Author Topic: Official MMO News And Information Thread of Etoilet Jacking Off Over Shitty GW2  (Read 209867 times)

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etiolate

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Re: Official MMO News And Information Thread
« Reply #1140 on: January 15, 2013, 04:40:35 PM »
It's not been outsold by MoP. The last numbers we got for MoP is 2.7 million. GW2 is at 3 million plus. WoW had a 8-10 million install base advantage and is released in China. GW2 has no Chinese version and no official Asian release. So WoW has a larger installed base and is actually released to the world while GW2 is not. There isn't even an oceanic server for GW2.

Also MoP was released one month after GW2, not four months.

I figured your post was a joke since it was incorrect. I guess you're just uninformed.

Cerveza mas fina

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Re: Official MMO News And Information Thread
« Reply #1141 on: January 15, 2013, 04:50:22 PM »
Werent mop sales 2.7 million in october already?

Anyhoo just the fact you bring up china and wows install base (which has nothing to do with this at all, except that if you bring it up it makes mop sales look even better) makes you seem grasping at straws.

Basicly what youre trying to convince me off is that MOP selling through to 33% of the wow playerbase bad (9 year old game and you need 4 games to play MOP) is worse then GW2 doing sameish numbers without any of the limiting factors.

Okaaaaaay
« Last Edit: January 15, 2013, 04:54:49 PM by Premium Lager »

etiolate

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Re: Official MMO News And Information Thread
« Reply #1142 on: January 15, 2013, 05:06:14 PM »
That was first week sales or maybe it was first month. Of course, it has sold more copies since then. It's still possible that it's not as much copies as GW2. The WoW userbase gives MoP an advantage at launch. You will have those millions of users coming back to buy the new content, but in the long run there's a difficulty in acquiring new players because the content and pricing model makes it harder to get into at a later date compared to a B2P model with horizontal progression.

The problem with judging WoW's userbase is that it's always seems listed as 2x the amount of expansion sales. It's difficult for me to say that millions of people aren't playing at level cap when most of the game world and content that isn't level cap is empty. I'm not sure how the game sells 2.7 million copies and has 9 million players. I imagine China's vastly different pricing model is a part of that, but I still can't figure it out. It doesn't help that Blizzard hasn't released anymore sales info since their first announcement. They did it for Wrath and Cata, but not for MoP.

edit: Citing having 10 million established customers as a disadvantage makes no sense Kosma. If you have a larger installed base then you have an advantage. If a game releases on a new console and an established console with 10 million more users, it will likely sell more on the established console. Again, the only way that userbase is a disadvantage is if that userbase doesn't have the previous expansions. The numbers don't make sense, but it doesn't make sense that people are subbed to just play vanilla/BC WoW.
« Last Edit: January 15, 2013, 06:31:51 PM by etiolate »

Phoenix Dark

  • I got no game it's just some bitches understand my story
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Re: Official MMO News And Information Thread
« Reply #1143 on: January 15, 2013, 07:16:30 PM »
You'd have to be crazy to think GW2 outsold MoP in the US (so far)
010

etiolate

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Re: Official MMO News And Information Thread
« Reply #1144 on: January 15, 2013, 07:56:08 PM »
I don't know about in the US, but it's possible it has sold more copies overall. I don't see any reason it's not possible.

parallax

  • Senior Member
Re: Official MMO News And Information Thread
« Reply #1145 on: January 15, 2013, 08:33:15 PM »
damn, that tera p2p downloader is bullshit. how the hell is it so damn slow?

parallax

  • Senior Member
Re: Official MMO News And Information Thread
« Reply #1146 on: January 16, 2013, 12:12:46 AM »
damn, that tera p2p downloader is bullshit. how the hell is it so damn slow?

Nobody seeds.

Is there a torrent for it?

etiolate

  • Senior Member
Re: Official MMO News And Information Thread
« Reply #1147 on: January 22, 2013, 04:21:44 PM »

https://www.guildwars2.com/en/the-game/releases/january-2013/
January 28
The sky falls and the ground shakes in the lands of the north. Charr and norn refugees crawl from the wreckage of their homes in the Wayfarer Foothills and Diessa Plateau, struggling to find shelter in the south. The call goes out for volunteers to assist the victims in this time of need, when earth and sky seem to have become the enemy…

Flame and Frost: Prelude is the prologue to a multi-stage narrative that will bring big changes to Guild Wars 2 in the months to come.



I'm hoping that the new achievements and the new achievement rewards aren't too hard to get. I have stopped doing Fractals because of the level system splitting people up, so I have no Ascended gear. I'm glad Guesting is finally happening, but it took too long and the end to free transfers is causing a panic storm on our server. Fucking MMO players are such aspertards.

