Author Topic: Magic: The Gathering  (Read 348683 times)

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Human Snorenado

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Re: Magic: The Gathering
« Reply #300 on: April 23, 2009, 01:23:12 PM »
Dauntless Escort is no doubt sexy.  Looks like there's now a plethora of good three drops (or two drops in a bird/hierarch deck) in the g/w/u shard.
yar

Kara

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Re: Magic: The Gathering
« Reply #301 on: April 23, 2009, 02:13:26 PM »
If GAT still existed Lorescale Coatl would be Grant DaNasty in it.

tehjaybo

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Re: Magic: The Gathering
« Reply #302 on: April 23, 2009, 09:26:15 PM »
Anyone know what some good creature removal / kill would be in standard?  I'm splashing black in my mill deck, and need something to protect myself.
HURR

Human Snorenado

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Re: Magic: The Gathering
« Reply #303 on: April 23, 2009, 09:54:15 PM »
Terror.  Also this:

« Last Edit: April 23, 2009, 09:55:59 PM by The Card Cheat »
yar

Fragamemnon

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Re: Magic: The Gathering
« Reply #304 on: April 23, 2009, 10:27:25 PM »
Anyone know what some good creature removal / kill would be in standard?  I'm splashing black in my mill deck, and need something to protect myself.

Nameless Inversion, Agony Warp, Terror for efficient single target removal.

Infest for a solid weenie/token sweeper.
hex

Human Snorenado

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Re: Magic: The Gathering
« Reply #305 on: April 23, 2009, 10:30:12 PM »
I read the rest of the spoilers, they're up at http://mtgsalvation.com/alara-reborn-spoiler.html

Gotta say I really like the shard specific 2cc "______blade" cycle of common critters that get pumped with other gold critters in play.
yar

Fragamemnon

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Re: Magic: The Gathering
« Reply #306 on: April 23, 2009, 10:44:20 PM »
I read the rest of the spoilers, they're up at http://mtgsalvation.com/alara-reborn-spoiler.html

Gotta say I really like the shard specific 2cc "______blade" cycle of common critters that get pumped with other gold critters in play.

I've got the Jund Hackblade running in a deck with Putrid Leech, Bloodhall Ooze, Tattermunge Maniac , Boggart Ram-Gang, and the all-powerful Bloodbraid Elf. It can reliably ramp to lethal damage on turn 5 and a good 25% of the time on turn 4. It's also a REALLY cheap deck to build.
« Last Edit: April 23, 2009, 10:46:42 PM by Fragamemnon »
hex

Human Snorenado

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Re: Magic: The Gathering
« Reply #307 on: April 23, 2009, 10:48:39 PM »
:bow pauper :bow2

You on mtgo right now frag?
yar

Fragamemnon

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Re: Magic: The Gathering
« Reply #308 on: April 23, 2009, 10:53:22 PM »
:bow pauper :bow2

You on mtgo right now frag?

Not atm, I am doing some audio stuff and then some work. will pm you when I'm done tho.
hex

Human Snorenado

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Re: Magic: The Gathering
« Reply #309 on: April 24, 2009, 02:54:18 AM »
Jund Hackblade is good, but not surprisingly blue ended up with the best of the cycle imo:



:bow blue :bow2 

Expect to see this guy in some strix decks soon.
yar

Kara

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Re: Magic: The Gathering
« Reply #310 on: April 24, 2009, 04:42:49 AM »
The R/B ones disappointed me. One of them should have had double strike. Haste on a 2 drop that requires a gold card to have haste is just wonky.
« Last Edit: April 24, 2009, 04:44:35 AM by Karakand »

Human Snorenado

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Re: Magic: The Gathering
« Reply #311 on: April 24, 2009, 09:04:00 AM »
The R/B ones disappointed me. One of them should have had double strike. Haste on a 2 drop that requires a gold card to have haste is just wonky.

It works with the borderposts, you know.
yar

Kara

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Re: Magic: The Gathering
« Reply #312 on: April 24, 2009, 09:34:32 AM »
In an aggro deck I want my one drop to be some kind of threat or disruption, not a meh mana source.

