2 is like awesomely buggy
« Reply #193 on: December 09, 2008, 07:21:37 PM »
okay, gonna stay away from this thread now

Smart move. Although, honestly, you're more than likely not going to care a whole lot about the story while playing the game. If you start paying attention to it, you'll probably enjoy the game less.

cool breeze

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Re: Far Cry 2 is like awesomely buggy
« Reply #194 on: December 09, 2008, 08:31:51 PM »
only two acts, right?

duckman2000

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Re: Far Cry 2 is like awesomely buggy
« Reply #195 on: December 09, 2008, 08:35:18 PM »
Alright, why does increasing the contrast make everything take on a blueish tone?

y2kev

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Re: Far Cry 2 is like awesomely buggy
« Reply #196 on: December 09, 2008, 08:39:54 PM »
only two acts, right?
3, third is fairly short. i think the first was my favorite. the layout of the first map is way better than the second imo.
haw

cool breeze

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Re: Far Cry 2 is like awesomely buggy
« Reply #197 on: December 09, 2008, 08:50:06 PM »
second map just has some weird shit going on.  It's like, why would you put the middle bus station far away that you need a car to drive up and get a mission, then repeat to go to that location? the first city had the bus station right in the town.  It's a small thing, but it confuses me so much.

oh, and resetting my safe houses is so weak.

duckman2000

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Re: Far Cry 2 is like awesomely buggy
« Reply #198 on: December 09, 2008, 09:43:00 PM »
Oh good, an escort mission.

Sho Nuff

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Re: Far Cry 2 is like awesomely buggy
« Reply #199 on: December 09, 2008, 10:49:51 PM »
I remember hearing some interview where they were like "Oh yeah, in an early build of the game when we implemented fire, someone set something on fire and then the fire spread 100 miles north and accidentally killed the Jackal"

I am kinda calling BS on that
spoiler (click to show/hide)
because THE JACKAL IS UNKILLABLE

Seriously WTF. At the beginning of the game it's like "OKAY DUDE GO GET HIM!" and then you find him and I'm spamming on the R trigger trying to blow him away because THAT'S WHAT THE GAME TOLD ME but nooooooo, you have to help him save people and shit. NO, I MUST KILL YOU, THE GAME TOLD ME TO
[close]
yeah, bs. even when it makes no sense for the story to make you not kill him or when he like...
spoiler (click to show/hide)
HELPS YOUR CHARACTER TWICE
[close]

the story of this game is crap, and so are the characters and VA

If Fallout 3 has taught me anything, it's that I can KILL WHOEVER I WANT WHENEVER I WANT (even if they help me)

pilonv1

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Re: Far Cry 2 is like awesomely buggy
« Reply #200 on: December 09, 2008, 11:13:28 PM »
Oh good, an escort mission.

oh fuck i dont want to go back to this now.

did anyone try the multiplayer? someone mentioned COD4 :hyper
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Sho Nuff

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Re: Far Cry 2 is like awesomely buggy
« Reply #201 on: December 09, 2008, 11:16:43 PM »
Oh good, an escort mission.

oh fuck i dont want to go back to this now.

did anyone try the multiplayer? someone mentioned COD4 :hyper

I think the multi is pretty good. I joined a party and we were basically blasting between crazy user-created maps and having an awesome time. Little Big Whut

y2kev

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Re: Far Cry 2 is like awesomely buggy
« Reply #202 on: December 09, 2008, 11:21:43 PM »
I didn't do an escort mission and i played the entire story campaign

wut u do ducko
haw

cool breeze

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Re: Far Cry 2 is like awesomely buggy
« Reply #203 on: December 09, 2008, 11:21:45 PM »
I think the last word is Planet

And I do want to try the multiplayer out, I just don't think I'll get hooked into it since I'm not a biggest fan of the shooting.  I didn't even get into the Crysis multiplayer and I enjoyed that game a lot, though I didn't try Warhead online.

duckman2000

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Re: Far Cry 2 is like awesomely buggy
« Reply #204 on: December 09, 2008, 11:48:28 PM »
I didn't do an escort mission and i played the entire story campaign

wut u do ducko

The barge mission.

duckman2000

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Re: Far Cry 2 is like awesomely buggy
« Reply #205 on: December 10, 2008, 01:32:21 AM »
Alright, that's it. Three fucking guns jammed on me, one right after the other. MP5, fires off three shots and jams. Switch to MAC10, manage to fire off half a mag before it jams. Desperately switch to the Carl-Gustaf, which doesn't even manage to get away a single shot before it discards itself. They so fucking crossed the line now.

