Author Topic: Residential Biohazardness 5 Thread  (Read 99459 times)

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dark1x

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Re: Residential Biohazardness 5 Thread
« Reply #540 on: March 20, 2009, 09:01:35 AM »
Quote
There are better survival horror games on the market.  There are better action games on the market.  There are better shooters on the market.  There are better co-op games on the market - even ones with zombies (Left 4 Dead)!
I've played a lot of Left 4 Dead and I actually MUCH prefer RE5 for co-op.  The zombies in L4D are just too flimsy for their own good.  Like every Source game I've played, there is no weight to anything.  The act of shooting enemies is much more satisfying to me in RE5.

Quote
If anything, I'm probably too lenient on games.

But I'm not a brand loyalist. 
I'm not a brand loyalist either.  RE4 was the first Resident Evil game that I actually enjoyed.  I've played through some of the other games in the series, but I always thought they played like shit.  I like RE5 not because of its Resident Evil branding but because I think it's a damn fine game.  There are still a lot of elements present in the combat of RE5 that other games haven't duplicated.

I'd imagine there isn't a good action game released in the last few years that I have not played so it's certainly not a matter of inexperience.

Bildi

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Re: Residential Biohazardness 5 Thread
« Reply #541 on: March 20, 2009, 09:03:18 AM »
Still haven't played RE0 yet; every time I try to start it, I get fed up with it for some reason.  Maybe it's the item system, maybe it's the partner thing, I don't know what it is.

RE0 is good fun, but they really should have ignored the "fans" who demanded Capcom let people drop items anywhere.  It led to a of backtracking in order to move items around the map.

I still really liked it though.

I still haven't played RE5, getting it at a reasonable price (ie not ridiculous Aussie prices) means I'm having to wait.  Hopefully only a couple of weeks away. :(

The Fake Shemp

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Re: Residential Biohazardness 5 Thread
« Reply #542 on: March 20, 2009, 09:04:24 AM »
Name the elements present in the combat of Resident Evil 5 not duplicated by other titles.  What, inventory management?

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Kestastrophe

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Re: Residential Biohazardness 5 Thread
« Reply #543 on: March 20, 2009, 09:07:02 AM »
I'm not a brand loyalist either.  RE4 was the first Resident Evil game that I actually enjoyed.  I've played through some of the other games in the series, but I always thought they played like shit.  I like RE5 not because of its Resident Evil branding but because I think it's a damn fine game.  There are still a lot of elements present in the combat of RE5 that other games haven't duplicated.

:bow dark1x

I never understood the appeal of the isometric camera RE games, the gameplay was an exercise in frustration.
jon

dark1x

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Re: Residential Biohazardness 5 Thread
« Reply #544 on: March 20, 2009, 09:35:23 AM »
Name the elements present in the combat of Resident Evil 5 not duplicated by other titles.  What, inventory management?
I don't expect you to agree with any of this, obviously, but...

The hit response system and the way it affects the other enemies has always been a high point for me along with the context sensitive close range combat.  Being able to stagger an enemy, executing a melee, and having the entire crowd fly back feels great.  I think Dead Space demonstrates why a dedicated melee button doesn't always work well as it rarely connected and had minimal effect.  The melee combat in RE5 plays a significant role in crowd control.  Of course, Left 4 Dead has many of these same features but, as noted above, it feels very flimsy in comparison to RE5.  Furthermore, I think there is a more tangible relationship between enemy attacks and the player.  When an enemy swings a small axe, for instance, you can side step just enough to avoid it and then counter attack.  I've always felt that there was no physical connection between the enemies and the player in L4D.  If an enemy was within range and using attacks, you were going to be hit.

There's a much greater focus on each individual enemy and the techniques used to take them down.  Depending on the numbers, it may not always be in your best interest to aim for the head (again, going for the knees and knocking an enemy back can thin out a crowd enough to allow you to escape the situation).  Furthermore, the laser pointer adds actual depth to the act of targeting.  That is, the pointer exists within the game world (unlike a 2D reticle) which changes the way you handle distance play.

Basically, RE5 has a greater physical relation between the player and the enemies that influences the way you must play the game.  

I'm surprised you take issue with the sense of damage, though.  Most other shooters do a significantly WORSE job in handling this.  Games like Gears of War and L4D basically present bullet sponges with a single weak point (their head).  How you hit them has no real impact on their animation.