Kara

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Re: Magic: The Gathering
« Reply #313 on: April 26, 2009, 09:52:03 AM »
My opponent and I both have low life totals. The board has stalled thanks to my use of this guy:



I break the balance on the board when I play:



I arrange my cards so that this would be the last one I drew:



I use the two cards above it to pave the way to victory. Then my opponent casts



on my



and I lose the game.

We all take some bad beats, but ones like that are hard to top.

Editor's Note: This was a wonky non-standard format. Even if I suck at limited I'd never play Tortoise Formation willingly.

billyofcourse

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Re: Magic: The Gathering
« Reply #314 on: April 26, 2009, 05:25:00 PM »
went to the pre-release event this weekend and walked out with
sen triplets
maelstrom pulse
dragoon broodmother foil promo
dragon broodmother
enigma sphinx foil
filigree angel x 2
nemesis of reason
meddling mage
sovereigns of lost alara

those are just the rares from the new set that I picked up, not to mention a bunch of cards to build a pretty beastly blue/white/black artifact deck

filigree angel and master transmuter ftw
« Last Edit: April 26, 2009, 05:34:17 PM by billyofcourse »
NOU

Kara

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Re: Magic: The Gathering
« Reply #315 on: April 27, 2009, 10:06:37 AM »
Cascading into a card with cascade is so beautiful. Love the mechanic.

I don't feel so bad about my loss from Saturday now:

[youtube=560,345][/youtube]

tehjaybo

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Re: Magic: The Gathering
« Reply #316 on: April 27, 2009, 12:16:17 PM »
I played Standard for the first time in a very long time Friday night.  It was really fun.  I have a little black splashed in my merfolk mill deck for Shriekmaws, and soon some new pretty stuff from the new set.  Also, I'm going to run two or three Traumatizes.  I didn't realize they were still T2 legal!  Freaking 10th.  Mmm.
HURR

T234

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Re: Magic: The Gathering
« Reply #317 on: April 27, 2009, 01:30:01 PM »
went to the pre-release event this weekend and walked out with
sen triplets
maelstrom pulse
dragoon broodmother foil promo
dragon broodmother
enigma sphinx foil
filigree angel x 2
nemesis of reason
meddling mage
sovereigns of lost alara

those are just the rares from the new set that I picked up, not to mention a bunch of cards to build a pretty beastly blue/white/black artifact deck

filigree angel and master transmuter ftw

That's what we call a haul.
UK

tehjaybo

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Re: Magic: The Gathering
« Reply #318 on: April 27, 2009, 02:22:33 PM »
Yeah, he was fucking wheeling and dealing hardcore.  He got a lot of good stuff.
HURR

T234

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Re: Magic: The Gathering
« Reply #319 on: April 27, 2009, 02:29:02 PM »
Depending upon car repairs/grass sales/summer tuition,  I might be buying a booster box of the new set just for trading material.

And Shatterstorm is gonna be in every red deck until Tenth rotates out.
UK

tehjaybo

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Re: Magic: The Gathering
« Reply #320 on: April 27, 2009, 05:01:28 PM »
Yeah, Billy and I are getting a box of Alara Reborn this weekend probably.  I'll put up need/have lists if any of you guys wanna trade when we get it.
HURR

Ganhyun

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Re: Magic: The Gathering
« Reply #321 on: April 27, 2009, 05:20:33 PM »
i bought my friend a conflux starter deck pack (40 card deck with a 15 card booster inside) this weekend. What does he get? Conflux. The set card.
XDF

Human Snorenado

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Re: Magic: The Gathering
« Reply #322 on: April 27, 2009, 05:21:03 PM »
lol paper cards lol
yar

tehjaybo

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Re: Magic: The Gathering
« Reply #323 on: April 27, 2009, 05:22:13 PM »
i bought my friend a conflux starter deck pack (40 card deck with a 15 card booster inside) this weekend. What does he get? Conflux. The set card.

