Author Topic: Halo: Reach  (Read 83518 times)

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demi

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Re: Halo: Reach
« Reply #780 on: September 18, 2010, 10:06:40 PM »
Whats the highest # of credits you all have got? Since I lick fat man scrot in multi I have to resort to Sniper Attack Firefight, which gets generally around 2000 credits.
fat

cool breeze

  • Senior Member
Re: Halo: Reach
« Reply #781 on: September 18, 2010, 10:12:54 PM »
Fucking quitters. 2 vs 4 yeah that's fair

the second game I played online was invasion where my entire team quit.  It was me vs six people in an objective game type.  It sucked until I rolled up in a Wraith and fucked them up at the end.

drew

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Re: Halo: Reach
« Reply #782 on: September 18, 2010, 10:41:58 PM »
i wouldnt know i havent played score attack, i average 600 credits a game in regular firefight

iconoclast

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Re: Halo: Reach
« Reply #783 on: September 18, 2010, 10:53:44 PM »
I've only been playing multi (skirmish/slayer/arena) and I'm up to 70,000 credits so far. I don't really check how much I earn per game. I've spent some money on armor and stuff though so I dunno what my real total is.
BiSH

demi

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Re: Halo: Reach
« Reply #784 on: September 18, 2010, 10:55:28 PM »
I'll just wait for some double XP days...
fat

drew

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Re: Halo: Reach
« Reply #785 on: September 18, 2010, 11:14:00 PM »
holy ass balls seventy thousand points :o i have 5 grand right now because i just cant help myself and buy everything up and never use it

cool breeze

  • Senior Member
Re: Halo: Reach
« Reply #786 on: September 18, 2010, 11:18:05 PM »
in that last game my batteries were dying and the controller would go off every seconds.  I was just hoping they would last until the match ended.

demi

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Re: Halo: Reach
« Reply #787 on: September 18, 2010, 11:20:59 PM »
We should group up. I am in a Halo mood. Not the king, but, I think I can hold my own in some DMR matches. I love DMR.
fat

Stoney Mason

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Re: Halo: Reach
« Reply #788 on: September 19, 2010, 01:17:27 AM »
Just got through playing some epic games with beezy and Linkzg. Unfortunately Link missed the turnaround where we stopped sucking and actually started winning some games. I can't say enough good things about the MP. Great stuff there.

Although they need to split off Swat and Team Snipers into their own playlists away from regular Big Team Battle and Slayer. Those always win the votes. I actually like both of those game types but I can see where a person wouldn't if they didn't like sniping.

cool breeze

  • Senior Member
Re: Halo: Reach
« Reply #789 on: September 19, 2010, 02:05:13 AM »
you guys started winning when I left? I'm not surprised.  I really like the sniper mode.  You really get a lot of use out of the hologram and it is incredibly satisfying to trick an three or four guys behind a rock into giving away their position  :lol

I need to remember to save some videos of these games.  One part of a match I did something really cool unintentionally and I wanted to see it again.  Basically, two guys on a mongoose going after someone on my team, then by some miracle I managed to head shot both the driver and passenger with two bullets.  I also need to remember what these maps are called.  All I know is swordbase.

Stoney Mason

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Re: Halo: Reach
« Reply #790 on: September 19, 2010, 02:19:18 AM »
you guys started winning when I left? I'm not surprised.  I really like the sniper mode.  You really get a lot of use out of the hologram and it is incredibly satisfying to trick an three or four guys behind a rock into giving away their position  :lol

I need to remember to save some videos of these games.  One part of a match I did something really cool unintentionally and I wanted to see it again.  Basically, two guys on a mongoose going after someone on my team, then by some miracle I managed to head shot both the driver and passenger with two bullets.  I also need to remember what these maps are called.  All I know is swordbase.