In general, I would agree that moving and shooting is more enjoyable, but in a game such as this, I actually do think their decision to avoid using it works well.  The game manages to avoid the Dead Space issues of walking backwards while unloading into an enemy until it's dead.  Due to the limitations of movement, the laser sight aiming system, and the reload time of your weapons you must remain more aware of your surroundings and plan accordingly.

dark1x

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Re: Residential Biohazardness 5 Thread
« Reply #545 on: March 20, 2009, 10:28:32 AM »
I think they gave up on scares when Silent Hill basically destroyed their efforts in that regard.  There is no Resident Evil title that I would consider "scary" or tense.

Himu

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Re: Residential Biohazardness 5 Thread
« Reply #546 on: March 20, 2009, 04:32:50 PM »
jesus christ get willco out of this thread

almost done with veteran!
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duckman2000

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Re: Residential Biohazardness 5 Thread
« Reply #547 on: March 20, 2009, 04:34:02 PM »
So does anyone actually miss the suitcase shit?

duckman2000

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Re: Residential Biohazardness 5 Thread
« Reply #548 on: March 20, 2009, 04:35:38 PM »
I sort of liked it, in a Tactical Tetris sort of way. I doubt I'll miss it, though.

TakingBackSunday

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Re: Residential Biohazardness 5 Thread
« Reply #549 on: March 20, 2009, 04:37:25 PM »
I would spend like 20 minutes sorting my suitcase in RE4  :lol
püp

Himu

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Re: Residential Biohazardness 5 Thread
« Reply #550 on: March 20, 2009, 04:40:41 PM »
i liked it, but don't miss it
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cool breeze

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Re: Residential Biohazardness 5 Thread
« Reply #551 on: March 20, 2009, 04:44:37 PM »
Inventory management is amazing and totally satisfies my compulsive feelings.  Games like RE4, STALKER, etc. that have a number of slots and objects with different sized objects are my favorite.  One of my favorite parts of stalker was killing someone only to use his body for more storage space, then I would just drag the corpse around with me.


Himu

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Re: Residential Biohazardness 5 Thread
« Reply #552 on: March 20, 2009, 04:45:36 PM »
Actually, a couple of areas have build up. But yeah, not enough.

Like the uroboros fight on 2-1, or 5-1.

The problem with RE5 is that they use a cutscene for everything. In RE4 and other games you'd have no warning. You'd just hear the sound of the monster and have to figure out where the hell they're coming from.
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Bebpo

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Re: Residential Biohazardness 5 Thread
« Reply #553 on: March 20, 2009, 05:12:58 PM »
If you don't care about survival horror or difficulty, the inventory management in RE5 blows the others away.  I mean being able to jump out and re-arrange/buy shit/fill your magnum with full ammo at every save point makes the game really easy to be the correct unstoppable killing machine for every situation.

But it loses that "oh crap I better horde all my magnum ammo for the final dungeon/boss" feeling that the old ones had.  I remember when the rocket launcher was ZOMG if you had it.  Not just a few bucks whenever.

Actually, a couple of areas have build up. But yeah, not enough.

Like the uroboros fight on 2-1, or 5-1.

The problem with RE5 is that they use a cutscene for everything. In RE4 and other games you'd have no warning. You'd just hear the sound of the monster and have to figure out where the hell they're coming from.

Eh, the build up for uroboros sucks because the payoff is uroboros, which is the lamest boss ever and you fight it 3 times  :duh  Let's make a faceless tentacle monster with glowing orange bulbs as our main scare of RE5...smh

RE5 should have brought back the hunters instead of the lickers.  Hunters = badass.
« Last Edit: March 20, 2009, 05:15:07 PM by Bebpo »

The Sceneman

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Re: Residential Biohazardness 5 Thread
« Reply #554 on: March 20, 2009, 05:18:12 PM »
okay for those of you who dont think this game is scary

spoiler (click to show/hide)
I just made it up to the village in chapter 3, holy fuck some of those villagers are like 10 feet tall, its absolutely terrifying if you ask me  :'(
[close]
#1

demi

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Re: Residential Biohazardness 5 Thread
« Reply #555 on: March 20, 2009, 05:21:20 PM »
okay for those of you who dont think this game is scary

spoiler (click to show/hide)
I just made it up to the village in chapter 3, holy fuck some of those villagers are like 10 feet tall, its absolutely terrifying if you ask me  :'(
[close]

LOL the ooga boogas. They were more annoying than anything.

