Author Topic: Halo: Reach  (Read 83525 times)

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Stoney Mason

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Re: Halo: Reach
« Reply #900 on: September 23, 2010, 04:09:10 PM »
I use to think armor lock was shit...


It's actually kinda dope. Especially in certain situations.

Robo

  • Senior Member
Re: Halo: Reach
« Reply #901 on: September 23, 2010, 04:32:19 PM »
Like?  I haven't found a whole lot of use for it other than a free couple seconds to recharge your shield. 

I guess it can also be useful if you're about to be run over by vehicles and to resist grenades, but I generally don't even bother picking it up.
obo

Stoney Mason

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Re: Halo: Reach
« Reply #902 on: September 23, 2010, 04:36:10 PM »
Like?  I haven't found a whole lot of use for it other than a free couple seconds to recharge your shield.

If you are playing with a bunch of team mates and you stick together its very useful. Talking about team slayer here. I often go into armor lock when I'm about to die while someone with me continues the fight. The other team has to then focus their attention on my teammate who is still attacking them. I can then come out of it and either flee or help my teammate. And also varying up the armor lock time is really useful. A lot of people expect you to stay in armor lock the full time. But sometimes just switching up the timing. By going into it and quickly coming out of it will catch them off guard. Its definitely situational. It's not perfect for all situations. But there are definitely situations where its very useful and I find myself equipping it as a nice alternative to sprint.
« Last Edit: September 23, 2010, 04:38:13 PM by Stoney Mason »

Beezy

  • Senior Member
Re: Halo: Reach
« Reply #903 on: September 23, 2010, 04:42:47 PM »
I destroyed a ghost that was trying to run me over using armor lock yesterday. I love it.

demi

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Re: Halo: Reach
« Reply #904 on: September 23, 2010, 05:51:41 PM »
Like?  I haven't found a whole lot of use for it other than a free couple seconds to recharge your shield. 

I guess it can also be useful if you're about to be run over by vehicles and to resist grenades, but I generally don't even bother picking it up.

It can deflect missiles / plasma launcher

You have to be up close to enemies a lot or pro to use Armor Lock really. Stick to Drop Shield :teehee
fat

Stoney Mason

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Re: Halo: Reach
« Reply #905 on: September 23, 2010, 05:56:45 PM »
Like?  I haven't found a whole lot of use for it other than a free couple seconds to recharge your shield. 

I guess it can also be useful if you're about to be run over by vehicles and to resist grenades, but I generally don't even bother picking it up.

It can deflect missiles / plasma launcher

You have to be up close to enemies a lot or pro to use Armor Lock really. Stick to Drop Shield :teehee

It also will remove a sticky if you are stuck.

The Sceneman

  • Did my wife send you?
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Re: Halo: Reach
« Reply #906 on: September 23, 2010, 06:00:38 PM »
I'm halfway through the last level on Legendary now and I can say that Armor Lockup has saved my bacon sooooooo many times. So many frustrating grenade deaths have been avoided. I've found it handy in multi too but I havent played too much of that yet.

Cant wait to finish the game a pop a cool 350G  :)
#1

Robo

  • Senior Member
Re: Halo: Reach
« Reply #907 on: September 23, 2010, 06:24:15 PM »
But drop shield recharges your health!!!

...fuck you, demi.  :(
obo

tehjaybo

  • Kentucky-Bore's Last Hope
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Re: Halo: Reach
« Reply #908 on: September 23, 2010, 06:41:38 PM »
Have napped, we are 100% on.  Adding accounts now, will open a game lobby around 7:45 for general bullshitting/trash talking/gay intercourse via voice chat.
HURR

demi

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Re: Halo: Reach
« Reply #909 on: September 23, 2010, 07:34:00 PM »
I am this close to playing Firefight exclusively.
fat

drew

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Re: Halo: Reach
« Reply #910 on: September 23, 2010, 07:42:33 PM »
your...bacon?

The Sceneman

  • Did my wife send you?
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Re: Halo: Reach
« Reply #911 on: September 23, 2010, 07:48:00 PM »
yeah, it's a common figure of speech?
#1

drew

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Re: Halo: Reach
« Reply #912 on: September 23, 2010, 07:48:46 PM »
sorry, no

G The Resurrected

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Re: Halo: Reach
« Reply #913 on: September 23, 2010, 07:54:51 PM »
we are ready for murder and mayhem!

drew

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Re: Halo: Reach
« Reply #914 on: September 23, 2010, 08:27:58 PM »
i have no idea whats going on right now

tehjaybo

  • Kentucky-Bore's Last Hope
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Re: Halo: Reach
« Reply #915 on: September 23, 2010, 08:29:27 PM »
It's one flag CTF.  The skybase is on defense, the lower base is on offense.
HURR

G The Resurrected

  • Senior Member
Re: Halo: Reach
« Reply #916 on: September 23, 2010, 08:38:36 PM »
Map is really big, I got stuck a few times over near the flag thinking there was a way up to the flag from underneath. I'd suggest fixing it so there's a way for the attackers to get up to the flag. might make it a bit more interesting at the flag base too.

drew

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Re: Halo: Reach
« Reply #917 on: September 23, 2010, 09:18:27 PM »
i saved the day at the last second even though i didnt really know what was going on, it was pretty epic

demi

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Re: Halo: Reach
« Reply #918 on: September 23, 2010, 10:56:03 PM »
FUCK I rage so easily online... but I get a sick kill that makes me all :D again
fat

Stoney Mason

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Re: Halo: Reach
« Reply #919 on: September 23, 2010, 11:00:10 PM »
Swat is out of control. People have discovered that if it isn't in the first selection all you have to do is vote none of the above and vote it in the second time. I just played a shitload of swat matches which gets tiresome.