ManaByte

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Re: Official MMO News And Information Thread
« Reply #1148 on: January 23, 2013, 08:07:23 AM »
Beta signups for Dark Age of Camelot 2 (aka Elder Scrolls Online) have started:
http://signup.elderscrollsonline.com/

CBG

etiolate

  • Senior Member
Re: Official MMO News And Information Thread
« Reply #1149 on: January 25, 2013, 01:14:28 AM »
Not sure if I want to check out the ESO beta. Don't feel the need for another MMO right now. I signed up for the WildStar beta eons ago, but that's when I was looking for something to fill time and Wildstar at least looked different.

Phoenix Dark

  • I got no game it's just some bitches understand my story
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Re: Official MMO News And Information Thread
« Reply #1150 on: January 25, 2013, 02:34:32 AM »
I wonder how much ESO will cost a month to play, and how long before it'll go f2p
010

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Re: Official MMO News And Information Thread
« Reply #1151 on: January 25, 2013, 02:36:38 AM »
F2P within 12 months.

Or shorter. Its no Star Wars.

Sho Nuff

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Re: Official MMO News And Information Thread
« Reply #1152 on: January 25, 2013, 04:34:37 AM »
Where is FFXIV these days anyway

etiolate

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Re: Official MMO News And Information Thread
« Reply #1153 on: January 25, 2013, 04:38:50 AM »
dead until they relaunch it so it can die again

archnemesis

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Re: Official MMO News And Information Thread
« Reply #1154 on: January 25, 2013, 04:44:12 AM »
It's in closed beta again, right?

etiolate

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Re: Official MMO News And Information Thread
« Reply #1155 on: January 25, 2013, 05:05:31 AM »
I believe so.

StealthFan

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Re: Official MMO News And Information Thread
« Reply #1156 on: January 25, 2013, 05:34:56 AM »
How is Firefall? I might check it out if my laptop can run it. I'm d/ling EVE ONLINE right now and I'm gonna join Goonfleet.

Elder Scrolls Online is going to be the next The Sims Online. Massive franchise, complete dud MMO.
reckt

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Re: Official MMO News And Information Thread
« Reply #1157 on: January 25, 2013, 06:42:27 AM »
I seriously think the pub knows sub mmo's are dead, but launching it as a sub mmo is just a strategy to
-get money from initial fanbase
-establish that the mmo is premium

etiolate

  • Senior Member
Re: Official MMO News And Information Thread
« Reply #1158 on: January 28, 2013, 09:04:36 PM »
so big patch hit gw2 today

amongst many changes, they 'updated' the visual effects on legendaries



srsly ponies? why anet

ManaByte

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Re: Official MMO News And Information Thread
« Reply #1159 on: January 29, 2013, 12:01:41 PM »
Too bad it's still shit.
CBG

etiolate

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Re: Official MMO News And Information Thread
« Reply #1160 on: January 30, 2013, 09:12:40 PM »
Would it make you cry Mana if I told you that GW2 is the fastest new MMO to 3 million sales and that the concurrent users has remained steady over the previous months? =P

I am actually starting to believe in Damian's theory that GW2 is too hard for some of the MMO populace. I like to read the praise and criticism of the game because it says a lot about the various segments of the MMO userbase. I've also been reading the responses to news about Elder Scrolls Online because they do the same thing and often have repeats of the same mindsets.

You can also tell who knows what they're talking about in regards to GW2 based on what they criticize. For example, saying it's a PVP game and the PVE is nothing shows a lack of a clue about the game, but is correct in that it has strong PVP elements and attracts those types of players. The criticism that the PVE side actually sees more updates and attention shows actual familiarity with the game. The game is both better than the status quo at PVP but also is weakest in sPVP out of the three major elements of the game. Some theorize this is because the PVE side leads to more cash shop usage, but the truth is probably more complicated than that. I can't get a real answer out of any of the Anet people. I do know that in general, for about any MMO, the PVE playerbase is always larger than the PVP playerbase and that PVP players often forget they are forever the minority.

But back to the difficulty angle. Guild Wars 2 is both familiar to EQ-lineage type players but also strikingly different from those games. I assume the angle on this approach was to make the game approachable to many types of players, including MMO vets, while trying to push the genre somewhere fresh. The game certainly looks and feels like the new design standard for a major MMO, but I think some segments of the MMO playerbase struggle to move on to new things. I don't understand why some seem forever stuck in the past but still don't play the game or sort of game they hold up as some standard of whats true and holy about the genre. I know this has been talked about in the Diablo and PoE thread, but I do feel this is a sign of either some asperger like tendecies or just plain old immature group think. Wizardry Online just launched today with open world pvp, permadeath and tons of old-school style, and I haven't heard a peep about it from the chorus of back-in-the-day folks.