I'm up to 3-2, but with my 360 issues I probably wont be back in the game until I eventually buy a new box.
fat

Himu

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Re: Residential Biohazardness 5 Thread
« Reply #556 on: March 20, 2009, 05:26:54 PM »
lickers > hunters

but hunters > reapers
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Bebpo

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Re: Residential Biohazardness 5 Thread
« Reply #557 on: March 20, 2009, 05:37:13 PM »
All my favorite enemies are from RE1.  Probably why REmake is my favorite.

Tyrant (best RE enemy ever), GIANT SNAKE, Hunters, OG dogs, NORMAL ZOMBIES, NAKED LAB ZOMBIES, crows, and then the crimson heads & crazy monster bitch added in REmake = awesome.

demi

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Re: Residential Biohazardness 5 Thread
« Reply #558 on: March 20, 2009, 05:39:16 PM »
And Barry, who never appeared in any future games at all. How do you not include Barry
fat

Bebpo

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Re: Residential Biohazardness 5 Thread
« Reply #559 on: March 20, 2009, 05:54:19 PM »
And Barry, who never appeared in any future games at all. How do you not include Barry

Resident Evil 6: The FPS staring Barry.

I'd buy that.

The Sceneman

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Re: Residential Biohazardness 5 Thread
« Reply #560 on: March 20, 2009, 05:58:16 PM »
And Barry, who never appeared in any future games at all. How do you not include Barry

Jill................... Ive found something...............its a weapon....its reeeeeeally powerful! Especially against living things. I want you to have it.

But what about you Barry?

Its OK, *pulls out giant wang* I have THIS


man RE1 was the awesome
#1

Himu

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Re: Residential Biohazardness 5 Thread
« Reply #561 on: March 20, 2009, 05:58:58 PM »
3-3 is fucking annoying on vet/pro due to the snipers
IYKYK

Re: Residential Biohazardness 5 Thread
« Reply #562 on: March 20, 2009, 06:03:43 PM »
half way through pro

Uncharted > RE5
orl

The Sceneman

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Re: Residential Biohazardness 5 Thread
« Reply #563 on: March 20, 2009, 06:09:47 PM »
what happened to taste in videogames, smh
#1

cool breeze

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Re: Residential Biohazardness 5 Thread
« Reply #564 on: March 20, 2009, 07:01:04 PM »
And Barry, who never appeared in any future games at all. How do you not include Barry

Barry was in the Gameboy Color one with Leon.  I haven't played it, but Leon and Barry means it's probably the best game ever.

And Josh is the best character in RE5.  RE6 should be Josh, Leon and Barry doin' thangs.

Himu

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Re: Residential Biohazardness 5 Thread
« Reply #565 on: March 20, 2009, 07:05:58 PM »
Have you seen Josh in RE5's ending?
spoiler (click to show/hide)
That nicca is infected, look at them eyes
[close]
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demi

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Re: Residential Biohazardness 5 Thread
« Reply #566 on: March 20, 2009, 07:33:08 PM »
And Barry, who never appeared in any future games at all. How do you not include Barry

Barry was in the Gameboy Color one with Leon.  I haven't played it, but Leon and Barry means it's probably the best game ever.

And Josh is the best character in RE5.  RE6 should be Josh, Leon and Barry doin' thangs.

I'm pretty sure Gaiden isn't Canon, doesnt count
fat

Himu

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Re: Residential Biohazardness 5 Thread
« Reply #567 on: March 20, 2009, 08:16:40 PM »
Beat it on Vet. Ranked 2640 on the leaderboards. Beat it in 3 hours and 13 minutes...I could probably shave off an hour if I replay it but I'm handicapped without a co-op partner. Most of the dudes on here are beating it in an hour and a half now...

Pro mode time then I'll get the rest of the achievements (only 4 more left).
« Last Edit: March 20, 2009, 08:22:06 PM by Himuro »
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demi

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Re: Residential Biohazardness 5 Thread
« Reply #568 on: March 21, 2009, 12:09:12 AM »
They should put every character of a Resident Evil in a game, like that Power Rangers episode "Forever Red"
fat

Rman

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Re: Residential Biohazardness 5 Thread
« Reply #569 on: March 21, 2009, 04:11:16 AM »
I suck at Mercs Mode.  Having a hard time getting A ranks to unlock the characters.

bork

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Re: Residential Biohazardness 5 Thread
« Reply #570 on: March 21, 2009, 12:39:12 PM »
I suck at Mercs Mode.  Having a hard time getting A ranks to unlock the characters.