I had Billy buy me one of the Alara Reborn precons because there's a 4/7 critter that if you attack with it, even if it doesn't deal combat damage, it mills 10 cards.  That thing is like my Christ.
HURR

Ganhyun

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Re: Magic: The Gathering
« Reply #324 on: April 27, 2009, 05:25:36 PM »
i bought my friend a conflux starter deck pack (40 card deck with a 15 card booster inside) this weekend. What does he get? Conflux. The set card.

I had Billy buy me one of the Alara Reborn precons because there's a 4/7 critter that if you attack with it, even if it doesn't deal combat damage, it mills 10 cards.  That thing is like my Christ.


:drool

XDF

tehjaybo

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Re: Magic: The Gathering
« Reply #325 on: April 27, 2009, 05:27:23 PM »


Godddddddddd yessssssssssssssssssss
HURR

Kara

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Re: Magic: The Gathering
« Reply #326 on: April 27, 2009, 05:31:35 PM »
lol paper cards lol

Shuffling is way too much fucking work.

Especially if you're a deck stacker.

Speaking of... I played poker with a bunch of pretty proficient MtG players Saturday night (one of them is PT)... let's just say I have a newfound cynicism of "great" players. What is the point of playing strategic games with chance elements if you're going to make them as predictable as possible? Go play chess or something.

billyofcourse

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Re: Magic: The Gathering
« Reply #327 on: April 27, 2009, 05:42:12 PM »
(Image removed from quote.)

Godddddddddd yessssssssssssssssssss


cough cough....mirrorweave

:smug
NOU

Human Snorenado

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Re: Magic: The Gathering
« Reply #328 on: April 27, 2009, 05:44:39 PM »
lol paper cards lol

Shuffling is way too much fucking work.

Especially if you're a deck stacker.

Speaking of... I played poker with a bunch of pretty proficient MtG players Saturday night (one of them is PT)... let's just say I have a newfound cynicism of "great" players. What is the point of playing strategic games with chance elements if you're going to make them as predictable as possible? Go play chess or something.

Funny, I too played poker Saturday night, but with the guys in my fantasy football league.  Since they're all a bunch of stoners and I was the only one not smoking that night, I did pretty damn well.  Won the 2nd most money at cash out behind only a really good player who got sick cards dealt to him all night long.
yar

tehjaybo

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Re: Magic: The Gathering
« Reply #329 on: April 28, 2009, 01:01:27 AM »
Okay, did some massive overhauling on my Type 2 deck.  It's got some Alara Reborn stuff in it, and it's playing pretty good.  I put in some Countersqualls, Mirrorweaves, Nemesis of Reasons, Mind Funerals, and Traumatizes, and Shriekmaws.  I have Terrors in the sideboard which I think I may switch for the Shriekmaws, because I can make copies of the Terrors using Sigil Tracer... Also, my landbase is now 10 Islands, 4 Swamps, and 4 Underground Rivers.

As soon as AnyCraze puts up the AR set, I'll post the deck.

Actually, fuck it, I'll do it in a second, after I sort my cards.
HURR

Human Snorenado

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Re: Magic: The Gathering
« Reply #330 on: April 28, 2009, 01:17:18 AM »
You're running awfully low on lands.
yar

tehjaybo

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Re: Magic: The Gathering
« Reply #331 on: April 28, 2009, 01:24:07 AM »
Type 2 Mill Deck

Sanity Grinding x4
Countersquall x4
Shriekmaw x4
Sigil Tracer x3
Grimoire Thief x3
Traumatize x3
Memory Erosion x3
Mind Funeral x3
Nemesis of Reason x3
Mirrorweave x3
Drowner of Secrets x2
Merrow Reejerey x2
Stonybrook Angler x2
Ink Dissolver x2
Jace Beleren x1

Island x 10
Swamp x 4
Underground River x 4


You're running awfully low on lands.


I honestly don't know what else to cut.  The rest is too useful.  And I usually do pretty well on land.  But that's why I'm bringing the listing here.  I'd love to hear more suggestions on what to add, and what to remove.  After all, the original splash black idea for creature removal was from right here.  And it opened the door for more than just creature removal, as the beatstick that mills 10 every swing shows.