One of Beezy's friends started carrying us. He was dominating in every game. And yeah I hear you about the replays. I always want to save some of my good clips but I always forget that theater mode is in there.

drew

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Re: Halo: Reach
« Reply #791 on: September 19, 2010, 02:20:02 AM »
played with my sisters bf tonight, his first time playing halo, after calibrating the sony bravia downstairs i dont think i can go back to my vizio :(

Robo

  • Senior Member
Re: Halo: Reach
« Reply #792 on: September 19, 2010, 07:26:02 AM »
Just got through mission 4 (or whatever, the one where it's dark outside) on Legendary solo.  The fact that your Spartan teammates can never die is like the only thing that's keeping me going.  A lot of the pushes involve me trying to run up as far as I can and crouch behind some shit while they run out and kill as much as possible, then I can pick off the rest.  I'm feeling pretty accomplished every time I push through to the next checkpoint, but I don't see myself finishing; it's way too tedious and the cheapness is beyond irritating.
obo

maxy

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Re: Halo: Reach
« Reply #793 on: September 19, 2010, 07:45:16 AM »
what a bunch of pussies... :yuck

I'm playing on legendary solo with 5 skulls enabled and i kick ass...nothing can stop me,not even 5-6 "uber" elites that need like 3 fully charged plasma bolts to drop shields

Use your abilities and don't waste ammo pointlessly,just be a true Spartan like Master Chief,attack and attack ruthlessly  :gun

« Last Edit: September 19, 2010, 07:53:37 AM by maxy »
cat

Robo

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Re: Halo: Reach
« Reply #794 on: September 19, 2010, 08:03:23 AM »
I can probably do it, it's just boring the shit out of me.
obo

maxy

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Re: Halo: Reach
« Reply #795 on: September 19, 2010, 08:13:55 AM »
Sure you could,i saw a pig flying once :lol :P

Little off topic

Just started watching Machete...holy shit,watch that movie and then play Halo

 :omg
cat

Beezy

  • Senior Member
Re: Halo: Reach
« Reply #796 on: September 19, 2010, 12:43:25 PM »
you guys started winning when I left? I'm not surprised.  I really like the sniper mode.  You really get a lot of use out of the hologram and it is incredibly satisfying to trick an three or four guys behind a rock into giving away their position  :lol

I need to remember to save some videos of these games.  One part of a match I did something really cool unintentionally and I wanted to see it again.  Basically, two guys on a mongoose going after someone on my team, then by some miracle I managed to head shot both the driver and passenger with two bullets.  I also need to remember what these maps are called.  All I know is swordbase.

One of Beezy's friends started carrying us. He was dominating in every game. And yeah I hear you about the replays. I always want to save some of my good clips but I always forget that theater mode is in there.
I didn't appreciate how you guys dominated me those 2 sniping matches when I got put on the other team. I brought the party together, goddammit! :'(

MCD

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Re: Halo: Reach
« Reply #797 on: September 19, 2010, 12:52:19 PM »
This is truly the ONLY good Halo.

MoxManiac

  • Member
Re: Halo: Reach
« Reply #798 on: September 19, 2010, 01:31:09 PM »
Yeah I couldn't imagine legendary. It seems the damage you take vs. the damage you dish out on heroic is already a little BS.

Going to finish the campaign, would like to play some MP with you guys afterwards.
no

Stoney Mason

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Re: Halo: Reach
« Reply #799 on: September 19, 2010, 01:45:21 PM »
Yeah I couldn't imagine legendary. It seems the damage you take vs. the damage you dish out on heroic is already a little BS.

Going to finish the campaign, would like to play some MP with you guys afterwards.

I'm on the final mission on co-op legendary and on the 4th mission on a solo run on legendary. The solo run is annoying. And I haven't even gotten to some of the really hard parts yet. Its enjoyable in a perverse way like hitting your dick with a hammer is but that's about it. There is really no reason to do it unless you are an achievement whore. It's not very fun and you have to play in a very specific way.

drew

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Re: Halo: Reach
« Reply #800 on: September 19, 2010, 01:45:24 PM »

MCD

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Re: Halo: Reach
« Reply #801 on: September 19, 2010, 01:46:04 PM »
Hei is sexy, I know.

demi

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Re: Halo: Reach
« Reply #802 on: September 19, 2010, 01:56:47 PM »
Legendary Solo isnt even that bad. You just have to take your time. It gets much easier when you start dealing with the monkeys, since they dont have shields.

