Done with Soul Reaver 2. Horrid combat and seemingly gaping holes in the narrative notwithstanding an enjoyable experience, mostly for the atmosphere and writing. What little of it there is, anyway. Nice tone, not too melo-dramatic, well acted for the most part. Amy Henning knew what she was doing even then. The game is C-tier though. Just flat out badly made (animation wise), stupidly counter-heavy combat. The encounters against the demons are especially bad. Three in a tight corridor is just too fucking dumb with how hard they hit. And if you weren't invincible for the last three fights it would have been incredibly frustrating. One on one it's bearable, but even two enemies can send you packing because they are difficult to separate from another. I cheesed my way through the forced encounters and avoided 98% of all others. Complete and utter shit show.
It's also really sparse on the content side. They do their best, but being sent through the same areas with with only minor changes to them becomes glaringly apparent. Nosgoth feels smaller than LTTP because of it. The 'dungeons' were nice though, puzzles included. Nothing too difficult, provided you notice the moveable columns in the first one (ahem), but nice.
On to Defiance. That one seems to be much more combat heavy. I hope it's competent this time.