I am not sure if its nostalgia that creates this contradiction amongst the players or if its just laziness. Some don't want to learn how to play a game with faster combat or how to play with others without the trinity. Some just don't want to go through the process of learning a new system. I adapt quickly to changes and differences, but it's not easy for everyone. Even though Blizz changes up their systems in minor ways over time with WoW, the basic tools needed to excel within its array of game systems tend to remain true.
« Last Edit: January 30, 2013, 10:50:51 PM by etiolate »

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Re: Official MMO News And Information Thread
« Reply #1161 on: January 31, 2013, 01:05:39 PM »
Omg concurrent users remained the same for a game with no sub omg omg

Wow still shits on it

ManaByte

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Re: Official MMO News And Information Thread
« Reply #1162 on: January 31, 2013, 05:10:56 PM »
Omg concurrent users remained the same for a game with no sub omg omg

Wow still shits on it

This.
CBG

Freyj

  • Senior Member
Re: Official MMO News And Information Thread
« Reply #1163 on: January 31, 2013, 11:40:01 PM »
WoW was too hard for the current MMO populace a few years ago. It's not exactly a badge of honor anymore. Good that you still enjoy the game, but it's not a sentiment I see much anymore. The most common sentiment is that WoW has still not been out shined despite all of Blizzard's missteps over the years. Not having played Mists, I'd still wager that still holds up pretty well.

The Trinity (+ Support) system has functioned well for a long time now. You'll interpret that as "can't adapt to change", but it's more that it's a tried and true system that encourages teamwork, roles and community building. It changed a lot with the introduction of cross-realm queues and all the other menu-based bullshit, but so did everything else. You're always losing something for convenience. A "single role" class system is no solution for its shortcomings.

etiolate

  • Senior Member
Re: Official MMO News And Information Thread
« Reply #1164 on: February 01, 2013, 12:01:03 AM »
It's more that roles have been turned into actions and mechanics. People struggle to understand that and say stupid shit. Then it's pretty much a L2P scenario.

An example is an Ele dropping a water field inside a dungeon. The ele then switches to Earth and blast finishes to heal her group, but then a warrior and a engineer blast finish as well, creating an aoe heal that involved the teamwork of three people. It's a new system to understand. Most get by not learning the system and claim its just pure chaos. They just removed rez rushing from dungeons and people who have been doing mindless chaos are going to get stuck while the people that learned the game will just have some more challenge.

I don't have anything against the trinity, but it's pretty much reached the ends of what you can do with it. I was getting pretty tired of the same song and dance. There's more people want to see in a fight. More concepts and things to do that you can't with a trinity because you have to have the tank and healer, and those jobs can't be abandoned in a fight. Encounters in GW2 are a lot more active. You can't macro it while you watch TV. People who are used to more lax play will either adapt to this and learn, struggle and quit, or struggle and resent it, but the thing is that general PVE is doable enough without learning the depths of combat, so I imagine many hit 80 and don't fully gather in the depths of the combat and just dismiss it. It's not a badge of honor thing. It's that people have been stuck in the same behavior for years and have to get out of that behavior to understand what is fully going on in GW2. A lot just don't do that.

I do find it interesting that some people are struggling to make connections with other players without the dependency of the trinity. It's like they're left to their own social skills to interact with others and don't know what to do. Before, perhaps they were an invaluable tank or healer. By healing people needed them. This is how they made social connections. Now they just have to be good at their class and be able to converse with other people in an adequate fashion. Certain players are struggling with making friends without the threat of "I won't heal for you" looming.

As for WoW not being outshone or that people aren't enjoying the game, all I can say is lol. Rift outshone WoW in many ways in doing WoW but with more and more attention given to what people want.  WoW isn't really top tier quality stuff. It's just got wildly popular at the right time. GW2 outshines WoW in every way and then adds more on top that just isn't present in other games in the genre. GW2 can be improved upon itself and I'm curious to see if others do so or ANet just improves it themselves.

pilonv1

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Re: Official MMO News And Information Thread
« Reply #1165 on: February 01, 2013, 12:14:49 AM »
Apparently more users = better :derp
itm

Freyj

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Re: Official MMO News And Information Thread
« Reply #1166 on: February 01, 2013, 11:33:28 AM »
It's more that roles have been turned into actions and mechanics. People struggle to understand that and say stupid shit. Then it's pretty much a L2P scenario.

When has this not been the case in MMOs? The distinguishing factors between classes within a role has always been actions and mechanics.

An example is an Ele dropping a water field inside a dungeon. The ele then switches to Earth and blast finishes to heal her group, but then a warrior and a engineer blast finish as well, creating an aoe heal that involved the teamwork of three people. It's a new system to understand. Most get by not learning the system and claim its just pure chaos. They just removed rez rushing from dungeons and people who have been doing mindless chaos are going to get stuck while the people that learned the game will just have some more challenge.

It's not a new system. FFXI did something VERY similar with skillchains. The difference being you still had loosely defined roles and skillchains were reserved for damage dealers.

