Author Topic: Official MMO News And Information Thread of Etoilet Jacking Off Over Shitty GW2  (Read 210021 times)

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Cerveza mas fina

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Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
« Reply #1320 on: April 26, 2013, 06:12:04 PM »
Ive spent 8 euro on TOR. Not bad for a game I played for 20 hours.

Phoenix Dark

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Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
« Reply #1321 on: April 27, 2013, 08:34:47 PM »
Fuck, so many cutscenes. I'm tired of this game already.

I did some quest involving a crown being stolen and that was quite the snoozefest. It was just me killing skeletons over and over. But it was also somewhat challenging because I was finally losing some decent health.
It was still easy because there was a (VOICED!) pop-up telling me my health was low and I needed to use a potion I had.

Okay I use the potion.

1000 health stored.

THAT'S MORE THAN I HAVE HIT POINTS JESUS FUCK.

This is just fucking stupid. Why bother trying to block shit when I can just insta-restore so much health.

Also levels don't seem to matter. The questing I'm doing is nothing like WoW. It feels like a single player game with intermittent (optional) social stuff. I just don't see the point.

Not that I could expect much from a F2P game... but still.

This whole thing makes me miss WoW man. The trouble with WoW though is the splintered community. A lot of shit going down is level 80 and up, those people play their own shit. What I would like is something like a relaunch where everyone is back to level 1. This has already happened in the past with new servers but there don't seem to be any new WoW servers.

Edit: I just remembered WoW has shit combat, nevermind.

I'd love this. Last time I played WoW it was basically just a bunch of lv90 players hanging out in the capital city doing not much of anything. When you want to raid you just instant que, when you want to do an instance you do the same.

I miss actually doing shit with friends, doing instances multiple times to get that ring you need, waiting for your healer buddy to sign on so you can knock out some instances, etc.
010

Damian79

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Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
« Reply #1322 on: April 28, 2013, 09:03:46 AM »
You get a limited supply of potions.  It seems op at the start but it works out later.

Also wait for blade and soul if you want good pvp.


Raban

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Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
« Reply #1323 on: April 28, 2013, 12:38:56 PM »
unanimous?

etiolate

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Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
« Reply #1324 on: April 28, 2013, 02:19:01 PM »
Ugotspergs?

Phoenix Dark

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Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
« Reply #1325 on: April 28, 2013, 03:19:35 PM »
By the way a WoW relaunch wouldn't really work because the old stuff has been reworked to make it stupidly easy (and unsatisfying) to go through quests and dungeons and shit (Deadmines is super short now). I think those Scarlet Crusade dungeons or some such have also been reworked cause I remember it being kinda boring.

But anyways. I could imagine an unofficial Guild Wars relaunch working. I might start a thread on the guru fan forums and see if more people are up for it. But it would be best if it's official.

I think it would be cool if lv90 characters could be phased into various early zones at a certain level. All the content would be harder - faster attack times, more punishing boss attacks, more mobs, etc since presumably most players who tried this mode would be decent at WoW. So one week the goal might be to go from lv10-20, with Shadowfang Keep or Wailing Caverns being the final test (complete with a random raid boss scaled to lv22 difficulty). Another week the goal might be going from lv45-55, with the Sunken Temple as the final test, again with a random scaled raid boss. Or maybe a lv70-lv80, at the end of which you have to complete Naxx. Rewards would be lv90 gear, heirlooms, JPs, whatever.

Basically the goal would be to add some D2/PoE type ladder race competition into the game, to spice things up and give lv90s something to do.
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Rufus

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Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
« Reply #1326 on: April 28, 2013, 05:09:35 PM »
No the word that means the quality of interest of a bunch of people. So if a bunch of people are interested it's the [word] to describe it.
Appeal?

FatalT

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Yeti

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Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
« Reply #1328 on: April 28, 2013, 09:59:11 PM »
No the word that means the quality of interest of a bunch of people. So if a bunch of people are interested it's the [word] to describe it.

