Author Topic: Let's talk about Star Ocean 4: The Last Hope (for xbox in japan lololol) OFFCIAL  (Read 60386 times)

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treythemovie

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Playing through SO4 has got me to the point where I'm about to give up on JRPGs entirely. There's just no excuse for a lot of things that it seems like every single JRPG does now. The cutscenes that drag on forever, the ridiculously stupid clothes, the complete lack of choice, the mind-numbing characters, the overly-dramatic and utterly saccharine dialog, the shoddy graphics, the janky controls, and on and on. Well, I say JRPGs, but I'm probably more referring to tri-Ace JRPGs. They went downhill hard and fast and I don't see them ever recovering. Lost Odyssey was pretty good, for the few hours that I played it, and seemed to avoid at least some of these problems.

If FXIII doesn't deliver, I may not buy another JRPG again unless it's a port of 16/32-bit game. :-\

Word. I'm at the point where FF, SMT, DQ are the only jrpgs I care about. I'm just tired of rpgs in general.
I don't think its just you. JRPGs have been failing pretty hard this generation on both handhelds and consoles (the DS has good JRPGs but they lack severly in the innovation department). At this rate only the biggest JRPG fanboys are going to stay with the genre.  :gloomy

demi

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Why would you limit yourself to that crud. The Last Remnant is the best RPG out today.
fat

Himu

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Well, I'm a big jrpg fanboy. I think the gameplay is fuck amazing, well, the battle systems at least. But I wish that, for once, they'd evolve past the battle system. Have an overworld like DQ8 or Fallout 3. I want something new. I'm so so so tired of the traditional rpg format. Go to town, go to dungeon, go to town, rinse and repeat. On top of this, the games are unbearably long. Also, as I get older, I hate the stories in this genre more and more. For what is arguably the most story based genre, a lot of the efforts are lol and completely embarrassing, SMT games aside.

And I disagree about the ds rpgs. I think some of the more innovative moves by the genre have came from the ds. I mean, I'm not a fan of The World Ends With You, but even I'll admit it's something different. The problem for me is that rpgs is a genre I like to absorb and soak and let the atmosphere consume me, so portable systems aren't my preference for the genre.

I mean, this is coming from someone who highly enjoyed Blue Dragon, Lost Odyssey, and Tales of Vesperia. So I have no beef quality wise. I'm sure I'll enjoy SO4 and TLR. I'm just burned the fuck out. I haven't even finished Persona 4 yet and everyone here knows I'm a distinguished effete fellow for that shit.

The next jrpg for consoles I'm buying is FFXIII. Im skipping all the rest until then. I just hope it's what I'm hoping for.
« Last Edit: March 01, 2009, 08:53:22 AM by Himuro »
IYKYK

BlueTsunami

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Played for two hours and omg I love it
:9

Great Rumbler

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Playing through SO4 has got me to the point where I'm about to give up on JRPGs entirely. There's just no excuse for a lot of things that it seems like every single JRPG does now. The cutscenes that drag on forever, the ridiculously stupid clothes, the complete lack of choice, the mind-numbing characters, the overly-dramatic and utterly saccharine dialog, the shoddy graphics, the janky controls, and on and on. Well, I say JRPGs, but I'm probably more referring to tri-Ace JRPGs. They went downhill hard and fast and I don't see them ever recovering. Lost Odyssey was pretty good, for the few hours that I played it, and seemed to avoid at least some of these problems.

If FXIII doesn't deliver, I may not buy another JRPG again unless it's a port of 16/32-bit game. :-\

Word. I'm at the point where FF, SMT, DQ are the only jrpgs I care about. I'm just tired of rpgs in general.

It's not an RPG problem though. I've been blowing through a ton of Western RPGs lately [Fallout 3, The Witcher, Sacred 2, Drakensang, and Mass Effect; even garbage like Two Worlds seems more fun to play], so it's not the genre that I'm getting tired of.

