My point about medkit was that if you wanted to change things, it would've been better to change them (or evolve them is a better term) in a direction where Mafia already stood out, which is being grounded and realistic.
Instead they seem to go into the opposite direction, turning it into a game filled with game-y tropes that just ruin immersion, and we got over (from a design standpoint) years ago.
Hopefully we'll be able to mod it, so we can create a minimal hud, hardcore mode.
But even the pace, if you look at a comparison with the original seems significantly sped up, so i think they're going for something fundamentally different (and closer to the Mafia 3 approach to action).
I mean i doubt they've kept all the nerd vehicle things that were in Mafia, like the clutch, the engine overheating, fuel, all that shit-- they're probably going for a more straight forward approach, which is a legitimate choice, but to me, it's risking of flattening the experience and just make it look, as i said, dated and generic.
Mafia can't really stand on its plot legs alone, because it's just your run of the mill Italian-American Mob story, it's the wrapping that made it stood out.
Also a side note about cover systems, because i think the industry solved this problem several years back at this point but some still ignore this.
Enough with the "sticky" cover, that has game developers find goofy ways (through HUD implementations) to show the player where they are and where they need to go.
Like do i need to press a button to stick to a cover? Do i need an on-screen arrow showing me i can turn the chest-high-wall corner? Games like this and The Division (or Gears i think still uses it) feel so clunky with this shit.
Last of Us 1 already had you just press the crouch button and when you were in the vicinity of a cover, the game would just treat it as if you were in cover, Tomb Raider reboot also did this, and since then, plenty of other games too, it's clearly a much better system.
Let the sticky cover die.