Demographics?
WDW

Phoenix Dark

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Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
« Reply #1329 on: April 29, 2013, 11:10:49 PM »
ahhh Hogger. I swear Ruzbeh, everytime we talk about WoW I wind up waxing poetic about some nostalgic memories. The game is full of those awesome group moments, early on.  There's a group quest in  Loch Modan where you have to kill some ogres; I remember doing that with a full group, plus some other people. We were healing each other with band aids and had no idea how to play, but had a blast.
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etiolate

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Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
« Reply #1330 on: April 30, 2013, 12:08:41 AM »
PD, this is where I mention GW2 has all the sorts of stuff you've been posting about.

ManaByte

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Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
« Reply #1331 on: April 30, 2013, 12:59:59 AM »
PD, this is where I mention GW2 has all the sorts of stuff you've been posting about.

It doesn't. It's a steaming pile of shit that even GW1 vets are running from. GW2 is the Asheron's Call 2 of the 21st century.
CBG

Rahxephon91

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Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
« Reply #1332 on: April 30, 2013, 01:15:59 AM »
Whats so bad about GW2?

etiolate

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Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
« Reply #1333 on: April 30, 2013, 01:45:29 AM »
manabyte is not to be taken seriously

Rahxephon91

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Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
« Reply #1334 on: April 30, 2013, 01:58:54 AM »
I don't know about that.

I mean it's a fun game, one that if I had dabbled deeper into maybe I would have had more fun. Or maybe not.

I mean I'm not quite sure I liked the removal of the trinity. A lot of the "dungeons" I did felt random and unorganized. A lot of just dying and running back for the bosses. Now, that could just be bad pugs. I mean I did have a few good runs, but those were the minority.

And the lack of actual quests kind of was a drag. Yes I think they tried a noble thing. But I'm not sure it was a total home run. The multi events or big events where you have tons of people yeah felt epic and awesome. Though it's not like they couldn't get boring. And they all just felt like spam fests. But it kind of sucked when I went to less populated areas and few people were around.

I mean the world was fantastic. It's awesome to explore and what not. But I won't lie I did get bored. Then again I did'nt get deep with the mechanics and everything.

etiolate

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Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
« Reply #1335 on: April 30, 2013, 04:37:35 AM »
You didn't really dig deep.

It's oddly a point I was going to make about PD's Hogger example. He was willing to learn what to do and try crazy stuff because it was his first MMO and for some reason people at the time more willing or accepting of a challenge they may not understand.

That's what people encounter when they face something in which they expect the trinity but it's not there. I died and ran back a lot on my first dungeon as well. Then I learned the dungeon and learned more about the combat. The difficulty jump between open world leveling fights and dungeon encounters is rather steep. And the difficulty and concept demand between dungeons and Fractal dungeons is large as well. The issue is people playing these systems while thinking in the manner of older systems. If the trinity is not there then you shouldn't expect to be able to know what to do and not expect to operate like you do in a common trinity system. Some people adapted and others did not.

Those that did not adapt often accuse the game of being chaos. You can level to 80 by being spammy and avoiding the more difficult stuff. It seems a lot of people have done so. When they added a daily accomplishment for dodging, people were asking how to dodge in level 80 areas. That's kind of amazing considering it's an important part of the combat mechanics. However, people not looking for depth doesn't mean there isn't depth. There's a lot of depth and skill in the combat. How I played as a level 30 new player is very different than how I play now. Players seem to progress from spamming through chaos, to spamming and dodge out of chaos, to finally parsing the battlefield and putting to use everything they can. Then you realize that it's not "pure chaos", but just the fog of war. You learn to recognize skills, behaviors, combo fields and conditions. You learn the game. You learn the new non-trinity system.

The thing is that people don't seem to want to learn. People are willing to learn in their first MMO, but not in their third/fourth/tenth MMO. I have found that people who never play MMOs adapt to GW2 much better than the MMO vets. The Diku history of EQ and WoW have indoctrinated people to the point where it's very hard for them to recognize they're using a hammer when they should be using a fork, that they don't recognize possibilities, and don't give credit to their need to learn.

A criticism I would lob at the game is that it doesn't challenge players to learn the game often enough. Though when the game does challenge players, many scream chaos and spam and die. I am not sure how you solve that as a developer.* The weakest parts of dungeons is that many of the bosses have boring mechanics. Only the renovated Ascalon Catacombs and Fractals have some cool stuff. (With some exceptions to places like Sorrow's Embrace and Crucible of Eternity).