I think the major issues that are pushing me away from JRPGs are the super-long cutscenes where issues and themes keep getting repeated over and over and the kid characters that just have almost no redeeming or interesting characteristics. I've seen it before a hundred times and it's not getting any better.
« Last Edit: March 01, 2009, 12:13:30 PM by Great Rumbler »
dog

tiesto

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Playing this all today, and we're supposedly gonna have a snowstorm tomorrow, so that means I'm staying the hell home tomorrow :hyper
^_^

Great Rumbler

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I wish it would snow a four or fives inches here so I could stay home tomorrow. But right now it's perfectly clear, so that seems unlikely.  :'(
dog

Beezy

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Playing this all today, and we're supposedly gonna have a snowstorm tomorrow, so that means I'm staying the hell home tomorrow :hyper
More snow, wtf?! NYC doesn't close shit when it snows. :'(

tiesto

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I don't think the dialogue or VA is that horrid comparably to other games in the genre. Unless it gets really bad after the first planet (haven't gotten a chance to play more yet). I do agree that most RPGs are way too long, ~30-35 hours is a good length for them like they were in the SNES/PSX days. The genre got extremely bloated on PS2.
^_^

MCD

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I don't think the dialogue or VA is that horrid comparably to other games in the genre. Unless it gets really bad after the first planet
OHOHOHO

Great Rumbler

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I don't think the dialogue or VA is that horrid comparably to other games in the genre. Unless it gets really bad after the first planet (haven't gotten a chance to play more yet).

Lymle, Welch, and Sarah. Well, at least Welch makes the scenes she appears in so incredibly surreal and bizarre that I can't help but get a manic grin on my face. Still...

Plus, bloated cutscenes that repeat the same themes on and on.

So, yes, that part of the game does get worse as the game wears on.
dog

Van Cruncheon

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:teehee OHOHOHOHOHOHO indeed
duc

Bebpo

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dammit why am i not learning anymore chain combos? i'm at level 18 and edge only knows 2 for fucks sake. this shit is getting boring and i'm still on the second planet

This sucks with every Tales and SO game.  If you only get a new attack every 5-10 levels, then battles get boring since you're doing the same attacks over and over and over.  I like the Tales games where you get new moves based on how many times you've used your existing moves.  It at least lets you feel like you're working toward new attacks instead of just grinding for levels.

demi

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If you're looking for a short game, 50 Cent can be had in a weekend rental. It's really that good.
fat

cool breeze

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I don't think the dialogue or VA is that horrid comparably to other games in the genre. Unless it gets really bad after the first planet (haven't gotten a chance to play more yet). I do agree that most RPGs are way too long, ~30-35 hours is a good length for them like they were in the SNES/PSX days. The genre got extremely bloated on PS2.

yeah, it's a bit weird now that 60 to 80 seems like the new average.  Too short also sucks because it feels like all the time you build up your character was kinda useless.

tiesto

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If you're looking for a short game, 50 Cent can be had in a weekend rental. It's really that good.

I'm looking for a short game, with no crappy rappers in it though...
^_^

Jansen

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14 hours on the clock and i'm still on the 3rd planet.

I don't think the dialogue or VA is that horrid comparably to other games in the genre. Unless it gets really bad after the first planet (haven't gotten a chance to play more yet). I do agree that most RPGs are way too long, ~30-35 hours is a good length for them like they were in the SNES/PSX days. The genre got extremely bloated on PS2.

you're in for a shock, kay?
« Last Edit: March 01, 2009, 04:23:03 PM by Jansen »

Bebpo

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I don't think the dialogue or VA is that horrid comparably to other games in the genre. Unless it gets really bad after the first planet (haven't gotten a chance to play more yet). I do agree that most RPGs are way too long, ~30-35 hours is a good length for them like they were in the SNES/PSX days. The genre got extremely bloated on PS2.

yeah, it's a bit weird now that 60 to 80 seems like the new average.  Too short also sucks because it feels like all the time you build up your character was kinda useless.

eh, I barely see any jrpg or wrpg last past the 50 hour mark these days.  Usually around 30-40 hours for the main stories and then 40-60 for sidequests and anything above 60+ is for those crazies who try to max level their characters. 

The only exception in the last few years have been the Persona games which are like 70ish.

