Author Topic: Halo: Reach  (Read 83487 times)

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drew

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Re: Halo: Reach
« Reply #720 on: September 15, 2010, 11:12:47 PM »
I had mine set to quiet and I always got matches that had only like 1 or 2 talkers so it works.

and i had mine set to chatty and got the same result

Quote
How do you search for a specific game mode? this is confusing all I want to do is play CTF

you cant, right now at least, ive noticed that they like to launch it like that, they'll expand it eventually, its probably because they don't want to overwhelm all the stupid shits

Stoney Mason

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Re: Halo: Reach
« Reply #721 on: September 16, 2010, 12:14:59 AM »
The game is shockingly good. I mean that seriously. Like I thought it would be okay in a Halo kind of way but its really really good.

I got home at like 4 or 4:30 and played until right now. And I'm stopping just because I don't want to drag tomorrow. I could easily play all night. I played about 4 campaign missions on legendary co-op and the rest multiplayer.  The campaign Iis fun enough. Once again I've barely payed attention to the plot. I don't really have any idea of what we are doing or why we are doing it, but I've never felt that was necessary in Halo. The campaign doesn't really motivate me in any sort of story way but the actual gameplay is challenging enough to be enjoyable. Once again Halo campaigns aren't my favorite style of fps campaigns but it is enjoyable.

But my lord. The MP is just terrific. It just feels really good and it combines a great sense of nostalgia with actual very good fun gameplay. This is what I didn't feel about Halo 3. Like I respected it because it had all these modes and stuff but I actually didn't enjoy playing it that much. This I really enjoy playing. Fun stuff. I'm really surprised at how much I like it.

« Last Edit: September 16, 2010, 12:23:57 AM by Stoney Mason »

demi

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Re: Halo: Reach
« Reply #722 on: September 16, 2010, 12:16:33 AM »
The third level was the worst so far. Holy god did it pissm e the fuck off
fat

Stoney Mason

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Re: Halo: Reach
« Reply #723 on: September 16, 2010, 12:18:47 AM »
The third level was the worst so far. Holy god did it pissm e the fuck off

Is that the sniping level?

That was the first one we started to find a bit challenging even in co-op although its easy enough with two people to just back up and respawn on each other.

demi

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Re: Halo: Reach
« Reply #724 on: September 16, 2010, 12:19:50 AM »
Yeah, where you have to "Defend Jun" even though we left him to die and he did the whole objective while we sat there
fat

TEEEPO

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Re: Halo: Reach
« Reply #725 on: September 16, 2010, 12:21:47 AM »
legendary is kicking my ass so far. this hasn't happened since the first halo.

:bow bungie

Stoney Mason

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Re: Halo: Reach
« Reply #726 on: September 16, 2010, 12:28:43 AM »
Can somebody explain invasion to me?

I played something called invasion team slayer but I didn't really understand what was going on. Like sometimes a territory would appear you had to capture but I didn't understand really what was going on.

Stoney Mason

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Re: Halo: Reach
« Reply #727 on: September 16, 2010, 12:49:48 AM »
Can somebody explain invasion to me?

I played something called invasion team slayer but I didn't really understand what was going on. Like sometimes a territory would appear you had to capture but I didn't understand really what was going on.

You go and capture objectives or defend them. Ive only played one match of Invasion but I guess for all of them if you're an elite you attack but if you're a spartan you defend.

But what does capturing the objective do? Is that what levels up our loadouts? Or is it just more important to kill the other team?

AdmiralViscen

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Re: Halo: Reach
« Reply #728 on: September 16, 2010, 01:14:59 AM »
No, he is asking about Invasion Slayer.

When you capture a point you get drops. Early on its sniper rifles and stuff but later it can be tanks etc.