*I am pissed that they are nerfing the damage on the Confusion condition in WvWvW. For the non-GW2 players, Confusion is a debuff/condition that doesn't do damage over time, but instead does damage when the target uses a skill or ability. It stacks in intensity but doesn't last as long as most other conditions. There was no reason to nerf the damage on Confusion. I rarely suffer big spikes from Confusion in my time in WvWvW. I recognize the signs the confusion is coming via the giant pink circles from Mesmers, recognize when I have the condition on myself due to it making you have a pink glow around your body, and either cleanse the condition off of me or stop attacking for a couple of seconds and watch the condition fall off. It's being nerfed because bad players don't do anything but spam through Confusion and kill themselves. I know because I run a Glam Confusion mesmer in WvWvW and decimate loads of people who don't simply recognize what is going on and adapt. For fucks sake, there's a giant pink bubble and you're standing init and every arrow you shoot bounces off the bubble and back in your face, and you just triggered 5 stacks of confusion because you don't leave the giant pink bubble or cleanse yourself and voila you're dead by your own stupidity.

At some point you got to let players be punished for not learning the game.

ManaByte

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Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
« Reply #1336 on: April 30, 2013, 11:22:12 AM »
The dungeons, even the first one, are pretty fun. Only about 30 min until everyone can play.
CBG

Phoenix Dark

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Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
« Reply #1337 on: April 30, 2013, 02:41:07 PM »
Good post Etiolet. I'll give GW2 another shake next time it has a free weekend.

I'll dl Neverwinter tonight after work bros. Me being a dumbass I never remember to dl games like this BEFORE they open, so I can just log in when the beta starts lol. Nope, I always wait until everyone is in the beta smh
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etiolate

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Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
« Reply #1338 on: April 30, 2013, 05:27:48 PM »
how did you not get put up to vote for biggest spergtard on the forum

You realize you just bitched about instancing and love GW1.  And then bitched about GW2's instancing which is only dungeons and spvp. In fact, people probably spend more time in the open world in GW2 than in WoW due to the scaling and Dynamic Event system. WoW became what GW1 was. People in lobbies waiting on instance groups.





Anyways, I just dled the new patch and played the new GW2 dungeon. Apparently, it's only going to be in the game for 2 weeks. The dungeon run was a bit exhausting as its a rather long dungeon. It had some cool and crazy stuff in it. If I can find a youtube of the Molten Engineer encounter then I'll put it up.

see if this works
skip to 13:28

« Last Edit: April 30, 2013, 07:40:09 PM by etiolate »

etiolate

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Re: Official MMO News And Information Thread of Etoilet Shilling for Arena.Net
« Reply #1339 on: April 30, 2013, 06:35:22 PM »
Yeah that was an issue that was fixed.  It's still not instancing though. That was just overflow servers.

FatalT

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i resubbed to WoW :fbm maybe this time I can actually make it past level 54

Catch up to my 90 Warrior beyatch!

Phoenix Dark

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Blizz should just release WoW 2 or something like that. No more expansions, just release a sequel.
010

etiolate

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Giant GIFCAM creation (10mb)

spoiler (click to show/hide)

[close]

Like the new dungeon. It's supposed to move to a new location in the world tomorrow. Curious to see if they change anything.

ManaByte

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Level 60 Underdark area in Neverwinter (Drow, Mindflayers, Beholders)
CBG

etiolate

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Been going nuts with GIFCAM. More massive gifs inside.

spoiler (click to show/hide)


[close]

etiolate

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A Tank Talk Post

Since the final Flame & Frost update has a bunch of stuff that would fit my Engineer AND they changed some traits/skills for Engineer, I've been playing my Engy a bit more. I tried out a turret spec, but turrets still suck due to insta-gib from AOE. So I went back to my Elixir Juggernaut build, but switched up the traits. I'm still support, but I am also pretty damn tanky. I did the Temple of Lyssa fight today and had aggro on the Temple boss the whole fight. She hardly dipped my health below 70%. She doesn't hit too hard, but the build was pretty tanky before and feels moreso now. I don't even need to dodge much due to the setup.