MCD

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Jansen

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what fucking idiot thought that was a good idea? christ

cool breeze

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I don't think the dialogue or VA is that horrid comparably to other games in the genre. Unless it gets really bad after the first planet (haven't gotten a chance to play more yet). I do agree that most RPGs are way too long, ~30-35 hours is a good length for them like they were in the SNES/PSX days. The genre got extremely bloated on PS2.

yeah, it's a bit weird now that 60 to 80 seems like the new average.  Too short also sucks because it feels like all the time you build up your character was kinda useless.

eh, I barely see any jrpg or wrpg last past the 50 hour mark these days.  Usually around 30-40 hours for the main stories and then 40-60 for sidequests and anything above 60+ is for those crazies who try to max level their characters. 

The only exception in the last few years have been the Persona games which are like 70ish.

I know I was past 50 when I kinda dropped off of Vesperia (I need to go back to it); I heard Lost Odyssey and Last Remnant are also in those high numbers; and apparently SO4 is also that long.  Those are most of the big jrpg this gen.  IU was 20 to 30 hours.

what fucking idiot thought that was a good idea? christ

people at tri-ace lol

they don't give a fuck and they keep doing it

Himu

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lmao
IYKYK

Great Rumbler

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dog

BlueTsunami

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No save points, its a callback to SO2's postgame dungeon :lol (which was horrible because that dungeon hading bugs up the ass, would lock up like crazy).
:9

treythemovie

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http://www.neogaf.com/forum/showpost.php?p=14962010&postcount=1769

this is why tri-ace should be shut down.

Can someone please remind me why Tri-Ace is regarded as a quality developer again? Is their reputation still riding on nothing but Valkyrie Profile for the last 10 years?

Greatness Gone

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The only thing i remember about Valkyrie Profile 1 was the incredibly fucking long intro/set-up. Holy fuck. Jesus Christ. Never played VP2. I don't own a DS, so I'm not getting the new one.

tiesto

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http://www.neogaf.com/forum/showpost.php?p=14962010&postcount=1769

this is why tri-ace should be shut down.

Can someone please remind me why Tri-Ace is regarded as a quality developer again? Is their reputation still riding on nothing but Valkyrie Profile for the last 10 years?

Awesome battle systems and item creation systems. Also nobody bitched about FFIII's final dungeon with the zero save points...
^_^

demi

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FF3 didnt have embarassing characters so It was a good compromise
fat

pilonv1

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loul no saves in the final dungeon? how long is it?
itm

pilonv1

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FF3 didnt have embarassing characters so It was a good compromise

it's also like 15 years old.
itm

treythemovie

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http://www.neogaf.com/forum/showpost.php?p=14962010&postcount=1769

this is why tri-ace should be shut down.

Can someone please remind me why Tri-Ace is regarded as a quality developer again? Is their reputation still riding on nothing but Valkyrie Profile for the last 10 years?

Awesome battle systems and item creation systems. Also nobody bitched about FFIII's final dungeon with the zero save points...

What? Tons of people complained about FFIII's final dungeon not having save points.

Bebpo

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No save points is even better when you know you're making it on a system that sometimes FREEZES.

Also, Tri-ace is not regarded as a HQ developer anymore.  They were in the PS1 days because of VP1, they were in the PS2 days ONLY because of their graphical skills (VP2 was good, but the rest of their output was average at best), this gen they are failing on gameplay and on graphics, so I'd put them on the level of someone like MediaVision (Wild Arms guys) as a C+ jrpg dev.

Atlus R&D1 = FF team = DQ team > Mistwalker >>> Team Symphonia >>>>>>> Other Tales Teams >>>>> Tri-Ace/MediaVision/Other Bandai/Namco rpg teams.

FF3 didnt have embarassing characters so It was a good compromise

it's also like 15 years old.

Which is older than the majority of Tri-ace characters!