I don't have anything against the trinity, but it's pretty much reached the ends of what you can do with it. I was getting pretty tired of the same song and dance. There's more people want to see in a fight. More concepts and things to do that you can't with a trinity because you have to have the tank and healer, and those jobs can't be abandoned in a fight. Encounters in GW2 are a lot more active. You can't macro it while you watch TV. People who are used to more lax play will either adapt to this and learn, struggle and quit, or struggle and resent it, but the thing is that general PVE is doable enough without learning the depths of combat, so I imagine many hit 80 and don't fully gather in the depths of the combat and just dismiss it. It's not a badge of honor thing. It's that people have been stuck in the same behavior for years and have to get out of that behavior to understand what is fully going on in GW2. A lot just don't do that.

Reached the ends of what you can do with it? The entire MMO genre is stagnant as fuck right now.

Again with the same "trinity = easy, you just don't get GW2" strawman that the GW2 hype train rode in on back in beta before it fell off a cliff. The "depths" of combat have exactly dick all to do with trinity or no trinity.

I do find it interesting that some people are struggling to make connections with other players without the dependency of the trinity. It's like they're left to their own social skills to interact with others and don't know what to do. Before, perhaps they were an invaluable tank or healer. By healing people needed them. This is how they made social connections. Now they just have to be good at their class and be able to converse with other people in an adequate fashion. Certain players are struggling with making friends without the threat of "I won't heal for you" looming.

That's really not the point I was making with regard to the social aspect of the trinity. It isn't a "dependency" or looming threat of "no heals, no tanks". It's the same separation of concerns that enables any team in any environment to work effectively.

As for WoW not being outshone or that people aren't enjoying the game, all I can say is lol. Rift outshone WoW in many ways in doing WoW but with more and more attention given to what people want.  WoW isn't really top tier quality stuff. It's just got wildly popular at the right time. GW2 outshines WoW in every way and then adds more on top that just isn't present in other games in the genre. GW2 can be improved upon itself and I'm curious to see if others do so or ANet just improves it themselves.

I see. It isn't "good". It's just "popular". I've certainly never heard that argument before  ;).

Look, I don't play WoW anymore. I certainly don't like the reduction to simplicity that they've been focused on the last several years. I applaud ANet's ambition and intentions, but I just don't think GW2 is that "next" step that it was lauded as prior to release and still is to a much lesser extent now.

Apparently more users = better :derp

We were just having an argument about more users = better in the context of Guild Wars 2.

etiolate

  • Senior Member
Re: Official MMO News And Information Thread
« Reply #1167 on: February 01, 2013, 03:00:05 PM »
You lost son.

Dickie Dee

  • It's not the band I hate, it's their fans.
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Re: Official MMO News And Information Thread
« Reply #1168 on: February 01, 2013, 03:11:09 PM »
It's more that roles have been turned into actions and mechanics. People struggle to understand that and say stupid shit. Then it's pretty much a L2P scenario.

An example is an Ele dropping a water field inside a dungeon. The ele then switches to Earth and blast finishes to heal her group, but then a warrior and a engineer blast finish as well, creating an aoe heal that involved the teamwork of three people. It's a new system to understand. Most get by not learning the system and claim its just pure chaos. They just removed rez rushing from dungeons and people who have been doing mindless chaos are going to get stuck while the people that learned the game will just have some more challenge.

I don't have anything against the trinity, but it's pretty much reached the ends of what you can do with it. I was getting pretty tired of the same song and dance. There's more people want to see in a fight. More concepts and things to do that you can't with a trinity because you have to have the tank and healer, and those jobs can't be abandoned in a fight. Encounters in GW2 are a lot more active. You can't macro it while you watch TV. People who are used to more lax play will either adapt to this and learn, struggle and quit, or struggle and resent it, but the thing is that general PVE is doable enough without learning the depths of combat, so I imagine many hit 80 and don't fully gather in the depths of the combat and just dismiss it. It's not a badge of honor thing. It's that people have been stuck in the same behavior for years and have to get out of that behavior to understand what is fully going on in GW2. A lot just don't do that.

I do find it interesting that some people are struggling to make connections with other players without the dependency of the trinity. It's like they're left to their own social skills to interact with others and don't know what to do. Before, perhaps they were an invaluable tank or healer. By healing people needed them. This is how they made social connections. Now they just have to be good at their class and be able to converse with other people in an adequate fashion. Certain players are struggling with making friends without the threat of "I won't heal for you" looming.

As for WoW not being outshone or that people aren't enjoying the game, all I can say is lol. Rift outshone WoW in many ways in doing WoW but with more and more attention given to what people want.  WoW isn't really top tier quality stuff. It's just got wildly popular at the right time. GW2 outshines WoW in every way and then adds more on top that just isn't present in other games in the genre. GW2 can be improved upon itself and I'm curious to see if others do so or ANet just improves it themselves.