My "tank" is based off of lots of access to health regen, extra toughness, some retaliation, and two blinds. I mostly use Elixir Gun and Flamethrower, with my third utility slot for an extra elixir or tool wrench. If I go Tool Wrench then I have an extra block (like 4 second block), plus a pull and confusion. If I go Elixir B then I get a bunch of boons with retaliation as one of them. I am traited for extra 1% damage per boon, plus a passive health regeneration while using any toolkit. If I want extra ohshit, I can put Elixir S in the third utility slot and have invulnerability on demand. Or I can go Elixir R to have an aoe rez for tough group fights.

My stats are a mix of power, toughness, vitality and healing. I have like 25k health with PVE buffs. Not very high damage, but tags mobs like crazy. The only thing that's been an issue is properly using Acid Bomb to blast finish water or light fields. I've blasted myself off of bridges two or three times.

Now my Engy Tank:
spoiler (click to show/hide)
[close]

Uninstall

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anyone know of any good scifi mmos not named eve online

etiolate

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The only other scifi MMO I can think of is Defiance. fistful likes it, but I haven't played it.

Star Ctizen is in Kickstarter Beta and I'm actually kind of interested in that. If I can be a lonewolf space explorer without the EVE spreadsheets/captalist pron then I'm down.

ManaByte

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The only other scifi MMO I can think of is Defiance. fistful likes it, but I haven't played it.

Star Ctizen is in Kickstarter Beta and I'm actually kind of interested in that. If I can be a lonewolf space explorer without the EVE spreadsheets/captalist pron then I'm down.

There's also TOR, but that's horrible shit.

Wildstar is in beta though.
CBG

etiolate

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Yeah I was interested in Wildstar. The housing system looks cool and I like the way its tied into the whole game. I am worried about all the WoW inspiration in the game. Some of the races even jump like Night Elves.

ManaByte

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Yeah I was interested in Wildstar. The housing system looks cool and I like the way its tied into the whole game. I am worried about all the WoW inspiration in the game. Some of the races even jump like Night Elves.

They could copy a worse game than WoW, like GW2.
CBG

Uninstall

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The only other scifi MMO I can think of is Defiance. fistful likes it, but I haven't played it.

Star Ctizen is in Kickstarter Beta and I'm actually kind of interested in that. If I can be a lonewolf space explorer without the EVE spreadsheets/captalist pron then I'm down.

i see, star citizen looks awful tho

i guess it's just eve for me :-\

maybe i can convince myself to try tor again

etiolate

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Never tried EVE, but I love the soundtrack. Star Citizen and Wildstar look to be the best out of upcoming scifi MMOs.

One game I forgot about is Firefall. It's a scifi MMOFPS that's still in beta. I've played it a bit. Right now the 'quests' are pretty basic, but you can switch between roles/weapons pretty easily and fit your dood out.



New Guild Wars 2 update.. coming two weeks after the last one.

https://www.guildwars2.com/en/the-game/releases/may-14-2013/

The early news on this got out before it's ready and some things got let slept before they were ready for release. Those things could be the total removal of culling and more WXP stuff for WvWvW.

Still, good to see they are filling out Southsun. They added the zone in November and then sort of left it to rot. Then flame and frost started to have minor things added. Now it seems its going to be a real zone by the end of this.
« Last Edit: May 07, 2013, 02:50:20 PM by etiolate »

etiolate

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http://www.polygon.com/2013/5/7/4309866/star-wars-the-old-republic-revenue-doubled-free-to-play

F2P = mo moneys for swtor

The difficult step wil be keeping it up after the 'second launch' phase of F2P.

Also, I fear TESO and Wildstar are going to cheese the same thing. Launch as Sub based just long enough to get some moneys and then go F2P for a second burst of money.

ManaByte

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http://www.polygon.com/2013/5/7/4309866/star-wars-the-old-republic-revenue-doubled-free-to-play

F2P = mo moneys for swtor

The difficult step wil be keeping it up after the 'second launch' phase of F2P.

Also, I fear TESO and Wildstar are going to cheese the same thing. Launch as Sub based just long enough to get some moneys and then go F2P for a second burst of money.