Edit:  UPDATE FOR MWS TO INCLUDE ALARA REBORN.
http://www.mtgthesource.com/forums/showthread.php?t=13537
Follow the instructions.  It's a little confusing, but you'll get there.
« Last Edit: April 28, 2009, 01:33:55 AM by tehjaybo »
HURR

Fragamemnon

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Re: Magic: The Gathering
« Reply #332 on: April 28, 2009, 01:49:45 AM »
Type 2 Mill Deck

Sanity Grinding x4
Countersquall x4
Shriekmaw x4
Sigil Tracer x3
Grimoire Thief x3
Traumatize x3
Memory Erosion x3
Mind Funeral x3
Nemesis of Reason x3
Mirrorweave x3
Drowner of Secrets x2
Merrow Reejerey x2
Stonybrook Angler x2
Ink Dissolver x2
Jace Beleren x1

Island x 10
Swamp x 4
Underground River x 4


You're running awfully low on lands.


I honestly don't know what else to cut.  The rest is too useful.  And I usually do pretty well on land.  But that's why I'm bringing the listing here.  I'd love to hear more suggestions on what to add, and what to remove.  After all, the original splash black idea for creature removal was from right here.  And it opened the door for more than just creature removal, as the beatstick that mills 10 every swing shows.


Edit:  UPDATE FOR MWS TO INCLUDE ALARA REBORN.
http://www.mtgthesource.com/forums/showthread.php?t=13537
Follow the instructions.  It's a little confusing, but you'll get there.

if you want to go sanity grinding , do this:

http://www.thestarkingtonpost.com/?p=678

I think that playing counterspells is evil, but you can run that deck and just sub out the cryptic commands for the super cheap counterspell that makes you and your opponent draw. The only issue would be getting a hold of howling mines, twincasts, and more jace belerens. It's got a cheap reliable land base though, which is something that most other T2 competitive decks don't have.

also, good chance that people will NEVER have a good sideboard against this deck. By picking an alternate win condition and method you ensure that you'll always have your opponent befuddled until they catch on.
hex

Kara

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Re: Magic: The Gathering
« Reply #333 on: April 28, 2009, 02:31:43 AM »
Drop Traumatize it's a terrible card.

Human Snorenado

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Re: Magic: The Gathering
« Reply #334 on: April 28, 2009, 11:04:48 AM »
There's also no reason not to be running Broken Ambitions in that deck.
yar

Fragamemnon

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Re: Magic: The Gathering
« Reply #335 on: April 28, 2009, 12:23:09 PM »
There's also no reason not to be running Broken Ambitions in that deck.

Seriously. It's basically counter+card cycler (for you)+mill effect for opponent if you win the clash.
hex

tehjaybo

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Re: Magic: The Gathering
« Reply #336 on: April 28, 2009, 12:31:04 PM »
I'd like to keep at least two Traumatizes in deck though.  I love that card.  And, if I have any kind of decent draw at all, I have the land to play it on my fifth turn.  Half their deck, then I hit them with a Sanity grinding and double it with Sigil Tracer, and the game is over.

Another thing I love about running Sigil Tracer, if they use countermagic against me, I copy it and counter their counter.
spoiler (click to show/hide)
:smug
[close]

However, I have no qualms about dropping one Traumatize and one Grimoire Thief for two Broken Ambitions.  Maybe even a second Thief in lieu of a third Ambitions.  Comments?
« Last Edit: April 28, 2009, 12:32:47 PM by tehjaybo »
HURR

Kara

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Re: Magic: The Gathering
« Reply #337 on: April 28, 2009, 12:52:39 PM »
Honestly it feels like a deck that needs to be metagamed or narrowed in focus. I really hate running 2x outside of certain situations.

tehjaybo

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Re: Magic: The Gathering
« Reply #338 on: May 01, 2009, 11:18:18 AM »
Okay, I have once again modified the deck.  I added some islands, took out a traumatize, and changed a few other things.  Also including Broken Ambitions as soon as I can get them.  T&T is sold out atm :(  I think I may be running a few less Countersqualls for them.
HURR

Fragamemnon

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Re: Magic: The Gathering
« Reply #339 on: May 02, 2009, 02:27:54 PM »
I've been playing a semi-casual deck focused around Tezzeret, The Seeker lately. It's hilarious, he comes down and the dude goes and tutors the ultimate hoser artifact for their deck.

