Invisible Inc is really really good. It's also pretty challenging. The procedural generation will play nasty tricks on you. I need to get the hang of the game, because I probably give in too soon to violence and that's not really viable, especially since ammo can only be bought during mission (with no guarantee at any point that you'll find a fabricator to hack and access) : that's a neat mechanic that keeps you on the edge at every point.
I'm on a good roll in my current try, got the chance to liberate an operative early on, the cyborg dude. Then close by I infiltrated an augment facilty and nailed a pretty good one (hacking stuff gives him AP, so he's very mobile) and now I was able to get him a weapon as well.