Considering the frenzy of acquisitions recently this does sound really cheap even considering that those titles are not as valuable as they once were. Even if the financial results were judged as very sore by the Japanese HQ, Tomb Raider and Deus Ex kept a lot of cachet through the titles that SquEidos released.
The status for Hitman is reportedly a little confusing (it's not certain IO owns it wholesale).
I do wonder how much the internal craftsmanship / talent pool in those studios factor in those prices though. My impression is that a lot of the workforce is not really permanently bound and the artistic higher ups can and will often jump ship at one point if they want it.
I suppose there's an argument that everyone else is paying silly money at overvalued prices or that Square just wanted to unload it at all costs. As with all such deals we're not really privy to the small details so maybe there's something there ? Or we people seriously overestimate the value of Tomb Raider ? How much of a money sink Eidos is actually ?
That is way underpriced, and 900m less than what EA paid for codemasters
I'm shocked Sony didn't go for it at that price.
CodeMasters holds the F1 and WRC licences though and those are apparently very juicy.