Jansen

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well i'm going to install the game again before i get to the final dungeon. nothing would be more infuriating then getting a DRE in it

Great Rumbler

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I just wanted to say that there's no way that Lymle is 15. I'd be willing to believe 8.
dog

tiesto

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OK, the little girl's pretty annoying but I'll live. The twins in IU were awesome though, even though that game was really bad the characters were kinda funny.
^_^

Jansen

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I just wanted to say that there's no way that Lymle is 15. I'd be willing to believe 8.

they give a reason in the dictionary as to why she hasn't aged

tiesto

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No save points is even better when you know you're making it on a system that sometimes FREEZES.

Also, Tri-ace is not regarded as a HQ developer anymore.  They were in the PS1 days because of VP1, they were in the PS2 days ONLY because of their graphical skills (VP2 was good, but the rest of their output was average at best), this gen they are failing on gameplay and on graphics, so I'd put them on the level of someone like MediaVision (Wild Arms guys) as a C+ jrpg dev.

Atlus R&D1 = FF team = DQ team > Mistwalker >>> Team Symphonia >>>>>>> Other Tales Teams >>>>> Tri-Ace/MediaVision/Other Bandai/Namco rpg teams.

FF3 didnt have embarassing characters so It was a good compromise

it's also like 15 years old.

Which is older than the majority of Tri-ace characters!

Wild Arms 3 was actually pretty awesome. I'd say the Atlus teams and DQ teams are the tops currently, but I disagree that the FF team is one of the best. Mainly since I've been disappointed with the series since 9... well even 9 was disappointing for me :( And I'm always willing to give tri-Ace the benefit of the doubt, like I said I am loving this game so far despite the flaws.

We need a return of Overworks :(
^_^

BlueTsunami

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tri-Ace need new scenario writers or something like that. I really dig the gameplay aspects of their games but VP2, SO3, UI and SO4 all had abysmal characters, stories and are reliant on plot twists (well, not sure about SO4 yet).
:9

recursivelyenumerable

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IIRC tri-ace outsources all its scripts these days anyway, so they're not necessarily the ones to blame for story problems (well, I guess you can blame them [or SE?] for the decision of who to outsource the story to)
« Last Edit: March 01, 2009, 09:14:16 PM by recursivelyenumerable »
QED

Bebpo

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See the general consensus is that Tri-ace's only problem is their horrible cutscenes/characters/stories and that the gameplay is great.  Maybe I am crazy but I don't think their gameplay has ever been, or currently is, particularly good.