Only part of co-op I got pissed off at was the Defend Jun level.
fat

Stoney Mason

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Re: Halo: Reach
« Reply #803 on: September 19, 2010, 02:25:02 PM »

drew

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Re: Halo: Reach
« Reply #804 on: September 19, 2010, 04:27:43 PM »


just got 17 thousand points in firefight matchmaking 8)

WrikaWrek

  • Let your soul glow
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Re: Halo: Reach
« Reply #805 on: September 19, 2010, 06:24:40 PM »
The score for this game sucks big time.

Martin is done for. Bring in somebody new.

demi

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Re: Halo: Reach
« Reply #806 on: September 19, 2010, 06:33:24 PM »
Wrika trollin as usual. Music rox. Halo inventing and re-inventing FPS & Music
fat

SantaC

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Re: Halo: Reach
« Reply #807 on: September 19, 2010, 08:58:56 PM »
This is truly the ONLY good Halo.

tom chick says all halo games are the same though

fistfulofmetal

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Re: Halo: Reach
« Reply #808 on: September 19, 2010, 09:05:49 PM »
just beat the game.
pretty good.
didn't like how they retconed a lot of the events so blatantly tho. especially since MS is trying to push the Fall of Reach novel a long side this. The stories don't match up really.
the final defense is kinda ridiculous. way too many Brutes thrown at you far too many times. there's a moment where you're attacked by a shit load including one with a hammer and you're like "fuck" then... they throw more at you. then the AA gun sequence was shitty.

other than that it's a pretty fun campaign. I really like that they made the Elites seem invincible. the encounter early on where they steal the dude was great.

game is fairly equal to Halo 3.
Halo > Halo 3 = Halo: Reach

nat

demi

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Re: Halo: Reach
« Reply #809 on: September 19, 2010, 09:17:18 PM »
Amazing ending. Wrika annihilated. Best Halo yet.
fat

drew

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Re: Halo: Reach
« Reply #810 on: September 19, 2010, 09:50:39 PM »
tom chick says all halo games are the same though


drew

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Re: Halo: Reach
« Reply #811 on: September 19, 2010, 09:51:45 PM »
if i met either of you irl id beat the shit right out of your yellow markered assholes, itd be like fag bashing, but better

Stoney Mason

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Re: Halo: Reach
« Reply #812 on: September 19, 2010, 10:00:08 PM »
Tried firefight matchmaking for the first time in Reach. It's fun. I'm not overly a fan of these horde style modes but its fun for what it is.

demi

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Re: Halo: Reach
« Reply #813 on: September 19, 2010, 10:03:50 PM »
Do Sniper Attack. Infinite bullets
fat

drew

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Re: Halo: Reach
« Reply #814 on: September 19, 2010, 10:17:17 PM »
rocketfight >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

demi

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Re: Halo: Reach
« Reply #815 on: September 19, 2010, 10:20:21 PM »
rockets r gey
fat

Stoney Mason

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Re: Halo: Reach
« Reply #816 on: September 19, 2010, 10:25:39 PM »
Quote
Halo: Reach will support co-operative campaign matchmaking, you just haven't seen the feature yet because Bungie doesn't want people getting the story spoiled on the first mission they play.

But in a couple of weeks, there should be enough of a gap since release that most folks will have seen the campaign plot points on their own already, Bungie writes in its weekly update. Expect the playlists to come in early October on the first matchmaking update for reach. Other game types and Forge maps will be available as well.

That said, the potential for spoilers still exists if you hook up with a more advanced team. Missions may be vetoed like any map in standard multiplayer, but if the majority overrules your desire to play a part of the campaign well ahead of your singleplayer progress, you'll have no choice to bail out before it begins.

In summary, "If you're worried about spoilers make sure you finish campaign before jumping into this playlist!" Bungie writes.

No specific date was given, just "early October."

also first mythbusters on Reach.

[youtube=560,345][/youtube]

demi

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Re: Halo: Reach
« Reply #817 on: September 20, 2010, 12:19:15 AM »
Do you guys want to group up somtime? We could do BTB or something that lets decent size groups play.
fat

naff

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Re: Halo: Reach
« Reply #818 on: September 20, 2010, 12:46:07 AM »
The score for this game sucks big time.

Martin is done for. Bring in somebody new.