First change that needs to be made is to slot that off into its own playlist with snipers.

AdmiralViscen

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Re: Halo: Reach
« Reply #920 on: September 23, 2010, 11:07:06 PM »
You just gotta play with a party  8)

demi

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Re: Halo: Reach
« Reply #921 on: September 23, 2010, 11:11:02 PM »
fat

Stoney Mason

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Re: Halo: Reach
« Reply #922 on: September 23, 2010, 11:20:52 PM »
You just gotta play with a party  8)

True.

I'm just venting. I know it will be fixed and relatively soon. I was just so annoyed after so many swat games in a row.

demi

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Re: Halo: Reach
« Reply #923 on: September 23, 2010, 11:54:31 PM »
It is such a chore getting 30 games played online. I can't even do it. Firefight~
fat

naff

  • someday you feed on a tree frog
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Re: Halo: Reach
« Reply #924 on: September 24, 2010, 06:32:55 AM »
You just gotta play with a party  8)

True.

I'm just venting. I know it will be fixed and relatively soon. I was just so annoyed after so many swat games in a row.

They're bringin a Team Swat playlist on october 7th, along with co-op campaign matchmaking.
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demi

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Re: Halo: Reach
« Reply #925 on: September 24, 2010, 10:04:12 AM »
Got the Double Double on this match just now... straight rape

http://www.bungie.net/Stats/Reach/GameStats.aspx?gameid=90087365&player=demifish
fat

Beezy

  • Senior Member
Re: Halo: Reach
« Reply #926 on: September 24, 2010, 12:55:55 PM »
Soooooo... boresquad this weekend?

Stoney Mason

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Re: Halo: Reach
« Reply #927 on: September 24, 2010, 01:23:01 PM »
nm
« Last Edit: September 24, 2010, 01:25:07 PM by Stoney Mason »

demi

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Re: Halo: Reach
« Reply #928 on: September 24, 2010, 04:27:03 PM »
fat

drew

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Re: Halo: Reach
« Reply #929 on: September 24, 2010, 06:01:06 PM »
you do know youre not the only one who has good games, right? you are however the only one that posts them on a regular basis, though :P

demi

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Re: Halo: Reach
« Reply #930 on: September 24, 2010, 06:07:05 PM »
fat

drew

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Re: Halo: Reach
« Reply #931 on: September 24, 2010, 06:07:55 PM »
goddammit demi

demi

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Re: Halo: Reach
« Reply #932 on: September 24, 2010, 08:37:24 PM »
http://www.bungie.net/Stats/Reach/GameStats.aspx?gameid=94101474&player=demifish

I dunno what to say about this one

Fuckin Betrayal on accident when I stuck a dude and someone else melee'd him and got caught in the explosion
fat

drew

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Re: Halo: Reach
« Reply #933 on: September 24, 2010, 08:56:44 PM »
forget that, in my last game someone on my own team stuck me

Ganhyun

  • Used to worship Muckhole. Now worships Robo.
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Re: Halo: Reach
« Reply #934 on: September 24, 2010, 09:54:32 PM »
anybody from the Bore gonna be playing tonight? I'll be on after work, so it will be late for most people, but since its Friday I figured people might stay up late.

Say 1ish when I get on.
XDF

Stoney Mason

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Re: Halo: Reach
« Reply #935 on: September 24, 2010, 11:38:32 PM »
I can't play tonight but we should get a squad for this weekend.

Start showing some leadership DEMI!

demi

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Re: Halo: Reach
« Reply #936 on: September 24, 2010, 11:43:20 PM »
I dunno I havent seen ur guys games... you might hold me down
fat

Stoney Mason

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Re: Halo: Reach
« Reply #937 on: September 24, 2010, 11:45:13 PM »
Well I definitely suck. I just didn't play enough Halo 3 I feel to be decent at reach but its still fun to play with groups.

Beezy

  • Senior Member
Re: Halo: Reach
« Reply #938 on: September 25, 2010, 12:32:46 AM »
SWAT was fun when I first got the game. I hate it now. I've gotten worse at it somehow.

demi

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Re: Halo: Reach
« Reply #939 on: September 25, 2010, 12:34:22 AM »
SWAT is a flip of the coin. You dominate buttholes, or you bite the pillow and take it shaft to tip
fat

Stoney Mason

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Re: Halo: Reach
« Reply #940 on: September 25, 2010, 12:37:29 AM »
SWAT was fun when I first got the game. I hate it now. I've gotten worse at it somehow.