I'm on the 3rd planet in SO4 and not even talking about the cutscenes, here is everything that I dislike/hate/pisses_me_off:
-Big empty overworld connectors between towns/dungeons where you go X DASH X DASH X DASH X DASH X DASH for minutes.  It reminds me of why I hate Oblivion and makes me hate all the time between towns and dungeons.
-Long windy dungeon designs where you never have any idea how far you are into the dungeon or the general flow of the dungeon.  It's basically "try this way! try that way! try that way!" until you've gone everywhere and have some idea of how the dungeon is constructed so now you can actually proceed.  As opposed to other rpgs like Vesperia where you are continually making progress through the dungeons and never feel lost.  So basically I don't really enjoy when I'm in dungeons either.
-The dungeon map is non-scrollable; go fuck yourselves Tri-ace.  It'd be nice to know BEFORE going down a 3 minute dashing path that it's a dead end.
-Too many encounters.  You know something is wrong when at 8 hours in I've had far more encounters than I have in a Tales game at 8 hours in.  The reason besides just having enemies every 10 feet in dungeons is that YOU CAN'T DODGE MOST OF THE ENEMIES.  What is the point of visible enemies if they put them in these narrow hallways where you have to hit them everytime.  Combined with the respawning everytime you leave the room, it basically becomes more frequent than random battles in areas that you go back and forth a lot.
-BACKTRACKING.  Fuck, not only do I have to run back and forth across long boring overworld sections, but I have to run all the way out of long ass dungeons after killing the boss.  THIS IS THE FUTURE.  GIVE ME A TELEPORT TO SHIP OPTION.
-In shops when buying you can't see how many of the item you already have in your possession.  AM I MISSING SOMETHING HERE?!?  Because this is something that is like IN EVERY OTHER RPG.  I usually buy like 5 of every material in games so I always have it on me if I need it.  Now I see like 20 materials and I have no idea if I already have 5 or so of any of them, so either I check my inventory 1 by 1 (waste of time) or I just buy 5 of everything in the shop regardless (waste of money).
-Item Creation quests are TERRIBLE solely because you can't just IC from your menu.  Having to get the quest, then get the materials, then RUN BACK TO YOUR SHIP WHICH MIGHT BE 10-15 MINUTES FROM TOWN, make the item, then go all the way back just to get like 900fol on something that cost you 300fol in materials is a huge waste of fucking time.  If you could just pop open a portable IC system while in the shop and do it right there it'd actually be worth doing!  Likewise, when it comes down to making a weapon/armor back at my ship when I'm 10 mins away from my ship or spending money and just buying similar stuff in the shop I'm at right now, I'll just spend the money because again...waste of fucking time.
-Further IC quest stuff.  Unless you have a guide book or write things on a piece of paper, sitting around trying to buy all the right ingredients for multiple requests requires like a dozen back and forth openings of the menu.  There had to have been an easier way to do all this without making it a complete hassle.
-When you buy equipment all you can see is GOOD or BAD.  You can't see the stat differences.  WHY IS THIS GAME'S SHOP INTERFACE STILL IN THE DARK AGES!?!?!  Likewise, when you make armor/weapons in IC you can't see the stat changes.  So yeah, I don't really enjoy being in towns much either.
-BATTLE SYSTEM
--Targetting is sooooooo fucked.  Because you can't manually change who you are targetting (other than RUN CLOSE TO THEM AND POINT AT THEM), the blindside system gets glitchy A LOT.  You can have a guy charging at you 5 feet away and you want to blindside jump to his side, but when you start charging your blindside it targets some dude HALFWAY ACROSS THE MAP who is looking at you and you either blindside him by running halfway across the map in slow-motion, or he's so far away that your blindside doesn't complete and meanly the guy who was 5 feet away from you is now in your face.
--Targetting is sooooooo fucked part 2.  On bosses that have weakpoints because you can't TARGET their weakspot unless you are right in front of it, most of the time you can't blindside attack the weakpoint.  If you blindside attack the boss you'll just run in slow-mo to the bosses's back and slash.  This is not great when the weakpoint IS NOT IN THE BACK.  This is especially fun when you've built up your BEAT S rank so you do GREAT damage off blindsides but now this is all totally useless on the boss (aka. the only enemy you would care about doing amazing damage on) because you can't blindside attack his weakspot unless you get lucky.
--The camera sucks.  Especially when you come off a blindside attack on an enemy and you can't see anything at all that is going on in the rest of the map.  Hell I just hop back instinctively once I finish a blindside attack since I never know what could be coming.
--Very limited movelist.  I checked the JPN wiki and saw that you get like 8 moves total for THE ENTIRE GAME.  wtfffffff.  I complain that Tales doesn't have enough moves when you only get about 10-15, so yeah I don't like this.  It means every battle is doing a blindside -> the same combo for 5 hours on repeat until you get a new move and then it's blindside -> same combo for 5 hours until you get a new move, etc... 
--The support skills seem even worse.  Unless the faq is just not up to date, it seemed like characters only get like 2-3 battle skills for the entire game and by the 3rd world I already have 2 of them.  What happened to Tri-ace games having dozens of skills to give you lots of variety in your character building!?!?  It's like they went back to SO1 content level.   

That doesn't even get into the graphic, writing nitpicks I have.  A lot of those gameplay complaints are nitpicks but they are things that OTHER RPGS DO, which means when Tri-ace isn't doing them they are doing a shitty job at making their gameplay up to par with AAA jrpg developers.

On the plus side, I like item creation.

I know there are a lot of Star Ocean fans, so they must like all this.  I've never understood these people though.  I played through SO2 and thought it was awful.  I played through SO3 and thought it was godawful.  And so far I think SO4 is pretty junky.  Somehow I still find the games compelling enough to play through.  I guess one day I'll sit down and play SO1 psp and hate that too.