Play Duo Mode, it can help immensely if it's with someone good!  I helped a friend go through it last night; we even got an S-rank or two and I finally cleared the prison level.
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Human Snorenado

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Re: Residential Biohazardness 5 Thread
« Reply #571 on: March 21, 2009, 01:36:29 PM »
I suck at Mercs Mode.  Having a hard time getting A ranks to unlock the characters.

The main problem in Mercenaries is that you're probably going to suck until you figure out the layout of the level.  You'd think you'd be ok since you've played the game and gone through all the levels before, but what you really need to know is where all of the time bonuses are.  Once you've got that down it's just a matter of keeping the combo going.  I recommend using Chris- at least at first- cause he's got a shotgun that will kill most Majini in one shot.
yar

bork

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Re: Residential Biohazardness 5 Thread
« Reply #572 on: March 21, 2009, 02:21:50 PM »
It feels like -at least for the first run through- you NEED Chris to get A Rank in mercenaries.  Last night I was using Tribal Sheva because of her bow, but kept telling my friend to pick Chris. He'd pick Wesker somtimes and wouldnt do as well, although we did just barely beat the prison stage without Chris on our last try. I want to try STARS Wesker now since he's got the Hydra shotgun and a magum!  :eek.

And maybe I'm doing something wromg, but machine guns feel useless in Mercs. With Jill, I know her knifevis fast and her melee is good, but she seems kinda shitty with her weapons load out in either version.
ど助平

cool breeze

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Re: Residential Biohazardness 5 Thread
« Reply #573 on: March 21, 2009, 03:24:32 PM »
Is Wesker the only one who has a special move in Mercs?

Third

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Re: Residential Biohazardness 5 Thread
« Reply #574 on: March 21, 2009, 05:10:43 PM »
Biggest scare in RE5:

spoiler (click to show/hide)
when one of those lying zombie corpses jumped at me. That was fucked up
[close]

spoiler (click to show/hide)
zombie, how I miss thee. :'(
[close]


Himu

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Re: Residential Biohazardness 5 Thread
« Reply #575 on: March 21, 2009, 05:21:24 PM »
Fuck the El Gigante fight on pro mode
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Human Snorenado

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Re: Residential Biohazardness 5 Thread
« Reply #576 on: March 21, 2009, 05:30:19 PM »
Fuck the El Gigante fight on pro mode

lol can't rocket launcher him
yar

Himu

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Re: Residential Biohazardness 5 Thread
« Reply #577 on: March 21, 2009, 05:35:41 PM »
Sure can't.

But the turret shit sure is an awful replacement. The archers really pack a punch on this fight and the damage really adds up.
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Smooth Groove

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Re: Residential Biohazardness 5 Thread
« Reply #578 on: March 21, 2009, 05:47:53 PM »
Is the PC version coming out soon?

My PC has spoiled me.  I want to play everything at 60fps, 1920x1200, 16x AA and Max settings. 

Human Snorenado

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Re: Residential Biohazardness 5 Thread
« Reply #579 on: March 21, 2009, 06:11:31 PM »
I've settled on the best way to equip Sheva, finally.  I'd had troubles with her when I gave her a pistol-rifle combo; she just seems to want to use the pistol exclusively.  But now I took her pistol away and gave her a fully pimped out ak-74 (lol) machine gun in it's place.  Fully upgraded, it does as much damage as the base pistol but has better range and obviously is automatic.  It doesn't have any critical bonuses, but fuck it that's what Mr. Fully Upgraded Magnum is for on Chris.  Boom, sucka.  Plus she'll use her rifle like a good girl on far off targets now.

What have you guys had success with?
yar

Himu

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Re: Residential Biohazardness 5 Thread
« Reply #580 on: March 21, 2009, 06:12:31 PM »
I play as Sheva.

I give Chris a magnum with infinite ammo and a melee/bulletproof vest and that's it.
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Human Snorenado

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Re: Residential Biohazardness 5 Thread
« Reply #581 on: March 21, 2009, 06:16:15 PM »
I tried playing as Sheva for awhile.  Here's what threw me off- she's left handed.  Yup, it's dumb as fuck but I couldn't get used to it.

Himu- what costumes do you use?  Tribal Sheva, lol.   :-*
yar

Himu

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Re: Residential Biohazardness 5 Thread
« Reply #582 on: March 21, 2009, 06:17:41 PM »
It takes time getting used to Sheva but I prefer playing as her now. She's more agile, she has cooler melee moves, and she's nice to look at.