Teams who are good at it force the selection for one thing. so that is part of the reason its gotten tougher.


But the frequency is more why I hate it now. I've moved over to playing arena recently even though it doesn't have that many game type variations just to avoid SWAT.

The whole voting for your game type thing seemed like a good idea originally but honestly I would just rather have discreet playlists for all this stuff ala COD now that I realize how easy it is to abuse that system with parties.

I'll shut up now complaining about SWAT since I do it alot.
« Last Edit: September 25, 2010, 12:41:56 AM by Stoney Mason »

AdmiralViscen

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Re: Halo: Reach
« Reply #941 on: September 25, 2010, 12:39:24 AM »
SWAT is getting its own dedicated playlist on 10/7

demi

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Re: Halo: Reach
« Reply #942 on: September 25, 2010, 12:50:01 AM »
Gonna hit Warrant Grade 3 by tonight in time for some fresh challenges
fat

Raban

  • Senior Member
Re: Halo: Reach
« Reply #943 on: September 25, 2010, 02:10:49 AM »
This game is so fucking good online. Firefight is intense but every match I got in had lag out the wazoo and my teammates were idiots. I know they were idiots because I was MVP by the end of the round, and this is the first Halo game I've ever played.

demi

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Re: Halo: Reach
« Reply #944 on: September 25, 2010, 03:07:11 AM »
I just did the quick million with a friend... was lol.

Also Firefight is gay today. Everyone betrays you for the Target Locator. Lol... fuck that, not worth the money
fat

Raban

  • Senior Member
Re: Halo: Reach
« Reply #945 on: September 25, 2010, 03:35:07 AM »
I tried going back to TF2 after playing Reach and I can't. Reach is so much better homg.

Chinner

  • Member
Re: Halo: Reach
« Reply #946 on: September 25, 2010, 09:24:11 AM »
get out

demi

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Re: Halo: Reach
« Reply #947 on: September 25, 2010, 10:45:03 AM »
I tried going back to TF2 after playing Reach and I can't. Reach is so much better homg.

Told u TF2 suks
fat

drew

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Re: Halo: Reach
« Reply #948 on: September 25, 2010, 11:25:44 AM »
quick million?

tell me more.

demi

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Re: Halo: Reach
« Reply #949 on: September 25, 2010, 11:30:15 AM »
Just go in the search and find one of the many gametype labeled "quick million in 20 min or less"

They set you up with triple shields, infinite rockets, and Elites/Hunters spewing out every spawn point. You can get every FF achievement
fat

drew

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Re: Halo: Reach
« Reply #950 on: September 25, 2010, 12:16:34 PM »
oh i thought you meant a quick million credit points :-\

demi

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Re: Halo: Reach
« Reply #951 on: September 25, 2010, 12:35:24 PM »
lolzzzzzzzzzzz no enjoy your grind
fat

drew

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Re: Halo: Reach
« Reply #952 on: September 25, 2010, 12:38:38 PM »
i am, actually!

maxy

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Re: Halo: Reach
« Reply #953 on: September 25, 2010, 12:39:25 PM »
 :omg

[youtube=560,345]#![/youtube]


have to try this
cat

Stoney Mason

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Re: Halo: Reach
« Reply #954 on: September 25, 2010, 01:00:43 PM »
I'm the last person to be giving out tips since I suck but I thought this was interesting.


[youtube=560,345][/youtube]

Raban

  • Senior Member
Re: Halo: Reach
« Reply #955 on: September 25, 2010, 01:04:54 PM »
I tried going back to TF2 after playing Reach and I can't. Reach is so much better homg.

Told u TF2 suks

:bow demi :bow2

get out

don't tell me what to do!

drew

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Re: Halo: Reach
« Reply #956 on: September 25, 2010, 01:38:13 PM »
i honestly didnt know that about the dmr, if you havent read it yet go to bnet and read yesterdays weekly update where they talk about melee clanging, which i actually did figure out beforehand but its equally if not more useful than that

naff

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Re: Halo: Reach
« Reply #957 on: September 26, 2010, 01:42:56 AM »
wtf only 2140 people online?! Wanted to jump into a game this afternoon and it's been saying there's only ~2000 people online for the past hour or so. Surely this is some error? Don't think I've seen less than 100,000 people online since launch, no matter when I log in.
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Raban

  • Senior Member
Re: Halo: Reach
« Reply #958 on: September 26, 2010, 01:55:29 AM »
I saw that as well. When I hopped on at around 1PM PST, there were only ~500 people playing. That's fucking impossible.

naff

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Re: Halo: Reach
« Reply #959 on: September 26, 2010, 03:13:06 AM »
Good to hear it's not just an NZ thing, maybe everyones playin RDR for the Double EXP weekend, gotta get that Zebra Donkey :lol. Probably played enough of Reach this weekend anyway, spent 13 hours playing 16 player lan with friends on Saturday. So intense.
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