Sho Nuff

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Re: Far Cry 2 thread of jamming guns
« Reply #206 on: December 10, 2008, 09:26:09 PM »
Make sure you get NEW guns before going into the endgame.

There's one thing that I REALLY like about the multiplayer, and that's the fact that you get a nice THWUNK THWUNK THWUNK sound whenever you hit somebody with a gun (even if they're far away).

dammitmattt

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Re: Far Cry 2 thread of jamming guns
« Reply #207 on: December 10, 2008, 09:39:19 PM »
Is the gunplay better in multiplayer than single-player?

I played some more today and I really like the game up until I have to use a gun.  It's just not as fun to shoot dudes as it should be...

duckman2000

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Re: Far Cry 2 thread of jamming guns
« Reply #208 on: December 10, 2008, 10:59:07 PM »
As said, it's a sniping game. Explosives are fun, too. Ranged weaponry masks a lot of the issues, and there is a lot more satisfaction in blowing shit up than there is in close combat.
« Last Edit: December 11, 2008, 12:15:06 AM by duckman2000 »

duckman2000

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Re: Far Cry 2 thread of jamming guns
« Reply #209 on: December 11, 2008, 10:40:53 PM »
Got to buy the AR, nice to have a capable automatic (well, sort of) rifle. I wonder though when some developer is going to have the balls to actually implement dot sights as dot designators, as opposed to crippled scopes.

cool breeze

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Re: Far Cry 2 thread of jamming guns
« Reply #210 on: December 11, 2008, 11:58:32 PM »
I think I'm on the third act now and I'm starting to wonder why they made the health system the way they made it.  I mean, when you're low on health it takes a long animation to heal and your health is drained, but wouldn't it be better to have the quicker syringe when your health is low?

duckman2000

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Re: Far Cry 2 thread of jamming guns
« Reply #211 on: December 11, 2008, 11:59:45 PM »
Seriously. I've lost count of how many times I've been killed off that way. It's not realistic, it's just bloody annoying.

cool breeze

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Re: Far Cry 2 thread of jamming guns
« Reply #212 on: December 12, 2008, 01:41:48 PM »
that ending was dumb

and wasn't there supposed to be a hang glider in this game? never saw one

duckman2000

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Re: Far Cry 2 thread of jamming guns
« Reply #213 on: December 12, 2008, 01:48:50 PM »
that ending was dumb

and wasn't there supposed to be a hang glider in this game? never saw one

There are some, but you have to look for them, and they are not useful or even fun. Not useful because they aren't really tied to treasures that would otherwise be impossible to reach, and the game doesn't have enough high peaks to make them fun to use.

If you want to check one out, there's one on the hillside across from Claes Products. That's the one I can remember off-hand. You have to walk behind some rocks, it's near a "waterfall."
« Last Edit: December 12, 2008, 02:23:36 PM by duckman2000 »

duckman2000

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Re: Far Cry 2 thread of jamming guns
« Reply #214 on: December 19, 2008, 06:34:25 PM »
Alright, has anyone else encountered a bug that makes it impossible to pick any of the weapons from the upper row in the weapons storage hut? I tried two different storage huts, and it's still fucked. :/

Great Rumbler

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Re: Far Cry 2 thread of jamming guns
« Reply #215 on: December 30, 2008, 12:52:45 PM »
Malaria.  :-\
dog

duckman2000

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Re: Far Cry 2 thread of jamming guns
« Reply #216 on: December 30, 2008, 02:21:46 PM »
Best worst worst best game ever

Van Cruncheon

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Re: Far Cry 2 thread of jamming guns
« Reply #217 on: February 09, 2009, 08:07:19 PM »
real talk. it was my goty 2008.

:bow far cry 2 :bow2
duc

pilonv1

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Re: Far Cry 2 thread of jamming guns
« Reply #218 on: February 09, 2009, 08:08:57 PM »
now im putting fallout 3 down i intend to get back into this.