It would be more fun in extended, but even in T2 or Alara Block Constructed, it's a ton of fun, and it's nice to A) play something different and B) still win half the time. Really looking forward to Alara Reborn's release in a couple of weeks on MTGO and my Uril, Rabid Wombat deck.
hex

Human Snorenado

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Re: Magic: The Gathering
« Reply #340 on: May 02, 2009, 02:29:15 PM »
I'm looking forward to BLOODBRAID ELF.
yar

Kara

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Re: Magic: The Gathering
« Reply #341 on: May 02, 2009, 02:50:09 PM »
:bow Creatures with cascade :bow2

Fragamemnon

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Re: Magic: The Gathering
« Reply #342 on: May 02, 2009, 03:37:13 PM »
I'm probaby going to try out both a R/G elves tribal deck and a pure R/G haste deck when Alara Reborn comes up on MTGO. I like the elf idea better because with some pump elf shenanigans you actually board in volcanic fallout against token-heavy decks.
hex

Human Snorenado

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Re: Magic: The Gathering
« Reply #343 on: May 02, 2009, 05:08:19 PM »
I'm probaby going to try out both a R/G elves tribal deck and a pure R/G haste deck when Alara Reborn comes up on MTGO. I like the elf idea better because with some pump elf shenanigans you actually board in volcanic fallout against token-heavy decks.

The haste deck is gross, tho.  Against a bad draw it's pretty much a murdering waiting to happen.  Turn 1 Tattermunge maniac, turn 2 Jund Hackblade, turn 3 Boggart Ram Gang and Turn 4 Bloodbraid Elf.  KILL KILL KILL KILL.
yar

Fragamemnon

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Re: Magic: The Gathering
« Reply #344 on: May 02, 2009, 06:02:20 PM »
Even against a good draw, it's hard to stop before it gets you too low, and then you're looking at taking a banefire right to the noggin.
hex

The Sceneman

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Re: Magic: The Gathering
« Reply #345 on: May 02, 2009, 08:08:27 PM »
Me and my friends had a sealed deck tourney with Alare Reborn last night. The losers had to pay for the KFC and beers haha. I was one of them and I had to pick up the bucket of chicken  :(

I was pretty stoned but we had some interesting games. Cascade is absolutely fantastic, I got the 7 mana sphinx with cascade and it kicked ass.

And since you guys are talking about milling, Mind Funeral is incredible. Often dumps about 15 crads for 3 mana. Use it after a Traumatise and theyre fucked
#1

FlameOfCallandor

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Re: Magic: The Gathering
« Reply #346 on: May 03, 2009, 12:54:07 PM »
OMG, my favorite new draft card for Alara Reborn



Human Snorenado

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Re: Magic: The Gathering
« Reply #347 on: May 03, 2009, 03:59:44 PM »
Was sitting around bored and decided to try my hand at a shards/shards/conflux swiss draft on mtgo.  It's a pretty laid back format where you get a pack per win, which I dig since I'm kind of rusty.  Ended up going 2-1 with a bad ass Bant deck- deft duelists, rhox war monks, sigil blessings etc etc.  I was a little worried about critter removal but I just ended up going with 2 unsummons and 2 of the 2U bounce spells as my critter control.  The deck can be pretty f'n beastly if it gets a good draw- my first game I ended up at over 40 life thanks to my war monks and sigil blessing.  :rock
yar

Human Snorenado

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Re: Magic: The Gathering
« Reply #348 on: May 03, 2009, 04:10:01 PM »
Oh yeah, forgot to mention that my rare in my conflux pack was Knight of the Reliquary.  FUCK AWESOME.
yar