I thought the score was good, never been a big fan of Halos 'epic' scores. I appreciated the subtler, more sombre approach to Reach. Wish there was more electro though - the track that drops when you first meet the Zealots in Winter Contingency :rock
◕‿◕

demi

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Re: Halo: Reach
« Reply #819 on: September 20, 2010, 02:06:39 AM »
[youtube=560,345]c6qkofoN5q8[/youtube]

:bow GOTY
fat

TEEEPO

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Re: Halo: Reach
« Reply #820 on: September 20, 2010, 02:25:48 AM »
i don't know how they did it, but the game is giving me the same feelings i had while playing halo1.

:bow bungie

TEEEPO

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Re: Halo: Reach
« Reply #821 on: September 20, 2010, 02:28:08 AM »
Do you guys want to group up somtime? We could do BTB or something that lets decent size groups play.

yes plz

T-Short

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Re: Halo: Reach
« Reply #822 on: September 20, 2010, 06:14:56 AM »
地平線

The Sceneman

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Re: Halo: Reach
« Reply #823 on: September 20, 2010, 06:51:03 AM »
just beat level 5 on Legendary solo. Don't get why everyone (dudes on forums) is saying it's so hard? Sure the damage sponging from Elites is a bitch but once you've beaten a couple of CoD games on Veteran this is nothing.
#1

Stoney Mason

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Re: Halo: Reach
« Reply #824 on: September 20, 2010, 07:19:32 AM »
Do you guys want to group up somtime? We could do BTB or something that lets decent size groups play.

Sure just call out when or make a thread for a boresquad night. I was playing in a party with like 8 or 9 a few days ago with beezy and his friends. And yes this is my favorite Halo. Its seems to be the one that got everything closest to right as a complete package. That's not to say its perfect or there aren't things that bug me about it. It just seems to get more right overall than the other entries.


Also

http://www.gameshark.com/reviews/3624/p_10/Halo-Reach-Review.htm

:bow2
« Last Edit: September 20, 2010, 09:35:35 AM by Stoney Mason »

G The Resurrected

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Re: Halo: Reach
« Reply #825 on: September 20, 2010, 07:27:57 AM »
Do you guys want to group up somtime? We could do BTB or something that lets decent size groups play.

Me and the Misses would be down. Just tell us a night sometime this week so we can get all our asses together and kick each others butts.

This Halo finally brought it all back to me. Multi-player is pretty fun

Beezy

  • Senior Member
Re: Halo: Reach
« Reply #826 on: September 20, 2010, 10:34:54 AM »
Do you guys want to group up somtime? We could do BTB or something that lets decent size groups play.

Sure just call out when or make a thread for a boresquad night. I was playing in a party with like 8 or 9 a few days ago with beezy and his friends. And yes this is my favorite Halo. Its seems to be the one that got everything closest to right as a complete package. That's not to say its perfect or there aren't things that bug me about it. It just seems to get more right overall than the other entries.
Yeah, I always just invite everyone on my friendlist who I see in matchmaking by themselves.

demi

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Re: Halo: Reach
« Reply #827 on: September 20, 2010, 01:13:07 PM »
First-person shooters. Your PC days are numbered. Microsoft’s Kudo Tsunoda reckons it.The Kinect chief told Game Informer that “hardly anyone” plays FPS on PC now, with Halo redefining how shooters are seen on consoles.“Halo did an awesome job of building a first-person shooter exclusively for the console, and now hardly anyone plays first-person shooters on the PC anymore,” he claimed.

Reach, the only true FPS
fat

maxy

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Re: Halo: Reach
« Reply #828 on: September 20, 2010, 01:21:29 PM »
I like how some PC nerd posted this in defense

Quote
Current Players   Peak Today       Game
 
47,958           67,306       Counter-Strike
46,668           75,250       Call of Duty: Modern Warfare 2 - Multiplayer
45,972           72,730       Counter-Strike: Source
12,506           21,986       Football Manager 2010
10,342           19,237       Team Fortress 2
8,421           14,293       Left 4 Dead 2
5,169            9,565       Mafia II
4,356            8,797       Empire: Total War
4,332            7,457       Call of Duty: Modern Warfare 2
4,207            7,232       Condition Zero

 :rofl :rofl :rofl :rofl

Hundreds of millions gaming capable PCs and somebody posts this  :lol
cat

demi

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Re: Halo: Reach
« Reply #829 on: September 20, 2010, 01:22:39 PM »
haha. its over 700000 right now on 360.
fat

demi

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Re: Halo: Reach
« Reply #830 on: September 20, 2010, 02:46:38 PM »
I'm doing this sweet ass credit method.