Doubling revenue from virtually nothing isn't much of an accomplishment. The game is still shit. Not GW2 level of shit, but still shit.
CBG

etiolate

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wow lost 1.3 million subs  :o

ManaByte

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wow lost 1.3 million subs  :o

Quote
World of Warcraft is down to eight million subscribers, publisher Activision-Blizzard said in a press release today. That's a 1.3 million loss from February to May—mostly in the East, Blizzard says, but in the West as well.

http://kotaku.com/world-of-warcraft-loses-a-million-subscribers-down-to-496616055

Still more players than GW2.
CBG

Steve Contra

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wow lost 1.3 million subs  :o
I guess we can finally count WoW as a huge failure that never lived up to the hype.
vin

etiolate

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Blizz's mysterious Asian numbers.

People theorize the dropoff is from annual passes ending after the Diablo 3 promotion, but Annual Passes would impact western subs heavily. ActiBlizz says most of the loss of the "subs" were in Asia, which makes sense since China has a more volatile nature to its MMO makeup. It also has a larger enough userbase that you can shift in the millions. The top Chinese MO has 25 million users registered and a peak concurrent userbase of over 1.5 million (higher than WoW ever had.) So, yes, you can shift around in China pretty easily due to all the competition and the size of the playerbase.

However, 'subs' aren't the same in Asia. It's a different market and different rules. In that case, the Annual Pass discount means nothing to players who aren't paying a $15 sub, so if it was annual pass people leaving then it would show heavily in Western subs. However, the press release said sub-loss was mostly in Asia, but still a loss of subs in the West. So my question is whether the mostly means 60-70% of that 1.3 million in Asia or is it the 90% Asian sub loss that people tend to act like when ActiBlizz offhandedly blames Asia for sub losses. Their "subs" are 60-70% Asian log-ins based on a comparison between announced retail sales and announced sub numbers.

So that's why its hard to figure out exactly what the reason for the loss of players is. Obvious reason is that the game is old, but that's a huge dropoff in one quarter. It's not even a end of expansion cycle period. This is a bigger drop post-launch period than I expected.

You can also sort of see the need for CRZ and why there's a dropoff in community quality.

-8.3 million subs. Be generous and say 40% of that is western and that 65% of the cut of that population is US. That's 2.1 Million US users. Still pretty impressive.
-Now divide that by the 246 servers in the US. That's 8k per server. Split that horde/alliance and you have 4k per faction.
-Throw in people leaving dying servers and horde/ally population imbalance and maybe you have 1k subs for a side. That's actually not enough to keep a server feeling alive in an MMO unless that 1-2k is intensely active through most of the game. If they're logging in once a week and sitting in cities to instance then it leaves the server feeling barren.
-People feel the "barren" nature and unsub.

In Online Communities, its a combined effect upon the population that creates dropoffs. Unless you're Triumph, online gaming without others is kinda poop. So, even with CRZ, there's probably way too many servers.

Phoenix Dark

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-Throw in people leaving dying servers and horde/ally population imbalance and maybe you have 1k subs for a side. That's actually not enough to keep a server feeling alive in an MMO unless that 1-2k is intensely active through most of the game. If they're logging in once a week and sitting in cities to instance then it leaves the server feeling barren.
-People feel the "barren" nature and unsub.

I was just talking to a couple old WoW buddies about this. Everyone (ie lv90s) just stands around a capitol city doing nothing; maybe a que here or there, or some AH focus.

Early and mid level content is dead, there's not much to do. Another quick 5 level expansion isn't going to change this. I actually thought MoP was very good, definitely has some of the best quests and zones in awhile. But the game needs to be completely overhauled.
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etiolate

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You overrate WoW's old early content. There was Hogger in Elwynn and them some really boring quests splattered around. Gnome starting area sucked. Tauren early levels was a walkathon. Barrens. =|

chronovore

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It doesn't need to be overhauled. At this point, you just leave it be and make a sequel. It should've been left alone after that Lich King expansion.

It just pisses me off that some publisher exec thinks it's ok to keep on updating a game into oblivion. If the game gets boring, you don't update the game. You create a sequel. That's what sequels are for. WoW used to have nice early game content. They've mangled it with all the updates. If they made a sequel instead, you would have had two nice games with fine early game content. Now you have only game, with shitty early game content.