This is a bunch of twaddle - WoW bosses are focused almost entirely on the individual fight mechanics and learning the fights. Just because it's not baked into the classes doesn't mean it doesn't exist.
___

ManaByte

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Re: Official MMO News And Information Thread
« Reply #1169 on: February 01, 2013, 03:31:13 PM »
I really don't think etoilet has done any high-end raiding in WoW outside of BC stuff.
CBG

etiolate

  • Senior Member
Re: Official MMO News And Information Thread
« Reply #1170 on: February 01, 2013, 03:39:47 PM »
WoW boss fights have to account for the trinity. The trinity puts players into roles. Those roles must be accounted for in the Boss fight. The boss will almost always focus most of the time on the tank. This allows the DPS to damage the boss and not have the boss pay attention to them or interact with them. Within the trinity, the boss and tank are tied together. The other two parts of the trinity do not interact with the boss beyodn targeting it. The Healer is tied tot he tank much like the Boss is, but also tied to all the other party members. Everyone is dependent upon the other doing their separate job. If there existed a boss in WoW that only paid attention to the highest damage dealer and attacked that damage dealer then the player's party would always wipe because the trinity system doesn't have a way of dealing with a non-tank being focused repeatedly. The healer can not heal through, the tank cannot peel off and the DPS cannot absorb the damage. The trinity then forms and outlines what a boss fight can be.

Blizzard and others have been pushing this within their games to the point where Boss fights start to feel very familiar. You may recognize what to do quickly because the developers have been reusing the same ideas. This is part of what I mean by the fact that the trinity system has run out of ideas, but the advantage of this is the aforementioned familiarity. The advantage of leaving the tried and true trinity system is that you can create new encounters and new approaches, but the drawback is the unfamiliarity of a new concept.

You can have the boss focus on a target and not rely on that target being drenched in defensive stats in order to complete the encounter successfully. The issue is whether the player, being unfamiliar with the situation, will do the right thing to survive or will they flail anf fail, not recognizing any of the familiar encounter queues from Trinity-based encounters, not look for new ideas, and just smash their keyboard in hopes of success?

You can have five people need to do five different things to survive or you can have all five people need to do one thing and not have the group suffer for each member taking a break from their "job". This opens up new possible encounters.




Also, I am pretty sure skillchains in FFXI aren't really anywhere close to cross-class combos in GW2. I believe skillchains are more like fellowship attacks in LOTRO.

Phoenix Dark

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Re: Official MMO News And Information Thread
« Reply #1171 on: February 01, 2013, 09:16:34 PM »
I really don't think etoilet has done any high-end raiding in WoW outside of BC stuff.

to be fair I saw him raid many times in WOTLK, and raided with him a couple times
010

Cerveza mas fina

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Re: Official MMO News And Information Thread
« Reply #1172 on: February 02, 2013, 01:17:00 AM »
Etiolate it seems you totally forgot to touch upon stuff like status effects, positioning, crowd control etc etc in your little wall of text. You kind of make it sound like everything is boring tank and spank. 

That said i do agree that the trinity is boring, but from the gw2 beta i didnt get the impression that their solution was better.

etiolate

  • Senior Member
Re: Official MMO News And Information Thread
« Reply #1173 on: February 02, 2013, 01:56:16 AM »
I talked so much I sort of bored myself on the subject.

Status effects are pretty universal in the genre, so I didn't touch on that. They also work sort of differently between games. Positioning is important for your average MMO tank, but most everyone else has to just stay out of the fire. CC-Combos in GW2 rely a lot on positioning. I play a support/control/tanky Engineer that runs a rifle, flamethrower and elixir gun. I have three AoE heals via a aoe regen (boon) and two Super Elixir drops that create a pulsing aoe heal. The Elixir drops are also a major source of group cleansing as shooting through the combo field they create cleanses negative conditions. That is how I effectively do support while also dealing as much damage as I can via Rifle bursts and Flamethrower spam. I can also blast finish with the rifle (or shield when I use it), but it depends on what I want to give my party. If everyone is bunched up in my elixir drops and there's no water field, then I'll blast finish the elixir field for group defensive buff. Then I'll snare, blind and KD the target. I'll take hits if I need to with the Jaugernaut trait given me extra toughness when I equip the Flamethrower. In an average boss fight or large group fight I will flow between all these things about 12-15 times. That all has a lot to do with status effects, but it's harder to compare across games since some games put more emphasis on those effects than others.

