Kind of a gripe but it sometimes gets to me just how commercialized both the streaming and gaming video creation scene in general has become thanks to the broad gamification and commercialization of the web in general.
Of the occasional times I've gone looking for Twitch streams of certain game to get a sense of how it plays in a longer format it can be pages before I find one without a facecam, let alone other things that dissuade me like sub-begging titles, etc.
A few months ago when a game was released I browsed streams and three pages worth of scrolling later found one without a facecam. Low subscriber count but a good representation of the gameplay from a decently skilled player. When I brought up his lack of facecam as a positive imo though he began talking about how it was holding back his commercial potential and then went on about channel growth and considering dropping the game due to wanting to ride a wave of something with a known large audience. I mean, I get he wants to made something more of it and that's fine but it when someone random guy is articulating that even the motivation behind playing the game to begin is all profit driven—and there would be countless others—it just reminds me of the state of modern, user-made content.
And then of course there are all the clickbaity videos one sees in most search results and I mean Jesus, seems most are in it just to imitate some video creator career and all its cynical trappings. I guess I can't blame them for trying when that see that potential. It just all seems so desperate.