Yes, you can. But that's my point: You either choose the hospital or the gym. Either/or, there's no sprinkling both along the path so you can plan your routes with 2/3 of each. Might just be the demo right now, but Slay the Spire had the Stores and Bonfires along the route, so you planned your encounters. Plus with Slay the Spires events, you had random events that could take 1 card out of your deck. Either a requested one (the Beggar) or one of your choice (Bonfire, other events). This... doesn't have the events, so you can't "deck-thin" and it gives you cards so slowly that it just doesn't feel as fast for solving puzzles/situations. Like, your problem with the Escorts (which are really fine, IMO just needs to be tweaked like I'm going to say) is that there isn't enough movement/push cards given. If you had more Push Cards, your hands would have those + movement in addition to dealing with with the enemies while protecting your Escort. The other issue is: Doing that slows down the combat (even further than by yourself) but that goes back to what I was saying earlier with Slay the Spires "fast mode." Non-Fast mode StS:VIDEO (Skip to the first battle) Fast mode:VIDEO (Skip to first battle) Look how fast drawing cards are and the damage calculations. Fights in Tight Spaces doesn't have that, and the issue with doing that is that you have to move your character (and others) in a "3D" space so you can't just do that. I mean ideally the game speed would be similar to the Speedrun achievement:VIDEO But that's unfeasible with the "puzzle" aspect of Tight Spaces. But a speed-up and tweaking to where you have more answers for the optional objectives is entirely possible. Someone the Steam forums made the suggestion of being able to "burn"/exhaust/exile a card for movement. That could help speed up the process, but "exiling" (though I think their suggestion is a simple discard instead of playing) a card for the ability to move when the deck (like StS) should have an even number of movement/push, attack/defend cards (StS is 5attack, 5 defense, 1 card that could go either way depending on the character class/gimmick of the character chosen) to where your basic deck is able to be "built upon."