Great Rumbler

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Quote
-In shops when buying you can't see how many of the item you already have in your possession.  AM I MISSING SOMETHING HERE?!?  Because this is something that is like IN EVERY OTHER RPG.  I usually buy like 5 of every material in games so I always have it on me if I need it.  Now I see like 20 materials and I have no idea if I already have 5 or so of any of them, so either I check my inventory 1 by 1 (waste of time) or I just buy 5 of everything in the shop regardless (waste of money).

You can only have 20 of each item, so if you have 5 of some item it will be displayed in the store as "X item - 0/15". Meaning, that you can buy 15 more before you reach the limit for that item.

Quote
--Targetting is sooooooo fucked.  Because you can't manually change who you are targetting (other than RUN CLOSE TO THEM AND POINT AT THEM)

I hate this too.
dog

demi

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Bebpo... be honest

IU or SO4
fat

pilonv1

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thanks bebpo, sounds horrible.

will stick to 50cent and Halo Wars for now
itm

Jansen

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you can dodges almost all enemies easily if you learn how to dash properly. even ones in tight corridors. i've been dodging bitches left and right on the mothership since i'm way overpowered and just want to finish it.

and manual targeting could have been assigned to r3 or l3. god only knows why they didn't put manual targeting in. i'm playing so1 and even it has manual targeting 

i was hoping that at some point you'd get a portable IC thingie or something. the fact that you don't means i'll be skipping pretty much all of the shop requests

by all accounts i should dislike this game... but i'm enjoying it so far? more than i did vesperia, that's for sure. probably because i went into this game with incredibly low expectations 

Quote
I played through SO2 and thought it was awful.

so2 was a good game. however neither it nor so1 hold up very well anymore
« Last Edit: March 02, 2009, 12:37:22 AM by Jansen »

Jansen

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oh and i had a lot of fun with IU

if i had to say which one is better i'd choose IU

Bebpo

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I was 9:30 gameclock.  I had just cleared the 3rd floor of INVISIBLE RED WALLS IN THE MIST CIRCLING.  I'm guessing that was the last floor of it.  When I walked up the stairs and it started to load the next floor I got that (I'm playing installed off the HDD).

My last save is at 7:58 I don't even remember if it was post getting Backus. 


Thanks Tri-ace for not including save points at least once an hour.   :-\  I dunno if I'm going to play this again or just bail.  I was liking this 3rd planet since it didn't have any overworld or shops and the dungeon was pretty linear.  But then all those YOU CAN'T SEE SHIT sections and red walls and then your camera gets behind the red wall and you can't see ahead of you and then all those giant enemies that are a bitch to avoid.....god I do not want to do that again.

demi

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ahahaha what a POS game
fat

Bebpo

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The lamest thing is that I've never gotten a DRE before in 3+ years of X360 gaming including all those 50 hour rpgs and stuff.  SO4 is the first time I've gotten it and that's playing it INSTALLED (WTF!?!!?).  It's like Tri-ace read my post earlier and sent a DRE code to fuck me over in return.

MCD

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360 is telling you to stop playing this POS.

Jansen

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you got a DRE playing off the hdd? :lol

there's no reason to keep playing any game if you're not having fun. my new years resolution for gaming was to stop finishing games that i wasn't enjoying.

i was really making myself miserable by completing games i wasn't have any fun with

ch1nchilla

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So I should probably just skip this? Or pick it up when it's really cheap? Is it even worth playing?

I'm still going through Persona 4 and have a huge backlog, so it's not like there's a big rush anyway...

tiesto

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oh and i had a lot of fun with IU

if i had to say which one is better i'd choose IU

Hmm, honestly I didn't care much for IU at all, I'm definitely enjoying this a helluva lot more. I'm even enjoying this more than Vesperia for some reason... Vesperia was waaaaay too talk-y for my tastes, and the fights took forever since most of the monsters were HP sinks.
^_^

Bebpo

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Well I deleted my install, did a cache refresh, re-installed it and blew through an hour+ dungeon in like 20 mins by skipping all the treasures and avoiding all the enemies.  The only thing that sucks is I dre'd in the one dungeon that you can't go back to later so I permanently missed all those skills and weapons.  :\ But I wasn't going to spend another hour only to maybe have it DRE again at the same spot.

