A few more random thoughts:
- During the first mission, I took my "best" buddy up on his offer and took the alternate route. I had a lot of fun fighting everyone around the villa so that I could intimidate the guy into giving the wrong coordinates. However, when I got to the main part of the mission, I thought I was supposed to have some help from my buddy and the APR, but they were nowhere to be seen. Maybe I'm just an idiot and started shooting the wrong guys (I was sniping and took out the first dudes I saw in the outskirts of town), so who knows, but the result was that I just hung back and killed the enemies as they ran up the hill towards me until they stopped coming, which was much less satisfying than the full-scale battle I was expecting.
- The lighting and atmosphere can be absolutely stunning at times, especially during sunrise/sunset or when the sun is peeking through the trees in a dense forest. Ubi Soft sure has some talented artists.
- I've done about four missions for the arms dealer and I'm getting some serious Just Cause/Assassin's Creed flashbacks since each mission has been the exact same thing (take out two assault jeeps and the big truck carrying supplies). Are the side missions all so similar?
- Now that I'm used to the controls (and turned off the crosshair), I'm mostly really enjoying the combat. The sniper rifle and rocket launcher aren't as fun to use as I'd like, but the assault rifle is great fun.
- Thank God for the buses
- I'm really annoyed at how they handled the diamond tracker. Keeping with the realism theme, your character should mark off the number of diamonds that he's found in any given area instead of you having to physically count the diamonds on your map and then compare them to the number at the top left. Once you've found all of the diamonds in a particular area, does it at least give you some kind of indicator on the map? I'm continually annoyed that so many companies can't get the "collection" aspect right in open world games. Just Cause was the only one that was really user-friendly, though Burnout Paradise was a close second.
- There's one guard shack near the beginning of the game that won't show up as "discovered" no matter how much I run around it inside and out. Any suggestions?