Freyj

  • Senior Member
Re: Official MMO News And Information Thread
« Reply #1174 on: February 05, 2013, 05:51:38 PM »
Mechanics and fights started to feel samey in WoW because Blizzard got lazy and made a toy box of mechanics that they mix and match to create boss fights, not because of the trinity.

etiolate

  • Senior Member
Re: Official MMO News And Information Thread
« Reply #1175 on: February 05, 2013, 05:59:08 PM »
Tera officially F2P today. The founder benefits of finding a cheap box copy or digital serial code are worth it. More character slots and wider storage.


pilonv1

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Re: Official MMO News And Information Thread
« Reply #1176 on: February 05, 2013, 06:00:27 PM »
Is it true that WOW is adding raid wipe buffs? :lol
itm

billyofcourse

  • Junior Member
Re: Official MMO News And Information Thread
« Reply #1177 on: February 05, 2013, 06:50:18 PM »
Is it true that WOW is adding raid wipe buffs? :lol
to raid finder only which is infamously and constantly full of terrible players/people who go in and afk to get loot.
NOU

ManaByte

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Re: Official MMO News And Information Thread
« Reply #1178 on: February 05, 2013, 07:36:23 PM »
Is it true that WOW is adding raid wipe buffs? :lol
to raid finder only which is infamously and constantly full of terrible players/people who go in and afk to get loot.

And whole raids who bail out after one wipe. So now they get a buff to make it easier.

I just did HOF LFR and on the Blade Lord Ta'yak fight, where you have to run against the wind and dodge the tornadoes, idiots were AFK so there was less than half the raid actually killing him.



CBG

etiolate

  • Senior Member
Re: Official MMO News And Information Thread
« Reply #1179 on: February 06, 2013, 06:29:24 PM »
https://www.guildwars2.com/en/the-game/releases/february-2013

Quote
February 26, 2013
The situation worsens for the citizens of Wayfarer Foothills and Diessa Plateau. Volunteers have eased the burden, but more refugees hobble down from the Shiverpeaks. The storm there gains momentum, but the forces of good are beginning to rally. They’re sending their heroes to defend the land and its peoples. Someone must hold back the gathering storm.

In Flame and Frost: The Gathering Storm, the second installment in this four-part series, the stakes are raised, and battles rage, in the foothills of the Shiverpeaks.

-New PVP map
-Guild Missions : A new PVE mode for guilds that includes what they call bounties, group puzzles and cross-country challenges. Not sure what those all really mean.
-Team Rated PVP - Not sure how this will work out.
-Choose your own Daily Achievements - more imrpovements and variety to the system from last month's update.

I thought we'd have custom arenas by now. Maybe there will be a PVP note on that later. The bad news is that the WvWvW updates got pushed to March for further testing. The PVP side of things needs way more love and attention. I'm glad the new map has something more than cap point to it. sPVP really lacks in variety right now and nobody really wants Conquest mode to be the main mode. The sooner they realize that, the quicker they get to achieving their e-sport bullshit.

etiolate

  • Senior Member
Re: Official MMO News And Information Thread
« Reply #1180 on: February 07, 2013, 10:26:21 PM »
NEWS

AW-HUH

http://files.shareholder.com/downloads/ACTI/2310472046x0x634081/fbb6a75d-f965-442b-8d6a-bde335918118/Q4_2012_atvi_press_release.pdf

Diablo 3 #1 PC retail sales at 12 million, MoP #3 in PC retail sales. WoW subs down 400k to 9.6 million. Of course, that includes China/Asia, so it's more like 3-4 million actual subs and 5-6 million cafe log-ins from China. WoW still going on strong.

http://massively.joystiq.com/2013/02/05/ncsoft-earnings-report-shows-healthy-growth/

NCSoft overall healthy growth blada blada. Guild Wars 2 representing 45% of sales. Lineage repping 24% of sales. So, like I said, old sub based games are able to retain their sub model. Launching with a sub? Not so much.


And Daewoo Industries has more expectations:

Quote
We anticipate NCsoft will also launch a mobile version of Blade & Soul in 1H through one of Japan’s leading mobile-gaming platform operators, DeNA. NCsoft plans to roll out its new title WildStar (currently being developed by US-based Carbine Studios) in 2H using CD packages in the US and Europe. It also intends to launch Guild Wars 2 in China, Taiwan, and Japan. An expansion pack for Guild Wars 2 is slated for a 2H release in the US and Europe.

http://www.gamebreaker.tv/mmorpg/guild-wars-2-expansion-confirmed/

WildStar just had a press embargo lifted and impressions have been pretty positive. I'm interested in the game more than ESO at this point. Also, I am not as sure that there will be an expansion for Guild Wars 2 this year as Daewoo suggests here, but I am pretty sure that ANet has an expansion team working on that content but the nature of the release of that content is mysterious.

Phoenix Dark

  • I got no game it's just some bitches understand my story
  • Senior Member
Re: Official MMO News And Information Thread
« Reply #1181 on: February 08, 2013, 12:00:07 AM »
12 mil for D3? Nothing will ever change  :-\
010

Cerveza mas fina

  • I don't care for Islam tbqh
  • filler
Re: Official MMO News And Information Thread
« Reply #1182 on: February 08, 2013, 07:48:21 AM »
D3 crushed Guild Wars 2 4 to 1  :lol

Damian79

  • Senior Member
Re: Official MMO News And Information Thread
« Reply #1183 on: February 08, 2013, 07:53:25 AM »
On the back of D2...