you got a DRE playing off the hdd? :lol

there's no reason to keep playing any game if you're not having fun. my new years resolution for gaming was to stop finishing games that i wasn't enjoying.

i was really making myself miserable by completing games i wasn't have any fun with

I'm actually enjoying it somewhat.  My rant/nitpicks were all based on the 2nd planet, which was awful.  But I enjoyed the 3rd planet outside of the DRE since it had no overworld, no towns, and the dungeon was linear.  The 4th planet seems fine so far as well.  I always used to call the SO games "broken" but I think a better word is just "unpolished".  They are fun games but extremely flawed and missing all kinds of stuff that is the standard in modern rpgs; which makes for a lot of annoyances.  It's almost like they try to keep Star Ocean as an archaic franchise while also being "cutting edge" with creative ideas.

Surprisingly I'm enjoying the cutscenes the most at this point, not for the story, but for the character interactions.  I like that the characters are lively and fun even if they are generic archtypes (loli, robot, mage).  Then again I like animu.  The only character I don't like is Reimi because she has zero personality other than going "no edge!!!".  This gen has had the worst rpg casts IMO, so it's nice to have a group of fun, quirky, anime wierdos.  It's a hell of a better cast than SO3 for sure.


oh and i had a lot of fun with IU

if i had to say which one is better i'd choose IU

Hmm, honestly I didn't care much for IU at all, I'm definitely enjoying this a helluva lot more. I'm even enjoying this more than Vesperia for some reason... Vesperia was waaaaay too talk-y for my tastes, and the fights took forever since most of the monsters were HP sinks.

I only played the first two dungeons of IU until the end of the forest, but I liked what I played of it.  The gameplay seemed more original and something fresh and the plot setup was interesting.  I hear it's the later situation battles that really kill the game, so maybe it's worse than SO4.  I might play it after SO4 to get my Tri-ace done for this gen.

Vesperia suffered from too much HP on enemies, but then again once the fatal strike system was introduced you could kill enemies in 1 hit, which quickened things up.  Still I don't set Vesperia on a very high pedestal or anything.  It was a good, but not great, Tales game.  But it was the most polished rpg so far this gen, which was nice.
« Last Edit: March 02, 2009, 03:34:35 PM by Bebpo »

BlueTsunami

  • The Muffin Man
  • Senior Member
I like how Reimi flipped out on Edge for no reason on the Second Planet. The area where you have to clime down and go to that little town in the snow. Its like, holy shit girlie, I wasn't thinking about looking up at yo' ass while we climb down.
:9

Great Rumbler

  • Dab on the sinners
  • Global Moderator
I like how Reimi flipped out on Edge for no reason on the Second Planet. The area where you have to clime down and go to that little town in the snow. Its like, holy shit girlie, I wasn't thinking about looking up at yo' ass while we climb down.

That part made no sense at all because she's wearing those tight shorts. There's nothing to see that can't already be seen!
dog

cool breeze

  • Senior Member
oh and i had a lot of fun with IU

if i had to say which one is better i'd choose IU

IU has so much potential to be an awesome game because of the fun combat system and one interesting dungeon (vel / ves something tower).  Recycle it as a diablo / PSO style game with 4 to 8 player XBL play and it will be incredible.


treythemovie

  • Member
I swear Bebpo, either there are multiple people behind your account or your gaming tastes have developed a multiple personality disorder  :lol

demi

  • cooler than willco
  • Administrator
So now that it's confirmed IU is in fact better than Star Ocean 4... I might have to do a Hard run on IU in celebration
fat

MCD

  • Fastest selling shit
  • Senior Member
3rd planet is 2nd planet's last dungeon reshuffled.

fucking lazy developers.

Jansen

  • Senior Member
19:36 on the clock and still having fun

although i can't believe they decided to make edge go all emo. too many jrpgs do this shit.

at least in abyss luke went from douche -> emo -> decent guy

in this game you go from the cool guy that everyone heaps tons of praise on -> mega-emo -> ?

there better be a payoff for all of edge's sulking