Fragamemnon

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Re: Magic: The Gathering
« Reply #349 on: May 03, 2009, 10:25:06 PM »
knight of the reliquary is great for turning plains and forests into treetop villages and mutavaults. Right now it's sort of overshadowed because the older block is crowding out deck design, but after rotation I think we might start seeing it pop up in decks more.

hex

Human Snorenado

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Re: Magic: The Gathering
« Reply #350 on: May 03, 2009, 10:29:02 PM »
It's awesome in limited with the panoramas.  I only played it once when it wasn't at least a 3/3 to start with.
yar

T234

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Re: Magic: The Gathering
« Reply #351 on: May 05, 2009, 11:08:35 PM »
I built an Esper deck that got FUCKING CORNHOLED REAL BAD at my local "everything that wizards ever printed except for Unglued and Unhinged" tournament by Affinity with all the good shit and Aggro-Without-any-Control-or-Mill Merfolk. Thinking about dumping the whole lot. Any ideas about how to build a strong Esper deck?
UK

Human Snorenado

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Re: Magic: The Gathering
« Reply #352 on: May 05, 2009, 11:40:43 PM »
Well, my first suggestion would be not to play it in such an absurd format.
yar

T234

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Re: Magic: The Gathering
« Reply #353 on: May 05, 2009, 11:49:51 PM »
Nobody has like Power Nine shit though.

And I'm thinking about building a Dream Halls deck.

UK

Fragamemnon

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Re: Magic: The Gathering
« Reply #354 on: May 05, 2009, 11:56:39 PM »
I built an Esper deck that got FUCKING CORNHOLED REAL BAD at my local "everything that wizards ever printed except for Unglued and Unhinged" tournament by Affinity with all the good shit and Aggro-Without-any-Control-or-Mill Merfolk. Thinking about dumping the whole lot. Any ideas about how to build a strong Esper deck?

Sounds like Vintage or something, which is all combo decks with insane speed/efficiency.

Esper in standard is sorta rough. If I did it I'd go with Thousand-Year Elixir+Master Transmuter combo and cheat in the fatties, maybe mix it up with merfolk looters and makeshift mannequins for some crazy tricks with some of the come into play recursion/tutoring that Esper has. Oh and Tidehollow Scullers to lock out their removal.

I tried about three or four different approaches in block constructed and standard with Esper and never really liked anything that much, not even Esper's take with Reveillark. I did have a chance to play a T2 version of the Tezzerator (minus some of the land base) and really dug it, and it'll be even better with borderposts. But that really wasn't Esper either since I killed people with Mind Stones.
hex

Kara

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Re: Magic: The Gathering
« Reply #355 on: May 06, 2009, 01:07:09 AM »
Wait does this format have no B/R list? Esper is DOA in something like that.

T234

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Re: Magic: The Gathering
« Reply #356 on: May 06, 2009, 05:36:18 AM »
Wait does this format have no B/R list? Esper is DOA in something like that.

None whatsoever. Last week I played a guy with a token deck with skullclamps. He drew a LOT O CARDS, but the fucked up thing was that I beat him with my extraordinarily shitty evasion/enchantment deck  :lol
UK

tehjaybo

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Re: Magic: The Gathering
« Reply #357 on: May 06, 2009, 12:09:25 PM »
If you're playing crazy formats like that, I can give you decklists for some pretty good shit.  Like Spurlock's Trix deck.  I hear you liked that one.  Or some other fun stuff.
HURR

T234

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Re: Magic: The Gathering
« Reply #358 on: May 06, 2009, 01:24:35 PM »
I think I'm gonna trade my Esper shit off and build a R/B/G Blightning/cascade/land destruction deck, or a G/R Life From the Loam/Scorched Earth deck.
 
« Last Edit: May 06, 2009, 01:27:50 PM by T234 »
UK

FlameOfCallandor

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Re: Magic: The Gathering
« Reply #359 on: May 06, 2009, 01:46:24 PM »
I played in a draft last night and got all of these cards.









And 4 of these!