Cerveza mas fina

  • I don't care for Islam tbqh
  • filler
Re: Official MMO News And Information Thread
« Reply #1184 on: February 08, 2013, 07:55:12 AM »
Not Blizz' fault they make games people like in the tens of millions.

Poor Guild Wars stuck at 3 million, at least they could retain that "sub" number amirite?   :lol

ManaByte

  • I must hurry back to my comic book store, where I dispense the insults rather than absorb them.
  • Senior Member
Re: Official MMO News And Information Thread
« Reply #1185 on: February 08, 2013, 10:54:43 AM »
Wasn't etoilet claiming that GW2 outsold MoP? Oh wait, it's on this same page!

I don't know about in the US, but it's possible it has sold more copies overall. I don't see any reason it's not possible.

It's not possible because it didn't happen!
CBG

Phoenix Dark

  • I got no game it's just some bitches understand my story
  • Senior Member
Re: Official MMO News And Information Thread
« Reply #1186 on: February 08, 2013, 03:50:40 PM »
Wasn't etoilet claiming that GW2 outsold MoP? Oh wait, it's on this same page!

I don't know about in the US, but it's possible it has sold more copies overall. I don't see any reason it's not possible.

It's not possible because it didn't happen!

"I'd say a good 50% of those MoP sales were bought by Blizzard, not consumers. With that in mind, GW2 sold more to gamers" #EtoiletSpin
010

etiolate

  • Senior Member
Re: Official MMO News And Information Thread
« Reply #1187 on: February 08, 2013, 04:47:44 PM »
Wasn't etoilet claiming that GW2 outsold MoP? Oh wait, it's on this same page!

I don't know about in the US, but it's possible it has sold more copies overall. I don't see any reason it's not possible.

It's not possible because it didn't happen!

Is this a serious post?

Diablo 3 was #1 in retail sales. MoP was #3. Guess what was number #2?

 :tophat


Phoenix Dark

  • I got no game it's just some bitches understand my story
  • Senior Member
Re: Official MMO News And Information Thread
« Reply #1188 on: February 08, 2013, 05:07:07 PM »
lies, link
010

etiolate

  • Senior Member
Re: Official MMO News And Information Thread
« Reply #1189 on: February 08, 2013, 05:23:58 PM »
ActiBlizz said Diablo 3 was #1 pc retail sales and MoP was #3. Considering the last report of retail sales had Guild Wars 2 above MoP, it's logical to assume GW2 is #2 on that list.

Damian79

  • Senior Member
Re: Official MMO News And Information Thread
« Reply #1190 on: February 09, 2013, 04:44:59 AM »
http://www.gamebreaker.tv/mmorpg/camelot-unchained-new-trailer-and-info/

The real DAoC 2 launching on kickstarter in March.

etiolate

  • Senior Member
Re: Official MMO News And Information Thread
« Reply #1191 on: February 15, 2013, 02:32:36 AM »
Quote
MMORPG: Let’s talk about the Guild Missions now, as I know my own guild is going to be stoked about them. Can you give us some examples of how they’ll work, and what they’ll be about?
COLIN: The guild mission system is a really exciting advancement of our event system, and for guilds worldwide. The system allows people in a guild to work together to unlock guild upgrades that allow them to go on missions together. These missions can be kicked off by the specific guild that has researched that mission, but once they are activated, anyone can jump in and participate to help the guild finish the mission if they wish. The missions are designed such that some components of the mission can only be completed by the guild themselves, but each of them has aspects other players can assist with as well, so everyone has something they can do during the mission.

Effectively, this system allows guilds to literally create content across the world for everyone to experience. When one of these missions is created, often times you’ll see a banner with the guilds name and emblem that created the content. This serves two purposes. It’s a great recruiting tool for guilds to find players by having them join them on missions and if they stand out, inviting them to the guild. It also means guilds will really gain notoriety on their world; you’ll get to know the guilds creating this content and those guilds will become more famous and important in the community.
There are multiple categories of guild missions that a guild can kick off, and within each category there are numerous different challenges to overcome worldwide.
To give an example, one category is the guild rush. When a guild creates a guild rush in the world at one of the rush locations, a timer begins and the rush has to be completed X number of times within the allotted time in order for the guild to succeed. If the required number (or more) of players complete the mission before the timer runs out, the guild gets a reward which can be traded for guild-wide bonuses. Anyone can help the guild get their reward by joining in the guild rush and trying to complete it, but the rush doesn’t end until the timer runs out, so everyone can get a chance to complete it even if the minimum requirement for success is surpassed.
For personal motivation, anyone who completes the rush at least once will receive a personal reward regardless of if they are in the sponsoring guild or not. Also, anyone who was in the guild that kicked off the mission receives an extra different type of reward, which can be traded in for a new category of personal guild rewards that can only be earned through the guild mission system.