Beezy

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Re: Halo: Reach
« Reply #729 on: September 16, 2010, 01:59:26 AM »
Yeah, where you have to "Defend Jun" even though we left him to die and he did the whole objective while we sat there
That's the fourth. I just finished the first 4 chapters on legendary co-op and that was by far the worst one. I don't know how I'm gonna get past it on solo legendary.

demi

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Re: Halo: Reach
« Reply #730 on: September 16, 2010, 02:15:11 AM »
It mightbe easier solo, since they actually lower the # of enemies I think.
fat

ManaByte

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Re: Halo: Reach
« Reply #731 on: September 16, 2010, 03:27:45 AM »
Only distinguished mentally-challenged kids who scream into the mic use the hologram.
CBG

Vizzys

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Re: Halo: Reach
« Reply #732 on: September 16, 2010, 03:54:40 AM »
hologram is both hilarious and super useful
萌え~

bork

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Re: Halo: Reach
« Reply #733 on: September 16, 2010, 03:56:46 AM »
The holgram is awesome, but is easily noticeable since there's no tag listed above it.  Still very useful in situations where there's so much going on that people won't notice it.
ど助平

Stoney Mason

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Re: Halo: Reach
« Reply #734 on: September 16, 2010, 10:47:12 AM »
Anybody try the arena?

I did the three placement matches for yesterday. When does it start the division thing?

cool breeze

  • Senior Member
Re: Halo: Reach
« Reply #735 on: September 16, 2010, 06:59:50 PM »
This game :bow2

Best Halo game.  The campaign was so good.  No stupid horrible story shit about religious plants either; it was just space marines doin' thangs.

AdmiralViscen

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Re: Halo: Reach
« Reply #736 on: September 16, 2010, 07:03:40 PM »
Anybody try the arena?

I did the three placement matches for yesterday. When does it start the division thing?

Play 3 matches in a day on 7 days of the month.

Kestastrophe

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Re: Halo: Reach
« Reply #737 on: September 16, 2010, 07:05:51 PM »
Hello all, I got this game and should be online playing  :)
jon

AdmiralViscen

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Re: Halo: Reach
« Reply #738 on: September 16, 2010, 07:14:21 PM »
Are we gonna Boresquad it? I could bring a lot of IRL people too most likely

cool breeze

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Re: Halo: Reach
« Reply #739 on: September 16, 2010, 07:36:05 PM »
the book that comes with the special editions is actually pretty cool.  If I read the Reach book or really paid attention to the story, I'd get pumped to read the journal or some due and look at maps of some place.

btw, is Emile voiced by Marlo?

iconoclast

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Re: Halo: Reach
« Reply #740 on: September 16, 2010, 08:23:11 PM »
Just finished the campaign. It was probably the most fun campaign since the original Halo, but it was also the least interesting (ODST excluded of course). The story felt more like ODST 2 than anything, and I really didn't care about most of the characters. But still, for the most part, the missions were a ton of fun to play. Although some of it really dragged toward the end with certain battles lasting way too long.

The multiplayer is godlike though.
BiSH

AdmiralViscen

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« Last Edit: September 16, 2010, 10:05:15 PM by AdmiralViscen »

Phoenix Dark

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Re: Halo: Reach
« Reply #742 on: September 16, 2010, 09:58:00 PM »
when does the pc port come out?
010

Stoney Mason

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Re: Halo: Reach
« Reply #743 on: September 16, 2010, 10:07:08 PM »
when does the pc port come out?

When it's ready for a 99 cent steam sale.

AdmiralViscen

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Re: Halo: Reach
« Reply #744 on: September 16, 2010, 10:32:07 PM »
lmao, linkzg, Stoney and I just played against Beezy as a result of random matchmaking. And he fucked us up.