Something, something, network externalities, something...

Dickie Dee

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Ugghh,  ignore doesn't work in tapatalk. Having to read Ruzhebh :fbm
___

Phoenix Dark

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I'm a level 45 druid now.

Strongly considering to start over. I've found that it's always very fun to play level 1 to level 25 or so, then it gradually gets more boring. Obviously, if I start over, I won't get to level 90 and shit but I'm wondering if it's really worth it.

Basically, the mechanics start to suck more and more as you get higher and higher. Low-level crafting is fun but after a certain point you have to grind so much it becomes ridiculous. Same thing with the combat. Combat is okay on low levels, gets better with more spells and abilities but after like 35 or so there are too many goddamn spells. High level combat seems to be all about juggling many spells around and that just pisses me off. I had to spend an awful lot of time today coming up with proper keybinds and now that I've settled on something nice I don't even feel like playing.

I dunno man. If a new MMO decides to copy WoW, I hope they just faithfully copy the low level shit, and ditch the rest.

This legit makes no damn sense. Also are you just going to shit on MMOs, long to return to WoW, return to WoW, shit on WoW, and then repeat the cycle again?
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etiolate

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Doing quests for certain spells/skills was kinda cool, but most of the time the quests themselves sucked.

etiolate

  • Senior Member
A debuff cleanse is what impresses you?

etiolate

  • Senior Member
Yeah polymorph is magic. There's curse, magic and poison. The only thing there isn't a helpful spell to remove is physical debuffs like bleeds.

etiolate

  • Senior Member
We did our first Guild Puzzle today. There's only two in the game so far, but we did both as we did it twice before and after reset. The Guild Puzzles are pretty cool. I'd like a five man dungeon with more of its flavor and obviously more fighting than the Guild Puzzles have. The GPs themselves are a mix of platforming and puzzlers. We had the most trouble on the Diessa one and failed it the first go. There's a puzzle room involving paintings behind curtains and gestures that we wasted too much time on. Then the last room involves coordination on three different floors and we didn't have enough time to figure it out and finish it. We beat it the second go at it though.

This is our Proxemics Lab run. It's the easier of the two in my opinion.


etiolate

  • Senior Member
Rift is going F2P in June with what seems like no restrictions for F2P users. I will probably log into my rogue once it goes F2P and check out the new areas and Dimensions (if Dimensions isn't behind a pay wall).

etiolate

  • Senior Member
I never feel like I miss the trinity in GW2. After playing it for awhile, the trinity feels like a crutch of sorts in comparison. 


ArenaNet is unofficially going to game updates every two weeks. It's still mostly temporary content. I would like a larger partion of these updates to be permanent, but I do see what they're doing and why they're doing it.

There's a bit of a disease with gamers right now and everyone tied to online gaming communities is trying to deal with it. It's basically the insatiable thirst for content coupled with a short attention span and a lack of self-control. A game like WoW got by on updates of any worth every few months. Now it has faster updates and it's still losing people. Trion tried to keep up with the rate players consume content but eventually found it too hard. People blow through stuff and feel entitled to more crap now and more crap faster.

A game like Minecraft gets around this through user created content and it doens't really matter if the content is all that good. It just matters that it's there. Quality of content began to matter less than frequency of content. People want the feeling of desire and wanting a something more than they actually want the thing they desire. (This is why there is a hefty portion of people that flow from hype of one MMO to the next, never playing any MMO for more than a month.)

It's not only the game companies themselves that have been forced into it but the surrounding media business. Streamers and youtubers need something they can video, comment on and sell. Competitive games work because the player versus player factor makes it dynamic and it's not dependant upon new content as much as a good game and meta, plus a way to popularize/broadcast it. PVE content streamers and youtubers do need to keep pushing onto the next new thing. This is why indie games are becoming more common amongst youtubers, even within the corps of youtubers know for doing MMO videos. Indie games are cheap, short, quick, and hey there's always a new one coming next week. You can do a Preview, Lets Play and for lack of a better term, "shenanigans video" before the next indie of the week shows up.

Minecraft is also great for this. Yogscast plays every damn Minecraft mod there is. It makes them money but it sounds awfully painful to me. But hey it's a new mod so who cares if its fun? It's new.