Sounds cool.

ManaByte

  • I must hurry back to my comic book store, where I dispense the insults rather than absorb them.
  • Senior Member
Re: Official MMO News And Information Thread
« Reply #1192 on: February 19, 2013, 09:14:32 AM »
Come back to WoW PD, 5.2 may be going out today with DINOSAUR MOUNTS
CBG

Squiddy

  • Ebola Carrier
Re: Official MMO News And Information Thread
« Reply #1193 on: February 19, 2013, 09:27:38 AM »
GW2 exp within 6 months then?
Can't wait for that!
<コ:彡

ManaByte

  • I must hurry back to my comic book store, where I dispense the insults rather than absorb them.
  • Senior Member
Re: Official MMO News And Information Thread
« Reply #1194 on: February 19, 2013, 09:51:36 AM »
GW2 exp within 6 months then?
Can't wait for that!

$60 expansion.
CBG

etiolate

  • Senior Member
Re: Official MMO News And Information Thread
« Reply #1195 on: February 20, 2013, 06:08:03 PM »
Quote
What can we expect from guild missions?

Colin: It's really spread out all over the game and it depends on which type of mission you're doing. There are actually five completely different types of missions and based on which one it is - bounty hunts, for example, is the really basic one, that's the one that you can get right off the bat when [February's] release first goes out. You actually have to unlock all the other missions types, so it's literally going to take months for your guild to build up enough influence to unlock all of them. It's really a progression here, [...] it's on the whole unlock tree just like any of the other guild abilities, so you make your way down all that stuff and you’ll use influence to kick off missions as well. So, finally, you'll have a use for that giant pile of influence. Some guilds are probably going to tear through really quickly cause they've got huge piles of it but it is going to take a while. With bounty hunts, you can pick which tier of bounty hunts you go on and it randomly generates bosses in different zones that get spawned because the bounty hunt started and it spreads your guild out all over the place. If you do a really big bounty hunt it will actually spread your guild across five different zones, where there is a boss in each and you have, say, 15 minutes to kill all five of them. So, you actually have to split your guild into five different groups and send them to all the maps and find them to take them out.

Some of us have small guilds, we don’t have 500 members and some challenges could prove quite hard. Are we going to see any collaboration mechanisms set in place?

Colin: Our hope will be that [collaborations] will kinda dynamically come out of this as sort of emergent gameplay. The bounties, for example, have different tiers so there’s a small tier that you can do - even small guilds can get those - you’ve got three bosses in three zones so maybe 10-15 people can do that, a small guild, and you can pick which tier you want to kick off based on how many people you’ve got online. Maybe one of the things that will come out of that is “our guild is going to do the tier 3 bounty which takes a lot more people to do, so let’s get 3 guilds together and our guild will kick one off and you’ll help us do ours and then you’ll kick one off and we’ll help us do yours” and the 3 guilds all work together to accomplish [it]. I think that kind of emergent gameplay hopefully will come out of that for sure. We don’t really know what to expect just because it is so hard to test internally to see what guilds are going to do [when all this goes] live. So, some of this is going to [emerge] when we put it out and we’re just going to see how guilds interact with it and what they do and then it will help us determine what other features and additions we need to work on.

Well Guild Missions could be pretty interesting. I wonder if they made sure there wouldn't be kill stealing by others? Like if you spawn three bosses in different zones, what if some other group takes out the boss before your guild gets there? Could be fun, could be mad nerd drama.



https://www.guildwars2.com/en/news/leah-rivera-on-new-guild-missions/

:rock
« Last Edit: February 21, 2013, 05:07:12 PM by etiolate »

etiolate

  • Senior Member
Re: Official MMO News And Information Thread
« Reply #1196 on: February 23, 2013, 12:41:09 AM »
BEST MMO AND PC GOTY IS ON SALE UNTIL THE 25TH

https://www.guildwars2.com/en/news/save-over-30-on-guild-wars-2/

Don't bother with the digital deluxe edition

FatalT

  • Senior Member
Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
« Reply #1197 on: February 24, 2013, 01:40:14 PM »
I started playing WoW again, 32 Prot Warrior. I also bought a copy of TERA I found at Wal-Mart to get the ~uguu Founders benefits. It's pretty neat but I'm really loving WoW again. I'll get back into GW2 eventually...

etiolate

  • Senior Member
Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
« Reply #1198 on: February 25, 2013, 09:47:44 PM »
lol when was the title changed?

MANABYTE


ManaByte

  • I must hurry back to my comic book store, where I dispense the insults rather than absorb them.
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Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
« Reply #1199 on: February 26, 2013, 07:52:53 PM »
I started playing WoW again, 32 Prot Warrior. I also bought a copy of TERA I found at Wal-Mart to get the ~uguu Founders benefits. It's pretty neat but I'm really loving WoW again. I'll get back into GW2 eventually...

Prot War :rock
CBG