:bow sniping :bow2
itm

y2kev

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Re: Far Cry 2 thread of jamming guns
« Reply #219 on: February 09, 2009, 08:09:38 PM »
this is better than fo3 i think. I had SOOO much fun with this game.


haw

Van Cruncheon

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Re: Far Cry 2 thread of jamming guns
« Reply #220 on: February 09, 2009, 08:13:16 PM »
it's one of the rare few games that actually successfully immersed me in its world. sure, one can pick at the sameyness of the missions and the cyborg super-ai, but that is really a case of missing the (flammable) forest for the trees

it's lightyears more advanced than killzone 2
duc

pilonv1

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Re: Far Cry 2 thread of jamming guns
« Reply #221 on: February 09, 2009, 08:15:46 PM »
i just liked sneaking around, exploring and trying to headshot people. just like what i enjoy in fallout 3

:piss corridor shooters :piss2
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duckman2000

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Re: Far Cry 2 thread of jamming guns
« Reply #222 on: February 09, 2009, 08:26:45 PM »
This game is pure shit sprinkled with awesome. Now I'm out of malaria pills, despite having just completed a mission to get more. On my to-do list is "get medicine," but when I visit the place marked on the map I find out that I have to go to some other place. That's right, the place where I just handed off the passports. Broken shithole of a buggy game of shitty combat but fun planning.

It may be mine as well.  Assaulting people has the best stealth feeling i have ever gotten from a game and everything has that hyper real feel that GTA wishes it could do..

You're going to have to explain that one further, because I'm not seeing it at all. The game takes a jackhammer approach to realism, what what damage magically healed from syrettes and by removing bullets from any one pre-determined region of the body. Combined with the ridiculously safe portrayal of the region, it feels anything but real, in game terms or otherwise. It's just a half-assed game. I had an awesome time with the game, so obviously there is something magical about it, but I'm not seeing the realism. The closer they come, the more distant it seems.

I'd be interested in a Ghost Recon game set in this type of world.

« Last Edit: February 09, 2009, 08:36:14 PM by duckman2000 »

cool breeze

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Re: Far Cry 2 thread of jamming guns
« Reply #223 on: February 09, 2009, 08:35:12 PM »
I was immersed half the time while the other half I got a bit annoyed at bits.  Like, I actually pulled over the first time I saw the edge of the map and the huge flatness to it in contrast to the the rest of the game.  Or that one waterfall next to the gun shop.  Other times I got annoyed with how the world was laid out.  I hated how shortcuts were so rare and how every drivable path is in some area bordered off by large hills you can't even run over.  The reason the respawning AI got annoying was because there wasn't a way to avoid them; it really should have had the simple violent path through the checkpoints, then the scenic route or something.  Well, that and how goddamn perceptive the AI is.

I have my complaints with the game, less than a lot of games, most overshadowed by the positives too numerous to list.  I thought Left 4 Dead was the best shooter of 2008 until I played Far Cry 2, now I can't really choose.

And the game is an amazing looking game.  How the hell Gears 2 swept graphics awards, I have no idea.  Shooting a rocket on the ground and watching it twirl around is so awesome.

duckman2000

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Re: Far Cry 2 thread of jamming guns
« Reply #224 on: February 09, 2009, 08:37:43 PM »
I think it's just the lack of variety that tanks it in terms of visuals. And probably the generally weird (Ubi brand) look of the humans. At it's best, it looks spectacular. Walking through valleys with grass and trees swept by the wind, it's totally sweet. But I guess that tells the story of the whole game; it's at its best when it's just you in the wilderness, planning your next attack. As soon as you add story elements or other people, it falls apart.
« Last Edit: February 09, 2009, 08:39:22 PM by duckman2000 »

duckman2000

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Re: Far Cry 2 thread of jamming guns
« Reply #225 on: February 09, 2009, 08:44:33 PM »
Alright, so then explain that then.

Bildi

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Re: Far Cry 2 thread of jamming guns
« Reply #226 on: February 09, 2009, 08:49:29 PM »
I got a hankering to pick this up again.  I played about 16 hours a month ago and then put it down to play Fallout 3.

I like that just getting to your destination can be quite an adventure in itself, but I can understand that some people would prefer to get to their destination quicker and easier.  I find using the waterways offers a nice change of pace if I don't feel like driving.

And the buddy system kicks ass.  Getting overwhelmed and having your buddy come out to give you a hand is awesome, and doing their submissions can be really neat.

duckman2000

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Re: Far Cry 2 thread of jamming guns
« Reply #227 on: February 09, 2009, 08:49:49 PM »
I'm familiar with the term hyperreal, I just really don't understand how it applies here. I guess everyone perceives it differently, but this is the most blatantly video gamey experience I've experienced in some time, thanks in part to Ubi's clumsy attempts at making certain aspects seem real, and in part thanks to the incredible bugginess of the game. It probably wouldn't have bothered me so much hadn't they been so adamant on connecting it to very real conflicts, and then half-assing the execution.
« Last Edit: February 09, 2009, 08:53:42 PM by duckman2000 »

duckman2000

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Re: Far Cry 2 thread of jamming guns
« Reply #228 on: February 09, 2009, 09:02:22 PM »
I like that just getting to your destination can be quite an adventure in itself, but I can understand that some people would prefer to get to their destination quicker and easier.  I find using the waterways offers a nice change of pace if I don't feel like driving.