So ANet has slowly increased their content output and made a lot of it temporary to always keep it 'fresh'. It's the same concept as doing a different indie game each week. It keeps the content from getting stale.

But my worry is.. this all just keeps getting more out of hand. There's no self control for people to say hey maybe we aren't valuing content quality. Maybe we are creating for ourselves an impossible thing to want just so we can be perpetually in the state of wanting. Maybe for all our demands and complaints, the problem is most people don't know what they want but keep demanding they get it. It's some Don Draper shit and all the money involved is trying to feed it and appease it.

It's just not a situation you can appease and it's not healthy to train a public to thirst but never stop to learn what they thirst for.

tl;dr  - Entitled Millenials are ruining content production

Damian79

  • Senior Member


I am gonna look forward to ESO now.

etiolate

  • Senior Member
This sort of has to do with the AAA discussion in the PC overlord thread, but it's also a followup to the Rift F2P announcement.

http://massively.joystiq.com/2013/05/22/hartsman-the-traditional-aaa-style-of-development-and-distribu/#continued

Quote
As a developer do you find it difficult to separate gameplay design from monetization design? Have these disciplines called for individual devs with individual skillsets in the MMOs you've worked on, and if so do you think they'll continue to be separate going forward?

It's challenging, but also exciting.

In past generations, in a lot of places, it was, "Devs, just do your dev things and let the business people figure out the business-y bits. Business people, figure out which of the eight widget types it is, get it on the shelf, and here's some money to get people to buy it." That's all changing.

Going forward, we'll see an expansion in both directions as developers become more business-aware and non-developers become more product-aware. That's actually a great thing. It means more people inside of games companies will have to care about the customer than ever before. People of all disciplines now need to be "product people" who are always conscious of their impact on customers and what they experience. Especially online.

Conversely, we'll also start to see more traditional product people with a keener sense for what it takes to succeed as a business in ways their customers will genuinely appreciate. When you think about the number of teams coming up via Kickstarter alone, they're already more familiar with business realities and bank account balances than many AAA developers have ever needed to or been able to be. That's a great starting point.

tl;dr - AAA model is broken and falling apart, devs and publishers are needing to learn more about what the others are doing, most of the big PC gaming successes aren't AAA, investors are getting scared about backing AAA endeavours

Raban

  • Senior Member
Hey guys! I started playing FFXI on my 360. This is the thread to talk about that, right? I remember trying to play it a few years back but elected to renew my WoW sub. Nowadays I'm a little tired with the way WoWisms have leaked into every MMO since that I wanted to go outside the box and really try something different, and FFXI struck me as just the thing. With its HOT, NEW expansion out already, I scooped up the ultimate edition and got started.

Getting my PlayOnline account set up was a bit of a hassle, all the instructional information was in my email rather than the Square-Enix account website, but eventually I got into the game and have had fun so far!

It's pretty slow, and the areas are sooooo massive, but it's a relaxing game that I think will be perfect for winding down after work. Greetings, Vana'diel!

ManaByte

  • I must hurry back to my comic book store, where I dispense the insults rather than absorb them.
  • Senior Member
Just wait until you die and lose a whole night's worth of leveling.
CBG

Raban

  • Senior Member
Thankfully they've made it so you only lose XP on death after you reach level 31. By then I'd hope that I have the good sense to know when I'm stepping into some shit. Not just that, but since I last played it seems like they've introduced a lot of systems to help new players get to the late-game content faster, like any MMO that sticks around this long.

Freyj

  • Senior Member
Hey guys! I started playing FFXI on my 360. This is the thread to talk about that, right? I remember trying to play it a few years back but elected to renew my WoW sub. Nowadays I'm a little tired with the way WoWisms have leaked into every MMO since that I wanted to go outside the box and really try something different, and FFXI struck me as just the thing. With its HOT, NEW expansion out already, I scooped up the ultimate edition and got started.

Getting my PlayOnline account set up was a bit of a hassle, all the instructional information was in my email rather than the Square-Enix account website, but eventually I got into the game and have had fun so far!