Beezy

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Re: Halo: Reach
« Reply #745 on: September 16, 2010, 10:34:06 PM »
I love this game. :lol

Robo

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Re: Halo: Reach
« Reply #746 on: September 16, 2010, 10:34:34 PM »
Finally finished the campaign.  Really hated that helicopter level (zzzzzz) --everything else was peachy.
obo

cool breeze

  • Senior Member
Re: Halo: Reach
« Reply #747 on: September 16, 2010, 10:49:13 PM »
sorry I don't have my headset on but I wanted to say that Invasion Slayer is so much fun

was that mode in the beta? i don't remember it

cool breeze

  • Senior Member
Re: Halo: Reach
« Reply #748 on: September 16, 2010, 11:06:19 PM »
fun games guys

I left because I just remembered the second airing of the new always sunny in philadelphia was on


Stoney Mason

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Re: Halo: Reach
« Reply #749 on: September 16, 2010, 11:18:08 PM »
Fun game guys. We had like 4 or 5 of the bore on. I suck ass at objective gametypes right now but its still a lot of fun. Reach is so awesome. It's up there as a GOTY contender for me.
« Last Edit: September 16, 2010, 11:20:16 PM by Stoney Mason »

cool breeze

  • Senior Member
Re: Halo: Reach
« Reply #750 on: September 16, 2010, 11:40:09 PM »
yeah, I agree that this game is goty quality.


Another thing that surprise me is how great Reach looks.  Outside of the occasional points when Reach gets choppy and that weird motion blur/ghosting effect in cutscenes, Reach is a really nice looking game.  First time since Halo 1 that a game in the series was very impressive visually.
« Last Edit: September 16, 2010, 11:45:35 PM by Linkzg »

Stoney Mason

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Re: Halo: Reach
« Reply #751 on: September 17, 2010, 10:16:54 AM »
Any word on when they'll let you pick specific game modes. Ive yet to play a single game of headhunter. All the games I get into are typically Swat or Snipers. Try to vote for something new and you get called a giant cigarillo.

We got headhunter twice last night. It's in the objective playlist. I think its simply a case of what the group you are playing with happens to like. In the slayer playlist I know swat and slayer pro generally get voted up more than vanilla slayer.

That seems to be the halo way. They've always had these grab bag style playlists instead of pure dedicated playlists ala Call of Duty.

AdmiralViscen

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Re: Halo: Reach
« Reply #752 on: September 17, 2010, 11:16:59 AM »
Halo 3 separated SWAT and Snipers into their own playlist. I bet that happens soon for Reach.

If you want stuff like Headhunters you have to play in Big Team or Team Objective.

Stoney Mason

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Re: Halo: Reach
« Reply #753 on: September 17, 2010, 11:25:26 AM »
I get that but it seems that all anyone wants to play is Vanilla Halo. Which is still fun, but I'd kinda like to try all this new stuff.

Also, I think Halo should get auto-balance. I'm tired of losers quitting because the team is down 5 points or because they can't aim or because someone stole their kill (why is this still an issue these days?).

I don't know. People seem to be trying some of the new stuff when I play. But like I said there does seem to be a preference for things like Team Swat or Team Snipers and a dislike for certain gametypes. 

I would never want something like auto-balance which switches people on teams to other teams during a game. But I've always wanted people to be able to join a game in progress in halo but its something bungie and a lot of the community doesn't want. And I agree about the you "stole my kill" stuff. Which is why on xbox live I either have party chat going on or I simply turn off communication from the other people in a game. That's just xbox live. No matter what the game you will have asshats.

Hitler Stole My Potato

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Re: Halo: Reach
« Reply #754 on: September 17, 2010, 05:01:17 PM »
Finished last night on Heroic.  I swear to god I was about to throw my controller through my TV during the last 1/4 of the final mission.  I couldn't imagine having to do that on Legendary. I was just scraping by the skin of my teeth from checkpoint to checkpoint.

Other than that bit, I enjoyed it.  Nothing mindblowing but a damn good Halo game all the same.  The soundtrack/audio design is godlike though.  Easily one of the best soundtracks I've heard in years.
Tacos

The Sceneman

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Re: Halo: Reach
« Reply #755 on: September 17, 2010, 06:51:05 PM »
after having no interest in this game at all, I watched quietID playing his copy and I was like: wow thats awesome, so I went and got a copy.