- Play Oni Base on Heroic (Legendary if you want, but Heroic is enough)
- Turn on lots of skulls (I turned on every skull except the first two)
- Immediately run up the ramp to the right, then go around the corner to the Target Locator
- Wait for a checkpoint
- Now, target immediately in front of you (where all the enemies are just waiting)
- Get a Killionaire (if lucky)
- Reload immediately
- Watch credits roll in (from kills + commendations)
fat

iconoclast

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Re: Halo: Reach
« Reply #831 on: September 20, 2010, 04:58:42 PM »
I tried that for a little while and managed 7000 credits before I got bored. You only get 120 each time + commendations, and apparently the credits you earn start to decrease if you do it too much (didn't happen to me before I quit though). I guess it's okay to do once in a while if you want some credits fast. I'll just stick to multi.
BiSH

demi

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Re: Halo: Reach
« Reply #832 on: September 20, 2010, 05:01:07 PM »
Well it's a nice distraction between rounds of Sniper Attack / Gruntpocalypse
fat

demi

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Re: Halo: Reach
« Reply #833 on: September 20, 2010, 06:30:28 PM »
You get shit for credits playing online. No wonder people are sticking to Gruntpocalypse / Sniper Attack

Bungie really screwed the pooch on this
fat

iconoclast

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Re: Halo: Reach
« Reply #834 on: September 20, 2010, 06:44:11 PM »
I dunno, I think I get bare minimum 600 credits from every match online. That's all I play and I'm up to 120,000 total so far, so it's not so bad. (plus whatever credits I got for beating Legendary - i don't really keep track of it)
BiSH

Hitler Stole My Potato

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Re: Halo: Reach
« Reply #835 on: September 20, 2010, 06:46:43 PM »
I'm doing this sweet ass credit method.

- Play Oni Base on Heroic (Legendary if you want, but Heroic is enough)
- Turn on lots of skulls (I turned on every skull except the first two)
- Immediately run up the ramp to the right, then go around the corner to the Target Locator
- Wait for a checkpoint
- Now, target immediately in front of you (where all the enemies are just waiting)
- Get a Killionaire (if lucky)
- Reload immediately
- Watch credits roll in (from kills + commendations)
Oni Base? From the campaign? Which one is that again?
Tacos

demi

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Re: Halo: Reach
« Reply #836 on: September 20, 2010, 06:46:51 PM »
I did a sick game of SWAT just now, got #1 in kills and I got like, 700 dollars. I could have used that time in Sniper Attck and ran off with 2000
fat

iconoclast

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Re: Halo: Reach
« Reply #837 on: September 20, 2010, 06:47:09 PM »
I've never seen that happen in Arena unless your team drops out. It's basically just the ranked mode for Reach. The only real difference is better competition and no stupid gamemodes have weaseled their way in.
BiSH

Stoney Mason

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Re: Halo: Reach
« Reply #838 on: September 20, 2010, 06:47:32 PM »
I think the credit system is fine. People will always grind to grind. The credits I win after a competitive match are a bonus. The reason I play is because of the competition. My kill death ratio. And whether we win or loss in that order. The credits come after that.

Making other modes give good credits is actually smart design as it makes people play those other modes. Not to mention its all credits for dressing up a barbie doll.

demi

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Re: Halo: Reach
« Reply #839 on: September 20, 2010, 06:53:07 PM »
I think the credit system is fine. People will always grind to grind. The credits I win after a competitive match are a bonus. The reason I play is because of the competition. My kill death ratio. And whether we win or loss in that order. The credits come after that.

Making other modes give good credits is actually smart design as it makes people play those other modes. Not to mention its all credits for dressing up a barbie doll.

Sorry if you suck, but if I kick ass in a match, I want to be rewarded with some cheese to dress up my barbie doll. I can slap my nuts and play Gruntpocalypse and earn more just the same. Typical Librul handout system.
fat