It's pretty slow, and the areas are sooooo massive, but it's a relaxing game that I think will be perfect for winding down after work. Greetings, Vana'diel!
[img]https://pbs.twimg.com/media/BK5fRZMCMAAYueK.jpg[ / img]

Good luck getting fucking anything done without a decent LS running you through it. For all the improvements to the leveling curve they've made with Fields/Grounds of Valor, the roadblocks are still such a fucking pain in the ass to solo. Don't get me wrong, there's a lot to be said for forcing the playerbase through that stuff, but it takes immense degrees of perseverance to solo the limit break quests. I did 1-75 again when I took a week off around Christmas and the Yagudo Fortress part of the 60(65?) limit break quest with the time limit was some harrowing shit. Leveling DNC sub is a necessity as soon as you can unlock it. It doesn't make soloing that stuff easier, it makes it possible.

So I just hit level 60 in WoW. :whoo

I still think the earliest levels in WoW are the most fun. I've been questing in Outland a bit, and the first zone is alright, but the trouble with high level questing is being there for too long. Hellfire Ramparts is interesting and the whole Outland thing is interesting, but let's be honest. It's a depressing shithole. The music is depressing, the whole area is some kind of alien post-apocalyptic hellhole.

I don't understand why all high level shit has to be like this. High level areas should include attractive, beautiful zones like Elwynn Forest and the NE starting area.

It's funny because in the original Guild Wars, it's also like this. I think everyone agrees Pre-searing is the most beautiful zone but thanks to the shitty story it gets destroyed and you can't go back once you decide to go on a certain quest. :snoop

Pandaria doesn't really fit that.
« Last Edit: May 22, 2013, 09:55:01 PM by Freyj »

Phoenix Dark

  • I got no game it's just some bitches understand my story
  • Senior Member
Yup Pandaria has some beautiful environments and an impressive main story/quests. I loved Valley of the Four Winds, especially when it started raining; just a beautiful zone with so many hills and mountains that I found myself standing on top of, over watching the landscape below.

In terms of TBC zones, obviously that first hellfire area is ugly...but it's meant to be ugly. The expansion has some very nice areas, especially Nagrand; perhaps I like Valley of the Four Winds so much because it reminds me of Nagrand.
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etiolate

  • Senior Member
Yeah barren wastelands match a world at war, but just aren't emotionally investing. Some quest giver is asking me to save some shithole where nobody lives. I could not collect enough fucks to give him. =|

Orr in GW2 is both ugly and beautiful at the same time. It's very much singular in tone and a visual drudge, but it's also got this oily haunted choral reef feel to it that's beautiful at the same time.

Southsun is pretty and dangerous at the same time. The only parts of GW that become sort of bleh are the later Centaur lands and some of Ascalon like Iron Marshes.

In GW:Factions, the starter area is really nice and then you cross the sea to the city and its basically kowloon. Once you get past that, then you get to the Jade Sea and the Forest and it's all purdy again.

Nightfall was visually interesting from start to end, though the area with Abbadon is pretty dark, bleak and purple.

ManaByte

  • I must hurry back to my comic book store, where I dispense the insults rather than absorb them.
  • Senior Member
Yeah barren wastelands match a world at war, but just aren't emotionally investing. Some quest giver is asking me to save some shithole where nobody lives. I could not collect enough fucks to give him. =|

Orr in GW2 is both ugly and beautiful at the same time. It's very much singular in tone and a visual drudge, but it's also got this oily haunted choral reef feel to it that's beautiful at the same time.

Southsun is pretty and dangerous at the same time. The only parts of GW that become sort of bleh are the later Centaur lands and some of Ascalon like Iron Marshes.

In GW:Factions, the starter area is really nice and then you cross the sea to the city and its basically kowloon. Once you get past that, then you get to the Jade Sea and the Forest and it's all purdy again.

Nightfall was visually interesting from start to end, though the area with Abbadon is pretty dark, bleak and purple.

NO ONE FUCKING CARES ABOUT GUILD WARS
CBG

Phoenix Dark

  • I got no game it's just some bitches understand my story
  • Senior Member
I really liked the entry zone for the Norns in GW2, very beautiful. I'm biased on winter zones though, they're my favorite (perhaps due to starting WoW as a dwarf).


gives me goosebumps every time
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