And ya, tribal Sheva.
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Human Snorenado

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Re: Residential Biohazardness 5 Thread
« Reply #583 on: March 21, 2009, 06:43:28 PM »
Hey, how the hell do you guys get an S ranking on chapter 6-2?  Accuracy, times died and time I have no problem with, but there's only like 7 or 8 enemies and it keeps giving me a C and fucking my ranking.
yar

Rman

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Re: Residential Biohazardness 5 Thread
« Reply #584 on: March 21, 2009, 06:45:54 PM »
Biggest scare in RE5:

spoiler (click to show/hide)
when one of those lying zombie corpses jumped at me. That was fucked up
[close]

spoiler (click to show/hide)
zombie, how I miss thee. :'(
[close]


I definitely agree.  I was surprised I fell for it.
« Last Edit: March 21, 2009, 06:51:10 PM by Rman »

demi

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Re: Residential Biohazardness 5 Thread
« Reply #585 on: March 21, 2009, 06:48:02 PM »
The only scares I get are the equivilant of a Scooby Doo episode. Me and my coop partner will just run around in circles and I will see him off in the distance with a trail of ooga boogas after him. All I can do is laugh
fat

Himu

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Re: Residential Biohazardness 5 Thread
« Reply #586 on: March 21, 2009, 06:48:54 PM »
Hey, how the hell do you guys get an S ranking on chapter 6-2?  Accuracy, times died and time I have no problem with, but there's only like 7 or 8 enemies and it keeps giving me a C and fucking my ranking.

It's really fucking annoying dude.

To get that s-rank, you gotta kill a number of the black mop things that the boss shoots at you. Also, remember to take on the group of majini in that one hallway.
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siamesedreamer

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Re: Residential Biohazardness 5 Thread
« Reply #587 on: March 21, 2009, 11:42:33 PM »
The 5-2 boss is fucking pissing me off. I know what you have to do, but he simply won't die. I've literally gone through 300 rounds of various weapon ammunition. Now I'm out of ammo and Sheva's dumbass keeps asking me for some. Wish I could punch the bitch in the face and tell her she shouldn't have wasted all her ammo in the first place.

FatalT

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Re: Residential Biohazardness 5 Thread
« Reply #588 on: March 21, 2009, 11:44:34 PM »
The 5-2 boss is fucking pissing me off. I know what you have to do, but he simply won't die. I've literally gone through 300 rounds of various weapon ammunition. Now I'm out of ammo and Sheva's dumbass keeps asking me for some. Wish I could punch the bitch in the face and tell her she shouldn't have wasted all her ammo in the first place.

Um, use the laser?

bork

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Re: Residential Biohazardness 5 Thread
« Reply #589 on: March 21, 2009, 11:45:09 PM »
5-2 is the larger liquid-slug monster-thing, right?  You need to get the flame thrower or have Sheva get it and burn it to expose its weak spots, then shoot them from there.  It's a long fight the first time through.

Hey, how the hell do you guys get an S ranking on chapter 6-2?  Accuracy, times died and time I have no problem with, but there's only like 7 or 8 enemies and it keeps giving me a C and fucking my ranking.

It's really fucking annoying dude.

To get that s-rank, you gotta kill a number of the black mop things that the boss shoots at you. Also, remember to take on the group of majini in that one hallway.

If you're playing alone, just have Sheva fire the "Hammer Of Dawn" at the boss and then you can concentrate on all the mini-monsters during that fight.
ど助平

Himu

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Re: Residential Biohazardness 5 Thread
« Reply #590 on: March 21, 2009, 11:45:54 PM »
The 5-2 boss is fucking pissing me off. I know what you have to do, but he simply won't die. I've literally gone through 300 rounds of various weapon ammunition. Now I'm out of ammo and Sheva's dumbass keeps asking me for some. Wish I could punch the bitch in the face and tell her she shouldn't have wasted all her ammo in the first place.

Here's a tip, you can't damage it when using the flamethrower. Have the ai use the flamethrower and whenver the things pop out, waste them with a shotgun.
IYKYK

bork

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Re: Residential Biohazardness 5 Thread
« Reply #591 on: March 21, 2009, 11:47:40 PM »
I've settled on the best way to equip Sheva, finally.  I'd had troubles with her when I gave her a pistol-rifle combo; she just seems to want to use the pistol exclusively.  But now I took her pistol away and gave her a fully pimped out ak-74 (lol) machine gun in it's place.  Fully upgraded, it does as much damage as the base pistol but has better range and obviously is automatic.  It doesn't have any critical bonuses, but fuck it that's what Mr. Fully Upgraded Magnum is for on Chris.  Boom, sucka.  Plus she'll use her rifle like a good girl on far off targets now.

