+What is a "healing tank" as referenced in the above guide?
+Should I be making each union geared toward a specific purpose? For example, one that is strictly combat arts/melee, one that is mystic arts/ranged, one that is healing?
+When I am doing extensive grind sessions, how should I be attacking? I'm kinda fuzzy on the finer nuances of "leveling"; I understand the idea of trying to avoid scrub enemies and keeping BR low so I get bigger gains from bosses, but should I be limiting my leaders to a specific "path" (e.g. ONLY combat arts, ONLY mystic arts, etc) from the get-go?
+Any commonly agreed upon "best" weapon type for Rush? At the moment I'm using a 2H Katana that I upgraded and it's doing pretty good damage, but again I'm having trouble finding a consensus on this.
+ Healing Tank... dunno what this term is. I'd imagine it's a bunch of units together that know how to heal/use items
+ You can if you want, see "Healing Tank". I made sure at least a couple people knew some healing.
+ Stats build depending on how you attack. Physical - STR, Mystic - Magic, etc. Also group together enemies, dont just fight one enemy, then the other, etc. If thre's more than one, group them.
+ I use Dual Wield, the game explains how each method is useful. 1H Shield is good for defense, 2H is good for attack, Dual Wield is a good mixture.
Above all, make SURE you get BAULSON. He is GOD TIER (along with Torgal).
The standard setup is something like, 3 groups of 4, etc. Spread them out. One leader per group.