Playing now:
Arcanum: Of Steamworks and Magick Obscura - Troika's second RPG and one of the few steampunk RPGs ever. It suffers from many of the same problems that have plagued both post-Black Isle devs, in that it's a bit rough around the edge and has various glitches and bugs. Fortunately, there's a dedicated fanbase that has plugged most the holes with fan patches and other mods. Also, it's a deep, well-written RPG that allows a great deal of choice and freedom, which certainly doesn't hurt.
Tomb Raider: Underworld - Actually the only Tomb Raider game that I've ever purchased or played for more than five minutes. I'm not sure why, but the series has never really done much for me, however I really like Underworld. It looks great, for one thing, and it's got a big focus on puzzles and platforming over Gears of War-esque gunplay against waves of enemies.
Vampire the Masquerade: Bloodlines - On several occasions I've made a valiant attempt to complete what I consider to be one of the best Western RPGs of the past ten years, but the greatness of the first two-thirds fades quickly in the final stretch and I'm left with little desire to continue. As with Arcanum, there are numerous problems here, many of which are fixed by the fans but far from all, that are thankfully overshadowed by greatness elsewhere. It's also probably one of the best pieces of vampire fiction this side of Bram Stoker.
Atelier Annie - An entry in Gusts long-running alchemy-based RPG series that focuses on resources gathering, sidequests, and item creation, more than anything else. There's combat and "dungeons", but neither are anything special and really only exist to give resources-gathering even the most minor degree of difficulty. There's also a metric ton of dialog scenes between characters, most of which are meant to be amusing rather than dramatic or insightful.
Dungeon Lords - After two hours I still don't know whether I like this game or not. My gut reaction is that I don't, because it does a lot of things that I really don't like. Chief among those is the constant waves of enemies that randomly appear near your location and then attack you. There's also the fact that you gets several tons of useless junk that serves no purpose. And the whole world just feels barren and depressing. I walked through the first town, which took nearly all of those first two hours to actually get to, and found a few guards wandering around and maybe civilian, despite the fact that the city itself was sprawling. So far I've only found two places to actually go into, a dojo of some kind and a shop. That's it, despite there being dozens of "plain doors" all over the place. But the fact that I played it for two hours suggests that it has something which appeals to me, but I think the only thing that does it leveling and that most just feeds my OCD tendencies.
Soon to be playing:
Super Mario Galaxy 2
Alpha Protocol