And the buddy system kicks ass.  Getting overwhelmed and having your buddy come out to give you a hand is awesome, and doing their submissions can be really neat.

The problem to me comes from the fact that there is never a real adventure in getting anywhere, since everything is the same. Zebra here, grass there, kamikaze mercenaries there. It's a beautiful game world, they just forgot to fill it with things to make the world worth exploring, and with combat being what it is, those actual encounters come through as nuisances. I never had all that much of a problem with the amount of traveling, but they could have made it a hell of a lot more interesting.

You don't understand how the term hyperreal can apply to an open world game built more on expectation and stereotypes than the reality of those things, all in the context of an internal logic that consistently mimics something that is real feeling, but inherently gamey?

I could see that. Personally, I found myself thrown straight out of the game world with every stupid encounter with the game's take on reality, and the stereotypes of the world are pretty much all of the toned down, safe and uninteresting variety. I guess if you can agree to the terms that the game sets, it could be a wholly engrossing experience. I'm not buying the world and conflict they have created, but I suppose it does feel like a real "world," or place.
« Last Edit: February 09, 2009, 09:14:58 PM by duckman2000 »

Bildi

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Re: Far Cry 2 thread of jamming guns
« Reply #229 on: February 09, 2009, 09:18:10 PM »
I get enjoyment out of the variety that comes from different terrain, building, weapon and weather combinations.  Fire can be good fun since it's influenced by the weather, and sometimes buddies step in which is another variable.

Of course, there's also plenty of times where I just resort to the vehicle-mounted gun.  If I'm using that a lot it's usually a sign I'm not in the mood for playing the game, and so I prefer to pick it up when I really feel like it.

chespace

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Re: Far Cry 2 thread of jamming guns
« Reply #230 on: February 09, 2009, 09:25:10 PM »
Wow, some real FC2 love in this thread.

Too bad you're all fucking crazy. I was very high on this game and played for a while until the repetition and nil-effects of your actions pulled me absolutely out of immersion.

Some high points to be sure, but just got way too robotic after a while.



Bildi

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Re: Far Cry 2 thread of jamming guns
« Reply #231 on: February 09, 2009, 09:55:49 PM »
We just have awesome taste in games, that's all.

Eel O'Brian

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Re: Far Cry 2 thread of jamming guns
« Reply #232 on: February 11, 2009, 04:50:23 PM »
i gotta rebuy this sometime
sup

Fragamemnon

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Re: Far Cry 2 thread of jamming guns
« Reply #233 on: February 11, 2009, 04:56:56 PM »
super fun game, but I can totally understand the polar responses to it. If one of the game's decisions hits one of your pet peeves it's going to derail any enjoyment of the game in spectacular fashion.
hex

y2kev

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Re: Far Cry 2 thread of jamming guns
« Reply #234 on: February 11, 2009, 05:03:40 PM »
The stealth is also broken. I don't know how anyone enjoys that.
haw

Fragamemnon

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Re: Far Cry 2 thread of jamming guns
« Reply #235 on: February 11, 2009, 05:07:31 PM »
The stealth is also broken. I don't know how anyone enjoys that.

you don't play stealth, that's how . this was REALLY hard for me to get past since I've played way too much Thief in my life but going stealth in the game just doesn't work.
hex

demi

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Re: Far Cry 2 thread of jamming guns
« Reply #236 on: February 11, 2009, 05:08:37 PM »
shit achievements
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y2kev

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Re: Far Cry 2 thread of jamming guns
« Reply #237 on: February 11, 2009, 05:09:32 PM »
The stealth is also broken. I don't know how anyone enjoys that.

you don't play stealth, that's how . this was REALLY hard for me to get past since I've played way too much Thief in my life but going stealth in the game just doesn't work.
No, I really don't care. I moved past it quickly. But when I see people mention they play this game stealthily I wonder if they pull their hair out.
haw

y2kev

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Re: Far Cry 2 thread of jamming guns
« Reply #238 on: February 11, 2009, 05:19:04 PM »
That's not stealth in like any definition of the word, lol


haw

pilonv1

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Re: Far Cry 2 thread of jamming guns
« Reply #239 on: February 11, 2009, 05:34:45 PM »
yeah sneaking is basically moving until you enter the radius of the AI's behaviour then it's on
itm