What have you guys had success with?

Do you have Sheva on cover all the time?  I find that changing her to attack will make her switch weapons.  You can even switch back to cover and she should stick with the changed-out weapon. 
ど助平

Himu

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Re: Residential Biohazardness 5 Thread
« Reply #592 on: March 22, 2009, 12:10:56 AM »
Take her pistol away and give her a rifle or machine gun and voila.
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siamesedreamer

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Re: Residential Biohazardness 5 Thread
« Reply #593 on: March 22, 2009, 12:56:15 AM »
Yeah, I was doing it wrong. Apprearently Capcom wants you to give her the flamethrower and have you do absolutely nothing. She basically took him down by herself after three refills.

Human Snorenado

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Re: Residential Biohazardness 5 Thread
« Reply #594 on: March 22, 2009, 12:57:40 AM »
Take her pistol away and give her a rifle or machine gun and voila.

Yeah that's what I did.

I guess the first time on 6-2 I was focusing on actually beating the thing, and the second time was my speed run and I was basically just shooting everything with a maxed out magnum.  Fortunately it's not a long chapter and there's some valuable treasure to nab on the way through, so I guess we'll give it the ol' college try again soon.  Then I have to beat 6-3 with an S ranking too.
yar

Bebpo

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Re: Residential Biohazardness 5 Thread
« Reply #595 on: March 22, 2009, 02:23:29 AM »
Yeah, I was doing it wrong. Apprearently Capcom wants you to give her the flamethrower and have you do absolutely nothing. She basically took him down by herself after three refills.

Yeah I didn't realize this and the boss took me 40 minutes.  I had to keep dropping the flamethrower and getting like 3-4 pistol shots off then pick it back up again.

One thing that's stupid about the game is you are either prepared for the level (aka, you only take a pistol/shotgun with you) or you are prepared for a boss (aka, you take a magnum or better).  But since the boss comes right after the level and there are no inventory boxes, you end up fighting bosses with really shitty weapons that take forever unless you hit start, quit, and re-load your game and bring the boss weapons.  I killed most bosses with a pistol, lol.

Himu

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Re: Residential Biohazardness 5 Thread
« Reply #596 on: March 22, 2009, 02:32:32 AM »
How is that a bad thing. All you have to do is go to restart, which will take you to your item box, and then go back. You'll be fighting the boss in 5 seconds.

And you shouldn't even need to use a magnum on a boss the first time through. I sure didn't need one. It just sounds like you have bad weapon management. I always carried with me a pistol or shotgun and kept a machine gun or rifle for Sheva on my first time. A pistol or shotgun worked perfect for pretty much all boss battles.
« Last Edit: March 22, 2009, 02:34:18 AM by Himuro »
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Bebpo

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Re: Residential Biohazardness 5 Thread
« Reply #597 on: March 22, 2009, 03:13:32 AM »
How is that a bad thing. All you have to do is go to restart, which will take you to your item box, and then go back. You'll be fighting the boss in 5 seconds.

And you shouldn't even need to use a magnum on a boss the first time through. I sure didn't need one. It just sounds like you have bad weapon management. I always carried with me a pistol or shotgun and kept a machine gun or rifle for Sheva on my first time. A pistol or shotgun worked perfect for pretty much all boss battles.

Yeah, I went into every stage with a pistol/shotgun and machinegun/rifle on Sheva. 

It's true you can just take 5 seconds and restart, but I don't think you should have to at any point in the game.  I think that's just bad design.  Restarting feels like losing and admitting that you are not going to be able to win this fight, so I don't do it and end up taking 40 mins fighting uroboros with a flame thrower + pistol while Sheva does nothing.

originalz

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Re: Residential Biohazardness 5 Thread
« Reply #598 on: March 22, 2009, 03:15:30 AM »
Wesker (either) is so insane in mercs.  His melee attacks just destroy everything, keep getting those +5sec bonuses one after another.  He takes down the big guys no problem with his magnum too.

Mercs is so awesome with a good partner.  We kept trying to figure out the best strategies to run through the level, get the time bonuses, and keep the combo going between the two of us.  We'll make our way to an S rank for each stage!

Beezy

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Re: Residential Biohazardness 5 Thread
« Reply #599 on: March 22, 2009, 04:08:18 AM »
I suck at mercenaries. :'(