Game is great! Seems like theres just so much stuff to do online. Never really got into Halo 3, but this is awesome.

I will solo the game on Legendary. Oh yes.
#1

drew

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Re: Halo: Reach
« Reply #756 on: September 17, 2010, 09:08:22 PM »
having swat hidden in big team battle was the worst idea ever, i just played one on vallhalla, nobody could get a kill, and when you did sprint all the way to the other side within range and inevitably die you have to do it all over again :spin

iconoclast

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Re: Halo: Reach
« Reply #757 on: September 17, 2010, 10:50:42 PM »
SWAT is bad no matter what map it's on, so I'm okay with that.

And is it just me or does this game have like 5 maps. Forge World is fucking awesome though, no doubt. I've already downloaded remakes of Hang 'em High and Battle Creek. :heart
BiSH

AdmiralViscen

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Re: Halo: Reach
« Reply #758 on: September 17, 2010, 11:01:36 PM »
I thought Halo 3 had the better campaign.

demi

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Re: Halo: Reach
« Reply #759 on: September 17, 2010, 11:09:01 PM »
Enemies are such bullet sponges on legendary. lol. Jesus.

But at least it teaches you to use the Plasma Pistol more often.

Also every enemy in this game leaps and whoops at the slightest fart.
fat

Stoney Mason

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Re: Halo: Reach
« Reply #760 on: September 18, 2010, 12:02:25 AM »
And is it just me or does this game have like 5 maps. Forge World is fucking awesome though, no doubt. I've already downloaded remakes of Hang 'em High and Battle Creek. :heart

There definitely aren't a lot of maps at launch which is a bit of a disappointment. I hope Forge World actually lives up to its promise this time and bungie or 343 actually folds some of the maps into playlists. Otherwise the Forge is a bit of a waste to me unless good maps created there get rolled into public matchmaking.

drew

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Re: Halo: Reach
« Reply #761 on: September 18, 2010, 02:13:05 AM »
this was me after staying up for over 48 hours (thanks adderall!) to play reach:

[youtube=560,345]xnXk_ykK_bw[/youtube]

the best part is i probably spent half a day overall just fucking with the screen settings and in the armory :spin

edit: fucking youtube >:(
« Last Edit: September 18, 2010, 02:19:14 AM by drew »

Stoney Mason

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Re: Halo: Reach
« Reply #762 on: September 18, 2010, 12:53:51 PM »
Minor gripe but I wish you could set your loadout on your current life to another one so that when you die you come back with that loadout. Call of Duty has that. In Reach I constantly find myself forgetting to switch the loadout upon death even when I want to. So I end up stuck with the same loadout even when I want to switch it. That's human error on my part but the spawn time is pretty short so adding that would be very helpful.

Stoney Mason

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Re: Halo: Reach
« Reply #763 on: September 18, 2010, 04:17:29 PM »
Up to mission 8 about 80% of the way through it now on legendary co-op. Game starts to get a bit bullshitty at this point...

cool breeze

  • Senior Member
Re: Halo: Reach
« Reply #764 on: September 18, 2010, 04:51:26 PM »
I played it on heroic and I couldn't imagine doing it on Legendary.  Enemies take so much damage and you take so little.  The worst is that at points it seems like there are two types of enemies: assholes with shields and assholes with explosives.  You stick your head out and you get killed in one shot.  Half the time I was just chilling from far away and taking the enemies out with the DMR or something.

That said, I still thought Halo 3 on normal was hardest than ODST or Reach of Heroic.  It's weird because I'm pretty sure I've gotten worse at games, especially when it comes to using a pad for fps games.

Stoney Mason

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Re: Halo: Reach
« Reply #765 on: September 18, 2010, 04:57:19 PM »
I played it on heroic and I couldn't imagine doing it on Legendary.  Enemies take so much damage and you take so little.  The worst is that at points it seems like there are two types of enemies: assholes with shields and assholes with explosives.  You stick your head out and you get killed in one shot.  Half the time I was just chilling from far away and taking the enemies out with the DMR or something.

That said, I still thought Halo 3 on normal was hardest than ODST or Reach of Heroic.  It's weird because I'm pretty sure I've gotten worse at games, especially when it comes to using a pad for fps games.

Yeah my guess is that heroic is probably the sweet spot where its at its best. Legendary crosses the line for me into just hard for hard sake which I'm not really a fan of. I highly doubt I will play the game on legendary solo.

demi

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Re: Halo: Reach
« Reply #766 on: September 18, 2010, 05:39:51 PM »
It is pretty wack for Legendary. Bulletsponge for them, 2 hit kill for you. At least Halo 3 had the snipers. You have to waste about 2 clips just to break a shield.
fat

iconoclast

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Re: Halo: Reach
« Reply #767 on: September 18, 2010, 07:09:11 PM »
Plasma weapons rape elite's shields.
BiSH

Robo

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Re: Halo: Reach
« Reply #768 on: September 18, 2010, 07:17:43 PM »
The plasma pistol and the needler do.  You're pretty much stuck with one of those two as your sidearm for the entire duration of the game on Legendary solo. 
obo

demi

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Re: Halo: Reach
« Reply #769 on: September 18, 2010, 07:25:01 PM »


I'm well aware, guys.
fat

drew

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Re: Halo: Reach
« Reply #770 on: September 18, 2010, 07:34:43 PM »
speaking of weapons is it just me or does the grenade lobber suck shit?

iconoclast

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Re: Halo: Reach
« Reply #771 on: September 18, 2010, 07:47:06 PM »
The plasma rifles do a good job too, but yeah the plasma pistol is by far the best.

And yeah the grenade launcher is shit. It is in campaign at least, I've never picked one up in multi. I've been trying to get 1600 rating for team doubles arena, but it's hard to get that high even when you annihilate the team. I think I only have 1560 something.
BiSH

demi

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Re: Halo: Reach
« Reply #772 on: September 18, 2010, 07:49:42 PM »
I was trying to do the challenge for surviving a Firefight round, and my battery dies a minute before the Score Attack ends. I about broke my controller
fat

Hitler Stole My Potato

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Re: Halo: Reach
« Reply #773 on: September 18, 2010, 07:53:47 PM »
A lot of the weapons suck.  Like the focus rifle.  When they're aiming it at me it's almost like an instant death if I get hit but if I'm using it I need to score 5 or so hits with it just to drop their shields.  Seems like the only thing that's good for is taking out jackles and grunts.

And fuck those white elite bastards in the ass.  They were always a little problematic throughout the game but at the end you run into several groups of them at various points and your weapon choices at that point are extremely limited.  I don't know how many rounds of ammo I had to pump into those guys just to get by them.  I was seriously hating the last 1/4 of the final mission because of bullshit like that.  It wasn't Killzone 2 last level bad but it was probably the most frustration I've ever had with any Halo game.
Tacos

fistfulofmetal

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Re: Halo: Reach
« Reply #774 on: September 18, 2010, 08:17:11 PM »
The fight between the two Elite was bad ass. Stuck the first with a plasma nad and the killed the second with the stolen sword :rock
nat

drew

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Re: Halo: Reach
« Reply #775 on: September 18, 2010, 08:19:01 PM »
spoilers zwhoamg

demi

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Re: Halo: Reach
« Reply #776 on: September 18, 2010, 08:20:29 PM »
It's gonna be a miracle if I ever get a Killing Spree... lol
fat

demi

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Re: Halo: Reach
« Reply #777 on: September 18, 2010, 08:34:03 PM »
Fucking quitters. 2 vs 4 yeah that's fair
fat

demi

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Re: Halo: Reach
« Reply #778 on: September 18, 2010, 09:19:19 PM »
SWAT is awesome. No stupid fucking shield. Just aim and shoot.
fat

drew

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Re: Halo: Reach
« Reply #779 on: September 18, 2010, 09:39:00 PM »
im a beast in swat :bowser